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[vc] Maps problems


elrayzeur
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Hi

 

I'm working on a new mod.

I have decided to make a TC for Vice City, it's a mod with stunt missions.

 

 

But I have a big problem on one of my islands, the buildings appear and disappear depending on the angle of view. Somebody know how to solve this problem.

 

https://www.youtube.com/watch?v=cpwVxMTxqtE

 

I have rexport all my dff and redo my txd (optimise my col), but nothing changes sad.gif .

 

Sorry for my bad english.

 

Ciao++

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Upload the dff + txd + col + ide + ipl files and i'll take a look at them, i'll probably be able to fix it somehow.

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Downloaded, will install and have a look at the problem now.

Edited by Frank.s
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Double post.

 

Elrayzeur, it's a simple bug, caused by loading old VC cull + occlu files.

Also your road + junction 3d models are too narrow, paths wont work on your map because of that. You should re-do ALL your roads in the correct size or cars can't drive through the junctions/corners. Use GTAIII's roads segments as a base to show how large roads + junctions need to be to work with paths.

 

The map is missing prelighting/vertex colouring, the whole city looks flat because of that, you gonna fix that?

 

Fixed gta_vc.dat

 

Download fixed gta_vc.dat (Mega).

Download fixed gta_vc.dat here (Zippy).

Edited by Frank.s
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Big THX for find my problem.

 

 

Also your road + junction 3d models are too narrow, paths wont work on your map because of that. You should re-do ALL your roads in the correct size or cars can't drive through the junctions/corners. Use GTAIII's roads segments as a base to show how large roads + junctions need to be to work with paths.

 

Ok, I'll scale my roads to make them like in gta3.

 

 

The map is missing prelighting/vertex colouring, the whole city looks flat because of that, you gonna fix that?

 

Yes I think the record will be better if I make my buildings prelight.

Still a lot of hours of work to do before release turn.gif .

 

Again thank you for finding my problem cookie.gifcookie.gifcookie.gif

 

Ciao++

 

 

 

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Something else to ponder.

 

3dsmax 7 - 9 does not play well with Kams scripts.

 

My point is this;

 

Where you create a model or cut up a map and export this into the game the model pivot /axis coordinates do not line up with the collision model hens the appearing and disappearing when rotating your player view point in game.

 

To fix this all you have to do is export all your models to a single folder and load them back one by one, exporting the dff and col model together. Reset the max scene each time before you move on to the next model.

 

This may seem like a lot of messing about. but for now it is the only way to fix model errors.

 

I hope this helps.

.

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