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YOUR THOUGHTS ON REGEN HEALTH AND ONLY 5 STARS


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There was no real difference between level 5 and level 6 in IV. I'm sure R* just axed the 6th star.

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There was no real difference between level 5 and level 6 in IV. I'm sure R* just axed the 6th star.

In GTA CW, they brought back the army at 6 stars, but they had moved the NOoSE wanted level down to 3 stars, so 4 and 5 stars were kinda redundant, I guess they will do the same in V but without redundant wanted levels, resulting in just 5 stars, so SWAT will come at 3 stars instead of 4, FIB on 4 instead of 5, and Army on 5 instead of 6, that is of course assuming that single preview that claimed 5 stars instead of 6 is true.

 

Also, I will say one last thing about the regen health issue, I really doubt R* made the game frustratingly hard just to justify the presence of health regen, again, this feature will only serve to make the game easier, if R* wanted the game to be harder they wouldn't have taken such a step back like that, health being an infinite resource is bad no matter how much you claim R* made the game harder to "compensate" for it, and I will say again that being able to carry a few health packs on you for when you need health instead would have been much much better, and a feature I would welcome. And can we please stop the personal attacks please? Flaming others for having a different opinion than you is just childish, we're just discussing features of a videogame ffs.

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BlackLightning

The sixth star will be DLC. Rockstar has crossed over to the dark side of ripoff DLC, so it really wouldn't surprise me if it happens.

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Cutter De Blanc

As I understand it they included the health regen to encourage more balls out risky gunfights, not to make the game easier. monocle.gif

 

 

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shadyslady
5 star wanted level

I assume this will mean each star is more dangerous then past GTA games. That or R* have just merged the 5th and 6th wanted level stars. Half stars sounds good also. I'm not against this at all as I'm sure if you get the highest wanted level you will get what you got in past GTA games.

 

Regen Health

I don't mind this been as it only goes to 50% and saves me to keep having to eat all the time. I do however hope it regenerates slowly and that there is a "hardcore mode" where you can turn this off. I've often found GTA games to easy.

Where does it exactly say it's only regenerating to 50%? I mean, this is obviously the best move they could take. Health packs/food/sleep in the game still make sense and also, after a long chase, you regenerate a bit.

 

Anyone who doesn't like this should deal with it. And be honest to yourself, how ridiculous is it, having your health bar down in the red, really just a small punch and you're dead...but until this happens, you still run around, shoot plenty more, rest in a hidden area. Then suddenly you jump a little to low and are dead. dozingoff.gif

 

While hiding, letting time pass, you should (with game logic) recover, since you also recover letting time pass while sitting on your bed in game (GTA 4, EFLC).

 

 

The partly health regen is one of the best things they could include. But where does it say it's only 50% (which is, like already said, really good).

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2 stars in San Andreas is harder to escape than 5 stars in GTA IV, so it's all relative. you never know, 5 stars in V might be more difficult to escape than 6 in IV, but then again it could be easier.

 

There's also a big changes coming in that you'll be able to lose the heat from within the search radius, and that line of sight is going to be a factor in hiding from the cops. That to me feels like being wanted will be more fun, even if they only had 3 stars.

 

regenerating health is all to do with balance, and they have a lot of things to weigh up in that regard. If it takes less hits to die than in GTA IV then some regen will be necessary. If it takes more hits to die than in IV then regen would make you practically immortal, which would make it boring.

 

It's all about making the game fun and exciting, and not getting hung up or tied to having or excluding features.

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Regen Health

 

I'm for this as long as it doesn't regenerate to full health.

 

5 Stars

 

I guess R* did this is because in IV 3 and 4 stars didn't have a difference and I guess the military with tanks won't come after U.

 

My biggest and only concern is special abilities, I'm sceptical about this.

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Health Regen? Sounds fecking awesome! icon14.gif

 

Wanted level only going to 5? Meh, As long as 5 stars means military? I don't really mind.

 

I rarely get my wanted level above 4 in GTA IV.

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The more I think about it, 50% regen will be fine. Just play Max Payne 3 which has the same health system as GTAV, when you're a beginner at that game it can be quite brutal even on Normal mode and the health goes up at quite a slow pace.

 

I imagine GTAV will be the same as in Shootouts will be allot more deadly and fast paced but the 50% health regeneration won't help that much while in combat as it will take a good chunk of time to get health back.

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SmoothGetaway
Obviously some of you haven't played Red Dead Redemption, or Max Payne 3 on the higher difficulties to see that Rockstar has made combat tougher.

 

 

RDR was easy as sh*t, that's why a lot of us don't want health regen. So no...it's not obvious who's played it and who hasn't.

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Obviously some of you haven't played Red Dead Redemption, or Max Payne 3 on the higher difficulties to see that Rockstar has made combat tougher.

 

 

RDR was easy as sh*t, that's why a lot of us don't want health regen. So no...it's not obvious who's played it and who hasn't.

you probably played with the auto aim right? play without and talk again.

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weed-o-matic

I like the idea of health regen cuz it means guns will do more damage to your character. The five stars thing I'm not really pissed off about mainly cuz the police may be more advanced (they ain't exactly be blind during heists). Plus wasn't health regen on RDR

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Health regen worked fine in RDR, and the ammount of stars is irrelevant. I don't mind four stars, but more is better i guess...

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StateofMind15
Obviously some of you haven't played Red Dead Redemption, or Max Payne 3 on the higher difficulties to see that Rockstar has made combat tougher.

 

 

RDR was easy as sh*t, that's why a lot of us don't want health regen. So no...it's not obvious who's played it and who hasn't.

you probably played with the auto aim right? play without and talk again.

So because he was good at Red Dead Redemption, which was probably easier than IV, means he didn't play on free aim?

 

You were probably terrible at the game, otherwise you wouldn't need to be so hostile towards him.

 

Remember there's cheats, health regen should be one. That way everyone's happy.

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SmoothGetaway
So I don't get all the complaints with either of these. What is wrong with the regenerative health? If the AI is ramped up and enemies can actually use their weapons then this is a needed addition. All of you would be complaining that the game is too hard and that you die too much if it wasn't there. And there was barely a difference between 5 and 6 stars in IV, so how does this ruin the game exactly? I know it is asking a lot but can I get any GOOD reasons about why no one wants these? Some of you are too afraid of change I swear.

The search radius was HUGELY expanded from 5 to 6 stars, I'd consider that a pretty good reason, would you?

 

Also the guys who would complain about the game being too hard are prob the same people who complained about the driving in IV. It wasn't bad, they just sucked.

 

Big difference there.

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SmoothGetaway
Obviously some of you haven't played Red Dead Redemption, or Max Payne 3 on the higher difficulties to see that Rockstar has made combat tougher.

 

 

RDR was easy as sh*t, that's why a lot of us don't want health regen. So no...it's not obvious who's played it and who hasn't.

you probably played with the auto aim right? play without and talk again.

No I didn't, not even for a second. Glad that's the conclusion you came to though. Really shows some grade A critical thinking right there.

 

Consider all the possibilities next time and then get at me.

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Obviously some of you haven't played Red Dead Redemption, or Max Payne 3 on the higher difficulties to see that Rockstar has made combat tougher.

 

 

RDR was easy as sh*t, that's why a lot of us don't want health regen. So no...it's not obvious who's played it and who hasn't.

Haha, I'm willing to bet you've never played the Hardcore mode - or you probably use Dead Eye every single chance you get. Pfh, maybe even both!

 

Regardless, you seem to ignored everything else I said and only decided to pick out and twist around "Red Dead Redemption was really hard" to make your "arguement."

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Obviously some of you haven't played Red Dead Redemption, or Max Payne 3 on the higher difficulties to see that Rockstar has made combat tougher.

 

 

RDR was easy as sh*t, that's why a lot of us don't want health regen. So no...it's not obvious who's played it and who hasn't.

Haha, I'm willing to bet you've never played the Hardcore mode - or you probably use Dead Eye every single chance you get. Pfh, maybe even both!

 

Regardless, you seem to ignored everything else I said and only decided to pick out and twist around "Red Dead Redemption was really hard" to make your "arguement."

Play Red Dead without auto-aim or auto-save and refrain from ever using cheats or dead eye (except when forced, such as during duels and certain missions). While RDR is hardly a difficult game, this makes a world of difference.

 

MP3 on hard was grueling as f*ck. I just barely beat chapter 14 on hard personally (after dying like 50 times).

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SmoothGetaway
Obviously some of you haven't played Red Dead Redemption, or Max Payne 3 on the higher difficulties to see that Rockstar has made combat tougher.

 

 

RDR was easy as sh*t, that's why a lot of us don't want health regen. So no...it's not obvious who's played it and who hasn't.

Haha, I'm willing to bet you've never played the Hardcore mode - or you probably use Dead Eye every single chance you get. Pfh, maybe even both!

 

Regardless, you seem to ignored everything else I said and only decided to pick out and twist around "Red Dead Redemption was really hard" to make your "arguement."

Dude...I only play on Hardcore mode these days. And I wasn't really arguing with everything you said just that part which is why I only quoted that part.

 

RDR (even on hardcore) is still way easier than IV imo bc of health regen.

 

That's all.

 

So sorry some of you guys immediately concluded I'm an auto aimer, or never played the tougher modes. Says a lot more about you than me though.

 

Ain't that a bitch? cool.gif

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rapturerocks

Regenerative health? I will wait and see how it is implemented before I answer. One less star? Come on guys, you're complaining about an already arbitrary number being changed to another arbitrary number that's one less. If they changed it to seven stars, would that make it feel instantly better? Of course not, what's important is that the wanted system feels fluid and progressively harder. If it's stars, or gauges, or a percentage I really couldn't care less.

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SmoothGetaway

^^ Agreed, except (like I posted earlier) the search radius was greatly expanded from 5 to 6 stars so it's not totally arbitrary. Because that literally means I'll be missing out on an even tougher escape.

 

It's not gonna ruin the game for me, but I did feel like I should point out my thoughts on it. This being a forum and all.

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R* has said in previews that half your health regenerates and that there will be only 5 stars now. I personally don't like it but I am sure I will still highly enjoy the game. What's everyone elses thoughts on these changes?

You ain't gotta like it cause the hood gone luv it!

 

But seriously, I don't like health regen either, but I hope it is optional just like Free Aim/Lock On has been on some games.

 

That way I can play in hardcore mode without that health regeneration bullsh*t, but if it is mandatory I can live with it.

 

 

Now, the five stars, I can't understand, what was so bad about the 6 stars? I mean, this just adds another layer of intensity to the game, and I just can't see what is so bad about the 6 stars that R* decided to remove.

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^^ Agreed, except (like I posted earlier) the search radius was greatly expanded from 5 to 6 stars so it's not totally arbitrary. Because that literally means I'll be missing out on an even tougher escape.

 

It's not gonna ruin the game for me, but I did feel like I should point out my thoughts on it. This being a forum and all.

That's all it was though, a larger radius. I never felt like six stars were any different than five other than a search radius. I could see if they made it easier or less police, or there was no radius at all, but no. The only complaint is that they took out a star. And like I said before, if there was no regen in RDR, everyone would complain that it was too hard and they died too often.

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^^ Agreed, except (like I posted earlier) the search radius was greatly expanded from 5 to 6 stars so it's not totally arbitrary. Because that literally means I'll be missing out on an even tougher escape.

 

It's not gonna ruin the game for me, but I did feel like I should point out my thoughts on it. This being a forum and all.

That's all it was though, a larger radius. I never felt like six stars we any different than five other than a search radius. I could see if they made it easier or less police, or there was no radius at all, but no. The only complaint is that they took out a star. And like I said before, if there was no regen in RDR, everyone would complain that it was too hard and they died too often.

Not really, there are difficulty options in RDR, if people that sucked at RDR complained about it being too hard people would just tell them to play on easy instead, also, you had healing items to use as well, so yeah health regen was bad and uneeded on RDR too.

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I like how it used to be. I dislike the five stars, health regen, and radar on the right system R* is going with.

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I like how it used to be. I dislike the five stars, health regen, and radar on the right system R* is going with.

The radar isn't on the right, that was just a mistake from a single preview, every other preview that mentions the radar position says it is on the left still, it's just rectangular now which I see as a good change.

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SmoothGetaway

 

^^ Agreed, except (like I posted earlier) the search radius was greatly expanded from 5 to 6 stars so it's not totally arbitrary. Because that literally means I'll be missing out on an even tougher escape.

 

It's not gonna ruin the game for me, but I did feel like I should point out my thoughts on it. This being a forum and all.

That's all it was though, a larger radius. I never felt like six stars were any different than five other than a search radius. I could see if they made it easier or less police, or there was no radius at all, but no. The only complaint is that they took out a star. And like I said before, if there was no regen in RDR, everyone would complain that it was too hard and they died too often.

Well for me at least it was tougher to get to grey 6 stars, and than escape because of the larger search radius.

 

It just meant that I had to get further away (and faster) without making a wrong turn, straight towards more heat which just recenters the radius right over the character.

 

Which imo, adds another layer. I like layers cool.gif

 

Bottom line is that I know R* knows what they are doing and the game will be excellent. Like I said its not gonna spoil the game for me (by a longshot), it's just what immediately popped in my mind when someone said there was no difference between 5 and 6 stars in IV.

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^^ Agreed, except (like I posted earlier) the search radius was greatly expanded from 5 to 6 stars so it's not totally arbitrary. Because that literally means I'll be missing out on an even tougher escape.

 

It's not gonna ruin the game for me, but I did feel like I should point out my thoughts on it. This being a forum and all.

That's all it was though, a larger radius. I never felt like six stars were any different than five other than a search radius. I could see if they made it easier or less police, or there was no radius at all, but no. The only complaint is that they took out a star. And like I said before, if there was no regen in RDR, everyone would complain that it was too hard and they died too often.

Well for me at least it was tougher to get to grey 6 stars, and than escape because of the larger search radius.

 

It just meant that I had to get further away (and faster) without making a wrong turn, straight towards more heat which just recenters the radius right over the character.

 

Which imo, adds another layer. I like layers cool.gif

 

Bottom line is that I know R* knows what they are doing and the game will be excellent. Like I said its not gonna spoil the game for me (by a longshot), it's just what immediately popped in my mind when someone said there was no difference between 5 and 6 stars in IV.

I find the "search radius" nonsensical and think it should be scrapped, have us have to stay out of police sight instead, make some more use of that shiny new AI.

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YoungChrist

Honestly, I think these things are very, very, very minimal. How many times you got to 6 stars anyways?

 

Regen health only regenerates to half so imho I think its fine.

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I don't have any thoughts as for all you know, I am a robot.

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