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[SA] 2D coordinates to 3D


aStiffSausage
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aStiffSausage

How I can get 2D screen coordinates to 3D? Or, alternatively, get the point where player is aiming?

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:getAimPoint{ Parameters:   Passed:     [email protected] - aiming range     [email protected] - start point X     [email protected] - start point Y     [email protected] - start point Z   Result:     [email protected] - camera point X     [email protected] - camera point Y     [email protected] - camera point Z     [email protected] - aim point X     [email protected] - aim point Y     [email protected] - aim point Z Example:   0AB1: call_scm_func @getAimPoint 4 range 20.0 from 0.0 0.0 0.0 camera_to [email protected] [email protected] [email protected] point_to [email protected] [email protected] [email protected] }0A9F: [email protected] = current_thread_pointer0AB1: call_scm_func @getLocalVarOffset 2 thread [email protected] var 4 store_to [email protected] 0AB1: call_scm_func @getLocalVarOffset 2 thread [email protected] var 7 store_to [email protected] 0AA6: call_method 0x514970 struct 0xB6F028 num_params 6 pop 0 pPoint [email protected] pCamera [email protected] fZ [email protected] fY [email protected] fX [email protected] fRange [email protected] 0AB2: ret 6 [email protected] [email protected] [email protected] [email protected] [email protected] [email protected]

 

http://www.gtaforums.com/index.php?showtop...st&p=1060189069

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aStiffSausage

Alright, thanks, I'll probably get the script working now! smile.gif

 

But, next question. When aiming, let's say M4, the camera mode is 53, and the first person camera mode used when aiming with sniper is 7. When I set camera mode to 7 with opcode 0159 while aiming with M4, it works otherwise well, the camera goes to first person and I can move the camera, but I can't shoot up or down even though the camera does move. Any solution to that, or alternative way to get first person?

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