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MP Character Skills


Nameless Foot Soldier
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Nameless Foot Soldier

I notice people are talking about certain customization options for multiplayer characters but I haven't seen many speculate on the upgradable stats being introduced into multiplayer. I myself enjoy the idea of making a unique and custom character with their own personal skill set. I would max out biking skills and just be a biker in MP (Allow my Crew emblem on a biker jacket for my own personal cut). What do you guys think for this addition? Do you think it would be a slow upgrade or while your making a character you allow move the stats around?

 

Edit: I know I misspelled stats in the topic definition. I apologize for that.

Edited by Nameless Foot Soldier
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StateofMind15

I'm thinking we'll be able to choose 1 or 2 skills your character is specialized in, but you'd have to level them up like in single player. If you want to change your skill you would all the progress made with that skill.

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Nameless Foot Soldier
I'm thinking we'll be able to choose 1 or 2 skills your character is specialized in, but you'd have to level them up like in single player. If you want to change your skill you would all the progress made with that skill.

Maybe, I can see that working and would help improve multiplayer longevity that wasn't present in IV.

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Grand Theft Savage

That's a good idea. I hope we can give them stats and level them up in each category. My character's shooting and stamina is going be my main focus for sure.

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GlitzyTomb

I kinda wonder if there won't either be a limited number of skill points you can amass or skill degradation though...

 

because otherwise everyone winds up exactly the same. Everything maxed out

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i hope they put skills in MP, my character will be skilled at driving and shooting icon14.gif

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Nameless Foot Soldier
I kinda wonder if there won't either be a limited number of skill points you can amass or skill degradation though...

 

because otherwise everyone winds up exactly the same. Everything maxed out

I think they'll have specializations where you can pick certain skills and those would have a high set then the rest of your abilities.

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CryptReaperDorian

Personally, I prefer to have a balanced multiplayer experience rather than one where new players are severely punished by higher ranking players even if their base skill (without the skills taken into account) is quite acceptable. Max Payne 3's multiplayer was ruined by its terrible balance. The single-player atmosphere is very different to the multiplayer atmosphere in that it's much more acceptable to become of "God status" in a single-player game (since you're only competing against AI).

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I don't think it'll be exactly Un-balanced or Balanced.. But somewhere in the middle hopefully. Looking at the actually Skill Levels I don't see them being a real factor in deciding a Gun Battle/Shoot Off. It'll be all aces.

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GlitzyTomb

That's a good point.

 

In a game like GTA it would be pretty sh*tty if you were made of paper starting out and everyone else was made of hell fire.

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As GlitzyTomb said, if you transfer the SP character skills to MP everyone will be maxed out in no time. I think they'll go the route of unlocking weapons, cars and maybe boosts or special abilities like MP3.

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GlitzyTomb

With or Without SP skills transferring to MP, people will quite quickly max out their stats.

 

If GTAIV is any indicator there will be an ample supply or arses making things hard in MP. If those guys are considerably more powerful than newer characters...and if those newer characters have to gain experience in a world populated by these arses with stronger characters in order to compete with them....

 

Then I'm gonna have a lot of fun with my helicopter.

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Grove Street Heat

i used to sell frosted flaskes like kellog !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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Dick Justice

Balance it out and let us choose what we're good at from the beginning. When I first create my multiplayer character, I could make him really good at driving, but that could only be done at the expense of different skills. Each skill starts on 1 when I create my character, but I have a total of 20 to give out, with 15 more to earn through playing/levelling. For example:

 

Strength: Regenerate health faster.

Level 10: Extra 50 points of health

Stamina: Sprint for longer.

Level 10: Unlimited Sprint

Shooting: More accurate with your aiming.

Level 10: Bullet-time

Driving: Turn corners sharper.

Level 10: Slow-mo driving.

Stealth: Harder to see on enemy radar.

Level 10: When hidden from enemies, attacks do double damage.

 

At the start, I could immediately max-out shooting, but then I would only have 10 points to spread out between the other skills. It's important to make it even for everyone while still handing those who play more rewards. But I reiterate that it should be impossible to max-out skills, because a few months after release you'd have people who grinded when everyone was learning the ropes, and they'd be nearly impossible to kill with all those points, making it not very fun for people who jumped into multiplayer later down the line.

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Cutter De Blanc

Make a hooker, max out lung capacity and stamina. catspider.gif

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GlitzyTomb
Balance it out and let us choose what we're good at from the beginning. When I first create my multiplayer character, I could make him really good at driving, but that could only be done at the expense of different skills. Each skill starts on 1 when I create my character, but I have a total of 20 to give out, with 15 more to earn through playing/levelling. For example:

 

Strength: Regenerate health faster.

Level 10: Extra 50 points of health

Stamina: Sprint for longer.

Level 10: Unlimited Sprint

Shooting: More accurate with your aiming.

Level 10: Bullet-time

Driving: Turn corners sharper.

Level 10: Slow-mo driving.

Stealth: Harder to see on enemy radar.

Level 10: When hidden from enemies, attacks do double damage.

 

At the start, I could immediately max-out shooting, but then I would only have 10 points to spread out between the other skills. It's important to make it even for everyone while still handing those who play more rewards. But I reiterate that it should be impossible to max-out skills, because a few months after release you'd have people who grinded when everyone was learning the ropes, and they'd be nearly impossible to kill with all those points, making it not very fun for people who jumped into multiplayer later down the line.

I take 10 in Shooting and 10 in Stealth.

 

I hide behind things then go into Bullet Time and each bullet does double damage.

 

As I start leveling up I put my points into Strength to get faster health regen and more health. When that's done I go for more sprinting.

 

 

Now I can run from cover to cover, regening health as I go, then slip into Bullet Time and hit you with double damage shots from a High Level gun.

 

Enjoy trying to level up with me doing all that.

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Nameless Foot Soldier

Yeah, I have too agree that I'm not too particularly fond of the idea of long term/grinding players have such a hand over other newer or less skilled players. That is what throws me off from MP in games like COD. I would enjoy it more if it were a system where as you picked out your character and his clothes, you could set his skills like in Fallout with its S.P.E.C.I.A.L system. You have 30 0r so points and you have to pick which skills you rather have over other skills.

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StateofMind15
Personally, I prefer to have a balanced multiplayer experience rather than one where new players are severely punished by higher ranking players even if their base skill (without the skills taken into account) is quite acceptable. Max Payne 3's multiplayer was ruined by its terrible balance. The single-player atmosphere is very different to the multiplayer atmosphere in that it's much more acceptable to become of "God status" in a single-player game (since you're only competing against AI).

New players wouldn't have to be disadvantaged, they can level up their skills in private games.

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Rocket Launchers and sniper rifles completely ruined Max Payne MP. A game about John Woo style "shooting ballet" degenerates into people firing rockets from behind cover. While that's not the same as "skills", I hope GTAV skills are more balanced in that aspect, in that there isn't a "Trench warfare" style where two opposing players end up just sitting behind cover for eternity.

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Dick Justice
Balance it out and let us choose what we're good at from the beginning. When I first create my multiplayer character, I could make him really good at driving, but that could only be done at the expense of different skills. Each skill starts on 1 when I create my character, but I have a total of 20 to give out, with 15 more to earn through playing/levelling. For example:

 

Strength: Regenerate health faster.

Level 10: Extra 50 points of health

Stamina: Sprint for longer.

Level 10: Unlimited Sprint

Shooting: More accurate with your aiming.

Level 10: Bullet-time

Driving: Turn corners sharper.

Level 10: Slow-mo driving.

Stealth: Harder to see on enemy radar.

Level 10: When hidden from enemies, attacks do double damage.

 

At the start, I could immediately max-out shooting, but then I would only have 10 points to spread out between the other skills. It's important to make it even for everyone while still handing those who play more rewards. But I reiterate that it should be impossible to max-out skills, because a few months after release you'd have people who grinded when everyone was learning the ropes, and they'd be nearly impossible to kill with all those points, making it not very fun for people who jumped into multiplayer later down the line.

I take 10 in Shooting and 10 in Stealth.

 

I hide behind things then go into Bullet Time and each bullet does double damage.

 

As I start leveling up I put my points into Strength to get faster health regen and more health. When that's done I go for more sprinting.

 

 

Now I can run from cover to cover, regening health as I go, then slip into Bullet Time and hit you with double damage shots from a High Level gun.

 

Enjoy trying to level up with me doing all that.

Yeah, you're right. There will always be assholes that play online... at least I actually tried to come up with a way to fix it, instead of being part of the problem.

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