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GTA V's Weapons..


MikeyBelic
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All talk of "realism" cracks me up. Throughout the game we blow up trucks, shoot down helicopters, steal scores of vehicles, make multi story jumps with cars and drive away, kill hundreds of cops and civilians, absorb thousands of bullets and yet if we drive a few blocks away the cops leave us alone. Nothing about the games are realistic! It's supposed to be as off the hook as a Michael Bay movie. Let us carry our guns and decide how we want to play the game out. If someone wants more of a challenge then they can restrict themselves. Just because you could carry every gun in RDR doesn't mean you had to use them all.

Believe me when I say I really don't want to be "that" guy, but... if you want an open world game that has complete disregard for realism, go play Saint's Row. There, I said it.

Well hell, if it’s realism you want then go all the damn way.

 

Sleep levels: you must sleep for at least four hours for every 24 you are awake. You can stay up longer but your performance starts to decline, or you can use a “burst” to stay up longer, maybe meth or crack, but then you also become paranoid and start seeing enemies that aren’t really there.

 

Hunger: You can’t be out causing havoc across the city without refueling once in awhile. You must take in at least 3000 calories a day. Just be careful where you eat, remember that last bank job where you sh*t yourself from eating at the Cluckin’ Bell before the heist?

 

Speaking of sh*t, there’s also now a bodily function meter. You’ll have to relieve yourself occasionally, but don’t worry it’s like a mini game. If you just have to piss you can find a bathroom or an alley, be sure to aim so you don’t piss on your shoes. Taking a sh*t is also its own mini game. Use the right stick to flip through the Los Santos Times, the left stick is for wiping. You also need to check for TP before you start, remember the Infernus isn’t the only thing that leaves skid marks.

 

Refueling: You just robbed a bank and half the FIB is on your tail, did you remember to fill the tank after you left the safe house?

 

New car physics: You just stole a new Comet and ran it into a motorcycle at 120 MPH. The guy on the bike is splattered all over your windscreen, but that’s not the real problem. The real problem is your airbag went off and cut the fuel to the engine. Time to find a new car, and try not to hit anything. If you want to run into sh*t find a car built before 1989 when airbags became mandatory.

 

Jail: You just got busted robbing a liquor store and killing the clerk. You get to play the new “watch your ass in the jailhouse shower” mini game. Let’s hope you remembered to put a lawyer on retainer, because I doubt a public defender will be able to get you bailed out.

 

Being killed: Did you die in game? That sucks because now you have to start over. You’ll be able to save you progress, but if you die your save is wiped out. This is realistic sh*t here. Think about it, if you die in the real world you don’t just get to go back to your last save point, your game is over. Same deal in the all new GTA: Real World.

 

Does that game sound fun to you, because it sounds like sh*t to me. Let me carry three hand guns, a sniper rifle, two shotguns, an automatic rifle and an RPG in my magic bag. This is a video game and I want to f*ck sh*t up!

That's one of the worst arguments I've seen for a while.

 

 

How does balancing gameplay equal all that sh*t you just typed out?

 

 

You can overemphasize that in the same way I can overemphasize you wanting the game to be fun.

 

How about not having to fire at enemies at all. You can just turn the camera to them and they automatically disappear. And you can summon any car whenever you want, and make buildings disappear and instead of missions you can teleport there, move the camera and you get mission complete with unlimited money unlocked but you don't need to buy anything because it's given to you at the start of the game but you don't need it because you can teleport.

 

 

 

See how stupid that sounds? It's akin to what you just typed out,

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TyphoonJames

I actually wouldn't mind the MP3 weapon carrying system. Haters gonna hate.

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coach_wargo

Rule of Cool

 

“The limit of the Willing Suspension of Disbelief for a given element is directly proportional to the element's awesomeness.

 

Stated another way, all but the most pedantic of viewers will forgive liberties with reality as long as the result is wicked sweet or awesome. This applies to the audience in general; there will naturally be a different threshold for each individual” http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfCool

 

It seems what we’re arguing about here is our individual thresholds. For me I want to carry every weapon I own, but I don’t want the computer to aim them for me. (No aim war please this is just an example). I want to be challenged, not restricted.

 

If you think a weapon is too powerful then don’t use it. I used the HPP in RDR only a handful of times before I decided it wasn’t fun nor did it fit the setting. I went back to a revolver because that was how I decided to play the game. I wouldn’t ask that someone else be restricted from using it just because I didn’t enjoy it.

 

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@coach_wargo First of all, TL;DR. Second of all, you can name the extremes all you want, but in games there has to be a certain realism factor for it to remain entertaining. For example, if in a mission, Trevor would be abducted by aliens, I would be far from amused (yes, SR4 reference). To me and many others, being able to carry 100+ weapons would be breaking that realism factor. This realism factor is different for everybody (some think SR3 is fun, I certainly don't), and we need to respect that. It's not "just a game so we can have everything no matter how unrealistic", it's entertainment that mixes fun with realism. The perfect mix between the two is what needs to be found.

I have to agree.

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skillz7855

I think it would be cool if you can choose the plating of the Gun like Chrome or Gold plating for the gun.But you can and only choose them the further you max out your weapon.

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MikeyBelic

So much respect to the coach and what he said.

 

Are you serious? You're telling us to play Saints Row because we liked a feature in Red Dead that made the game a little easier to play? His argument is completely right and yours is the absurd one. We're still playing by the bullets rule, if we use them up in one gun we can't just slip to another for extra bullets, that's not what we want, we just want the ability to access the different guns in our own menu. It would make the game more fun and hardly affect the realism factor.

 

Honestly, the only difference this even makes to "realism" is you don't have to head back to your safehouse to pick out your arsenal, something I'm very fine with not having to do as I'd find it tedious and repetitive.

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tenpennyisplainevil
So much respect to the coach and what he said.

 

Are you serious? You're telling us to play Saints Row because we liked a feature in Red Dead that made the game a little easier to play? His argument is completely right and yours is the absurd one. We're still playing by the bullets rule, if we use them up in one gun we can't just slip to another for extra bullets, that's not what we want, we just want the ability to access the different guns in our own menu. It would make the game more fun and hardly affect the realism factor.

 

Honestly, the only difference this even makes to "realism" is you don't have to head back to your safehouse to pick out your arsenal, something I'm very fine with not having to do as I'd find it tedious and repetitive.

Where did I ever mention that it was a way to carry more ammo? I didn't even mention ammo at all. What I'm saying is that it just doesn't fit the setting. RDR was set in the Wild West, where pretty much everybody carried a pistol and/or rifle, so it fits the setting to be able to carry a lot of weapons. GTA, however, is set in a modern day SoCal, so it would feel ridiculous to be able to carry all weapons at all times. In a modern day setting I feel like you should choose what to take for realism sake.

And coach's argument is absolutely ridiculous. He's just mentioning some extreme realism elements that won't make in into GTA for a million years. Now if I say "oh why don't we have aliens attack LS as well with lasers and giant baseball bats" would you honestly call that a good argument? Because that's the same thing he is doing. And how in the world does one get respect for saying that? Before you respond also read my previous comment on coach's reaction, as I'm assuming you didn't.

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MikeyBelic
So much respect to the coach and what he said.

 

Are you serious? You're telling us to play Saints Row because we liked a feature in Red Dead that made the game a little easier to play? His argument is completely right and yours is the absurd one. We're still playing by the bullets rule, if we use them up in one gun we can't just slip to another for extra bullets, that's not what we want, we just want the ability to access the different guns in our own menu. It would make the game more fun and hardly affect the realism factor.

 

Honestly, the only difference this even makes to "realism" is you don't have to head back to your safehouse to pick out your arsenal, something I'm very fine with not having to do as I'd find it tedious and repetitive.

Where did I ever mention that it was a way to carry more ammo? I didn't even mention ammo at all. What I'm saying is that it just doesn't fit the setting. RDR was set in the Wild West, where pretty much everybody carried a pistol and/or rifle, so it fits the setting to be able to carry a lot of weapons. GTA, however, is set in a modern day SoCal, so it would feel ridiculous to be able to carry all weapons at all times. In a modern day setting I feel like you should choose what to take for realism sake.

And coach's argument is absolutely ridiculous. He's just mentioning some extreme realism elements that won't make in into GTA for a million years. Now if I say "oh why don't we have aliens attack LS as well with lasers and giant baseball bats" would you honestly call that a good argument? Because that's the same thing he is doing. And how in the world does one get respect for saying that? Before you respond also read my previous comment on coach's reaction, as I'm assuming you didn't.

I never offered them as an argument, I just stated it as a fact.

 

Dude, be realistic, this isn't an FPS for christs sake, this is GTA. It adds nothing to the amount of difficulty you'll be presented in the game, I highly doubt we can now pick weapons up from fallen enemies. I personally think they've gotten ridden of this feature and we can only get there ammunition from now on.

 

Guns will be limited in the single player until the very end, it'll be just like RDR in my opinion, where you've got to work to even get access to these guns. Customization is in, meaning it'd probably comfort a player more to have the guns HE made with him at all times.

 

Imagine someone making a mint as assault rifle, which he loved, however just before heading out to the mission he changed to a sh*tty old assault rifle, WW2 like, just to test run it as a joke, however he forgot to change it over in his safehouse before he left. If the weapon system was like RDR then there'd be no worries as the player could just change the guns over, however with your system you want you'd be stuck with a piece of WW2 garbage that wouldn't help the player at all against his current enemies.

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tenpennyisplainevil
So much respect to the coach and what he said.

 

Are you serious? You're telling us to play Saints Row because we liked a feature in Red Dead that made the game a little easier to play? His argument is completely right and yours is the absurd one. We're still playing by the bullets rule, if we use them up in one gun we can't just slip to another for extra bullets, that's not what we want, we just want the ability to access the different guns in our own menu. It would make the game more fun and hardly affect the realism factor.

 

Honestly, the only difference this even makes to "realism" is you don't have to head back to your safehouse to pick out your arsenal, something I'm very fine with not having to do as I'd find it tedious and repetitive.

Where did I ever mention that it was a way to carry more ammo? I didn't even mention ammo at all. What I'm saying is that it just doesn't fit the setting. RDR was set in the Wild West, where pretty much everybody carried a pistol and/or rifle, so it fits the setting to be able to carry a lot of weapons. GTA, however, is set in a modern day SoCal, so it would feel ridiculous to be able to carry all weapons at all times. In a modern day setting I feel like you should choose what to take for realism sake.

And coach's argument is absolutely ridiculous. He's just mentioning some extreme realism elements that won't make in into GTA for a million years. Now if I say "oh why don't we have aliens attack LS as well with lasers and giant baseball bats" would you honestly call that a good argument? Because that's the same thing he is doing. And how in the world does one get respect for saying that? Before you respond also read my previous comment on coach's reaction, as I'm assuming you didn't.

I never offered them as an argument, I just stated it as a fact.

 

Dude, be realistic, this isn't an FPS for christs sake, this is GTA. It adds nothing to the amount of difficulty you'll be presented in the game, I highly doubt we can now pick weapons up from fallen enemies. I personally think they've gotten ridden of this feature and we can only get there ammunition from now on.

 

Guns will be limited in the single player until the very end, it'll be just like RDR in my opinion, where you've got to work to even get access to these guns. Customization is in, meaning it'd probably comfort a player more to have the guns HE made with him at all times.

 

Imagine someone making a mint as assault rifle, which he loved, however just before heading out to the mission he changed to a sh*tty old assault rifle, WW2 like, just to test run it as a joke, however he forgot to change it over in his safehouse before he left. If the weapon system was like RDR then there'd be no worries as the player could just change the guns over, however with your system you want you'd be stuck with a piece of WW2 garbage that wouldn't help the player at all against his current enemies.

Look, V will have the most weapons any R* game has ever had and you want to carry all of them at once? Madness I say. I think there should just be a place in each protag's safehouse (and rented property) to keep our own modified weapons. This won't be just a few weapons per slot as it was in RDR.

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MikeyBelic
So much respect to the coach and what he said.

 

Are you serious? You're telling us to play Saints Row because we liked a feature in Red Dead that made the game a little easier to play? His argument is completely right and yours is the absurd one. We're still playing by the bullets rule, if we use them up in one gun we can't just slip to another for extra bullets, that's not what we want, we just want the ability to access the different guns in our own menu. It would make the game more fun and hardly affect the realism factor.

 

Honestly, the only difference this even makes to "realism" is you don't have to head back to your safehouse to pick out your arsenal, something I'm very fine with not having to do as I'd find it tedious and repetitive.

Where did I ever mention that it was a way to carry more ammo? I didn't even mention ammo at all. What I'm saying is that it just doesn't fit the setting. RDR was set in the Wild West, where pretty much everybody carried a pistol and/or rifle, so it fits the setting to be able to carry a lot of weapons. GTA, however, is set in a modern day SoCal, so it would feel ridiculous to be able to carry all weapons at all times. In a modern day setting I feel like you should choose what to take for realism sake.

And coach's argument is absolutely ridiculous. He's just mentioning some extreme realism elements that won't make in into GTA for a million years. Now if I say "oh why don't we have aliens attack LS as well with lasers and giant baseball bats" would you honestly call that a good argument? Because that's the same thing he is doing. And how in the world does one get respect for saying that? Before you respond also read my previous comment on coach's reaction, as I'm assuming you didn't.

I never offered them as an argument, I just stated it as a fact.

 

Dude, be realistic, this isn't an FPS for christs sake, this is GTA. It adds nothing to the amount of difficulty you'll be presented in the game, I highly doubt we can now pick weapons up from fallen enemies. I personally think they've gotten ridden of this feature and we can only get there ammunition from now on.

 

Guns will be limited in the single player until the very end, it'll be just like RDR in my opinion, where you've got to work to even get access to these guns. Customization is in, meaning it'd probably comfort a player more to have the guns HE made with him at all times.

 

Imagine someone making a mint as assault rifle, which he loved, however just before heading out to the mission he changed to a sh*tty old assault rifle, WW2 like, just to test run it as a joke, however he forgot to change it over in his safehouse before he left. If the weapon system was like RDR then there'd be no worries as the player could just change the guns over, however with your system you want you'd be stuck with a piece of WW2 garbage that wouldn't help the player at all against his current enemies.

Look, V will have the most weapons any R* game has ever had and you want to carry all of them at once? Madness I say. I think there should just be a place in each protag's safehouse (and rented property) to keep our own modified weapons. This won't be just a few weapons per slot as it was in RDR.

I understand what you're saying, however do you really want to spend 10 minutes in a car to just change your handgun and then having to go back to whatever you were doing?

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tenpennyisplainevil

 

So much respect to the coach and what he said.

 

Are you serious? You're telling us to play Saints Row because we liked a feature in Red Dead that made the game a little easier to play? His argument is completely right and yours is the absurd one. We're still playing by the bullets rule, if we use them up in one gun we can't just slip to another for extra bullets, that's not what we want, we just want the ability to access the different guns in our own menu. It would make the game more fun and hardly affect the realism factor.

 

Honestly, the only difference this even makes to "realism" is you don't have to head back to your safehouse to pick out your arsenal, something I'm very fine with not having to do as I'd find it tedious and repetitive.

Where did I ever mention that it was a way to carry more ammo? I didn't even mention ammo at all. What I'm saying is that it just doesn't fit the setting. RDR was set in the Wild West, where pretty much everybody carried a pistol and/or rifle, so it fits the setting to be able to carry a lot of weapons. GTA, however, is set in a modern day SoCal, so it would feel ridiculous to be able to carry all weapons at all times. In a modern day setting I feel like you should choose what to take for realism sake.

And coach's argument is absolutely ridiculous. He's just mentioning some extreme realism elements that won't make in into GTA for a million years. Now if I say "oh why don't we have aliens attack LS as well with lasers and giant baseball bats" would you honestly call that a good argument? Because that's the same thing he is doing. And how in the world does one get respect for saying that? Before you respond also read my previous comment on coach's reaction, as I'm assuming you didn't.

I never offered them as an argument, I just stated it as a fact.

 

Dude, be realistic, this isn't an FPS for christs sake, this is GTA. It adds nothing to the amount of difficulty you'll be presented in the game, I highly doubt we can now pick weapons up from fallen enemies. I personally think they've gotten ridden of this feature and we can only get there ammunition from now on.

 

Guns will be limited in the single player until the very end, it'll be just like RDR in my opinion, where you've got to work to even get access to these guns. Customization is in, meaning it'd probably comfort a player more to have the guns HE made with him at all times.

 

Imagine someone making a mint as assault rifle, which he loved, however just before heading out to the mission he changed to a sh*tty old assault rifle, WW2 like, just to test run it as a joke, however he forgot to change it over in his safehouse before he left. If the weapon system was like RDR then there'd be no worries as the player could just change the guns over, however with your system you want you'd be stuck with a piece of WW2 garbage that wouldn't help the player at all against his current enemies.

Look, V will have the most weapons any R* game has ever had and you want to carry all of them at once? Madness I say. I think there should just be a place in each protag's safehouse (and rented property) to keep our own modified weapons. This won't be just a few weapons per slot as it was in RDR.

I understand what you're saying, however do you really want to spend 10 minutes in a car to just change your handgun and then having to go back to whatever you were doing?

Hmm, you mentioning a car reminded me of True Crime: NYC, where all the weapons you collected would be in the trunk of your car. How about if we store a car in our garage it would automatically load all the weapons we have in storage in our car (but if it blows up it won't be gone)? Sounds like a realistic way to carry all weapons with us, right? And the car should be able to carry like 5-10 of each weapon category. I also understand your point, but do you really feel like going through a list of 150+ weapons to find your favourite?

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MikeyBelic
So much respect to the coach and what he said.

 

Are you serious? You're telling us to play Saints Row because we liked a feature in Red Dead that made the game a little easier to play? His argument is completely right and yours is the absurd one. We're still playing by the bullets rule, if we use them up in one gun we can't just slip to another for extra bullets, that's not what we want, we just want the ability to access the different guns in our own menu. It would make the game more fun and hardly affect the realism factor.

 

Honestly, the only difference this even makes to "realism" is you don't have to head back to your safehouse to pick out your arsenal, something I'm very fine with not having to do as I'd find it tedious and repetitive.

Where did I ever mention that it was a way to carry more ammo? I didn't even mention ammo at all. What I'm saying is that it just doesn't fit the setting. RDR was set in the Wild West, where pretty much everybody carried a pistol and/or rifle, so it fits the setting to be able to carry a lot of weapons. GTA, however, is set in a modern day SoCal, so it would feel ridiculous to be able to carry all weapons at all times. In a modern day setting I feel like you should choose what to take for realism sake.

And coach's argument is absolutely ridiculous. He's just mentioning some extreme realism elements that won't make in into GTA for a million years. Now if I say "oh why don't we have aliens attack LS as well with lasers and giant baseball bats" would you honestly call that a good argument? Because that's the same thing he is doing. And how in the world does one get respect for saying that? Before you respond also read my previous comment on coach's reaction, as I'm assuming you didn't.

I never offered them as an argument, I just stated it as a fact.

 

Dude, be realistic, this isn't an FPS for christs sake, this is GTA. It adds nothing to the amount of difficulty you'll be presented in the game, I highly doubt we can now pick weapons up from fallen enemies. I personally think they've gotten ridden of this feature and we can only get there ammunition from now on.

 

Guns will be limited in the single player until the very end, it'll be just like RDR in my opinion, where you've got to work to even get access to these guns. Customization is in, meaning it'd probably comfort a player more to have the guns HE made with him at all times.

 

Imagine someone making a mint as assault rifle, which he loved, however just before heading out to the mission he changed to a sh*tty old assault rifle, WW2 like, just to test run it as a joke, however he forgot to change it over in his safehouse before he left. If the weapon system was like RDR then there'd be no worries as the player could just change the guns over, however with your system you want you'd be stuck with a piece of WW2 garbage that wouldn't help the player at all against his current enemies.

Look, V will have the most weapons any R* game has ever had and you want to carry all of them at once? Madness I say. I think there should just be a place in each protag's safehouse (and rented property) to keep our own modified weapons. This won't be just a few weapons per slot as it was in RDR.

I understand what you're saying, however do you really want to spend 10 minutes in a car to just change your handgun and then having to go back to whatever you were doing?

Hmm, you mentioning a car reminded me of True Crime: NYC, where all the weapons you collected would be in the trunk of your car. How about if we store a car in our garage it would automatically load all the weapons we have in storage in our car (but if it blows up it won't be gone)? Sounds like a realistic way to carry all weapons with us, right? And the car should be able to carry like 5-10 of each weapon category. I also understand your point, but do you really feel like going through a list of 150+ weapons to find your favourite?

I understand what you're saying bro. Well here's what I feel would be acceptable.

 

-----

 

You CAN'T access any weapons besides those on your person whilst you're in a mission. However when you're in free roam you can use your phone to call Franklin, Trevor or Michael (depends who you're playing as) and have the option of calling in a "Weapon drop".

 

In this scenario Franklin/Trevor/Michael drive out to the character you're playing in a semi truck with a trailer on it, you walk to the back of the semi-trailer and open it and you imagine it has all your weapons in it. You're then taken into a menu like the RDR one, however considering the 'change' in the density of weapons everything is catagorized.

 

Eg; Handguns, Pistols, Melee.

 

You then click one of the menus and open up a little thing like the RDR inventory where it has a image of the weapon and underneath text describing what weapon it has and perhaps the customization's that have occurred on the weapon.

 

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The New Blueguy
So much respect to the coach and what he said.

 

Are you serious? You're telling us to play Saints Row because we liked a feature in Red Dead that made the game a little easier to play? His argument is completely right and yours is the absurd one. We're still playing by the bullets rule, if we use them up in one gun we can't just slip to another for extra bullets, that's not what we want, we just want the ability to access the different guns in our own menu. It would make the game more fun and hardly affect the realism factor.

 

Honestly, the only difference this even makes to "realism" is you don't have to head back to your safehouse to pick out your arsenal, something I'm very fine with not having to do as I'd find it tedious and repetitive.

Where did I ever mention that it was a way to carry more ammo? I didn't even mention ammo at all. What I'm saying is that it just doesn't fit the setting. RDR was set in the Wild West, where pretty much everybody carried a pistol and/or rifle, so it fits the setting to be able to carry a lot of weapons. GTA, however, is set in a modern day SoCal, so it would feel ridiculous to be able to carry all weapons at all times. In a modern day setting I feel like you should choose what to take for realism sake.

And coach's argument is absolutely ridiculous. He's just mentioning some extreme realism elements that won't make in into GTA for a million years. Now if I say "oh why don't we have aliens attack LS as well with lasers and giant baseball bats" would you honestly call that a good argument? Because that's the same thing he is doing. And how in the world does one get respect for saying that? Before you respond also read my previous comment on coach's reaction, as I'm assuming you didn't.

Sure, and YOU can still do that if YOU want to but all we're saying is that the restriction should fall on everyone. If YOU want to carry only certain guns that's great. You have to earn every gun you get by default anyway so you can easily do that. And those of us who want access to all the weapons at once can have them. The way I see it is, there's 12 weapon slots across the entire game with dozens of weapons per type. So I gather if they're going for the same effect as Max Payne 3 then we'll probably only see three weapons and maybe a grenade belt physically equipped to our character until we swap one out anyway.

 

My point is, this particular case of "unrealism" perfectly set you up to have all the "realism" YOU want as YOU see fit without affecting the rest of us.

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tenpennyisplainevil
So much respect to the coach and what he said.

 

Are you serious? You're telling us to play Saints Row because we liked a feature in Red Dead that made the game a little easier to play? His argument is completely right and yours is the absurd one. We're still playing by the bullets rule, if we use them up in one gun we can't just slip to another for extra bullets, that's not what we want, we just want the ability to access the different guns in our own menu. It would make the game more fun and hardly affect the realism factor.

 

Honestly, the only difference this even makes to "realism" is you don't have to head back to your safehouse to pick out your arsenal, something I'm very fine with not having to do as I'd find it tedious and repetitive.

Where did I ever mention that it was a way to carry more ammo? I didn't even mention ammo at all. What I'm saying is that it just doesn't fit the setting. RDR was set in the Wild West, where pretty much everybody carried a pistol and/or rifle, so it fits the setting to be able to carry a lot of weapons. GTA, however, is set in a modern day SoCal, so it would feel ridiculous to be able to carry all weapons at all times. In a modern day setting I feel like you should choose what to take for realism sake.

And coach's argument is absolutely ridiculous. He's just mentioning some extreme realism elements that won't make in into GTA for a million years. Now if I say "oh why don't we have aliens attack LS as well with lasers and giant baseball bats" would you honestly call that a good argument? Because that's the same thing he is doing. And how in the world does one get respect for saying that? Before you respond also read my previous comment on coach's reaction, as I'm assuming you didn't.

Sure, and YOU can still do that if YOU want to but all we're saying is that the restriction should fall on everyone. If YOU want to carry only certain guns that's great. You have to earn every gun you get by default anyway so you can easily do that. And those of us who want access to all the weapons at once can have them. The way I see it is, there's 12 weapon slots across the entire game with dozens of weapons per type. So I gather if they're going for the same effect as Max Payne 3 then we'll probably only see three weapons and maybe a grenade belt physically equipped to our character until we swap one out anyway.

 

My point is, this particular case of "unrealism" perfectly set you up to have all the "realism" YOU want as YOU see fit without affecting the rest of us.

How about we have a little patch of forest where aliens and cupacabras are dancing the tango? You can hear the music from a mile off, but YOU don't have to pay attention to it, YOU don't have to go there because YOU think it's ridiculous.

Seriously, you wouldn't mind to have this in V, just because you won't be going there? Besides, if I buy a gun it wil be in my inventory, undeletable. I would have to go through a list of 20+ weapons per slot and pretend they aren't there according to you?

 

@Mikey YES, that would be epic! A car with a huge amount of guns in it to drive yourself and an option to cal any of the other protags to bring all your weapons along. That is the perfect solution in my opinion. cool.gif

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ugotsmoked

I want it to be like RDR where all my weapons are with me at all times.

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If GTA V Has:

 

Desert Eagle from GTA IV

 

Double Action Revolver From RDR

 

Double Barrel Shotgun from RDR

 

Tazers

 

Usable Handcuffs on people to chain them to things

 

Katana

 

Laser Sighted Sniper

 

Lasers purchaseable for Assault Rifles / Snipers

 

Supressors purchaseable for Pistols,Assault RIFLES, Sub Machine Guns,Snipers

 

i'll be having some fun!

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MikeyBelic
If GTA V Has:

 

Desert Eagle from GTA IV

 

Double Action Revolver From RDR

 

Double Barrel Shotgun from RDR

 

Tazers

 

Usable Handcuffs on people to chain them to things

 

Katana

 

Laser Sighted Sniper

 

Lasers purchaseable for Assault Rifles / Snipers

 

Supressors purchaseable for Pistols,Assault RIFLES, Sub Machine Guns,Snipers

 

i'll be having some fun!

Holy sh*t, oath to that.

 

Handcuffs would be so cool, the imagination could go far with them..

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ugotsmoked

I also want extended banana clips, drum magazines and the Glock fully auto with the extended mag...dual wielding.

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MikeyBelic
I also want extended banana clips, drum magazines and the Glock fully auto with the extended mag...dual wielding.

I'm iffy on dual mags, it'd have to also look good.

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ugotsmoked
I also want extended banana clips, drum magazines and the Glock fully auto with the extended mag...dual wielding.

I'm iffy on dual mags, it'd have to also look good.

I bet it would look MP3 level good.

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MikeyBelic
I also want extended banana clips, drum magazines and the Glock fully auto with the extended mag...dual wielding.

I'm iffy on dual mags, it'd have to also look good.

I bet it would look MP3 level good.

Never played MP3 tbh lol.

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ugotsmoked
I also want extended banana clips, drum magazines and the Glock fully auto with the extended mag...dual wielding.

I'm iffy on dual mags, it'd have to also look good.

I bet it would look MP3 level good.

Never played MP3 tbh lol.

I am still on the fence about it...just youtube it and you will see how good it looks. Especially the gore.

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MikeyBelic
I also want extended banana clips, drum magazines and the Glock fully auto with the extended mag...dual wielding.

I'm iffy on dual mags, it'd have to also look good.

I bet it would look MP3 level good.

Never played MP3 tbh lol.

I am still on the fence about it...just youtube it and you will see how good it looks. Especially the gore.

Wow, that looks pretty intense!

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ugotsmoked
I also want extended banana clips, drum magazines and the Glock fully auto with the extended mag...dual wielding.

I'm iffy on dual mags, it'd have to also look good.

I bet it would look MP3 level good.

Never played MP3 tbh lol.

I am still on the fence about it...just youtube it and you will see how good it looks. Especially the gore.

Wow, that looks pretty intense!

Yep and I want the gore to go beyond that, but I bet the censors would now allow it without making the game AO and Rockstar would not do that and I do not blame them.

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MikeyBelic
I also want extended banana clips, drum magazines and the Glock fully auto with the extended mag...dual wielding.

I'm iffy on dual mags, it'd have to also look good.

I bet it would look MP3 level good.

Never played MP3 tbh lol.

I am still on the fence about it...just youtube it and you will see how good it looks. Especially the gore.

Wow, that looks pretty intense!

Yep and I want the gore to go beyond that, but I bet the censors would now allow it without making the game AO and Rockstar would not do that and I do not blame them.

So you haven't played MP3? We should totally get it the same day wink.gif

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ugotsmoked
I also want extended banana clips, drum magazines and the Glock fully auto with the extended mag...dual wielding.

I'm iffy on dual mags, it'd have to also look good.

I bet it would look MP3 level good.

Never played MP3 tbh lol.

I am still on the fence about it...just youtube it and you will see how good it looks. Especially the gore.

Wow, that looks pretty intense!

Yep and I want the gore to go beyond that, but I bet the censors would now allow it without making the game AO and Rockstar would not do that and I do not blame them.

So you haven't played MP3? We should totally get it the same day wink.gif

Woah captain, buy me dinner first.

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MikeyBelic
I also want extended banana clips, drum magazines and the Glock fully auto with the extended mag...dual wielding.

I'm iffy on dual mags, it'd have to also look good.

I bet it would look MP3 level good.

Never played MP3 tbh lol.

I am still on the fence about it...just youtube it and you will see how good it looks. Especially the gore.

Wow, that looks pretty intense!

Yep and I want the gore to go beyond that, but I bet the censors would now allow it without making the game AO and Rockstar would not do that and I do not blame them.

So you haven't played MP3? We should totally get it the same day wink.gif

Woah captain, buy me dinner first.

Tonight at 8? blush.gif

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Leafy Hollow

Doesn't matter to me as long as it's quick, easy to use, and not MP3'S weapon carrying system.

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