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SA::Render


DK22Pac
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Which explains as to why we see fringe things on trees. And why transparent hair is an arse to do, too.

Probably explains why blurred rotor blades and moon phases are cut from the PC version too. Messed up lots of stuff.

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@Blaster_pl no it's me  biggrin.gif  i'm realy bad at this... i will reupload it...

You can try upping it on Github, too, or just zip the source files and get over it. tounge.gif

76561198000404928.png

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Chilean Dawg

Just saying but... Can anyone compile it and post it (if author allows it) for people that lacks the knowledge of how to do it?

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It seems like the project doesn't rely on RenderWare SDK at all (or you changed it), good tounge.gif

 

 

EDIT:

JESUS, why /MD? If you're not using CLR, it's just asking for incompatibilities.

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1>c:\users\TittySprinkles\desktop\ 

TittySprinkles eh? tounge.gif

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Any dependencies or prerequisites that I need to use before I compile the ASI?

76561198000404928.png

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@lpgunit well... you need directx sdk i think(i will move all needed files to source later)

btw i will clean all mess in next 2-3 days so it can be readable

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1>c:\users\TittySprinkles\desktop\ 

TittySprinkles eh? tounge.gif

A man always loves boobs and tits. I really love tits inlove.gif

It is in our DNA, it's in our deepest nature we love boobs so much, we can't live without them inlove.gif

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Man, why are you commiting every single file change? wow.gif

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@SilentPL heh i'm making it more clean and readable(also fixing some things) but i'm upload it only if it works...

 

I really love tits

everyone does biggrin.gif

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Are you using CLR? The project has it set up, yet it gives lots of errors.

 

Can't include d3d9.lib too, where the hell it's referenced?

 

Have you ever used Debug option even? It seems to have very different settings, not sure if it'll even compile. Adding .lib via SLN Explorer is a very bad idea too, project is badly portable. You should have used environment variables wink.gif

 

EDIT:

What's D3DDeviceReset? It's not included in the package, nor in DirectX SDK.

 

EDIT2:

Compiled without this thing, nasty crash with lots of messageboxes I couldn't even read because I was stuck in fullscreen.

 

EDIT3:

Now only a .lib, stop commiting every single uploaded file! tounge.gif

Edited by SilentPL
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Devs asked not to do it - so no, unless they allow me to. But for now, no success due to more missing files and unknown, weird DLLs.

What's the reason of using D3DDeviceReset.dll? If you don't want to show the code, why not make it a STATIC library?

 

Still waiting for a .lib, as it cannot be linked apparently, what causes lots of nasty stuff.

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Still waiting for a .lib, as it cannot be linked apparently, what causes lots of nasty stuff

uploaded it.. most of troubles caused by missing textures/shaders... we will fix all errors soon

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Yeah, I have noticed. Compiled it in /MT Release mode without problems now (.lib appeared in r54 minutes ago), but still crashes due to missing shaders. Waiting for them.

 

EDIT:

Found shaders on sourceforge, now only textrues are missing, I guess. I still don't get a purpose of D3DDeviceReset.DLL though.

Edited by SilentPL
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@SilentPL well currently i'm doing some stuff(added new class, clean some release funcs(CDeferredRendering.cpp is realy messy(cause of my curved hands biggrin.gif )))

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Re-save your files in UTF-8 please, we can't see Cyrylic comments properly:

 

 

// Óęŕçŕňĺëü íŕ âűäĺëĺííóţ ęŕđňó îáđŕáîňŕííűő âĺđřčíchar *pVertsDoneMap;// Óęŕçŕňĺëč íŕ ďîçčöčč č íîđěŕëč âĺđřčí ăĺîěĺňđččRwV3d *normals, *verts;// Ńďčńîę čäĺíňčôčęŕňîđîâ âĺđřčí ń îäčíŕęîâűěč ęîîđäčíŕňŕěčunsigned int *pAssocVerts;// Ęîëč÷ĺńňâî âĺđřčí ń îäčíŕęîâűěč ęîîđäčíŕňŕěč â ńďčńęĺint numAssocVerts;

 

 

Resaving in UTF-8 on your side will help.

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Now, should shaders/textures be in main game dir? I get an error about vechicle.fx (nice typo tounge.gif) failing to compile.

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What could be the reason of them failing to compile then? I've checked, typo is present only in the message box - D3DX9 function takes vehicle.fx as a param properly.

 

EDIT:

Solved it. The script tries to compile deferred.fx and you've uploaded deffered.fx. Your error messages aren't too explainatory, they all point to vechicle.fx tounge.gif

Edited by SilentPL
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I know. Game still crashes though. Also check my edit for the message.

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It's really great to you 2 guys are replying to each other in a short matter of time.

Always loved how the coding is going and so on, compiling, .dll, .asi, SDK etc.

Keep it up!

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Sadly r57 still crashes. Can't debug it properly because the mod seems to refuse to start with windowed mode ASI confused.gif

 

EDIT:

OK, found another windowed mode, crashes here

 

 

g_Device->SetRenderTarget(0,rsTmpSurface[0]);

 

 

in CDeferredRendering.cpp, r57, Release mode (Debug seems uncompileable with current settings, have you ever guys used it?)

 

 

EDIT:

Corrected, my bad.

Edited by SilentPL
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@SilentPL btw i'm recomend you to set visual fx quality in settings to low and antialiasing to off

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