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YOUR THOUGHTS ON REGEN HEALTH AND ONLY 5 STARS


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Snoochie_Boochies

Seing as how i've always instinctively used the health cheat if my health drops below 75% since gta III, I don't mind it regenerating to save me some work. As for 5 stars, as song as the wanted system is realistic, i don't mind.

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in Max Payne 3, you can throw your body around and take no damage, shootdodge into a wall or a chair or something, you will just fall down and get up with no damage taken

Apart from all the damage you get from all the enemies in the area shooting at you while you can't fire back. And also death if one of them gets the bright idea to throw a grenade during that time.

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R* has said in previews that half your health regenerates and that there will be only 5 stars now. I personally don't like it but I am sure I will still highly enjoy the game. What's everyone elses thoughts on these changes?

About health regen:

 

I welcome it as long as it doesn't regen fully. Like, we're in a shootout, start with full energy, get hit, then escape. It should regenerate, but only to a certain extent. So health packs, food and sleep make still sense ingame.

 

 

About 5 stars:

Why not? I mean the fifth star was kind of redundant. If we see a significant change with each star, 5 stars are enough.

It's your lucky day, since health only regenerates till 50%

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shadyslady
R* has said in previews that half your health regenerates and that there will be only 5 stars now. I personally don't like it but I am sure I will still highly enjoy the game. What's everyone elses thoughts on these changes?

About health regen:

 

I welcome it as long as it doesn't regen fully. Like, we're in a shootout, start with full energy, get hit, then escape. It should regenerate, but only to a certain extent. So health packs, food and sleep make still sense ingame.

 

 

About 5 stars:

Why not? I mean the fifth star was kind of redundant. If we see a significant change with each star, 5 stars are enough.

It's your lucky day, since health only regenerates till 50%

No sh*t?!?!?! mercie_blink.gif

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Obviously some of you haven't played Red Dead Redemption, or Max Payne 3 on the higher difficulties to see that Rockstar has made combat tougher.

 

In Red Dead Redemption, you have about 150% health compared to an NPC. It takes just a couple more shots than it does to kill an NPC to get you down to the point where you are about to die. It takes a few seconds for your health to begin regenerating, then maybe ten for it to go back to full health. This isn't that bad considering the weapons in Red Dead Redemption don't have huge rates of fire.

 

In Red Dead Redemption's Hardcore mode, you have the same amount of health as an NPC, it only takes three to four shots to die. It takes a few seconds for your health to begin regenerating, once it starts it takes about twenty seconds to get to full health. No change in weapons of course, so their rate of fire is the same. But there is still a challenge.

 

In Max Payne 3, the higher difficulties are much like Red Dead Redemption - but there is no regenerating health. But you can carry up to eight painkillers around, which will give you some more health over time.

 

Sure, you can hide in cover in RDR and wait for regeneration - but in Max Payne 3 the AI has improved. They will throw grenades or molotovs if they have to, they will even rush you and try to get you out of cover. And unlike RDR, MP3 has automatic weapons - making it tougher to just run away from the enemy and hide.

 

Now, in GTA V we're going to have automatic weapons like in MP3, most likely the amount of health we did in RDR - but the difference is that our health will only regenerate up to 50%. Rockstar has also said they improved the AI in GTA V, so hiding in cover isn't going to be like it was in RDR - and will surely be a bit tougher than it was in MP3.

 

You guys just see "Health Regeneration" and throw your arms up in frustration thinking you're basically given invincibility. But if you were to play RDR, and MP3, and then think about the changes that will be in V concerning health, weapons, and AI - you'll see that there is definitely still going to be a challenge.

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About the five stars, I don't know if I will like it or not, it depends on the change that will be made in the whole wanted system. Just by knowing it will become 5 stars, I don't see how that information alone can tell if the system will be better or worse.

 

As for health regeneration, I think it's totally incompatible with GTA games. It's too big a step towards arcade type games and it will kind of remove the point of having to look for something to refill your health, in many points in the game. I am sure that in most of the occasions, you see the bar regens to half by itself, so if it keeps doing that, it's not worth the trouble looking for health packs to replenish it. However, that "trouble" is one of the things that made combats or tight situations more realistic and immersive wow.gif

 

It's not something that will ruin the game, but in my opinion, it's definitely a negative change to point out.

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Seing as how i've always instinctively used the health cheat if my health drops below 75% since gta III, I don't mind it regenerating to save me some work. As for 5 stars, as song as the wanted system is realistic, i don't mind.

Dude, you play GTA like a 5 year old lol.giflol.gif

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^^^

GTAF isn't infallible and, if I'm not mistaken, didn't attend the press release.  They only posted that because of the Kotaku article which, as I already stated, never explicitly said V wouldn't have six stars.  Use Ockham's razor, friend.  Why is it that such a big change wasn't mentioned by CVG or any of the other publications who saw the demo?  Explain to me why only one article even alluded to the number of wanted stars if R* made an explicit statement regarding the change?

Rockstar aren't the ones that put up changes, we find it ourselves through other sites that have seen the actual game

 

Also CVG did mention the five star wanted level, I can go on with this all day until you realize that it's been proven, GTAF don't put up fake info into their trusted site, they know unconfirmed rumors and they know facts

You can go like this all day, yet you haven't posted any proof besides GTAF, a secondary source at best. The burden of proof is on you here, buddy. Show me a link to a source that explicitly says "five stars only" and I will concede and offer you a cookie.gif. Saying CVG posted it without proof isn't gonna convince me.

Been getting all the info the past hour, still not done with the list though, I'll PM you the proof later when it's all ready, don't wanna get this out of topic.

948185.png

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Revolution-XW
Obviously some of you haven't played Red Dead Redemption, or Max Payne 3 on the higher difficulties to see that Rockstar has made combat tougher.

 

In Red Dead Redemption, you have about 150% health compared to an NPC. It takes just a couple more shots than it does to kill an NPC to get you down to the point where you are about to die. It takes a few seconds for your health to begin regenerating, then maybe ten for it to go back to full health. This isn't that bad considering the weapons in Red Dead Redemption don't have huge rates of fire.

 

In Red Dead Redemption's Hardcore mode, you have the same amount of health as an NPC, it only takes three to four shots to die. It takes a few seconds for your health to begin regenerating, once it starts it takes about twenty seconds to get to full health. No change in weapons of course, so their rate of fire is the same. But there is still a challenge.

 

In Max Payne 3, the higher difficulties are much like Red Dead Redemption - but there is no regenerating health. But you can carry up to eight painkillers around, which will give you some more health over time.

 

Sure, you can hide in cover in RDR and wait for regeneration - but in Max Payne 3 the AI has improved. They will throw grenades or molotovs if they have to, they will even rush you and try to get you out of cover. And unlike RDR, MP3 has automatic weapons - making it tougher to just run away from the enemy and hide.

 

Now, in GTA V we're going to have automatic weapons like in MP3, most likely the amount of health we did in RDR - but the difference is that our health will only regenerate up to 50%. Rockstar has also said they improved the AI in GTA V, so hiding in cover isn't going to be like it was in RDR - and will surely be a bit tougher than it was in MP3.

 

You guys just see "Health Regeneration" and throw your arms up in frustration thinking you're basically given invincibility. But if you were to play RDR, and MP3, and then think about the changes that will be in V concerning health, weapons, and AI - you'll see that there is definitely still going to be a challenge.

Noobs will look for something to complain about, they just rant and rant no matter what ... facedesk.gif

 

When it's not the graphics, it's the gameplay, when it's not gameplay, it's the bugs,

 

It'll never stop ... rolleyes.gif

 

Like grow up already and appreciate what you have.

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Health regeneration and checkpoints are for pussies, I want a 6 star wanted level not 5.

Short and simply.

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Obviously some of you haven't played Red Dead Redemption, or Max Payne 3 on the higher difficulties to see that Rockstar has made combat tougher.

 

In Red Dead Redemption, you have about 150% health compared to an NPC. It takes just a couple more shots than it does to kill an NPC to get you down to the point where you are about to die. It takes a few seconds for your health to begin regenerating, then maybe ten for it to go back to full health. This isn't that bad considering the weapons in Red Dead Redemption don't have huge rates of fire.

 

In Red Dead Redemption's Hardcore mode, you have the same amount of health as an NPC, it only takes three to four shots to die. It takes a few seconds for your health to begin regenerating, once it starts it takes about twenty seconds to get to full health. No change in weapons of course, so their rate of fire is the same. But there is still a challenge.

 

In Max Payne 3, the higher difficulties are much like Red Dead Redemption - but there is no regenerating health. But you can carry up to eight painkillers around, which will give you some more health over time.

 

Sure, you can hide in cover in RDR and wait for regeneration - but in Max Payne 3 the AI has improved. They will throw grenades or molotovs if they have to, they will even rush you and try to get you out of cover. And unlike RDR, MP3 has automatic weapons - making it tougher to just run away from the enemy and hide.

 

Now, in GTA V we're going to have automatic weapons like in MP3, most likely the amount of health we did in RDR - but the difference is that our health will only regenerate up to 50%. Rockstar has also said they improved the AI in GTA V, so hiding in cover isn't going to be like it was in RDR - and will surely be a bit tougher than it was in MP3.

 

You guys just see "Health Regeneration" and throw your arms up in frustration thinking you're basically given invincibility. But if you were to play RDR, and MP3, and then think about the changes that will be in V concerning health, weapons, and AI - you'll see that there is definitely still going to be a challenge.

Noobs will look for something to complain about, they just rant and rant no matter what ... facedesk.gif

 

When it's not the graphics, it's the gameplay, when it's not gameplay, it's the bugs,

 

It'll never stop ... rolleyes.gif

 

Like grow up already and appreciate what you have.

We are noobs for not wanting the game to be easier? Ok. confused.gif

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Revolution-XW

You know how hard the game will be?

 

Don't tell me you already watched gameplay of the game..?

 

facedesk.gif

Edited by Revolution-XW
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Health regeneration and checkpoints are for pussies, I want a 6 star wanted level not 5.

Short and simply.

Who said that the wanted levels will be exactly same as in IV?

 

Instead of this:

 

1 > 2 > 3 > 4 > 5 > 6

Six numbers or levels in 1.0 steps

 

It's like this:

 

1 > 1.8 > 2.6 > 3.4 > 4.2 > 5

Also six levels but in 0.8 steps

 

Basically the same thing.

 

 

Let's see how exactly (partial) health regeneration will work and if this will really be needed or not. Of course the combat overall should be tougher.. IV was kind of too easy.

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You know how hard the game will be?

 

Don't tell me you already watched gameplay of the game..?

So, don't you think free health for hiding behind a wall makes the game easier? There is no justification for adding health regen other than making the game easier, it's just a bad mechanic, being able to carry health kits would be much better IMO, something akin to MP3 painkillers, but more risky for it would take a while to heal yourself with a health kit and you would be able to carry only 2 or 3.

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You know how hard the game will be?

 

Don't tell me you already watched gameplay of the game..?

So, don't you think free health for hiding behind a wall makes the game easier? There is no justification for adding health regen other than making the game easier, it's just a bad mechanic, being able to carry health kits would be much better IMO, something akin to MP3 painkillers, but more risky for it would take a while to heal yourself with a health kit and you would be able to carry only 2 or 3.

I agree it would be better, but with the AI most likely trying to force you out of cover (I believe this was mentioned somewhere talking about the law enforcement AI) and explosives, I doubt it will be that easy to just hide behind something. You'll most likely have to fire at them to keep them away, but then you're exposing yourself. They may also try flanking you like in Max Payne 3.

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WildBrick142

This kinda turned GTA V into Saints Row The Third.

 

Both games have 5 wanted levels and regenerating health. Both features really suck and dont fit in GTA icon13.gif

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Revolution-XW
You know how hard the game will be?

 

Don't tell me you already watched gameplay of the game..?

So, don't you think free health for hiding behind a wall makes the game easier? There is no justification for adding health regen other than making the game easier, it's just a bad mechanic, being able to carry health kits would be much better IMO, something akin to MP3 painkillers, but more risky for it would take a while to heal yourself with a health kit and you would be able to carry only 2 or 3.

I agree it would be better, but with the AI most likely trying to force you out of cover (I believe this was mentioned somewhere talking about the law enforcement AI) and explosives, I doubt it will be that easy to just hide behind something. You'll most likely have to fire at them to keep them away, but then you're exposing yourself. They may also try flanking you like in Max Payne 3.

That's my point, they still don't know the game's actual difficulty, there might be a purpose for it.

 

RDR had it and it wasn't easy. They just looking for things to rant about.

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Fisciletti

I can deal with them. Realth regeneration is good IMO. Also, police system should have been revamped.

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Health regeneration and checkpoints are for pussies, I want a 6 star wanted level not 5.

Short and simply.

Who said that the wanted levels will be exactly same as in IV?

 

Instead of this:

 

1 > 2 > 3 > 4 > 5 > 6

Six numbers or levels in 1.0 steps

 

It's like this:

 

1 > 1.8 > 2.6 > 3.4 > 4.2 > 5

Also six levels but in 0.8 steps

 

Basically the same thing.

 

 

Let's see how exactly (partial) health regeneration will work and if this will really be needed or not. Of course the combat overall should be tougher.. IV was kind of too easy.

Why stop at 6? For the hardcore people, crank it up to 11 biggrin.gif

 

At 10 stars, the entire US military is after the player, simultaneously; at 11, the Hand of God reaches out and smites the player, then bricks the console by overwriting the boot sector. Hardcore players satisfied. tounge.gif

 

I am all for health regen. I need it and want it.

 

To make the whole health situation more realistic, the player's shooting accuracy and mobility should be impaired as a function of health. Then if regen only reaches 50%, the player's skills would still be impaired, until he finds 100% health. It has always bugged me that I can still run full speed and have full accuracy and full reflexes with only a sliver of remaining health.

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latigreblue

There used to be more than five stars? Strangely, I never noticed. Regerating health doesn't matter to me. I'm not ashamed to admit that I'm the type to leave a battle mid-way in search of the nearest vest and Burger Shot if the mission allows me to - I play the game my way.

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IT SOUNDS LIKE IT WOULD BE A GOOD IMPLEMENTATION TO THE GAME WHICH WOULD ENRICH THE PLAYERS EXPERIENCE.

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gta5freemode4eva

When I 1st heard about the regen health I worried that it would be TOO different from the GTA way but then I thought it would put an end to being tapped by a car and dying and also if you tripped over you wouldn't die either. This is good. I also doubt that the health will regen at a fast rate... in other words, those intense 'low health' moments won't be erased from the game (I hope).

 

5 stars - We'll have to wait and see how this works... maybe there are 6 stars but the 6th star is hidden or we get a 6 star rating when all 5 stars change colour?... Again I'm sure that if it is a major change that it will still suit the game.

 

NOT LONG NOW GUYS!!! cool.gif

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Snoochie_Boochies
Seing as how i've always instinctively used the health cheat if my health drops below 75% since gta III, I don't mind it regenerating to save me some work.  As for 5 stars, as song as the wanted system is realistic, i don't mind.

Dude, you play GTA like a 5 year old lol.giflol.gif

Eh, i just do it instingtively, I guess i'm just OCD about my health bar. I also get pretty aggitated at having to do a mission over again because my health falls to 10% after getting hit by a lucky shot. That's why the health regen isn't a dealbreaker for me, and it shouldn't be for anyone. If you don't like it, don't buy the game.

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Grand Theft Savage

Just played some more GTA IV. If the gameplay is anything like that, we NEED health regen. The combat f*cking sucks.

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Snoochie_Boochies
Just played some more GTA IV. If the gameplay is anything like that, we NEED health regen. The combat f*cking sucks.

I also hope they bring back the old school cheat code method. the phone system was alright, but it wasn't the same.

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What is wrong with having only 5 stars? Please explain it to me, because I do not F*cking care how many stars are in the corner of the screen.

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I believe the 5 star system to indicate a reworking of the wanted system in a whole – or at least that's what I'd like it to mean.

 

One can dream..

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Racecarlock

Well, I for one believe that regenerating health and not sending the military to deal with a gangster who has probably blown up a hundred police cars and killed many many police and SWAT and FBI agents proves that rockstar is totally going for realism on this one.

 

Because as we all know, regenerating is realistic.

 

Whaaaaaaaaaaat? You guys said to me in the traffic law thread that GTA shouldn't remain stagnant and not use some new ideas, right? So then what's your problem? Hmmm?

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