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Regenerating Health


CRRPGMykael
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CRRPGMykael

I understand why a lot of people are concerned with this implementation, and they most likely feel this way because "well, Call of Duty did it and it's really popular but also really popular to hate on". Gamers feel as if this is making a game easier, more accessible, and thus, less deep. They want to go back to the good ol' days of med kits, because that was hardcore and it presented a challange and was for "real gamers". But what is a game? Just a challenge? This is why a lot of people don't view gaming as a true art form, carefully crafted by an ARTIST for you to ENJOY. Call of Duty had it because it wanted to be a spectacle. It wanted you to keep enjoying it. Every mission in the game was consisted of various scripted setpieces. It wasn't just a deathmatch, it wasn't just "kill these people" (multiplayer filled that role). It was made in the same way a movie director envisions and controls his movie.

But on the other hand, you can't make a game SUPER EASY either, the player's interaction has to feel meaningful to the overall artistic experience.

 

So that is why there is regenerating health, up to 50%. I would've made the same choice if I worked at Rockstar and was responsible for that decision. But what would you? Let me know, I'm curious to see the different opinions that this generates now that people are more aware of the implementation of regenerating health and its reasons.

 

EDIT: Just to let you know, the damage you inflict on NPC's is still largely over the top in V, with characters being able to absorb a lot of damage before going down, and no, there wasn't regenerating health up to this point in the series.

Edited by CRRPGMykael
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Paper Mario

But it was already in IV. And in RDR right?

 

It will just regenerate to near half the bar or exactly half of the bar. I think..

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In a nutshell, no challenge = no game for me...

 

But we have to see how they implement it...

 

No, it wasn't in GTA IV, Hitman...

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I think this is good news, as it probably means bullet damage will be increased, for the player and NPCs to balance the difficulty. It took too long to kill people in IV. Not because it was hard, because shooting someone 5 times in the chest with an AK47 without killing them just looked stupid.

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SuperCrayon

I don't really have a problem with it. GTA isn't a hard game at all, the only time id fail a mission would be from rolling and destroying a mission vehicle or letting someone i was supposed to protect die.

It is rare to die in a gun fight in GTA.

From what i understand, your health only regenerates when you aren't being shot at and i think when you don't have a wanted level.

So really it just cuts out that annoyance where you are screwing around and then you get hit by a car and die. And it doesn't fully heal you anyway.

 

As someone who hates regen in most games, i have no problem at all with this.

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Coral_City
In a nutshell, no challenge = no game for me...

 

But we have to see how they implement it...

 

No, it wasn't in GTA IV, Hitman...

If you want a challenge, go do Tough Mudder.

 

It's a video game for f*cks sake people. Just let it be. Games take no skill, all you do is sit down and push a few buttons. Just enjoy it damnit.

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But it was already in IV. And in RDR right?

 

It will just regenerate to near half the bar or exactly half of the bar. I think..

I think it will be very similar to Mafia 2

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I miss the old school health packages, but I can live with that, I hope, just hide in cover and live goes on, meh tounge.gif

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DeadZombie

I more than enough appreciate the health bar. Games that have regenative health don't value the struggle of the situation. It's what keeps you on your seat. The reason why call of duty did that was to simplify use interface for a wider and broader sale for people that don't ussually play video games. But want to try.

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DeadZombie
In a nutshell, no challenge = no game for me...

 

But we have to see how they implement it...

 

No, it wasn't in GTA IV, Hitman...

If you want a challenge, go do Tough Mudder.

 

It's a video game for f*cks sake people. Just let it be. Games take no skill, all you do is sit down and push a few buttons. Just enjoy it damnit.

Yeah. That's why there are tournments and leagues for video games... Cause anyone can get into those right?

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Have I missed some news update, or is it still true that some publications said health in GTAV will only regenerate half way, and the other half will need to be filled up using medkits/good/etc.?

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Coral_City
In a nutshell, no challenge = no game for me...

 

But we have to see how they implement it...

 

No, it wasn't in GTA IV, Hitman...

If you want a challenge, go do Tough Mudder.

 

It's a video game for f*cks sake people. Just let it be. Games take no skill, all you do is sit down and push a few buttons. Just enjoy it damnit.

Yeah. That's why there are tournments and leagues for video games... Cause anyone can get into those right?

LOL. "Tournaments" and "leagues" for video games? Man, that sounds pathetic as hell. Games are meant to be enjoyed, not be haggled over like actual competition.

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GTAaLEX117
I more than enough appreciate the health bar. Games that have regenative health don't value the struggle of the situation. It's what keeps you on your seat. The reason why call of duty did that was to simplify use interface for a wider and broader sale for people that don't ussually play video games. But want to try.

Don't generalize them. There are quite a few good games out there that know how to use regenerating health very well (like Halo that uses the AI to counter it).

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waikzguy8998

The RDR model wasn't bad for missions but when it came time for free roam, not and then it got a little frustrating. Just seemed like it was maybe a few shots with a cattleman revolver and you were lights out, even when in cover

 

I wouldn't complain about the classic GTA model in which you have immense health. However, nothing was more frustrating, and i think lots of you can relate to this, when you finish a tremendous gun fight with police, on a mission, with gang members, etc, barely get out alive and as you're strolling along with your victory swagger, a car barely taps you and you're dead, or you jump down 3 stairs and THAT's what kills you. Not the barrage of gun fire but an extra stair

 

One model that I would welcome is the Far Cry 3 model if anyone's familiar. If you're not, basically it's a blend b/w RDR and GTA in which you have 6 or so "health chambers". As you get shot one will start to decrease and if you take cover before that particular chamber/slot goes down, it will regenerate. If you however get in a huge gunfight and lose 5-6 of those slots/chambers you can pull out a syringe and regenerate all of them

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CryptReaperDorian

I generally prefer segmented health with intervals of either 20% or 25% (like what Far Cry games use, as mentioned by Waikzguy) over full or half health regeneration.

 

Honestly, the only reason why I can see GTA V having health regeneration up to 50% is because you'll now be watching over not only one, but three protagonists, in a number of missions. So, if GTA V lacks intelligent and skilled AI, these characters (the ones you're not playing as) can become very fragile without health regeneration.

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