elrayzeur Posted May 30, 2013 Share Posted May 30, 2013 (edited) Hi This is a new open mod. Total conversion for GTA Vice City. Grand Theft Auto Stunting Island . For the moment we have only 3 missions, and 3,5 islands. New color for in game text and menu. New player with helmet. New radar. New clouds. New Radios. 3 new paths, ped, boats, vehicles, but for the latter I have problems. And some other steps. Vidéo Trailer Links For Downloads Normal version https://mega.co.nz/#!iwYAQQgY!Yo9xs..._hfXeYjOd7wVHzY Rip version (No Radios) https://mega.co.nz/#!X84DUKzR!a9kyz...4Pxiot2Iknquyv4 Update https://mega.co.nz/#!SwZmnCZB!edcQi...7mNTfXOVtoucqww Ciao++ Edited June 9, 2013 by elrayzeur Link to comment Share on other sites More sharing options...
elrayzeur Posted June 1, 2013 Author Share Posted June 1, 2013 Hi On the advice of Frank.s (forum member). I rework the entire map in order to have a flow of cars, and a better visual effect. Progress of the mod, the first island, bridge and building rescale. Now cars can hardly circulate properly. Before After Prelight of buildings for a better rendering. Before After :a-cheer: It's all for now . Ciao++ Link to comment Share on other sites More sharing options...
Frank.s Posted June 1, 2013 Share Posted June 1, 2013 Good to see it's improving. Can you send me the newest dff file for this building? I wanna add a little more vertex colouring. (no need to use my edited version if you don't want to of course) Link to comment Share on other sites More sharing options...
elrayzeur Posted June 1, 2013 Author Share Posted June 1, 2013 No problem http://www41.zippyshare.com/v/73952046/file.html Ciao++ Link to comment Share on other sites More sharing options...
Frank.s Posted June 1, 2013 Share Posted June 1, 2013 (edited) Imho you should use the original fonts txd white texture and change the font colours using cleo memory addresses. Search for some modeling tutorials online and also look on sites like polycount forum to learn how to model better and get inspiration. The uvmapping needs improvement on the roads/terrain and also look at real buildings for reference instead of making them from your head because they look more realistic when copying real-life. The radar ring is weird, i suggest replacing it with a more minimal and less vivid one. Download Before: After: Before: After: Here is the method i used with the vertex paint modifier: Edited June 1, 2013 by Frank.s Link to comment Share on other sites More sharing options...
elrayzeur Posted June 2, 2013 Author Share Posted June 2, 2013 Hi Thank you for the explanation. It is so much better now . For now, I'll keep your model and try to do the same for others. thx Link to comment Share on other sites More sharing options...
ALMOST610 Posted June 3, 2013 Share Posted June 3, 2013 If you want to include any of my vehicles I have made for Vice City, you are more than welcome to, just let me know so I aware of it. Link to comment Share on other sites More sharing options...
elMarcoPL Posted June 3, 2013 Share Posted June 3, 2013 Cool mod, dude. IMO you should lay low that HUD a little. I mean, make it more in VC style. Link to comment Share on other sites More sharing options...
elrayzeur Posted June 5, 2013 Author Share Posted June 5, 2013 (edited) Hi Progress of the mod. The islands are scale, they take up much more space that the origin. The roads have new textures. And the new HUD in carbone style it's all for the moment, it slowly but surely advance Thank you for advice and assistance . Edit: ALMOST610 I tried your mod and it's really great, I have able to add my 2 pocketsbike (without handing them). But I have a question is it possible to use these vehicles in missions? Regarding adding your vehicles, I'm not there yet (I work alone and quietly) but when the mod will have more progress, it will be with pleasure. CIAO++ Edited June 5, 2013 by elrayzeur Link to comment Share on other sites More sharing options...
Frank.s Posted June 5, 2013 Share Posted June 5, 2013 (edited) Are you ok with me possibly fiddling with new hud colours, new locations on-screen, new radar ring (new version of your carbon radar)? Edited June 5, 2013 by Frank.s Link to comment Share on other sites More sharing options...
elrayzeur Posted June 5, 2013 Author Share Posted June 5, 2013 It is an open mod, and it will be with pleasure . Thank you in advance . Ciao++ Link to comment Share on other sites More sharing options...
Frank.s Posted June 5, 2013 Share Posted June 5, 2013 New radar ring, less pixelated and more rounded. Dunno if the carbon is too hidden, i made it like that so it's less of an eye-sore. North icon needs work next. Download Radar File Link to comment Share on other sites More sharing options...
ALMOST610 Posted June 6, 2013 Share Posted June 6, 2013 ALMOST610 I tried your mod and it's really great, I have able to add my 2 pocketsbike (without handing them). But I have a question is it possible to use these vehicles in missions? Regarding adding your vehicles, I'm not there yet (I work alone and quietly) but when the mod will have more progress, it will be with pleasure. CIAO++ Which mod of mine did you try?? Just add some vehicle when ever you feel like it. --- Is there any chance of you setting up a DropBox with the files for the mod so people like Frank.S and Me could download your current progress and have a look around it, and give pointers or lend a hand? Link to comment Share on other sites More sharing options...
Frank.s Posted June 6, 2013 Share Posted June 6, 2013 Is there any chance of you setting up a DropBox with the files for the mod so people like Frank.S and Me could download your current progress and have a look around it, and give pointers or lend a hand? +1 Link to comment Share on other sites More sharing options...
elrayzeur Posted June 6, 2013 Author Share Posted June 6, 2013 (edited) Hi No problem https://mega.co.nz/#!iwYAQQgY!Yo9xs..._hfXeYjOd7wVHzY For the moment, only a PCJ600 parked on the map. I have to change the coordinates of parked vehicles and three missions. (I try to do tonight, if i have the time All persons wishing to assist are well come. If you made buildings and you can add them to mod, or if you want to retexture parts, or change. Everyone can help ------------------------------------------------------------------------------------------------------- For the instalation, extract Grand Theft Auto Stunting Island beta6.rar Copy/paste Original Audio folder from Vice City without overwriting existing files (these are the radios). gtavc.exe = 1.0 gta sti.exe = 1.1 Bloodpatch / intro video / Stunting GTA User Files in Documents ------------------------------------------------------------------------------------------------------- Ciao++ Edited June 6, 2013 by elrayzeur Link to comment Share on other sites More sharing options...
ALMOST610 Posted June 6, 2013 Share Posted June 6, 2013 Thanks, Downloading it Now. Link to comment Share on other sites More sharing options...
Frank.s Posted June 6, 2013 Share Posted June 6, 2013 Cheers for the upload. Lol, the face. Link to comment Share on other sites More sharing options...
ALMOST610 Posted June 6, 2013 Share Posted June 6, 2013 Download Just Finished, I must say for a first mod there has been alot of progress made. The Issue with the Disappearing Island is due to the models being to big. What I am saying is the Draw Distance is set to '290' game units away from the XYZ Map Position but some parts of the models are more than 290 Units away from that point which is why they disappear at some points. Link to comment Share on other sites More sharing options...
elrayzeur Posted June 6, 2013 Author Share Posted June 6, 2013 (edited) Re The player with his helmet comes from my first mod for GTA Vice City GTA-LVX (gsxr srad 1996 + stunt ifp) http://www.gta-downloads.com/screenshots/archive4/264_1.jpg The Issue with the Disappearing Island is due to the models being to big. What I am saying is the Draw Distance is set to '290' game units away from the XYZ Map Position but some parts of the models are more than 290 Units away from that point which is why they disappear at some points. Ok, I had not thought of that. It will be very useful for the future. THX Ripper version without radios for small connections Edit: error link https://mega.co.nz/#!X84DUKzR!a9kyz...4Pxiot2Iknquyv4 128MB Ciao++ Edited June 7, 2013 by elrayzeur Link to comment Share on other sites More sharing options...
elrayzeur Posted June 9, 2013 Author Share Posted June 9, 2013 Hi Here is the link for the update, copy paste and delete existing files https://mega.co.nz/#!SwZmnCZB!edcQi...7mNTfXOVtoucqww What new in this update? vehicule path 25% boat path ok parked vehicule ok Disappearing Island Fix (THX ALMOST610 for explanation) New Hud by Frank.s New textures for the bridge 4 Stunt Missions For missions 1 Mission bump = successful 2 jump to grind = successfuls 1 jump to grind 2 grind = not yet successful (tell me if it is not possible or if you need to modify something) good game Ciao++ Link to comment Share on other sites More sharing options...
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