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RDR or SA?


ChatterBoxFM
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justgettinridiculous

this is a joke right? rdr is obviously bigger. its even confirmed by rockstar. san andreas is tiny in comparison. end of story

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I cucked Alex Jones

 

this is a joke right? rdr is obviously bigger. its even confirmed by rockstar. san andreas is tiny in comparison. end of story

"Confirmed by Rockstar," means nothing in this thread. Gaming Company's lie all the time about their games, Rockstar is no different. If Magic_Al's numbers are correct, then there is no way RDR's map is as big as San Andreas.

Edited by Nipperkins
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ChatterBoxFM
this is a joke right? rdr is obviously bigger. its even confirmed by rockstar. san andreas is tiny in comparison. end of story

"Confirmed by Rockstar," means nothing in this thread. Gaming Company's lie all the time about their games, Rockstar is no different. If Magic_Al's numbers are correct, then there is no way RDR's mad is as big as San Andreas.

I don't trust salesmen

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Grand Theft Savage

San Andreas had WAY more playable space than RDR. People include the space on the map that can't even be accessed and just say RDR is larger. But even including that, San Andreas has a hell of a lot more explorable space.

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TheKryptonite

Why would R* lie about map size? Hell, why would that be something to lie about?

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ChatterBoxFM

 

Why would R* lie about map size? Hell, why would that be something to lie about?

that's kinda like asking why anybody lies

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ChatterBoxFM

 

Why would R* lie about map size? Hell, why would that be something to lie about?

that's kinda like asking why anybody lies

personal gain/avoid scrutiny

Edited by ChatterBoxFM
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justgettinridiculous
I think this is a question we will never find the answer on...

fear not... i know the answer... rdr is clearly bigger. youre welcome smile.gif

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lil weasel

Both games have mileage 'gauges'?

So just move an equal distance on each map.

Then use a pair of dividers to measure the map. Simple analog navigational calculation for charts (maps).

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josephene123
Both games have mileage 'gauges'?

So just move an equal distance on each map.

Then use a pair of dividers to measure the map. Simple analog navigational calculation for charts (maps).

I'm sure people have already done this and found that SA is larger

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Both games have mileage 'gauges'?

So just move an equal distance on each map.

Then use a pair of dividers to measure the map. Simple analog navigational calculation for charts (maps).

I'm sure people have already done this and found that SA is larger

Yes, and helpfully, GTASA and RDR, unlike GTAIV, start a new game with the stats measured in hundredths of a foot until you accumulate miles. (GTAIV starts distance in hundredths of a mile.) So it's possible to measure smaller distances with accuracy in GTASA and RDR. This is particularly helpful in RDR because there are fewer and smaller streets and other straight lines to follow in the Old West setting. A small distance that can be measured in both RDR and GTASA is railroad track width, which in reality has had a standard gauge (width) for over a century.

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Through making in-game measurements, we know that a great bunch of Rockstar titles do have the same scale. Considering that all Rockstar titles since Table Tennis in 2006 are using the Rockstar Advanced Game Engine, it makes sense that all games since at least then have the same scale. The official map of San Andreas has a resolution of 6000x6000 pixels, as point out by Magic_Al; and the map of GTA IV has a resolution of 6000x3800 pixels, which means the length of the image is the exact same as the one of the map of its predecessor. That is not only coincidence because the scale is pretty much the same and I'll go ahead and prove it with in-game measurements.

 

The first thing we do is driving to one end of the landing strip in the Los Santos aiport in GTA San Andreas. When we are finally there then we will have to check the menu statistics. I have lost my last savegame somehow so I have just started a new game, hence I haven't driven motorcycles that much yet. That is what they menu is currently showing:

user posted image

 

As you can see, the statistics state that I travelled about 0.02ft in total so far with motorcycles. We start now to drive from one end of the landing strip to the other end. That is the route I drive with my bike:

user posted image

 

The black line has a length of exactly 749 pixels. I have used the official map for the following image and according to Aaron Garbut, the map of San Andreas is 36 square kilometers big which equals to 36,000,000 square meters [=13.9 square miles]. If you calculate the resolution of the map so 6000x6000 then the result is 36,000,000 pixels which means the map is scaled in one square meter per pixel resolution. Anyway, let's take a look what the menu statistics have to say now:

user posted image

 

Good, the statistics show that I travelled 2496.31ft so far with my bike. I just have to subtract that number with 0.02ft that I had at the start and the result is 2496.29ft, which are exactly 760.87 meter. As you can see, that isn't really far away from 749 pixels. The difference is approximately 1.5% but if we consider that I have slightly corrected the route once while I drove the motorcycle, I would say that the statement of the map being in one square meter per pixel resolution is true, although it would be true either way.

 

We're basically doing the same thing now in GTA IV to measure the map size. We drive to one end of the Algonquin Bridge, I'll drive to the end in Boabo. I cannot make screenshots of the ingame menu in GTA IV for whatever reason. So I'll just write what the menu statistics say: I drove 63.98 miles with cars in total thus far. We drive from the end of the bridge in Boabo to the other end in Lancet and, as before, I will provide you an image of tha map-part with the drawn the route. That is the result:

user posted image

 

The line has a length of 888 pixels and according to the ingame statistics I drove 64.50 miles in total. I subtract this number with the amount of miles that I had at the start and the result is 0.52 miles which equals to 836.89 meter. I had to change the route slightly again but this time because of the traffic on the bridge even though I have put the vehicle density to minimum. The differece between the pixels and the amount of meter I drove with the car, including the route correction, is approximately 5.8%. That's still fairly close to one meter per pixel.

 

And in case you're interested how big the pure land area of GTA IV is, I did some calculations a week ago:

 

 

The official GTA IV map of Rockstar Games has a resolution of 6000x3800 pixels, which includes a lot of water outside of the actual map. I and other members of this forum have proved in the past that the map is scaled in one meter per pixel resolution, exactly like the map of San Andreas. By making in-game measurements, I figured out the the scale isn't 100% accurate, it's off by approximately 5%, and I don't think that it's really worth to mention. 6000x3800 pixels are 22,800,000 pixels/square meters, which in turn would be around 8.8 square miles. We know that the city is actually 6.25 square miles big [but like I said, the map is surrounded by water]. I have selected the water of the map in Paint .NET, and I have installed an add-on to it; that way, I counted more than 13.85 million pixels worth of water. That means there are 8.95 million pixels/square meters left which are around 3.45 square miles of land area. That includes both, Liberty City and Alderney.

Unfortunately, I cannot do these measurements with Red Dead Redemption as I have never purchased that title. But considering the fact that the game uses the same engine as GTA IV, just a differently customized build of it, it would be a stretch to think that the scale is not the same. The official map of RDR has a resolution of 7500x5500 pixels and that are 41,250,000 pixels. Since the scale should be fairly the same, we can say that the amount of square meters equals the amount of pixels: the result would be around 15.93 square miles. Though, we have to consider that the map has black borders that make around 2.58 million pixels or square meters of the total area; that are 0.997 square miles. I have removed most of the area that doesn't appear accessible to me. So I have removed around 21.75 million pixels, and 19.5 million pixels are left; that are 7.53 square miles. However, that includes the Flat Iron Lake and the water that splits the map into two parts. Removing that makes the map around 6.5 square miles big.

 

I'm sure that in-game measurements are more accurate than that but like I said, I don't have the game. But maybe, I'll play it sometime on a friend's console to estimate the map size.

Edited by Carl CJ Johnsons Brother Brian
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Both games have mileage 'gauges'?

So just move an equal distance on each map.

Then use a pair of dividers to measure the map. Simple analog navigational calculation for charts (maps).

I'm sure people have already done this and found that SA is larger

http://www.gtaforums.com/index.php?showtopic=531982

 

user posted image

 

user posted image

 

^Some parts of SA's map were cutted while rendering.

 

user posted image

 

user posted image

 

user posted image

 

^SA has bigger map than RDR -> http://www.gtaforums.com/index.php?showtopic=531982

Edited by AnDReJ98
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Why are you trolling man? You're sayn' something that isn't true. Look at the post above you and at the link that i've posted. RDR has good big map, but not bigger of SA.

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ChatterBoxFM

 

SA is bigger than RDR which is bigger than IV.

V > LANoire > SA > RDR > IV > VC > III

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V > LANoire > SA > RDR > IV > VC > III

Actually, L.A. Noire is smaller than San Andreas but bigger than Red Dead Redemption. Here are the map sizes of all the mentioned games, based on in-game and pixel-measurements, and official statements:

 

Grand Theft Auto: V - More than 20 square miles

Grand Theft Auto: San Andreas - 13.9 square miles

L.A. Noire - 8 square miles

Red Dead Redemption - 6.5 square miles

Grand Theft Auto IV - 6.25 square miles

Grand Theft Auto: Vice City - 3.9 square miles

Grand Theft Auto: III - 3 square miles

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ChatterBoxFM
V > LANoire > SA > RDR > IV > VC > III

Actually, L.A. Noire is smaller than San Andreas but bigger than Red Dead Redemption. Here are the map sizes of all the mentioned games, based on in-game and pixel-measurements, and official statements:

 

Grand Theft Auto: V - More than 20 square miles

Grand Theft Auto: San Andreas - 13.9 square miles

L.A. Noire - 8 square miles

Red Dead Redemption - 6.5 square miles

Grand Theft Auto IV - 6.25 square miles

Grand Theft Auto: Vice City - 3.9 square miles

Grand Theft Auto: III - 3 square miles

icon14.gif

yeah i wasnt sure about LAN

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Grand Theft Auto: Vice City - 3.9 square miles

Grand Theft Auto: III - 3 square miles

Vice City is bigger than III-era Liberty? Doesn't feel like it is, though, I suppose that could be due to those lanky islands and that massive beach.

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justgettinridiculous
V > LANoire > SA > RDR > IV > VC > III

Actually, L.A. Noire is smaller than San Andreas but bigger than Red Dead Redemption. Here are the map sizes of all the mentioned games, based on in-game and pixel-measurements, and official statements:

 

Grand Theft Auto: V - More than 20 square miles

Grand Theft Auto: San Andreas - 13.9 square miles

L.A. Noire - 8 square miles

Red Dead Redemption - 6.5 square miles

Grand Theft Auto IV - 6.25 square miles

Grand Theft Auto: Vice City - 3.9 square miles

Grand Theft Auto: III - 3 square miles

official statements... move rdr to the top of the list then. dan houser stated that rdr is bigger than san andreas cool.gif

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CryptReaperDorian
Grand Theft Auto: Vice City - 3.9 square miles

Grand Theft Auto: III - 3 square miles

Vice City is bigger than III-era Liberty? Doesn't feel like it is, though, I suppose that could be due to those lanky islands and that massive beach.

GTA III era's Vice City is larger than Liberty City, but no by much. GTA III's map does feel a bit larger though due to the reasons you mentioned. The beach in GTA VC takes up a good portion of the map, and there's only two major islands instead of three major islands like in GTA III. The separation plays a big part in how large a map feels. This is the biggest reason why a handful of people are upset that Los Santos in GTA V probably won't exceed the size of GTA IV's map (since it'll be completely open from the start with no separation). However, I'm sure I'll enjoy GTA V's map since I've never been disappointed by a GTA title.

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@justgettinridiculous

RDR won't be on the top of the list cause it's smaller than SA. End of the story.

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rdr is clearly bigger.

Let them have their fun man. They're still using badly scaled maps to compare map sizes and they can't see it. It's hilarious.

jqmqKlq.gif

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ChatterBoxFM
@justgettinridiculous

RDR won't be on the top of the list cause it's smaller than SA. End of the story.

Look at these other guys being total dicks

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I think the fact that you ride a horse on Red Dead instead of driving a car that can go 100-200 MPH makes it feel bigger, so I'll have to say GTA SA, plus RDR's unplayable area makes it look a quite a bit bigger.

 

The fact that GTA V will quite a bit larger then SA and over 3 times as IV makes me even more hyped for the game.

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josephene123

 

rdr is clearly bigger.

Let them have their fun man. They're still using badly scaled maps to compare map sizes and they can't see it. It's hilarious.

I can't tell if you're being serious or not

 

 

Another bit of evidence....

 

Calculations using road widths, race track lengths, run way lengths and widths, highway widths, building scales and character model scales all point towards LS being about 2.5 - 5 SQ miles/ the size of the landmass of LC. Most previews state that Los Santos appeared to be about 1/8th, 1/7th, 1/4th, or 1/3rd of the entire map. Granted that the previewers didn't see the entire map, but they must have had a rough idea. If GTA:V's ENTIRE map is indeed in the 130-140 SQ mile range that it has to be if RDR is roughly twice the size of SA, then LS is less than 1/20th of the entire map. THAT'S NOT GOING TO HAPPEN.

 

Point me out if I got anything fundamentally wrong.

Edited by josephene123
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