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The driving experience


MosquitoSmasher
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IV's driving was alright, but someone above summed it up perfectly - it's like driving a 2 floor bus! Turning a simple corner was sometimes impossible and you'd nearly always have to use the handbrake...

Also, reversing was ridiculous. It was impossible to turn in reverse in IV without spinning round

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Tracksuit Hitman

Hell, boats were better and easier to drive than some cars.

aka geobst

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gta5freemode4eva

I was just about to write an explanation of how to drive but if you can't handle your vehicle in GTA 4 and your blaming the physics and/or handling then you ARE doing something wrong.

 

The handling was blinding. Fair enough the suspension does need tightening along with the anti-roll bars etc and this will sort out the 'boat like feel' but apart from this it was spot on. I say this as a ex seasoned semi-pro (weekend racer).

 

For those that could drive in GTA 4 and appreciated the pretty spot on physics + handling... see you on the apex's in GTA V cool.gificon14.gif

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I don't see why the OP has praised GTA IV's driving experience. It was horrible.

Explain me, why? It was nearly perfect.

Due to the slow turning and what not. Everybody is to their own opinion.

You have to brake around corners, that's just life. I would stay well away from a game that allows you to take a 90 degree bend at 150mph.

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You guys tell me what you like best in terms of 'driving experience'.

 

GTA IV: TGOGT

 

 

Forza Horizon

 

 

 

For me personally it's TBOGT handling, especially with the Sabre GT, I mean who doesn't love the Sabre GT?

Edited by Raavi

– overeducated wonk who fetishises compromise

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The handling in GTA IV was perfect it was just the AI at points which ruined it. {ramming you when your stopped in front and changing lanes for no reason on two lane roads}. So the driving can stay as it is, hope heavy rain make more of a difference to your grip and i hope they keep the full beam option on your lights as driving down country lanes at night can be a ballache without decent lighting.

Driving a boat on land isn't perfect. That's what GTA IV felt like.

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Revolution-XW

I will pick like IV, combined with Arcady style.

 

IV was fine, but the cars were too air-ish, they felt too jumpy, and flipped for no reason.

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I will pick like IV, combined with Arcady style.

 

IV was fine, but the cars were too air-ish, they felt too jumpy, and flipped for no reason.

Air-ish, jumpy? If you drive like the majority drives in IV, in real life- any car would flip over, especially sporty cars. In IV just like in real life driving takes practice, which is always very obvious in multiplayer where experienced drivers have no problem whatsoever with sliding trough corners but where mediocre drivers flip their vehicles like it's pancake whenever they try to speed trough a corner. It's quite funny though.

– overeducated wonk who fetishises compromise

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I bet the handling is going to be similiar to the super diamond of TBOGT.

 

PS: I hate the handling of that car, it feels to arcadish

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GlitzyTomb
IV's driving was alright, but someone above summed it up perfectly - it's like driving a 2 floor bus! Turning a simple corner was sometimes impossible and you'd nearly always have to use the handbrake...

Also, reversing was ridiculous. It was impossible to turn in reverse in IV without spinning round

Either you're knowingly making a huge exaggeration or you're just horrible at driving in GTAIV.

 

Perhaps you should try using the brake, forget you even have an emergency brake.

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PHOENIXZERO

Hope they've fixed the camera while in a car/truck, having to constantly nudge the camera up slightly to see over your vehicle is annoying.

 

I like my racing/driving while leaning more towards the arcade end with good driving physics, realism (with an arcade like forgiveness) is fine but straight up "simulation" racers are boring as **** to me. It's something a lot of other open world games fail on and I imagine a lot of the time it falls on the fact they don't have the budget to put as much into it as they should. I still wonder WTF happened to Saints Row III in that area, II wasn't amazing by any means but it was serviceable but unlike III's garbage. I don't think Rockstar was really striving for sim like realism (and if they were, they failed) but more towards a more cinematic style of driving but too many little things that were already mentioned got in the way of their achieving that in IV. Sounds like many of IV's issues (which have already been brought up and I agree on) have been adjusted or fixed in V.

Edited by PHOENIXZERO
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Sockpuppet

 

You guys tell me what you like best in terms of 'driving experience'.

 

GTA IV: TGOGT

 

 

 

Forza Horizon

 

 

 

 

For me personally it's TBOGT handling, especially with the Sabre GT, I mean who doesn't love the Sabre GT?

Jesus Christ. That Sabre is sad.gif

 

Here. This is the Sentinel from GTA4. Watch the suspension. See how the body rolls. This is what the Sabre should look like. Loose, not suicidal.

 

 

 

Here's the Turismo (edit: better yet, look at the Comet instead). See how it responds in turns. This is what that Sentinel should look like.

 

 

 

The Turismo/Comet should look more like that Forza video. Stiff and glued down.

Edited by Sockpuppet
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You guys tell me what you like best in terms of 'driving experience'.

 

GTA IV: TGOGT

 

 

Forza Horizon

 

 

 

For me personally it's TBOGT handling, especially with the Sabre GT, I mean who doesn't love the Sabre GT?

Jesus Christ. That Sabre is sad.gif

 

Here. This is the Sentinel from GTA4. Watch the suspension. See how the body rolls. This is what the Sabre should look like. Loose, not suicidal.

 

 

Here's the Turismo. This is what that Sentinel should look like. Again, I'm not talking about engine performance or steering, just look at how the suspension works.

 

 

The Turismo should look more like that Forza video. Stiff and glued down.

I strongly disagree. I've driven a fair share of different types of cars myself and I found GTA IV's driving feel to be very close to the real thing. For instance a 1960's early 1970's muscle car is a coffin on wheels if you don't what you're doing, which it is in IV. Same goes for any supercar classic or modern. You need to be experienced in order to control the car, otherwise the car will take control of you and your life expectancy. Cars aren't glued to the road, not even Maybach.

– overeducated wonk who fetishises compromise

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Sockpuppet
I strongly disagree. I've driven a fair share of different types of cars myself and I found GTA IV's driving feel to be very close to the real thing. For instance a 1960's early 1970's muscle car is a coffin on wheels if you don't what you're doing, which it is in IV. Same goes for any supercar classic or modern. You need to be experienced in order to control the car, otherwise the car will take control of you and your life expectancy. Cars aren't glued to the road, not even Maybach.

It's not a hard thing to find videos of actual 60s and 70s sports cars on Youtube. Of course, you never know if they're stock or modified (unless the video says so, and then you have to trust the guy who made it). But I can't find anything that has body roll as exaggerated as the GTA4 Sabre. Maybe you can?

 

And yeah, there's lots of ways to break traction with even a modern supercar or race car, especially if you're stomping on the gas. But with a good set of tires (and who gets one of these things and puts sh*tty tires on them?) they can be pretty damn sticky. Again, I haven't driven some of these cars - wish I had, maybe someday - but I can go look and see what they look like on a test track, and GTA4 looks exaggerated by comparison.

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somedude224
I don't see why the OP has praised GTA IV's driving experience. It was horrible.

Explain me, why? It was nearly perfect.

Due to the slow turning and what not. Everybody is to their own opinion.

You have to brake around corners, that's just life. I would stay well away from a game that allows you to take a 90 degree bend at 150mph.

Bullsh*t....even at say 20mph i still had to make a deadstop

just to make a turn, and no matter what speed I am going, it still takes

me about 10 seconds to make a 90 degree turn. And the motorcycle handling was

just awful.

 

I hope Grand Theft Auto V's driving is nothing like Gta IV's.

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I strongly disagree. I've driven a fair share of different types of cars myself and I found GTA IV's driving feel to be very close to the real thing. For instance a 1960's early 1970's muscle car is a coffin on wheels if you don't what you're doing, which it is in IV. Same goes for any supercar classic or modern. You need to be experienced in order to control the car, otherwise the car will take control of you and your life expectancy. Cars aren't glued to the road, not even Maybach.

It's not a hard thing to find videos of actual 60s and 70s sports cars on Youtube. Of course, you never know if they're stock or modified (unless the video says so, and then you have to trust the guy who made it). But I can't find anything that has body roll as exaggerated as the GTA4 Sabre. Maybe you can?

 

And yeah, there's lots of ways to break traction with even a modern supercar or race car, especially if you're stomping on the gas. But with a good set of tires (and who gets one of these things and puts sh*tty tires on them?) they can be pretty damn sticky. Again, I haven't driven some of these cars - wish I had, maybe someday - but I can go look and see what they look like on a test track, and GTA4 looks exaggerated by comparison.

GTA IV cars are based of off stock cars and let me tell you one thing; driving a vanilla muscle car is cringeworthy. They're infamous for body roll. Meaning if you want to have somewhat of a comfortable/safer drive you at the very least need new stiffer shocks, a good set of high performance tires, and you need to lower the center of gravity with a set of lowered leaf springs or coil springs. Which not only looks bad-ass but also minimizes body-roll and helps to increase tire contact and overall driver control. But yeah that comes with classic cars, If you want both knuckle-dragging power and incredible handling stock- classic muscle cars aren't your thing, same should apply to GTA V. Rockstar should make vanilla cars have problems like their real life counterparts which can be 'solved' by modifying the car, not only would that add a ton of incentive for people to modify their cars but it would also be a cool feature.

 

Edit: I recently witnessed a Lamborghini go airborne, it had the best tires money could buy. But a sh*tty 19 year old driver, who wanted to show of his new jewel. So you could have the best car money can buy and it still could could flip like a pancake, if the driver is, let's say; an idiot.

Edited by Raavi

– overeducated wonk who fetishises compromise

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Sorry, but even Rockstar acknowledged that the handling in GTAIV needed work. All the cars behave as if the shocks are broken. I've ALSO driven many different cars, and have owned and restored many musclecars. The handling in GTAIV was pretty bad all around, and while older musclecars are known for bad handling, ALL the vehicles in GTAIV handled just as bad.

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jpalmer2004

I am not gonna be happy if the cars feel arcadie and racing game like. I have no issues with the driving in IV.

 

I play GTA IV and the lcpdfr mod almost daily, I am also playing through San Andreas on my xbox 360. I The driving in SA was actually pretty decent.

 

I can't see rockstar going more arcade like in driving. There is a reason they did the car physics the way they did in IV. Now they are improving on it.

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Sorry, but even Rockstar acknowledged that the handling in GTAIV needed work. All the cars behave as if the shocks are broken. I've ALSO driven many different cars, and have owned and restored many musclecars. The handling in GTAIV was pretty bad all around, and while older musclecars are known for bad handling, ALL the vehicles in GTAIV handled just as bad.

Not all cars, the 4-door-limousines for example were fine in that regard. But realistically muscle cars from that era tend to have insane body roll among other issues.

– overeducated wonk who fetishises compromise

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Dick Justice
I don't see why the OP has praised GTA IV's driving experience. It was horrible.

Explain me, why? It was nearly perfect.

Due to the slow turning and what not. Everybody is to their own opinion.

You have to brake around corners, that's just life. I would stay well away from a game that allows you to take a 90 degree bend at 150mph.

Bullsh*t....even at say 20mph i still had to make a deadstop

just to make a turn, and no matter what speed I am going, it still takes

me about 10 seconds to make a 90 degree turn. And the motorcycle handling was

just awful.

 

I hope Grand Theft Auto V's driving is nothing like Gta IV's.

You were just really bad at driving the cars then... or you're exaggerating to extreme measures.

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GlitzyTomb
I don't see why the OP has praised GTA IV's driving experience. It was horrible.

Explain me, why? It was nearly perfect.

Due to the slow turning and what not. Everybody is to their own opinion.

You have to brake around corners, that's just life. I would stay well away from a game that allows you to take a 90 degree bend at 150mph.

Bullsh*t....even at say 20mph i still had to make a deadstop

just to make a turn, and no matter what speed I am going, it still takes

me about 10 seconds to make a 90 degree turn. And the motorcycle handling was

just awful.

 

I hope Grand Theft Auto V's driving is nothing like Gta IV's.

If this is true you are a god awful driver in GTAIV

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Give it a a more drift oriented feel and the driving will be a 10, it was good in IV but taking turns at high speed would result in either crashing or not turning at all (depending on the car)....Personally i don't want a driving simulator just make it fun to handle MCLA style

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Revolution-XW

I do agree that Gta IV's bike handling was just horrendous.

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Give it a a more drift oriented feel and the driving will be a 10, it was good in IV but taking turns at high speed would result in either crashing or not turning at all (depending on the car)....Personally i don't want a driving simulator just make it fun to handle MCLA style

So your definition of fun is RC car like handling? I want it to be challenging, not stiff and glued to the road.

– overeducated wonk who fetishises compromise

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jordanpumah

i haven't ever played any other sandbox games that let me do reverse 180's, once you learn tricks like that with the handling in gta IV, you got it made.

 

i really hope they don't change too much of the handling in V, like, look at any other sandbox game (and some racing games at that) go into reverse, and try a 180, bet you can't. i used to have SR3, used to,

the way EVERY car behaved when trying that maneuver, where instead of the inertia of flicking the stick for a split second in the direction i wanted it to spin around into, the car does a weird-looking c-shaped swerve. I hate that, like that other guy said, those of us who know how to drive with the engine, can take turns perfectly, while others practice their pancake impression.

 

if anything, in gta V, not all cars should have friggin' ABS, and if you notice, the car leans into the direction the stick is moved, try wiggling the stick when the car is on it's side in gta IV, you can't lose your car by turning it on the side, even the big trucks and buses, being flipped onto the roof is another story.

 

in summary;

 

no more all cars ABS, no magic leaning, and i guess for cars with spoilers to act like cars with spoilers, which is a very minimal change depending on the car though, sports cars should stick a little better, SUVs, trucks, cargo vans, should easily flip, just like real life. i hope they don't pull a MC:LA on us.

 

because if they do suicidal.gif

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Miss Darko

I found GTA IV's handling to be fun because it had a certain amount of complexity to it. You had to keep control of the car and you had to find a balance between speed and stability; it had a bit of a learning curve and that made it feel rewarding. However, I'm sure it's accurate to say that it didn't simulate the handling of high-end cars well enough. I don't know from personal experience, but it should probably be easier to handle driving a sports car very fast.

 

So I don't really mind if V goes a somewhat more user-friendly route, but it should not skimp on complexity and realism. There should also be variety, in that low-end cars shouldn't start handling like sports cars, but sports cars shouldn't handle like low-end cars either. So the gulf will widen in ways that weren't in GTA IV. I think that would be an objective improvement.

 

I think the handling should also be difficult enough to make things like improving the Driving skill and tuning cars useful.

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Ispintechno

Hope they don't change too much. The best cars in GTAIV where the softly sprung sh*tboxes. I loved hand braking them around corners with all the body roll and wallowing suspension bits and bumps. When I collected all the fast cars the driving got borring again.

If they make the fast cars stiff and accurate, good. But they better leave in my beaters because they make the driving experience, and I learned how to slide those guys all over without hitting stuff, unless I was aiming to hit stuff.

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Sorry, but even Rockstar acknowledged that the handling in GTAIV needed work. All the cars behave as if the shocks are broken. I've ALSO driven many different cars, and have owned and restored many musclecars. The handling in GTAIV was pretty bad all around, and while older musclecars are known for bad handling, ALL the vehicles in GTAIV handled just as bad.

Not all cars, the 4-door-limousines for example were fine in that regard. But realistically muscle cars from that era tend to have insane body roll among other issues.

I actually have no big problem with GTAIV, because the driving is actually fun. However, I just want to say that there is a difference with talking about fun, and realism. GTAIV's car handling was fun, but it was NOT in any way realistic. Most people felt like they were driving a boat. It was fun to swerve around and be able to put the tail out whenever you wanted, but not every car should feel like it was on ice.

I'd like to be able to take the older musclecars and be able to upgrade all of the performance, including the handling and brake packages. THIS is where this game could shine, because you'd be able to FEEL the differences. The developers made it a point to let everyone know that they made big changes to how the cars handled because they knew it was an issue.

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GlitzyTomb

I just wanted to add...

 

I thought it was a lot of fun to deliberately tip cars over. Can't do that with a lot of other games.

 

Get your speed way up, jam the stick to the left and pull the E-Brake, especially at the crest of a hill.

 

Loads of fun.

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Give it a a more drift oriented feel and the driving will be a 10, it was good in IV but taking turns at high speed would result in either crashing or not turning at all (depending on the car)....Personally i don't want a driving simulator just make it fun to handle MCLA style

So your definition of fun is RC car like handling? I want it to be challenging, not stiff and glued to the road.

Boff the "fun" part of my reply is more important then it to feel like an copy-paste of MCLA i gave that game as reference, i think the IV driving wasn't as bad you guys taught it was.....Sluggish i'll give you that but boat-like is a bit far-fetched, having said that being able to drift through corners for a great distance is what would make it an entertaining driving experience to me

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