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With jail confirmed by people who saw the demo


MMG
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Scrap the jail idea.

So you are saying if you get arrested after shooting up a whole city block of peds and feds in a fighter jet, the cops should let you go at a police station with all your guns and your cash intact?

Video game or not why would anyone run from the cops when there are zero consequences for getting caught?

Go play saints row bro

 

Never said scrap the removal of weapons. I said it's annoying but why cash too?

 

I'm actually wondering why you would want to get caught. I get cops on me to go on a rampage and to have fun, if I get caught then whatever.. at least I have the cash to buy some more weapons. People run from cops because it's an element to the game and it's something to do.

 

Oh and I do have SR, I find it less annoying which is one reason why I play it. Nice try of an insult "grown folks talk GTA". I'm not exactly 10.

Such as, your character gets caught with:

1-2 stars your character would be let out at the police station charged a small fine.

 

$200-500 is apparently alot of money when even games like rdr or assassins creed has a pay off system in place.

 

________

 

3-4 stats your character would be sent to prison (break out or pay significant bail.)

 

***All the more reason not to get caught.

 

Pay $500-??? to get out of jail or play your other 2 characters (omg no way) for 30-40 minutes until the prison time is served. (Even side quests will take like 10-15 mins a piece come on now)

 

You can escape from prison using stealth (create riots, dig escape routes, etc)

or formulate a break out plan from outside (helicopter, trucks, work with crooked guards, or even shoot your way out)

 

No way in hell that can be fun right?

 

________

 

5 stars your character would be held at the fib/iaa building as a threat to national security

(break out of there, or plan a human heist to break that character out)

 

________

 

You can rob atms, stores, armored cars, and banks.

 

You can even own businesses and buildings for continual revenue; not to mention heists.

 

And a petty $100000 bail is apparently impossible to afford when the the importance of economy is highlighted by R* themselves. (with potentially hundreds of millions of dollars at our end game arsenal)

 

Hire a lawyer on your payroll for reduced sentencing or dropped cases.

Even IRL, the rich never stay in jail.

 

________

 

To get out of punishment you must create more chaos and crime, I believe would be an interesting system.

 

Point is, harsher punishments = bigger reward for successful evasion

 

It's the cawps! Run for your lives!

Tldr derp

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rodrich266

I wouldn't mind if it is the old-school way

 

But if there is an option while in jail to break out and recover your weapons it would be great as long as you can skip it of course (skip it like taxi rides or skip it by bailing out)

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Racecarlock

When the funnest part of a location is breaking out of said location, maybe it's best we didn't implement a feature that made you go there on a 3 star bust.

 

Also, what part of that fun couldn't be replicated by having a character get stuck in a bank vault and having to find a way out of that? For that matter, why not just have one jailbreak mission that you can replay instead of being forced to play one on every 3 star bust?

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Racecarlock
Braking out of jail would be fun.

For one mission. Not every single time you get busted. That would get insanely repetitive.

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YoungChrist

Jails not confirmed but I think that this would be an interesting feature. Then there would actually be a much larger incentive to not get caught.

 

In past GTA's when you get caught by the cops its kinda like "w/e, Im just gonna respawn in 5 seconds" but if one character is jailed for an indefinite amount of time when they're busted that would actually be a big incentive to actually lose your wanted rating as opposed to just mindlessly f*cking around until they catch you.

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Scrap the jail idea.

So you are saying if you get arrested after shooting up a whole city block of peds and feds in a fighter jet, the cops should let you go at a police station with all your guns and your cash intact?

Video game or not why would anyone run from the cops when there are zero consequences for getting caught?

Go play saints row bro

 

Never said scrap the removal of weapons. I said it's annoying but why cash too?

 

I'm actually wondering why you would want to get caught. I get cops on me to go on a rampage and to have fun, if I get caught then whatever.. at least I have the cash to buy some more weapons. People run from cops because it's an element to the game and it's something to do.

 

Oh and I do have SR, I find it less annoying which is one reason why I play it. Nice try of an insult "grown folks talk GTA". I'm not exactly 10.

Such as, your character gets caught with:

1-2 stars your character would be let out at the police station charged a small fine.

 

$200-500 is apparently alot of money when even games like rdr or assassins creed has a pay off system in place.

 

________

 

3-4 stats your character would be sent to prison (break out or pay significant bail.)

 

***All the more reason not to get caught.

 

Pay $500-??? to get out of jail or play your other 2 characters (omg no way) for 30-40 minutes until the prison time is served. (Even side quests will take like 10-15 mins a piece come on now)

 

You can escape from prison using stealth (create riots, dig escape routes, etc)

or formulate a break out plan from outside (helicopter, trucks, work with crooked guards, or even shoot your way out)

 

No way in hell that can be fun right?

 

________

 

5 stars your character would be held at the fib/iaa building as a threat to national security

(break out of there, or plan a human heist to break that character out)

 

________

 

You can rob atms, stores, armored cars, and banks.

 

You can even own businesses and buildings for continual revenue; not to mention heists.

 

And a petty $100000 bail is apparently impossible to afford when the the importance of economy is highlighted by R* themselves. (with potentially hundreds of millions of dollars at our end game arsenal)

 

Hire a lawyer on your payroll for reduced sentencing or dropped cases.

Even IRL, the rich never stay in jail.

 

________

 

To get out of punishment you must create more chaos and crime, I believe would be an interesting system.

 

Point is, harsher punishments = bigger reward for successful evasion

 

It's the cawps! Run for your lives!

Tldr derp

No. Just five minutes is enough for jail time. And your charges should appear on screen as in RDR.

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ShadowDog94

I play GTA to do stuff I can't do in real life without any consequences, why the hell would the game send me to prison? That kinda defeats the whole purpose of the game.

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Racecarlock

 

Jails not confirmed but I think that this would be an interesting feature. Then there would actually be a much larger incentive to not get caught.

 

In past GTA's when you get caught by the cops its kinda like "w/e, Im just gonna respawn in 5 seconds" but if one character is jailed for an indefinite amount of time when they're busted that would actually be a big incentive to actually lose your wanted rating as opposed to just mindlessly f*cking around until they catch you.

Indefinite? I-in-indefi-indef-inde.....

 

Indefinite jail on every bust until you're out of protags. That suggestion is so stupid IT BROKE MY BRAIN!

 

Why would I ever play the GTA you're thinking of? You could get jailed permanently for breaking one traffic law in that game, AND you'd have to eat and get gas.

 

I might as well do it in real life if the game has all the actual consequences. Except real consequences actually effect the real me.

 

Try Garbage Truck Simulator. It has all the real life drudgery bullsh*t you're looking for.

Edited by Racecarlock
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When the funnest part of a location is breaking out of said location, maybe it's best we didn't implement a feature that made you go there on a 3 star bust.

 

Also, what part of that fun couldn't be replicated by having a character get stuck in a bank vault and having to find a way out of that? For that matter, why not just have one jailbreak mission that you can replay instead of being forced to play one on every 3 star bust?

Cuz paying for bail (Michael lives in freaking mansion FYI) or playing the other 2 characters until the natural sentencing expires is apparently too hard sad.gif

 

Getting caught by cops then returning to the police station for shooting rockets at police choppers is too light imo

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Braking out of jail would be fun.

For one mission. Not every single time you get busted. That would get insanely repetitive.

The way I see it is it gives a bit more depth to just walking out of a police station. Maybe you could skip the braking out part if you want. This giving you what GTA games normally do. I enjoyed this feature in Skyrim. Can't remember if Red Dead Redemption had this or not.

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Racecarlock
When the funnest part of a location is breaking out of said location, maybe it's best we didn't implement a feature that made you go there on a 3 star bust.

 

Also, what part of that fun couldn't be replicated by having a character get stuck in a bank vault and having to find a way out of that? For that matter, why not just have one jailbreak mission that you can replay instead of being forced to play one on every 3 star bust?

Cuz paying for bail (Michael lives in freaking mansion FYI) or playing the other 2 characters until the natural sentencing expires is apparently too hard sad.gif

 

Getting caught by cops then returning to the police station for shooting rockets at police choppers is too light imo

Well, go get a different game then. An indie game called hard time simulates jail. Maybe that's your game.

 

Hey, if people can tell me to go get saints row if I want anything resembling fun, then I can throw that sh*t right back at the people.

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I think everyone can agree that having a mission base on breaking someone out of jail ( Most likely it would be Travor probably) Would be fun, but that as far as it should go. If it goes even farther well then idk.

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Racecarlock
Braking out of jail would be fun.

For one mission. Not every single time you get busted. That would get insanely repetitive.

The way I see it is it gives a bit more depth to just walking out of a police station. Maybe you could skip the braking out part if you want. This giving you what GTA games normally do. I enjoyed this feature in Skyrim. Can't remember if Red Dead Redemption had this or not.

Then throw me a skip button that I can use for free with no consequences. Why? Because f*ck jail, that's why.

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Then throw me a skip button that I can use for free with no consequences. Why? Because f*ck jail, that's why.

Hardcore fella. Really edgy! orly.gif

Don't think this idea will happen anyway and it'll use the same format as it always has.

 

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Braking out of jail would be fun.

For one mission. Not every single time you get busted. That would get insanely repetitive.

The way I see it is it gives a bit more depth to just walking out of a police station. Maybe you could skip the braking out part if you want. This giving you what GTA games normally do. I enjoyed this feature in Skyrim. Can't remember if Red Dead Redemption had this or not.

This exactly.

Skyrim was the example I was looking for.

 

And you wouldn't have to break out if you pay the bail/or play other chars for the end of the jail term (We have 3 protagonists!)

 

I don't want a jail system to be in jail, but it definitely will add to the depth of gameplay while supplementing excitement/adrenaline of running from the cops.

 

At the end game stage, when you're rich, you can cause apocalyptic mayhem anywhere and anytime because that $750000 bail you couldn't afford early on is now chump change.

 

The world is yours

Edited by MMG
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Racecarlock
Braking out of jail would be fun.

For one mission. Not every single time you get busted. That would get insanely repetitive.

The way I see it is it gives a bit more depth to just walking out of a police station. Maybe you could skip the braking out part if you want. This giving you what GTA games normally do. I enjoyed this feature in Skyrim. Can't remember if Red Dead Redemption had this or not.

This exactly.

Skyrim was the example I was looking for.

 

And you wouldn't have to break out if you pay the bail/or play other chars for the end of the jail term (We have 3 protagonists!)

 

I don't want a jail system to be in jail, but it definitely will add to the depth of gameplay while supplementing excitement/adrenaline of running from the cops early on.

 

At the end game stage, when you're rich, you can cause apocalyptic mayhem anywhere and anytime because that $750000 bail you couldn't afford early on is now chump change.

 

The world is yours

But until then on every 3 star bust I would be f*cked, wouldn't I? I think weapons and money are enough. I don't like jail. Mafia II chapter 6 was the least fun and most aggravating thing I've ever done in a game.

 

This is like if an amusement park had a mandatory doing your taxes simulator. You're there to fly without wings on a roller coaster, not sit there doing your taxes.

 

You can already fight people in free roam. You can probably also cause riots in free roam The only unique thing that jail has is breaking out of it. Which indicates to me it's not fun to be there. Jails are designed not to be fun. I don't want to spend my time sitting there and fighting for the 9th time and sitting again. I just don't.

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I don't want to spend my time sitting there and fighting for the 9th time and sitting again. I just don't.

Then don't. Pay the fine and walk away just as you do in past GTA games. I really don't see a problem with it if it's optional.

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Racecarlock
I don't want to spend my time sitting there and fighting for the 9th time and sitting again. I just don't.

Then don't. Pay the fine and walk away just as you do in past GTA games. I really don't see a problem with it if it's optional.

What if I don't have the money? It sounds like I get to eat sh*t in that case.

 

So, I still want a free skip button.

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What if I don't have the money? It sounds like I get to eat sh*t in that case.

 

So, I still want a free skip button.

How does it work in past GTA games when you have no cash and get busted? I've never been in that situation so not sure. I guess reload a checkpoint.

 

The plus side of this idea of braking out is you can get out of jail free, keep your weapons and it adds more depth. turn.gif

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Killerdude

Good lord these pro-jail people are almost as bad as the pro-fuel people.

 

No.

It won't happen and I'm damn glad it isn't.

If you guys ran R*, it'd be in the toilet selling absolutely nothing.

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YoungChrist
Jails not confirmed but I think that this would be an interesting feature. Then there would actually be a much larger incentive to not get caught.

 

In past GTA's when you get caught by the cops its kinda like "w/e, Im just gonna respawn in 5 seconds" but if one character is jailed for an indefinite amount of time when they're busted that would actually be a big incentive to actually lose your wanted rating as opposed to just mindlessly f*cking around until they catch you.

Indefinite? I-in-indefi-indef-inde.....

 

Indefinite jail on every bust until you're out of protags. That suggestion is so stupid IT BROKE MY BRAIN!

 

Why would I ever play the GTA you're thinking of? You could get jailed permanently for breaking one traffic law in that game, AND you'd have to eat and get gas.

 

I might as well do it in real life if the game has all the actual consequences. Except real consequences actually effect the real me.

 

Try Garbage Truck Simulator. It has all the real life drudgery bullsh*t you're looking for.

I think you might need to look up the definition of indefinite. Indefinite does not equal permanent.

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Braking out of jail would be fun.

For one mission. Not every single time you get busted. That would get insanely repetitive.

The way I see it is it gives a bit more depth to just walking out of a police station. Maybe you could skip the braking out part if you want. This giving you what GTA games normally do. I enjoyed this feature in Skyrim. Can't remember if Red Dead Redemption had this or not.

This exactly.

Skyrim was the example I was looking for.

 

And you wouldn't have to break out if you pay the bail/or play other chars for the end of the jail term (We have 3 protagonists!)

 

I don't want a jail system to be in jail, but it definitely will add to the depth of gameplay while supplementing excitement/adrenaline of running from the cops early on.

 

At the end game stage, when you're rich, you can cause apocalyptic mayhem anywhere and anytime because that $750000 bail you couldn't afford early on is now chump change.

 

The world is yours

But until then on every 3 star bust I would be f*cked, wouldn't I? I think weapons and money are enough. I don't like jail. Mafia II chapter 6 was the least fun and most aggravating thing I've ever done in a game.

 

This is like if an amusement park had a mandatory doing your taxes simulator. You're there to fly without wings on a roller coaster, not sit there doing your taxes.

 

You can already fight people in free roam. You can probably also cause riots in free roam The only unique thing that jail has is breaking out of it. Which indicates to me it's not fun to be there. Jails are designed not to be fun. I don't want to spend my time sitting there and fighting for the 9th time and sitting again. I just don't.

You have 2 other characters you can play while that character is serving jail time.

Also you can pay the bail to get out.

Jail adds reason and motivation not to get caught.

If all 3 characters are f*cked, guess you're gonna have to break out.

Or wait 5 more mins for one of your characters to get released cuz time was ticking while you built your wanted levels.

 

Say you have to pay $5000 for a 3 star rating for shooting 5 cops.

I don't think it would be that hard to gather that much money starting out

Michael is already semi wealthy.

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If you guys ran R*, it'd be in the toilet selling absolutely nothing.

Yet if people like you ran R* nothing new would be added to a game, a game won't improve because you want it all to be the same as it always has been. Nothing wrong with ideas.

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Racecarlock
Braking out of jail would be fun.

For one mission. Not every single time you get busted. That would get insanely repetitive.

The way I see it is it gives a bit more depth to just walking out of a police station. Maybe you could skip the braking out part if you want. This giving you what GTA games normally do. I enjoyed this feature in Skyrim. Can't remember if Red Dead Redemption had this or not.

This exactly.

Skyrim was the example I was looking for.

 

And you wouldn't have to break out if you pay the bail/or play other chars for the end of the jail term (We have 3 protagonists!)

 

I don't want a jail system to be in jail, but it definitely will add to the depth of gameplay while supplementing excitement/adrenaline of running from the cops early on.

 

At the end game stage, when you're rich, you can cause apocalyptic mayhem anywhere and anytime because that $750000 bail you couldn't afford early on is now chump change.

 

The world is yours

But until then on every 3 star bust I would be f*cked, wouldn't I? I think weapons and money are enough. I don't like jail. Mafia II chapter 6 was the least fun and most aggravating thing I've ever done in a game.

 

This is like if an amusement park had a mandatory doing your taxes simulator. You're there to fly without wings on a roller coaster, not sit there doing your taxes.

 

You can already fight people in free roam. You can probably also cause riots in free roam The only unique thing that jail has is breaking out of it. Which indicates to me it's not fun to be there. Jails are designed not to be fun. I don't want to spend my time sitting there and fighting for the 9th time and sitting again. I just don't.

You have 2 other characters you can play while that character is serving jail time.

Also you can pay the bail to get out.

Jail adds reason and motivation not to get caught.

If all 3 characters are f*cked, guess you're gonna have to break out.

Or wait 5 more mins for one of your characters to get released cuz time was ticking while you built your wanted levels.

 

Say you have to pay $5000 for a 3 star rating for shooting 5 cops.

I don't think it would be that hard to gather that much money starting out

Michael is already semi wealthy.

That still forces me to break out of jail. That's not going to be easy. Unless I get to skip the jailbreak as well.

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Good lord these pro-jail people are almost as bad as the pro-fuel people.

 

No.

It won't happen and I'm damn glad it isn't.

If you guys ran R*, it'd be in the toilet selling absolutely nothing.

In simple terms,

Fuel system can offer no incentive for the gameplay mechanic other than the fact that you would have to get gas for your car every xxx miles.

A functioning jail system however would make a successful evasion of police more satisfying while making the actual chase more adrenaline packed compared to the chases featured in previous (where the only downside of getting busted was losing your guns)

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Killerdude
If you guys ran R*, it'd be in the toilet selling absolutely nothing.

Yet if people like you ran R* nothing new would be added to a game, a game won't improve because you want it all to be the same as it always has been. Nothing wrong with ideas.

There is such thing as good ideas and bad ideas.

These are bad ideas, actually, these are horrible ideas.

If you people ran R* with your abhorrently sh*tty ideas, you would get no sales and would be living in a cardboard box in a piss infested alleyway.

 

Good ideas>bad ideas

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There is such thing as good ideas and bad ideas.

There is also such things as opinions. Yours isn't everyones.

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Racecarlock
Good lord these pro-jail people are almost as bad as the pro-fuel people.

 

No.

It won't happen and I'm damn glad it isn't.

If you guys ran R*, it'd be in the toilet selling absolutely nothing.

In simple terms,

Fuel system can offer no incentive for the gameplay mechanic other than the fact that you would have to get gas for your car every xxx miles.

A functioning jail system however would make a successful evasion of police more satisfying while making the actual chase more adrenaline packed compared to the chases featured in previous (where the only downside of getting busted was losing your guns)

Funny how the whole NFS series has never simulated jail and yet has some of the most intense cop chases out there.

 

It's because the cops were ferocious. I wasn't worried about jail, I was worried I'd have to start a whole race over because the cops are furiously aggressive like that. The cars felt fast, too. You really need to know how to drift if you want to get away in that game.

 

That game has no jail system, yet the chases are still intense. Because the cops are intelligent and insane and have a whole bunch of weapons that they're aiming at you and your racers, and the other racers aren't going to help you.

 

GTA doesn't need the threat of jail to make chases more intense. It needs cops that are so intelligent that even when you can carry 12 weapons in your pocket, you still fear them.

 

That's what GTA needs. Not jail. Screw jail, it's boring.

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Killerdude
There is such thing as good ideas and bad ideas.

There is also such things as opinions. Yours isn't everyones.

It seems to be, because every time someone brings this up, everyone hates it.

 

So yes, my opinion is pretty much everybody else's at this point.

 

Jail would be cool if it were a mission in the story, not as a gameplay mechanic. Don't fix it if it isn't broke.

 

The way getting busted works now, WORKS!!

No need to change it if it doesn't need changing. Changing for the sake of changing is a horrible idea.

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