Jeansowaty Posted June 8, 2013 Share Posted June 8, 2013 Hello every scripter & coder. I have a question, how to add more than 3 gang weapons with Sanny Builder (CLEO 3 not Main SCM edit)? I heard once that it should look like this: 0237: set_gang 3 weapons_to 0 32 290237: set_gang 3 weapons_to 1 28 30004D: jump_if_false @GANGS_150237: set_gang 4 weapons_to 4 6 170237: set_gang 4 weapons_to 22 23 24004D: jump_if_false @GANGS_15 Should it look like this? Link to comment Share on other sites More sharing options...
Jack Posted June 9, 2013 Share Posted June 9, 2013 (edited) Only the last 0237 opcode will make the effects wich means not more the 3 weapons. You could use timers between them... And there's no need to put those opcodes in the loop (which is wrong and incomplete in your case) unleass when you use timers. Playing with the "take actor handle" opcodes, could make this happen for sure but that takes time even for some1 who knows exactly what he's doing. Perhaps there's a memory address which could make the job easier... Edited June 9, 2013 by JACK JONES Tank Fire [SA] New Police Helicopter [VC & III] My YouTube Channel Link to comment Share on other sites More sharing options...
Jeansowaty Posted June 9, 2013 Author Share Posted June 9, 2013 Thanks for the info. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now