Boss7dm Posted June 3, 2013 Share Posted June 3, 2013 Link to comment Share on other sites More sharing options...
suicidehummer Posted June 3, 2013 Share Posted June 3, 2013 I found GTA IV's handling to be fun because it had a certain amount of complexity to it. You had to keep control of the car and you had to find a balance between speed and stability; it had a bit of a learning curve and that made it feel rewarding. However, I'm sure it's accurate to say that it didn't simulate the handling of high-end cars well enough. I don't know from personal experience, but it should probably be easier to handle driving a sports car very fast. So I don't really mind if V goes a somewhat more user-friendly route, but it should not skimp on complexity and realism. There should also be variety, in that low-end cars shouldn't start handling like sports cars, but sports cars shouldn't handle like low-end cars either. So the gulf will widen in ways that weren't in GTA IV. I think that would be an objective improvement. I think the handling should also be difficult enough to make things like improving the Driving skill and tuning cars useful. Good point. That's something they could take away from Horizon; the speed sensitive handling. It shouldn't be so touchy at high speeds. It made it really hard to get between cars that were pretty damn close together. I think in IV they tried to make it hard to speed on purpose. Guarantee it won't be the same for V though. Link to comment Share on other sites More sharing options...
davetopper Posted June 3, 2013 Share Posted June 3, 2013 Give it a a more drift oriented feel and the driving will be a 10, it was good in IV but taking turns at high speed would result in either crashing or not turning at all (depending on the car)....Personally i don't want a driving simulator just make it fun to handle MCLA style So your definition of fun is RC car like handling? I want it to be challenging, not stiff and glued to the road. This And how many sims out there have the ability to roll a car? None you say. My favorite car in GTAIV is the Vigero. I watched my nephew play GTAIV and they grind everything. It is little wonder that the kids want this fixed. It takes a little finesse with speed, hand break and Brake to maneuver. I hope they don't change much. The way it is, is perfect. You watch Hollywood car chase scenes from the old days, say bullet, those bad boys are leaning all over the place. I love the looseness. You can't roll a car, or do a decent 180 in any other game. Besides the more maneuverability to have in the looseness and control the more possibilities to evade the police. Link to comment Share on other sites More sharing options...
davetopper Posted June 3, 2013 Share Posted June 3, 2013 I hope the camera won't follow the car straight on like sleeping dogs or saints row, cuz I like gta iv's the most along with previous gtas THIS ^ If they change this i will go Mental. That too is natural and how you drive a real car. Link to comment Share on other sites More sharing options...
Mirkobien Posted June 3, 2013 Share Posted June 3, 2013 I think that Rockstar was trying to recreate the experience of driving INSIDE a car, since when you are inside, you feel the car a bit boat-like. I hope GTA V's driving is like GTA IV's. Link to comment Share on other sites More sharing options...
djv3n0m Posted June 3, 2013 Share Posted June 3, 2013 I think that Rockstar was trying to recreate the experience of driving INSIDE a car, since when you are inside, you feel the car a bit boat-like.I hope GTA V's driving is like GTA IV's. It won't but hopefully not much just want abs off and no solid traction Link to comment Share on other sites More sharing options...
CalgaryJay Posted June 3, 2013 Share Posted June 3, 2013 (edited) I don't see why the OP has praised GTA IV's driving experience. It was horrible. Explain me, why? It was nearly perfect. Due to the slow turning and what not. Everybody is to their own opinion. You have to brake around corners, that's just life. I would stay well away from a game that allows you to take a 90 degree bend at 150mph. Bullsh*t....even at say 20mph i still had to make a deadstop just to make a turn, and no matter what speed I am going, it still takes me about 10 seconds to make a 90 degree turn. And the motorcycle handling was just awful. I hope Grand Theft Auto V's driving is nothing like Gta IV's. If this is true you are a god awful driver in GTAIV This. Get some skills. The handbrake and right joystick camera control are your friend. I loved the handling in IV. It's great once you get it down, and I like how it comes with a bit of a learning curve. That's because it challenges you, you have to work at it to improve. It doesn't just cheap out with arcadey, kid-friendly handling, like some other driving games (e.g. Sleeping Dogs). It could use some tweaks, but I hope they don't venture too far from IV's physics. Edited June 3, 2013 by CalgaryJay Link to comment Share on other sites More sharing options...
golf wang Posted June 3, 2013 Share Posted June 3, 2013 MosquitoSmasher, you're really worried about the driving, aren't you? This is like all you ever talk about on here. Link to comment Share on other sites More sharing options...
MrP4nc4ke Posted June 3, 2013 Share Posted June 3, 2013 MosquitoSmasher, you're really worried about the driving, aren't you? This is like all you ever talk about on here. Well, count me in. It's a valid thing to be worried about. Such a huge part of the basic gameplay. I'm sure Rockstar won't cock it up (judging by the history of GTA). But still, when people on these forums give comments like "I dunt care if it's arccady or simulation it's gonna be phun either way", I feel like face palming myself to death. We're pretty ****ing far away from fun, if the car handling is dumbed down to generic open world game level. Link to comment Share on other sites More sharing options...
Ferocious Banger Posted June 3, 2013 Share Posted June 3, 2013 I don't see why the OP has praised GTA IV's driving experience. It was horrible. Explain me, why? It was nearly perfect. Due to the slow turning and what not. Everybody is to their own opinion. You have to brake around corners, that's just life. I would stay well away from a game that allows you to take a 90 degree bend at 150mph. Bullsh*t....even at say 20mph i still had to make a deadstop just to make a turn, and no matter what speed I am going, it still takes me about 10 seconds to make a 90 degree turn. And the motorcycle handling was just awful. I hope Grand Theft Auto V's driving is nothing like Gta IV's. If this is true you are a god awful driver in GTAIV Maybe he's a keyboard driver? Link to comment Share on other sites More sharing options...
aaronimpact Posted June 3, 2013 Share Posted June 3, 2013 I could do some pretty cool moves in some of the GTA IV vehicles. Doing a reverse handbrake spin in a Futo, Blista and Uranus. You could do some really cool reverse spins in a Uranus. Some people need to stop whining and adapt. Link to comment Share on other sites More sharing options...
tom_p1980 Posted June 3, 2013 Share Posted June 3, 2013 Just Cause 2 driving please....... .....said no-one on the internet, ever. Link to comment Share on other sites More sharing options...
Raavi Posted June 3, 2013 Share Posted June 3, 2013 Just played Forza Horizon for the first time, man oh man do those cars feel smooth. It's almost like I'm flying. I want heavily modded out cars in V to feel exactly the same, that was one hell of a lovely drive. – overeducated wonk who fetishises compromise Link to comment Share on other sites More sharing options...
Cpt. Impotent Rage Posted June 3, 2013 Share Posted June 3, 2013 Okay, so people saying GTA IV's driving physics are the worst can go and facking dive out of the window right now. GTA IV was a modern take on open-world gaming, so they had to include features replicating the real-world feel (which they've executed with flying colours). Driving physics were and still are the highlight of GTA IV, because no one did anything alike. YES, I agree that some cars were too difficult to handle and that the cornering could be improved with a few tweaks to the motion engine, but that is already CONFIRMED in GTA V! I believe it was Dan Houser himself that told the journalists (possibly Gameinformer) that the driving remains as close to being realistic as possible but now it is more forgiving. He also pointed out that it hasn't been "dumbed down" whatsoever. If you ask for an arcade sense of driving then it's not "driving" at all, is it? It's just playing air hockey with cardboard cut-outs of cars!!!!!! (*Cough: SR3, Sleeping Dogs, MC and every Need For Speed*) Link to comment Share on other sites More sharing options...
meson1 Posted June 3, 2013 Share Posted June 3, 2013 I don't see why the OP has praised GTA IV's driving experience. It was horrible. Explain me, why? It was nearly perfect. Due to the slow turning and what not. Everybody is to their own opinion. You have to brake around corners, that's just life. I would stay well away from a game that allows you to take a 90 degree bend at 150mph. Bullsh*t....even at say 20mph i still had to make a deadstop just to make a turn, and no matter what speed I am going, it still takes me about 10 seconds to make a 90 degree turn. And the motorcycle handling was just awful. I hope Grand Theft Auto V's driving is nothing like Gta IV's. If this is true you are a god awful driver in GTAIV Maybe he's a keyboard driver? I drive with keyboard. Nowt wrong with it. I drive just fine in GTA:IV. It's realistic enough that I find it incredibly intuitive. I prefer a slow in fast out approach to corners. I only use handbrake and/or opposite lock when absolutely required. GTA:IV is not without it's faults: bodyroll and a tendency for the rear wheels to jump unrealistically off bumps. There's the bogging down high-revving thing, but you just lift off and reapply the power (takes a fraction of a second) it's fine. If Rockstar fix these sorts of things, basing it off GTA:IV but just tightening up the physics a little, it'll be great. Link to comment Share on other sites More sharing options...
Vortexz0r Posted June 3, 2013 Share Posted June 3, 2013 Grid 2 driving :3 Link to comment Share on other sites More sharing options...
rodrich266 Posted June 3, 2013 Share Posted June 3, 2013 Well, I wasn't too fond of GTA IV's driving. It was okay, but I felt the cars were a little boat-ish, they felt kinda stiff when turning. As for the rest GTA IV driving physics were great Nevertheless, I would like turning like on the new NFS: Most Wanted. All you have to do is tap the break when accelerating and you start making awesome turns. It is more arcade like but I think it was a great driving experience since it's a game and not a simulator. Link to comment Share on other sites More sharing options...
djv3n0m Posted June 3, 2013 Share Posted June 3, 2013 Okay, so people saying GTA IV's driving physics are the worst can go and facking dive out of the window right now. GTA IV was a modern take on open-world gaming, so they had to include features replicating the real-world feel (which they've executed with flying colours). Driving physics were and still are the highlight of GTA IV, because no one did anything alike. YES, I agree that some cars were too difficult to handle and that the cornering could be improved with a few tweaks to the motion engine, but that is already CONFIRMED in GTA V! I believe it was Dan Houser himself that told the journalists (possibly Gameinformer) that the driving remains as close to being realistic as possible but now it is more forgiving. He also pointed out that it hasn't been "dumbed down" whatsoever. If you ask for an arcade sense of driving then it's not "driving" at all, is it? It's just playing air hockey with cardboard cut-outs of cars!!!!!! (*Cough: SR3, Sleeping Dogs, MC and every Need For Speed*) So to make a long story short you want a driving simulator Gran Turismo style Link to comment Share on other sites More sharing options...
Bantri Posted June 3, 2013 Share Posted June 3, 2013 GTA IV's driving experience was fabulous, i think i speak for a lot of people when i say that after GTA IV's driving, it's just practically impossible to get used to the handling and physics from other games in the same genre, right? Crackdown 1 and 2 - Ok Saints Row 1 to 3 - terribruh!!!!! Sleeping Dogs - Really bad Watch_Dogs (It's not out yet..but look at the gameplay video..that driving ...nahhhh) And despite that in GTA IV, the cars would lean a bit too much now and then, it was so good that it just ruined i for all the other games. I truly enjoyed Sleeping Dogs on foot, but the driving experience was just zero fun, absolutely no weight in these cars at all, no lean, nothing that made it even remotely similar to GTA IV. It felt arcade and it felt almost cheap....if that game had the handling and physics of IV, wow. Either way...GTA V is most likely to improve upon GTA IV's handling and physics and Dan Houser said it would be similar to high-level racing games. Today i bought Forza Horizon and normally i don't care about these kind of games, as great and fantastic looking Forza is...the simulation Forza games are just not my cup of tea. But Horizon is the perfect mix of a bit arcade and a bit simulation and the way these cars handle and feel is an absolute joy. If Rockstar actually took a look at multiple games for improving the cars, i hope they looked at Forza Horizon and less at Forza 4, cause the handling was simply too stiff here. If you have played Horizon, would you agree that a driving experience similar to this would be fantastic for GTA V? If you haven't...try the demo out and tell me. What would you guys prefer? To have it feel more arcade and that the handling is more loose? Kinda like Midnight Club: LA and the original NFS: Most Wanted? Or more like a mix between GTA IV and Forza Horizon? Yes that's a rather odd comparison, but i truly think that kind of handling could work great. So This? Or this: Where lies your preference? I honestly loved the way the cars handled in Driver San Francisco. To me that was the perfect balance of arcade and realism. I'd like to see GTA 5 have similar handling to GTA 4, just without the floating/boat/icy road feeling, that sucked for motor bikes. But they say it's been tweaked up some, so we just have to wit and see. Link to comment Share on other sites More sharing options...
Cpt. Impotent Rage Posted June 3, 2013 Share Posted June 3, 2013 Okay, so people saying GTA IV's driving physics are the worst can go and facking dive out of the window right now. GTA IV was a modern take on open-world gaming, so they had to include features replicating the real-world feel (which they've executed with flying colours). Driving physics were and still are the highlight of GTA IV, because no one did anything alike. YES, I agree that some cars were too difficult to handle and that the cornering could be improved with a few tweaks to the motion engine, but that is already CONFIRMED in GTA V! I believe it was Dan Houser himself that told the journalists (possibly Gameinformer) that the driving remains as close to being realistic as possible but now it is more forgiving. He also pointed out that it hasn't been "dumbed down" whatsoever. If you ask for an arcade sense of driving then it's not "driving" at all, is it? It's just playing air hockey with cardboard cut-outs of cars!!!!!! (*Cough: SR3, Sleeping Dogs, MC and every Need For Speed*) So to make a long story short you want a driving simulator Gran Turismo style No, and I really, really dislike Gran Turismo. I can't call it a "realistic driving" simulator anyway. I've meant that good driving physics is vital for GTA V; and polishing GTA IV's driving will be the best thing to do in this case (which I'm sure R* is doing). Link to comment Share on other sites More sharing options...
Druffmaul Posted June 3, 2013 Share Posted June 3, 2013 I've tried so hard but there's just no way-- I will never, ever be able to understand how anyone could not love the driving in GTA IV. Especially compared to the garbage driving in all of the previous GTAs. It's just one more piece of evidence that most people are clueless and don't know something is great even when it's biting them on the ass. IV's driving was a huge improvement. And from what Houser said in GI last year, V's driving is going to be even better. f*ck yes. Link to comment Share on other sites More sharing options...
Flashify Posted June 3, 2013 Share Posted June 3, 2013 I liked IV's driving, just need stiffer suspension. Link to comment Share on other sites More sharing options...
Tupiz Posted June 3, 2013 Share Posted June 3, 2013 Grid 2 driving :3 Oh god no. Link to comment Share on other sites More sharing options...
MosquitoSmasher Posted June 3, 2013 Author Share Posted June 3, 2013 Just played Forza Horizon for the first time, man oh man do those cars feel smooth. It's almost like I'm flying. I want heavily modded out cars in V to feel exactly the same, that was one hell of a lovely drive. Haha it's good to read this, cause i truly agree all the way with this. The driving is an amazing joy in this game and i really am not keen on most racing games. I really don't care one bit about simulation racers and even NFS games start to bore me after a while but Horizon is f*cking awesome. I love the handling and the cars, the modding is awesome, the variety of races is very nice too. Driving like this in GTA would be the sh*t...i would never ever want to get out of my car again in that game Link to comment Share on other sites More sharing options...
NikoVercetti Posted June 3, 2013 Share Posted June 3, 2013 I hope the Patriot behaves in the same way. I loved obliterating cars with it, and driving over little walls. So much fun! Link to comment Share on other sites More sharing options...
oblivionskate Posted June 3, 2013 Share Posted June 3, 2013 I hope the camera won't follow the car straight on like sleeping dogs or saints row, cuz I like gta iv's the most along with previous gtas THIS ^ If they change this i will go Mental. agreed Link to comment Share on other sites More sharing options...
assmillk Posted June 3, 2013 Share Posted June 3, 2013 Horizon was excellent. GTA IV was tolerable, but there was a lot of room for improvement. As long as it's not too arcade-y like MCLA or simple and boring like sleeping dogs, i will enjoy it. Even if it was very similar to IV i would still not mind too much. Link to comment Share on other sites More sharing options...
twistedweather Posted June 3, 2013 Share Posted June 3, 2013 GTAIV driving physics with vehicle customization= GTAV ....... I love it!!! for me it took some effort & time to adapt in IV but when I had the right car and nailed the perfect corner/driving move, it was awesomely rewarding I had NFS:Hot Pursuit didnt enjoy the driving, but dont really play racing games. Driver San Fran was alright. Link to comment Share on other sites More sharing options...
MosquitoSmasher Posted June 3, 2013 Author Share Posted June 3, 2013 I hope the camera won't follow the car straight on like sleeping dogs or saints row, cuz I like gta iv's the most along with previous gtas You mean how you have to steer the camera a bit while turning a corner in GTA IV? That could be considered a bit annoying i guess, although it never bothered me. The way this is done in Saints Row and Sleepings Dogs was just horrible, god i can simply not enjoy the driving in those games. Look at an upcoming next-gen/cross-gen title called Watch_Dogs....even there the driving looks quite bad actually,which is odd...cause Ubisoft Reflections is doing the driving for that game. I'm not gonna be reading any reviews when they come out, and if nobody makes a mention on this forum about the driving...we'll just have to find it out for ourselves. I haven't received a mail back from [email protected] on that unfortunetely. Link to comment Share on other sites More sharing options...
lazloisdavrock Posted June 3, 2013 Share Posted June 3, 2013 Seriously if the driving is like midnight club, i wont be buying a collectors edition , i would buy a normal version as I just wouldnt enjoy the game much with stupid driving like that. infact I would even think about renting the game. How can you say that, the game is not even out yet. You must have missed the IF in my sentence. Link to comment Share on other sites More sharing options...
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