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ALMOST610

[WIP|SCR] 1979-1982 XD Ford Falcon

Recommended Posts

ALMOST610

This topic last updated, November 17th - 2016


XD Falcon Scratch Build V2

(Started June 2016)

Here is some of the latest modeling work.

File_78-Wagon_Paint_Render1.png

XD-Wagon-Rotate-Grill.gif

81-Yellow-XD-GL-SideBSide.png

-- About The XD Ford Falcon --

XD_Sketch.png

In April 1979 the Movie Mad Max hit the screens in Australia featuring the now famous XB Falcon Coupe, meanwhile, two weeks earlier Ford Australia was preparing for the release of the 4th Generation Falcon, with the first XD built on March 28th.

 

Designed by Wayne Draper it was the first model completely designed in Australia from a clean sheet, despite the European styling bearing a resemblance to the UK’s Granada both vehicles shared no panels, components or drivetrain, with them both just following Ford’s new styling theme for vehicles outside of America.

 

Design work on the XD started in the early 70’s, initially it was just front and rear quarter restyles of the 3rd Generation Falcon but as styling progressed the designers broke away from the old model’s ‘coke bottle’ styling and embraced the more conservative squared off lines from European vehicles.

 

- XD Falcon Number 1 with Fred Herr, Ted Gardner, Edsel Ford and Plant Manager Phil Staley

1979-XD-Falcon.jpg

 

In the Mid 70’s Ford Australia got some insider Intel that GM-H had intentions to kill off their large Kingswood model and replace it with a smaller car based on a European Opel model, with the World Oil Crisis not improving and Holden downsizing their next offerings Ford had to make a choice, Follow Holden’s downsizing and replace the Falcon with a smaller car, or stay big and try ride out the storm.

 

With work already underway on the XD, Ford decided to ride it out and go big one more time, but with Ford being able to size up their new Holden competitor years before release (With it being based on the Opel Rekord, but using local Holden Engines) They knew the brief for the XD had changed, managing director Sir Brian Inglis lobbied Detroit for further funding above the initial outlay for the XD.

 

With Detroit approving the extra spending, every component on the Falcon was up for review, the car was to go on an extensive diet, if there was a lighter alternative Ford begun immediate investigations into it, They heard of a Porsche race car with a plastic fuel tank, a new Electronic Instrument Cluster by VDO and various new Plastics that could be suited to components on the Falcon, all based in Germany, local designers and engineers flew out to Germany meeting up with these companies and working on implementing these new ideas into the Falcon.

 

As these new parts begun to fit into their place on the Falcon it was realized that the Plastics Plant at Broadmeadows would need to be expanded, so again further spending was approved by Detroit to more than double the Plastics Plant and order all this new equipment to produce these parts, Bumpers, Dashboards, Fuel Tanks, Head Restraints, Steering Wheels and many other parts were now Plastic for the first time, and all were produced in different ways, by the time the Plastics Plant was ready for the XD, it was the largest and most complex plastics factory in the southern hemisphere.

 

In Mid 1976 ADR27a (Australia Design Rule) took effect, it was the first standard for Exhaust Emissions on automobiles, Most vehicles available in Australia at the time did not meet this new standard, Holden like most other companies added emissions control devices and de-tuned the engines which then ran rough and lost a lot of their power, In 1972 Ford Engineers at Geelong in secrecy begun work on a Proper Solution, the problem, uneven fuel flow and fuel/air mix between cylinders, they developed several concepts of moving the intake manifold to the other side of the engine to the exhaust manifold creating a ‘CrossFlow’ design as it was dubbed, being that the fuel would cross flow through the cylinders.

 

With management now aware of the new engine designs, they gave the engineers approval to continue development as it looked promising that they could meet the new emissions standards and not lose power or performance, as soon as designs were completed tooling commenced and numerous 6’s and V8’s were built to the modified designs, not having the resources for running in and testing they fit the engines to Ford staff lease vehicles and they were driven around for a number of weeks unaware of the changes to the engine, as problems with the new designs showed up it was back to the drawing board, evaluate the issues, and test again.

 

With the XC Falcon update due to launch just days before the new emissions standards came into effect, and with 4 weeks til the launch it almost became a reality that Ford would have no engines to meet the design rule standards, with just a couple weeks left to spare, the new design for the 6’s and V8’s passed all tests, not only did they meet the new emission standards, they ran smoother, were slightly more fuel efficient and did not lose any power over the old engine, unlike the Holden Kingswood which ran rougher, used more fuel and lost power to meet the new standards.

 

Late in 1978 Holden launched the VB model Commodore, initially they planned on just using the Opel Body for the vehicle and using their own engines as a low cost way to develop a new model, but early in their testing on country Australian roads the Commodore/Rekord literally snapped in half, driving over the common rough country roads caused the vehicle to snap in half at the firewall, when the GM-H engineers relayed this back to Germany and asked the Opel Engineers to make sure the cars were built stronger for them, they were told back, perhaps you should just build better roads to drive on, with less than 1/3 of Australia’s roads being sealed asphalt they needed to re-engineer the car.

 

It is estimated that at the time Holden spent more than $110 Million dollars on re-engineering the Commodore, with what was supposed to be an off the shelf cheap solution, it left them with no money to revise the engine lineup, what little money they did have to work on the engines was spent cutting two cylinders off of their straight 6 engine to make the ‘starfire 4’ nicknamed the ‘missfire 4’ by Australians due to its rough running and poor reputation. Ironically Ford’s XD Falcon was developed for just under $100 Million dollars and was essentially a whole new car, sharing only the new suspension and engine lineup introduced on the XC, and of course, the Floor Pan, which was carried over from the first 1960 Falcon until the last one in 2016, obviously with changes made throughout the years, but no Falcon ever had a completely new one.

 

Come November 1978 Holden launched the Commodore, feeling overly confident they thought the market was all theirs, knowing Ford had stuck with the big heavy Falcon, what they didn’t know was how extensive the makeover and weight reduction program on the XD was. Just as the Commmodore launched and with the Falcon preparing for a March release in the new year, Ford commissioned Honda of Japan to investigate and produce an Aluminium Alloy Head for Falcon 6’s based on the new CrossFlow design, it wouldn’t be ready for the XD launch, but it meant they would hopefully have it ready for a 1980 launch, assuming that once the XD went on sale Holden would see the extent of Ford’s challenge to their Commodore and be preparing a 1980 update to fight back.

 

Ford’s XD Falcon was released, boasting European styling and world class engineering, it was the first mass produced vehicle in the world to have a plastic fuel tank, the Electronic Instrument Cluster was unlike that found on any other cheap family car in the world, it may seem commonplace now to have electronic circuit boards, warning lights and such in Instrument Clusters but in 1979 the only other cars with them were some of the top models from BMW, but most importantly there was the option of a new Ute and Panel van, with the Commodore only available in Sedan and Wagon, and Holden dragging a few more years out of their Kingswood Ute dating back to the early 70’s.

 

Although the new Falcon was still heavier than the Commodore, being a larger car it was to be expected, it still shed over 115Kg from its weight over the outgoing XC and that alone improved the road handling and fuel economy was up by 10%, even despite being a larger and heavier vehicle the Falcon with a 3.3L or the 4.1L Straight 6 CrossFlow got better economy than the Commodore with its 3.3L 6cyl or 4cyl Starfire engines, and that was before the new Alloy Head 6’s were introduced the follow year which shed a further 25Kg from the weight over the front wheels and improved power and economy further.

Despite widespread criticisms at launch that a big Falcon was the wrong move with buyers worldwide trending towards smaller cars Ford was defiant that it had made the right choice, and Falcon sales backed them up, bucking the trend worldwide in Australia the Falcon’s large car sales actually improved while sales of small and medium size vehicles declined, despite this in the 1980 Wheels Magazine Car Of The Year award they withheld the award, depicting a large lemon with wheels on the cover, announcing ‘No Car of the Year!’ which really pissed off Edsel Ford who was working in the Australian Operations at the time and was part of the XD program, with him saying it was a cheap shot to sell magazines, never the less Ford was applauded by their response in which they took out a full page advertisement in the next issue of Wheels Magazine depicting 31 lemons labeled with all the vehicles entered into the COTY awards and put the headline “There are times when being a lemon is not a bitter experience at all”

 

The XD proved to be a sound investment for Ford by mid-1981 they were leading the market and if the momentum kept up the XD would help Ford achieve a goal that seemed so far out of reach at launch but with every week seemed to become a little more realistic, Snatching the No.1 title away from GM. It seemed like they would be unstoppable, with production stepping up more staff were hired for the Broadmeadows Assembly plant, unbeknown to Ford several of the new hires’ joined with ulterior motives, they wanted to overthrow the current leaders of the Federal and State Automotive Union, gaining support of the workforce with false rumors they spread about the Union Leaders they got the plant staff to go out on strike without approval from the union, With it not being an official strike Ford identified the ring leaders and sacked them, and without it being an official strike they could not claim it was unfair dismissal over the strike and the union was not going to help them either, despite this the strike carried on for another 6 weeks and Fords chances for taking No.1 out this year were all but over.

 

With the XD handing the reigns over to the XE in 1982 things started to come together for Ford, the new Ford Laser and Meteor had come online at the Sydney Assembly plant, replacing the TF Cortina which finished up at Broadmeadows the previous year, as Holden prepared to launch their new Camira and Gemini to combat Laser/Meteor they reduced production volumes of their other models to ramp up production of the Camira, which proved to be a disaster, the market took off and they were caught short, unable to build enough Commodores, meanwhile they launched the Camira which flopped.

 

Ford’s volumes just continued to climb with overtime running constantly at all the plants, by October Ford was leading by 6,000 vehicles, by the end of November it was 5,000, Holden was discounting the Commodore and recently released Camira to shift them, they were doing anything to try and regain the lead, in December the Dandenong registry office (With Holden having an Assembly Plant in Dandenong) registered over 2,600 vehicles in one day, GM-H maintained that they were all employee lease vehicles, GM-H then increased dealer discounts and suddenly registration rates doubled, Holden dealers were registering vehicles, but not selling them, Holden was doing anything to try and save there unbroken 30 year leadership, they were registering vehicles almost as soon as they rolled out the assembly plants.

 

In the Final days Ford was leading by only a couple hundred vehicles, Then on January 21, 1983, the final numbers were in, Ford – 139,318, Holden – 139,181, Ford claimed the lead ahead by 137 vehicles, but actual vehicle sales tell a different story, while the Ford holding yards were empty, only holding vehicles that were just produced that day, the Holden yards at their plants had over 6,000 unsold vehicles, not only did Ford beat them, they thrashed them. Ford was selling the cars faster than they could build them, Holden was building cars they could not sell, Ford held the No.1 spot for the next 16 years.

 

The 1980’s went down as the best time for Ford in Australia, in 1985 the Falcon celebrated its 25th Anniversary as well as 1.5 Million built, the Broadmeadows plant also set a new Australian production record, being the first with production exceeding 100,000 vehicles in one year, then with the record of over 170,000 vehicle built at the one plant in one year. In 1989 the 2 Millionth Falcon was built, it had taken 25 years to build the first 1.5 Million then in less than 5 years they built another half a million, not only had Ford proven that it made the right decision a decade earlier with the XD, it showed that the Australian operations could design and build a world class car on a shoe string budget and take on competitors from around the world….. and Win!

 

 

-- March 1979, XD Falcon Number 1 rolls off the Broadmeadows Production Line
XD-No1_1.png

 

 

 

The Ute & Van… That almost didn’t happen.

 

In the 70’s, Attending a series of project approvals meetings in Dearborn where Ford Australia was in danger of losing the XD Ute and Van. Detroit wanted full accounting costs and profits by model. The Australian’s knew the business case for the commercial models did not stand up to this scrutiny, and losing the commercials could jeopardise the whole XD program and the future of the Falcon. The meeting spent the whole first day analysing the Sedan and Wagon costs, then the meeting was adjourned to the following day to continue the review of the commercial models business case. The following day the Australian’s piled binders several feet high onto the table in front of the Executives as supporting documentation for the project. Eyeing off the piles of binders in front of them and wanting to keep the meeting brief, they signed off on the development of the whole XD Falcon program, not wishing to be sitting through what was looking like an extensive and long presentation, which was a relief for the Australian’s, had the Ford Executives bothered to open the binders and look through them they would have realised most of the binders on the table were Dearborn phone directories they re-covered to look like Ford Project Binders.

 

-- The Earliest XD designs date to a clay model from mid 1975 (Not Pictured)

XD_Clay1.png

 

-- Based on the XC Ute this model below is styled different on each side to compare ideas

XD_Clay2.png

 

-- Skipping ahead through a few other prototype designs we reach several that resemble the final production car

XD_Clay3.png

 

 

XD_GHIA.png

 

 

The XD was available with 4 engine choices and 4 transmission choices, across 4 body styles,

with Engines being, 3.3L (200ci) Straight 6, 4.1L (250ci) Straight 6, 4.9L (302ci) Cleveland V8 and 5.8L (351ci) Cleveland V8...
with Transmissions being, 3spd Manual Column, 4spd Manual Floor, 3spd Auto Column and 3spd Auto T-Bar...
with Body Styles being, Sedan, Wagon, Utility and Panel Van...
(Not Including the Fairlane and LTD long wheel base luxury Falcon models)

 

 


 

My XD Falcon Modeling

Originally this project started as a conversion of the San Andreas Admiral model into what looked similar to the XD Falcon, after a bit of time, I attempted to make my own XD from scratch and while it was not looking that bad, the accuracy of it was a bit hit and miss due to a lack of references, using a lot of polys when I did not need to and trying to rush the model so I could get it in game, I continued working with it on and off also doing updates to the Admiral based model so I still had something to play with in game, until, early in 2016 I decided to go out myself and collect my own references, I then started off small by making a better model of my own straight 6 engine to use in the Admiral Model and once I got a good start on that I was inspired enough to begin building the XD again from scratch.

Like the last scratch model I made, my intentions are to make an XD Sedan as perfect as I possibly can and then from there see how I feel about making a Wagon or a Ute, perhaps a Fairlane/LTD as they are all identical from the B Pillar forwards and its from the B Pillar back the body changes, I might make the XD Sedan and then only do restyles to make it also into an XE or XF model, I could also spec the Basic Falcon sedan model up to a Fairmont Ghia, I'm not really planning that far ahead yet as lets see if I finish the GL Sedan First.

 

This is one of the latest sets of renders from September 17, 2016. Its showing progress on the wagon and the properly made front end with no parts on this modeled borrowed from previous models of mine.

 

File_64-Red_Wagon_Render1.png

 

File_64-Red_Wagon_Render2.png

 

 

File_64-Red_Wagon_Render3.png

 

 

File_64-Wagon_Render_Compare.png

 

File_54-Wagon_Compare_Photo.jpg

 

 

 

Here is some of the latest renders from June 24, 2016, it should be noted that this render is a mock up to the make the model look more complete than it is, the Roof, Front Bumper, Headlights, Indicator, Grill and Wheels are taken from other XD Models I have made and wont be carried over to this model.

 

 

XD-FullMock5-F.png

 

 

From Page 4 Onwards this model is featured, any posts between the start and then may not be relevant to the new scratch model.

Below this point in the post is some of the older progress things from this topic hidden in this spoiler tag.

 

 

Note: All Previous modeling in this topic, being the Admiral model converted into a Falcon and my first attempt at a scratch for this car are contained in this spoiler tag below for those that are interested. The New Version (V3 / Scratch Build 2) Starts at Page 4 onwards.

 

 

 

XD Falcon
"Project Blackwood"

This is actually my first effort in making a real word vehicle, usually I have just made new GTA Styled Vehicles, and I don't plan to go too far from that with this project either, I am not aiming for a Perfect 100% representation of the real model, just something that looks close enough that you can identify as the actual vehicle but not something so full of detail I will have to spend weeks or months working on it, hence the reason why I used the Admiral as a base for this Project, and also since it has a very similar Body (Some might say the Sentinel from Vice City, but no this is actually closer) it saves a lot of time modeling parts that already exist, with the Admiral it is only a Minor Modification of the Rear End for the new Tail Lights, and also adding some badges to the boot, the Whole front Quarter needs remodeling from Scratch but that was going to happen no matter which vehicle I picked, The Car will be in Left Hand Drive just so I don't have to mess around with all the crap In-Game to get it working properly, anyway Below is a progress shot showing most of the work completed on the front, the back has some textures for the tail lights but they are just overlapping the Admiral existing Lights as a test so I still have to model that up, but the badges on the Boot lid are complete, Wagon and Ute variants are also a possibility with maybe even a Fairlane and LTD coming later after that.

[Download - March 2016 Version]

https://dl.dropboxusercontent.com/u/42357312/GTAForums/Files/A610-XD_FALCON_R2.rar

[Picture - March 2016 Version]

xd-v3-night1.png

[Picture - March 2016 Version]

xd-v3-night2.png


[Picture - June 2013 Version]
P-BlackWood1.png
[More Progress Pics posted Throughout the Topic]

(Wikipedia - Falcon)
(Wikipedia - XD Falcon)
(Wikipedia - ZJ Fairlane/FC LTD)

Edit:

SA-InGame.png

EDIT: May 13, 2014

For anyone who still views this topic I thought I would post a sneaky preview on something I have been working on the past couple days instead of some of my other projects I started this....

Special-Preview.png

The San Andreas Admiral converted Model at the bottom and my beginnings for a scratch built Super High Poly Model at the Top with aims for an IV release on the SHP model.

(XE mock up in the middle, "Now with the new Falcon subtle changes have been made outside, significant changes made inside.
The Alloy Head II engine incorporates a viscous clutch fan reducing engine lag, a two stage carburettor metres fuel more accurately, more efficiently. And an optional 5 speed manual transmission is available for the 3.3 litre engine. Falcon's completely new watts-link rear suspension system with 6 bar linkage and coil springs provides a smoother ride and safer road holding, through better control.")

Its still early but it is something new that I hope to work more on and complete eventually.

I figure that it will be easier to make a new model up to the B Pillar and then from that point carry the project in four different directions, being Sedan, Ute, Wagon and LWB, with, but I highly doubt I would do it, a Panel Van option on the Ute. Rather than trying to make a Sedan model from San Andreas into a Wagon I figure that making a whole new model which I can purpose build to each body type and that is high quality is a better use of my time, and even if I finish them and it never makes it in game atleast it will be a beautiful model to add into my portfolio. (I am sure some people would love to get access to my Scenes folder of 3DS Max and see all the things I have made but never released or talked about, but this is one I would like to show off)

Little more done, but this is an outdated shot already as I have progressed Further.

MoreHQModel-Showing.png

May 14 Update....

Since I first started modding I have made many attempts to build this vehicle for the first couple years I attempted to build it from scratch, none of which progressed very far at all, last year I successfully converted the San Andreas Admiral model into a look alike of the car (the one in this topic) which although I put alot of work into making the exterior look similar and also making a proper interior it just never satisfied my desire to get a proper looking real thing done but just seeing my progress over the last few days reach the point it has makes me so proud that I have stuck with it this time and hope to give this car the tribute it deserves, being a local car that also has lots of followers who love it I found a bucket load of reference pictures from peoples restoration projects so I hope to get as many details correct as possible this time around.

Front-EndWork-SHPXD2.png

[And Another Edit]

Another nice little shot showing the progress and details I have had to get just right on the lower front bumper by measuring the spacing and cutting perfectly, its much longer and harder to get one piece of the car correct when you are going for a detailed 99% match compared to a look alike, some parts have taken several go's just for me to be happy with the model. Please also note that in these shots the Grill, Headlights and Indicators are not part of the final model but just size appropriate placeholders to help give me an idea of what the model will look like.

lowerbumpergrillSHP.png

I will have to make a new topic for this model eventually as think of these as two different mods, one being a VC/SA Styled replica and this being an accuracy high quality scratch build, that and I am aiming for an IV release, I would prefer to go for GTA V but not having a PC version out I will have to stick with IV, this would be a great cruiser for V to take around the desert and hills. I'll probably keep sneaking my progress here in this topic until someone notices it and then I might get around and make a new topic for it, or just keep posting updates in my profile page.

 

 

Edited by ALMOST610

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ToyGT_one

For which game??? III? Vice City? San Andreas??

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Silent

It looks kinda SAish, but knowing the author it may be a car for SA which will be supported by MVL.

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separationspecialist

Great project you are going to started. Best luck for that. And waiting for updates.

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Frank.s

Awesome, would love to see a more cars like this.

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ALMOST610

There has not been much thats new over the past week it has mainly been working on smaller section that are not that noticeable but still matter, like the front the car under the bumper which was a mess in the picture above, I originally imported a bunch of Admiral models into 3DS and then modified them and then used the symmetry to see what the complete model would look like so now that I feel the front has been perfected I am separating it from the model and when the back is complete I will remove it from that different Admiral and then will merge them onto a new Body Shell as the old ones has been destroyed by the Symmetry which is why the next few pics will only be showing the car in separate parts, I also got a bit distracted with in game testing of the vehicle.

 

I plan to make the Vehicle for Vice City, in both Standard Replacement and MVL, and I figured that I might as well base it on a SA Admiral as that will make converting it into San Andreas later a lot easier, if someone wants to convert it to IV later that would be cool also.

 

user posted image

 

It has been good to see some interest with people, especially from Countries outside of AU & NZ where this car was not even sold, so Thanks to them, as long as people keep posting in this topic, I will keep posting Updates.

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ToyGT_one

Are you going to make interior or just put a sa one? dozingoff.gif

I hope we get some update soon.

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ALMOST610

Are you going to make interior or just put a sa one? dozingoff.gif

I hope we get some update soon.

 

Possibly a bit of a mix, I was thinking of taking some IV Parts and Textures, Perhaps also keep some of the SA and make Bits on my own, or it could end up with it all just made by me, I have not yet thought of that, I can always release the Car with the SA Interior and then a Version 2 could have a new interior.

 

 

Here is a quick build with the whole vehicle together. Still not 100% though.

3203719.gif

Edited by ALMOST610

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ALMOST610

A minor update, but progress is progress.

 

user posted image

 

I have started on the Dash Board, Finished the Steering Wheel and am at the moment sourcing textures and references to get the rest going.

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Junior.

Awesome car, Almost biggrin.gif

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ALMOST610

Awesome car, Almost biggrin.gif

 

Thanks biggrin.gif

 

------

 

 

Here I have some of the beginnings of the Dash, with the Cluster and Central Controls complete.

I spent more time on the textures than modeling with this part.

 

XD-DashWork.png

All the Switches and Buttons are 3D, so that is not just a Flat Image for the Radio, AC/Heater area.

Edited by ALMOST610

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ToyGT_one

looks good icon14.gif

will you make the pedals for the car?

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ALMOST610

looks good icon14.gif

will you make the pedals for the car?

 

I am not sure if the details have to go that far, I could spend the time working on better things.

Edited by ALMOST610

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ToyGT_one

Will you make an Improved Vehicle Features support?

Edited by ToyGT_one

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ALMOST610

Will you make an Improved Vehicle Features support?

 

I have been considering it only for the Unique Lights Part (Indicators, Reverse, Etc) and Perhaps for a moving steering wheel.

But a standard SA Release for people without that mod will come first.

Edited by ALMOST610

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ToyGT_one

~Removed~

Edited by ToyGT_one

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ALMOST610

user posted image

 

The Dash is near complete, it is about 95% done with just a few minor things left.

It may not look like anything special but, well what were you expecting, it is an 80's car (Technically 70's) things were not meant to be fancy and that is what it looks like.

 

I never could understand why they had square Vents in the middle of the Dash yet had the round ones on the each side of the car, it just made no sense.

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Silent

 

I never could understand why they had square Vents in the middle of the Dash yet had the round ones on the each side of the car, it just made no sense.

Weird indeed, but Ford seems to have fixed it later tounge.gif

 

user posted image

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ALMOST610

I never could understand why they had square Vents in the middle of the Dash yet had the round ones on the each side of the car, it just made no sense.

Weird indeed, but Ford seems to have fixed it later tounge.gif

 

img5.jpg

 

That's not a Falcon Interior, I don't know what car that is, but it was fixed 5 Years later with the XF Falcon.

 

2078850003_large.jpg

 

Another Wide shot of the whole Dash.

XD-FullDash.png

Edited by ALMOST610

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Silent

It's Sierra tounge.gif

 

But OK, Sierra wasn't the Australian Ford.

 

Regarding the mod, I really like it. Keeps the GTA feeling.

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SkylineGTRFreak

Looks good, keep it up smile.gif

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ToyGT_one

There is a converter who converted the bigfoot2003/carface car mod to iv so if you want someone to convert this mod you can tell him to convert it and see if he can convert it or not.

Edit: he is called Intensified.

Edited by ToyGT_one

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ALMOST610

It's Sierra tounge.gif

 

But OK, Sierra wasn't the Australian Ford.

 

Regarding the mod, I really like it. Keeps the GTA feeling.

 

The Sierra was never sold in Australia, we had an independently developed car, The Falcon was only ever sold in Australia and New Zealand, and still is to this day.

 

I am always going for the GTA Feeling, I guess I don't really know how not to go for it.

 

Looks good, keep it up smile.gif

 

Thanks smile.gif

 

There is a converter who converted the bigfoot2003/carface car mod to iv so if you want someone to convert this mod you can tell him to convert it and see if he can convert it or not.

Edit: he is called Intensified.

 

I will send him a PM and see what he thinks, Thanks.

Edited by ALMOST610

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IZ_INC

Dash looks great but why such a small steering wheel? it need to be much bigger.

also dash texture, try use one with more bump on it .

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ALMOST610

The Dash is textured to look smooth because that is what it is actually like from all my reference pictures I have not seen one with a more rough textured dash.

I still might make the steering wheel bigger but at the moment it is scaled down to be the same size as the regular San Andreas Wheels, one I get it Exported into San Andreas I might reassess and make it bigger but want to see what it looks like first.

Edited by ALMOST610

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ALMOST610

There is a converter who converted the bigfoot2003/carface car mod to iv so if you want someone to convert this mod you can tell him to convert it and see if he can convert it or not.

Edit: he is called Intensified.

 

I got a PM back from him, and he think it is too low poly so I do not think he is interested in an IV Conversion.

 

Looks like it will only be SA, VC, VC MVL, and Perhaps a III Version.

Edited by ALMOST610

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Silent

Fair enough. Let the III era styled car stay in III era tounge.gif

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jtr007

Sounds great, but can't see any pics.. sad.gif

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ALMOST610
Sounds great, but can't see any pics.. sad.gif

The Pictures are not appearing as my website server where the pictures are stored is down, here is the message from my web host.

 

 

Due to a DDoS attack in one of the data centers, Servers s46-s50, s52-s65, s67-s81, s83 are inaccessible from some network segments. [06/07] [This is a widespread and priority outage.]

 

Latest Update: Since the early Saturday morning (GMT), July 6, one of uCoz websites has been subjected to a massive DDoS attack (more than 160 Gbit). To understand how huge the attack is, compare it to the world record of 300 Gbit. Such huge attacks are extremely rare, usually a DDoS attack is 2-3 Gbit. As a result we were forced to limit access to our network from a number of countries, for the servers to be accessible to the majority of our users and the visitors of their websites.

 

At the moment the following servers are inaccessible from some segments of the network: s46, s47, s48, s49, s50, s52, s53, s54, s55, s56, s57, s58, s59, s60, s61, s62, s63, s64, s65, s67, s68, s69, s70, s71, s72, s73, s74, s75, s76 s77, s78, s79, s80, s81, s83.

 

Our specialists and partners are doing all possible to get the servers back to their normal functioning mode. Please be patient. We want the problem to be solved asap as much as you do.

 

Related Thread: http://forum.ucoz.com/forum/42-13752-1 - post here for all outage related questions.

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ToyGT_one

 

Sounds great, but can't see any pics.. sad.gif

The Pictures are not appearing as my website server where the pictures are stored is down, here is the message from my web host.

 

 

Due to a DDoS attack in one of the data centers, Servers s46-s50, s52-s65, s67-s81, s83 are inaccessible from some network segments. [06/07] [This is a widespread and priority outage.]

 

Latest Update: Since the early Saturday morning (GMT), July 6, one of uCoz websites has been subjected to a massive DDoS attack (more than 160 Gbit). To understand how huge the attack is, compare it to the world record of 300 Gbit. Such huge attacks are extremely rare, usually a DDoS attack is 2-3 Gbit. As a result we were forced to limit access to our network from a number of countries, for the servers to be accessible to the majority of our users and the visitors of their websites.

 

At the moment the following servers are inaccessible from some segments of the network: s46, s47, s48, s49, s50, s52, s53, s54, s55, s56, s57, s58, s59, s60, s61, s62, s63, s64, s65, s67, s68, s69, s70, s71, s72, s73, s74, s75, s76 s77, s78, s79, s80, s81, s83.

 

Our specialists and partners are doing all possible to get the servers back to their normal functioning mode. Please be patient. We want the problem to be solved asap as much as you do.

 

Related Thread: http://forum.ucoz.com/forum/42-13752-1 - post here for all outage related questions.

Now it's working and i decided to save all the XD falcon mod images from here in case this happening so i just upload the images and put it here.

 

@ALMOST610 is there any new updates?

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