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SpoonTheMan

How to move map mods

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SpoonTheMan

How do you move map mods? I know you need GIMS and 3DS Max, but I don't know what needs to be done to move an already created map mod, so if someone could give some information on how to do that or post a tutorial here, that would be awesome. Thanks.

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SpoonTheMan

Nevermind, I figured out how to move the map visually, I just need to figure out how to move the collision with it.

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SpoonTheMan

I suppose I figured it out already, so to make this topic useful, here's the tutorial I noted down in case it helps anyone else:

 

1: In OpenIV, go to data/maps/[Name Of Map Mod], open the img file of the map, and right click on the .wdr, .wtd, and .wbn (Drawable Object, Texture Dictionary, and Static Collision) files and click 'Export To openFormats' for each.

2: Open GIMS IV in 3DS Max

3: Under tools, activate the Map Helper

4: Under Import WPL, click on the * and check 'With Models' and 'Use IDE'

5: Load the Map Mod's WPL

6: Load the Map Mod's OBN(s)/OBD(s)

7: Under IDE OBJS/TOBJ/ANIM editor, click the 'Get' button while the map mod is selected in 3DS Max (Unsure if this is necessary)

8: Under Collision editor, click the 'Get' button while the map mod is selected in 3DS Max (Unsure if this is necessary)

9: Move the map where you want it

10: Repeat Steps 5 & 6 (Unsure if this is necessary)

11: Export the IDE, WPL, and OBN(s)/OBD(s)

12: Insert the OBN(s) back into the map's img file using OpenIV (OBN is the WBN converted)

 

Have fun with your moved maps/packed game map!

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folypers

'Get' isn't needed on col ,ide, and wpl. You should however reset the xform of all objects before export (I suppose you did?)

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SpoonTheMan

 

'Get' isn't needed on col ,ide, and wpl. You should however reset the xform of all objects before export (I suppose you did?)

I don't believe I did, but it seemed to work anyway... what would that do, make the game more stable, compress the map better, or what? If there is still a reason to reset xform, how do I do that? Thanks

 

Edit: I found how to reset xform, but what would be the reason to?

Edited by SpoonTheMan

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folypers

Whenever you move, scale, rotate stuff, it is best to use Xform reset.

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prabhatec

 

QUOTE (folypers @ Tuesday, Jun 11 2013, 04:56) 'Get' isn't needed on col ,ide, and wpl. You should however reset the xform of all objects before export (I suppose you did?)

I don't believe I did, but it seemed to work anyway... what would that do, make the game more stable, compress the map better, or what? If there is still a reason to reset xform, how do I do that? Thanks

 

Edit: I found how to reset xform, but what would be the reason to?

 

So bro i can move Ghost ville map and clock work mount map? coz i imported both by adding Images.txt and gta.txt! but games seems wrking smooth but map is overmaped on another :(

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