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GTA V's Weapons..


MikeyBelic
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MikeyBelic

Will the weapons be like they are in RDR?

 

If you're not aware, in RDR we had the weapon wheel, however if we went into the start menu we could change the weapons we had in the wheel if we had them/had the ammo for them.

 

Do you think this will also be implemented in V?

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thestoneman420
Will the weapons be like they are in RDR?

 

If you're not aware, in RDR we had the weapon wheel, however if we went into the start menu we could change the weapons we had in the wheel if we had them/had the ammo for them.

 

Do you think this will also be implemented in V?

You didn't have to go to the start menu, you know? You could open the weapon wheel and dress right/left on the D-pad to change the weapon in that slot.

 

Either way, I think not. One weapon per slot will be the way it goes down, especially with customization and what-not...these guns will be more personal to us then any weaponry we had in past GTA games. We also don't drop them when we run out of ammo, which is great.

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MikeyBelic
Will the weapons be like they are in RDR?

 

If you're not aware, in RDR we had the weapon wheel, however if we went into the start menu we could change the weapons we had in the wheel if we had them/had the ammo for them.

 

Do you think this will also be implemented in V?

You didn't have to go to the start menu, you know? You could open the weapon wheel and dress right/left on the D-pad to change the weapon in that slot.

 

Either way, I think not. One weapon per slot will be the way it goes down, especially with customization and what-not...these guns will be more personal to us then any weaponry we had in past GTA games. We also don't drop them when we run out of ammo, which is great.

Well I never knew that, could've made gameplay even quicker!

 

Ah yeah I get you. That's a worry to me though, I'd like a weapons crate we could store weapons in, I mean, if this is the biggest arsenal we've ever being offered and there is customization it'd be really hard to experience all the weapons if we get attached to only a few.

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JuventusFC

I thought it was too unrealistic in RDR how you could change between all weapons at any time (if my memory serves me correctly). In V it should just be you get whatever you take with you. It might be reasonable in RDR because horse travel is so slow compared to cars/helis/planes etc in V.

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MikeyBelic
I thought it was too unrealistic in RDR how you could change between all weapons at any time (if my memory serves me correctly). In V it should just be you get whatever you take with you. It might be reasonable in RDR because horse travel is so slow compared to cars/helis/planes etc in V.

It won't be much difference in V if we only have 2 - 3 safehouses, which will probably be the case considering we've got multiple protagonists.

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I thought it was too unrealistic in RDR how you could change between all weapons at any time (if my memory serves me correctly). In V it should just be you get whatever you take with you. It might be reasonable in RDR because horse travel is so slow compared to cars/helis/planes etc in V.

It won't be much difference in V if we only have 2 - 3 safehouses, which will probably be the case considering we've got multiple protagonists.

I'm pretty sure you can rent or purchase apartments with the new property purchasing system. Franklin's trailer even hinted at this.

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MikeyBelic
I thought it was too unrealistic in RDR how you could change between all weapons at any time (if my memory serves me correctly). In V it should just be you get whatever you take with you. It might be reasonable in RDR because horse travel is so slow compared to cars/helis/planes etc in V.

It won't be much difference in V if we only have 2 - 3 safehouses, which will probably be the case considering we've got multiple protagonists.

I'm pretty sure you can rent or purchase apartments with the new property purchasing system. Franklin's trailer even hinted at this.

I hope they make them much more interactive if they do this. I thought San Andreas cool with properties but they were basically all the same, boring and un interactive.

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I thought it was too unrealistic in RDR how you could change between all weapons at any time (if my memory serves me correctly). In V it should just be you get whatever you take with you. It might be reasonable in RDR because horse travel is so slow compared to cars/helis/planes etc in V.

I disagree. The weapon wheel makes it easier to choose which type of weapon you want, making it possible to carry all weapons. They took that feature out starting with Vice City because you would have to scroll through sooo many weapons if you only used the Left/Right buttons.

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MikeyBelic
I thought it was too unrealistic in RDR how you could change between all weapons at any time (if my memory serves me correctly). In V it should just be you get whatever you take with you. It might be reasonable in RDR because horse travel is so slow compared to cars/helis/planes etc in V.

I disagree. The weapon wheel makes it easier to choose which type of weapon you want, making it possible to carry all weapons. They took that feature out starting with Vice City because you would have to scroll through sooo many weapons if you only used the Left/Right buttons.

Oh wow! that would have been tedious.

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The RDR weapon wheel was confirmed to be back and with 12 slots, obviously with some changes but yeah

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MikeyBelic
The RDR weapon wheel was confirmed to be back and with 12 slots, obviously with some changes but yeah

Yeah but I mean with the ability to flip between all the weapons aha.

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creed200569
I thought it was too unrealistic in RDR how you could change between all weapons at any time (if my memory serves me correctly). In V it should just be you get whatever you take with you. It might be reasonable in RDR because horse travel is so slow compared to cars/helis/planes etc in V.

Who the hell cares about being unrealistic. Wow its a video game. I want access to all my weapons at any given time.

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JuventusFC
I thought it was too unrealistic in RDR how you could change between all weapons at any time (if my memory serves me correctly). In V it should just be you get whatever you take with you. It might be reasonable in RDR because horse travel is so slow compared to cars/helis/planes etc in V.

I disagree. The weapon wheel makes it easier to choose which type of weapon you want, making it possible to carry all weapons. They took that feature out starting with Vice City because you would have to scroll through sooo many weapons if you only used the Left/Right buttons.

I don't mean the weapon wheel itself, that is a great idea. What I mean is how in RDR you can access all your weapons at once at anytime. This is just kind of silly imo.

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MikeyBelic
I thought it was too unrealistic in RDR how you could change between all weapons at any time (if my memory serves me correctly). In V it should just be you get whatever you take with you. It might be reasonable in RDR because horse travel is so slow compared to cars/helis/planes etc in V.

I disagree. The weapon wheel makes it easier to choose which type of weapon you want, making it possible to carry all weapons. They took that feature out starting with Vice City because you would have to scroll through sooo many weapons if you only used the Left/Right buttons.

I don't mean the weapon wheel itself, that is a great idea. What I mean is how in RDR you can access all your weapons at once at anytime. This is just kind of silly imo.

It was good in the early stages when you'd have a few bullets in each gun.

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Grand Theft Savage
I thought it was too unrealistic in RDR how you could change between all weapons at any time (if my memory serves me correctly). In V it should just be you get whatever you take with you. It might be reasonable in RDR because horse travel is so slow compared to cars/helis/planes etc in V.

I disagree. The weapon wheel makes it easier to choose which type of weapon you want, making it possible to carry all weapons. They took that feature out starting with Vice City because you would have to scroll through sooo many weapons if you only used the Left/Right buttons.

I don't mean the weapon wheel itself, that is a great idea. What I mean is how in RDR you can access all your weapons at once at anytime. This is just kind of silly imo.

I didn't have much of a problem with it. If you ran out of revolver ammo, you wouldn't have any ammo for the rest of your revolvers. I think that made it better.

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EvilFuture

That guy from reddit that done the AMA said that he thinks you can hold all the weapons in the game with the weapon wheel. I hope that's true.

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MikeyBelic
That guy from reddit that done the AMA said that he thinks you can hold all the weapons in the game with the weapon wheel. I hope that's true.

Hell yeah. I'd love to be firing at some bangers with a pistol, only to see the boys in blue rock up and miraculously changing the weapon to a colt colgate.gif

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tenpennyisplainevil

I hope that it's the same, but with limited weapons. The only reason having all weapons felt right in RDR is because it was normal to carry weapons at that time. In a modern day setting, however, it would feel better to have to choose IMO.

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Nameless Foot Soldier

With all weapon on me at once, I have less retractions and less planning methods and I feel that's what people forget when they yell against unrealistic responses. I sometimes see people what crazy abilities and their response is often, who cares if it's unrealistic, it's a video game. But my say to this is, do they even understand that rules and limitations offer challenge and guidelines which force us to work around so it's more interesting. I swear the amount of stuff these people what for the sake of "freedom" don't understand what makes a game fun. What if V allowed utter "freedom"? What the hell would make the game fun if their wasn't a challenge to work for or work around? Sometimes realism allows the game to be immersive and allows us to actually play smarter and gives us a more rewarding playing experience. But as they say, in the end it is a game and I wouldn't want it to be too tedious. But I still think the IV weapon system was a good balance.

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coach_wargo

All talk of "realism" cracks me up. Throughout the game we blow up trucks, shoot down helicopters, steal scores of vehicles, make multi story jumps with cars and drive away, kill hundreds of cops and civilians, absorb thousands of bullets and yet if we drive a few blocks away the cops leave us alone. Nothing about the games are realistic! It's supposed to be as off the hook as a Michael Bay movie. Let us carry our guns and decide how we want to play the game out. If someone wants more of a challenge then they can restrict themselves. Just because you could carry every gun in RDR doesn't mean you had to use them all.

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All talk of "realism" cracks me up. Throughout the game we blow up trucks, shoot down helicopters, steal scores of vehicles, make multi story jumps with cars and drive away, kill hundreds of cops and civilians, absorb thousands of bullets and yet if we drive a few blocks away the cops leave us alone. Nothing about the games are realistic! It's supposed to be as off the hook as a Michael Bay movie. Let us carry our guns and decide how we want to play the game out. If someone wants more of a challenge then they can restrict themselves. Just because you could carry every gun in RDR doesn't mean you had to use them all.

this pretty much sums it up.

 

The people who are into immersion and realism can just restrict themselves. Restricting everybody however would just be irrational.

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It feels weird to carry all weapons at once. I liked the weapon system in Max Payne 3, because you just had a real amount of weapons you could carry with you and it made the game more challenging. I never liked the fact you could carry the whole ammunation in your magic pockets.

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GrandTheftEllboy

It's not just about realism, but there is a limit, look what happened to Saint's Row. If someone said there is a cheat to turn the characters into Gods and kill all the enemies in a blink of an eye, it might be fun for a while but it would soon feel dull. The same goes for being able to carry every weapon in the game at once... we're just gonna be too powerful, like a walking tank!

 

And as for the 12 slots, it may go something like this:

 

1.Fists

2.Melee

3.Handguns

4.SMGs

5.Shotguns

6.Semi-automatic/sniper rifles

7.Assault rifles/carbines

8.Heavy

9.Thrown weapons

10.Masks

11.Equipment (binoculars, hacking tools etc)

12.Cell phone (because it seems like a button just for activating your phone is a waste considering all the other new additions which may require their own button.

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tenpennyisplainevil
All talk of "realism" cracks me up. Throughout the game we blow up trucks, shoot down helicopters, steal scores of vehicles, make multi story jumps with cars and drive away, kill hundreds of cops and civilians, absorb thousands of bullets and yet if we drive a few blocks away the cops leave us alone. Nothing about the games are realistic! It's supposed to be as off the hook as a Michael Bay movie. Let us carry our guns and decide how we want to play the game out. If someone wants more of a challenge then they can restrict themselves. Just because you could carry every gun in RDR doesn't mean you had to use them all.

Believe me when I say I really don't want to be "that" guy, but... if you want an open world game that has complete disregard for realism, go play Saint's Row. There, I said it.

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EvilFuture
All talk of "realism" cracks me up. Throughout the game we blow up trucks, shoot down helicopters, steal scores of vehicles, make multi story jumps with cars and drive away, kill hundreds of cops and civilians, absorb thousands of bullets and yet if we drive a few blocks away the cops leave us alone. Nothing about the games are realistic! It's supposed to be as off the hook as a Michael Bay movie. Let us carry our guns and decide how we want to play the game out. If someone wants more of a challenge then they can restrict themselves. Just because you could carry every gun in RDR doesn't mean you had to use them all.

Exactly. People seem to think that all R* is aiming for is realism. Yes, there are some things that are realistic, but everybody needs to understand that GTA is movie realism, not real life realism. Like in movies how they have infinite bullets, and sh*ts always blowing up and the cops don't even give a sh*t.

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coach_wargo
All talk of "realism" cracks me up. Throughout the game we blow up trucks, shoot down helicopters, steal scores of vehicles, make multi story jumps with cars and drive away, kill hundreds of cops and civilians, absorb thousands of bullets and yet if we drive a few blocks away the cops leave us alone. Nothing about the games are realistic! It's supposed to be as off the hook as a Michael Bay movie. Let us carry our guns and decide how we want to play the game out. If someone wants more of a challenge then they can restrict themselves. Just because you could carry every gun in RDR doesn't mean you had to use them all.

Believe me when I say I really don't want to be "that" guy, but... if you want an open world game that has complete disregard for realism, go play Saint's Row. There, I said it.

Well hell, if it’s realism you want then go all the damn way.

 

Sleep levels: you must sleep for at least four hours for every 24 you are awake. You can stay up longer but your performance starts to decline, or you can use a “burst” to stay up longer, maybe meth or crack, but then you also become paranoid and start seeing enemies that aren’t really there.

 

Hunger: You can’t be out causing havoc across the city without refueling once in awhile. You must take in at least 3000 calories a day. Just be careful where you eat, remember that last bank job where you sh*t yourself from eating at the Cluckin’ Bell before the heist?

 

Speaking of sh*t, there’s also now a bodily function meter. You’ll have to relieve yourself occasionally, but don’t worry it’s like a mini game. If you just have to piss you can find a bathroom or an alley, be sure to aim so you don’t piss on your shoes. Taking a sh*t is also its own mini game. Use the right stick to flip through the Los Santos Times, the left stick is for wiping. You also need to check for TP before you start, remember the Infernus isn’t the only thing that leaves skid marks.

 

Refueling: You just robbed a bank and half the FIB is on your tail, did you remember to fill the tank after you left the safe house?

 

New car physics: You just stole a new Comet and ran it into a motorcycle at 120 MPH. The guy on the bike is splattered all over your windscreen, but that’s not the real problem. The real problem is your airbag went off and cut the fuel to the engine. Time to find a new car, and try not to hit anything. If you want to run into sh*t find a car built before 1989 when airbags became mandatory.

 

Jail: You just got busted robbing a liquor store and killing the clerk. You get to play the new “watch your ass in the jailhouse shower” mini game. Let’s hope you remembered to put a lawyer on retainer, because I doubt a public defender will be able to get you bailed out.

 

Being killed: Did you die in game? That sucks because now you have to start over. You’ll be able to save you progress, but if you die your save is wiped out. This is realistic sh*t here. Think about it, if you die in the real world you don’t just get to go back to your last save point, your game is over. Same deal in the all new GTA: Real World.

 

Does that game sound fun to you, because it sounds like sh*t to me. Let me carry three hand guns, a sniper rifle, two shotguns, an automatic rifle and an RPG in my magic bag. This is a video game and I want to f*ck sh*t up!

 

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tenpennyisplainevil

@coach_wargo First of all, TL;DR. Second of all, you can name the extremes all you want, but in games there has to be a certain realism factor for it to remain entertaining. For example, if in a mission, Trevor would be abducted by aliens, I would be far from amused (yes, SR4 reference). To me and many others, being able to carry 100+ weapons would be breaking that realism factor. This realism factor is different for everybody (some think SR3 is fun, I certainly don't), and we need to respect that. It's not "just a game so we can have everything no matter how unrealistic", it's entertainment that mixes fun with realism. The perfect mix between the two is what needs to be found.

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