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DK22Pac

SA::Render

Recommended Posts

TJGM

You do realise the mod isn't even meant to be released yet and its not even in beta, right?

 

You people complain that they don't release it, and when they do, you complain that this doesn't work and that this takes too much FPS, etc.. maybe if you read any of their posts, you'd realise one of their main priorities is to improve performance.

Edited by TJGM

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riquenunes

AND the problem is most likely at your end. I get a decent speed with the exact same card.

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Concavax

Please _DK

 

You included NormalMap (For Peds) in SA:RENDER, right?

So.

 

You can make a pluguin of Normal Map? I mean, you version.

 

Because, the pluguin of Ryosuke839 didnt work and have many bugs.

 

Please upload only a pluguin of Normal Map (You Version for peds) Please, :D

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KELASHI

Maybe you can disable all effects but normal map in config. Just my thought. :pp

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Concavax

Maybe you can disable all effects but normal map in config. Just my thought. :pp

 

I think its imposible, because the pluguin call many fuctions. Later, check if ejecuted.

Not only the NormalMap is called, the pluguin reviews many more memory adrress.

 

inactivated it would not resolve so much.

 

Also the pluguin SA:Render didnt work on ATI Cards. So i need only the pluguin and features of the NormalMap.

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DJThanos

error:

 

*top of the window* CEffect::CreateFromFile

*in the window* D3DXCreateEffectFromFile() - FAILED

 

i think it's somethinbg wrong with the file or my pc can't run it

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wellwhy

When are we expecting any type of support for radeon cards? It's really hard to look at something as sweet as this and just sit there.

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FMHn

Account missing, you post it long Time ago and didn't fix it until now? The answer is answered by yourself, maybe your pc can't handle it.

 

Also, hope petka or dk fixing for some amd users, hope fixable. Good Luck!

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DJThanos

i'll be waiting to get new pc.... i can't even run ENB, only ultrathin and sagfx

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Gta_sam123

i have a big problem!!! I installed themod and than everything looks darker ( alittle bit like night) there were no shadows and i had the problemt hat i could see throw the map. Like water and cars are able to see thru the buildings and walls. Intel i7 8 gb ram

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Danikov

Well,it has been quite a while,and wanted to ask if there's anything new you can share with us?

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Gerka

 

 

ok all are good but i have no shadow and sun light :(

You've got a ATI / AMD card!Nvidia is best!

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Gerka

I know how to fix shadow bugs you have to add "back draw distance" some shadows disapear because it isn t objects at the back.

Sorry for my maybe bad English.

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Gerka

i think i got it to load, but i only get f*cked up cars:

35i9daq.png

Look .at the nearest car it is minimarlp on it try deleat interfaceedit.asi or something like this and check your optins go to optins -> grafick optins -> advanced -> screen resultion ( max/max 》==x32==《) Edited by Gerka

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TJGM

Seriously, stop double/triple posting. Just edit your god damn post.

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Gerka

Can you fix samp bugs some objects is 50% invisible I dont see weapons in other people hands and when they shoot it isnt flashlight mask on rp servers freeze when it spawn.

And global bugs f...ed up game boy in cj house, black s..t on grove street no waving under water, no clouds, disaleqring shadows.

And add Nvidia physX in fire when, water.

Edited by Gerka

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Meheraj7

The Texture misplacement is really irritating, as you have fixed that bug for next version , I am really excited to test the next version. :D And After using render there are some peds which are bent , now even if I dont use render , that bug occurs :l , Is that going to be fixed in next version ? :/

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goodidea82

Just found some readings that are perhaps worth sharing. They describe how to reduce aliasing of shadows when using shadow mapping.

Some keywords:

- Adaptive Shadow Mapping

- Perspective Shadow Maps

- Percentage-Closer Filtering

 

Some publications:

- A master thesis, http://www.thomasannen.com/pub/bsc.pdf

-Wikipedia contains references to more techniques: https://en.wikipedia.org/wiki/Shadow_mapping

-Here is a book on Directx9 programming that contains chapters on shadow mapping with some source code: http://tog.acm.org/resources/shaderx/Introductions_and_Tutorials_with_DirectX_9.pdf

- Here is another book with various goodies: http://http.developer.nvidia.com/GPUGems3/gpugems3_ch08.html

- A tutorial on basic shadow mapping with source code: http://www.riemers.net/eng/Tutorials/DirectX/Csharp/Series3/Shadow_mapping.php

 

I can imagine that some reference implementations can be found, too.

Edited by goodidea82

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Gerka

 

 

 

 

 

 

I can not wait to have the mod xd ...

 

all functions will work in samp?...

MTA is the future, SA-MP is dying off!

 

jajaja xd...

 

samp's better than mtaMta is realy cool but there isnt interesting gameplay Edited by Gerka

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Asdf92

I only hope this topic is locked until _DK or PetkaGTA says there's an update.

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Gerka

Why you didn't ask boris vorotsov for help (he is enb creator) he can help with car reflects in enb it is like gta5 but your reflect is terrible (sorry but its true)

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PetkaGtA

Currently there is still a lot of preformance bugs(i fixed trouble with shadows, but still there is a big trouble with cubemap reflections and cubemap shadows) also there is still a trouble with peds and ATI Videocards.
About things that fixed and featured:

1) Most annoying bug - with mcvs2012.dll is fixed!
2) Added stencil light culling!(Now about 5000 lights on screen(maybe less but more than 100) and 20-40 fps(whithout it you'll get about 10 fps))
3) Improved Fog Rendering.
4) Improved DoF(Now it has no more annoying bugs).

5) As I said before now we have additional material section.

What's plan for next beta?

1) Preformance!(I think we gonna get about 60 fps later)
2) Fix for ATI Videocards.
3) No more crashes!(At least not that much as in last version)
IDK when I can release it but i think it's either before 5 april either after 15 april.

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Meheraj7

great to hear that .

 

Edit: SS could be exciting , but I hope modded cars are supported for next version.

Edited by Meheraj7

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Silent

1) Most annoying bug - with mcvs2012.dll is fixed!

Y u no use /MT?

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goodidea82

Great news, thanks for the update!

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Danikov

Thank you,Petka.

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KubaTaky

For me great news .. Thanks for info Petka.

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Gerka

Does new version works on samp

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Gerka

2) stencil light culling

 

 

Is this shadows of all lights

 

Pleease say yes

Edited by Gerka

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Neddo

This mod works for me but draw distance is horrible. How can I increase it. Also when I use this mod with modded SA it shows wierd lines lol

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