Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!   (86,175 visits to this link)

    2. News

    1. GTA Online

      1. Find Lobbies & Players
      2. Guides & Strategies
      3. Vehicles
      4. Content Creator
      5. Help & Support
    2. Crews

      1. Events
      2. Recruitment
    1. Grand Theft Auto Series

    2. GTA Next

    3. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    4. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    5. GTA Chinatown Wars

    6. GTA Vice City Stories

    7. GTA Liberty City Stories

    8. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    9. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    12. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption 2

    2. Red Dead Redemption

    3. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Forum Support

    2. Site Suggestions

formel117

Airbrake creation problems

Recommended Posts

formel117

Hello. I've been trying to create Airbreak in my mod for a while now, and I've come across a problem with it.

When "going forward" it also goes upwards/downwards depending on if I'm in a vehicle and what vehicle it is, and if I'm on foot.

 

I've tried searching both here and on Google for examples on Airbrake but I can't seem to find any at all.

 

 

double h = ((Math.PI * (Player.Character.Heading + 92)) / 180);                   float Z = Player.Character.Position.Z; // used to calculate difference in the Z coordinate afterwards                   Vector3 direction = new Vector3(((float)Math.Cos(h)) * 6, ((float)Math.Sin(h)) * 6, -1.0f);                   if (Player.Character.isInVehicle())                   {                       Player.Character.CurrentVehicle.Position += direction;                   }                   else                   {                       Player.Character.Position += direction;                   }                   float za = Player.Character.Position.Z - Z;                   if (Player.Character.isInVehicle())                       Player.Character.CurrentVehicle.Position -= new Vector3(0, 0, za);                   else                       Player.Character.Position -= new Vector3(0, 0, za);

 

 

I've tried doing a lot of things differently, but I'm just more confused now. Anybody feel like helping?

Share this post


Link to post
Share on other sites
julionib

i dont know if im saying bullsh*t here but and if you increase player position with his direction and when in a car increase car position with car direction with Z set to 0 before increment?

 

sorry if i misunderstood your problem/question

Share this post


Link to post
Share on other sites
formel117
i dont know if im saying bullsh*t here but and if you increase player position with his direction and when in a car increase car position with car direction with Z set to 0 before increment?

 

sorry if i misunderstood your problem/question

I fixed the problem. Here's the code for going forwards

 

 

                   float z = Player.Character.Position.Z;                   Vector3 move = ((new Vector3(Player.Character.Direction.X, Player.Character.Direction.Y, 0) * 3));                   Player.Character.Position += move;                   Player.Character.Position -= new Vector3(0, 0, (Player.Character.Position.Z - z)*2);                   float difference = (Player.Character.Position.Z - z); // Always 0

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.