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New GTAV details leaked by Russian magazines


alkilo
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Wait.. if wounds are permanent... will there be a plastic surgeon, that you pay with the cash earned, who can remove your wounds?

 

Also, Los Angeles is the USA capital of the plastic surgery (with Miami, obviously).

Could be very likely. And it would not be a problem for them making that extra available.

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Miss Darko
"Sometimes damages (like wounds, Injured by bullet...) will leave marks on the body of the characters forever."

 

That doesn't seem right at all, if so it must be in certain missions or events...

 

 

However nothing of this is confrimed.

It seems plausible. In GTA IV if you've ever noticed after a gun fight Niko gets small cuts on his face although they're not permanent.

I think that what's in IV and RDR is more or less what they mean. It's not an English-speaking publication, so some things can sound wrong when translated, so I think they just mean that wounds will stick around for while (seemingly permanent even though they eventually disappear), as opposed to in many games where there's no marks where you get hit.

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"For the first time in the series there was background music"

 

I don't know what to think about this. Is it just random like when we are walking in the forest we hear some music, or is it more like on specific moments like during a police chase in a mission?

I'm 95% sure you can toggle it off.

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Miss Darko

 

"For the first time in the series there was background music"

 

I don't know what to think about this. Is it just random like when we are walking in the forest we hear some music, or is it more like on specific moments like during a police chase in a mission?

I'm 95% sure you can toggle it off.

Yes, I'm positive that there will be separate volume sliders for the musical score and the radio audio in the options menu. Early on there was also word about there being an options which decides whether radio music or the musical score takes priority during car chase moments in missions (and possibly when wanted).

 

I think R* is aware that this is a controversial addition, so I'm sure that they will try to keep it from being a problem for those who don't want it.

 

[email protected]Spider-Vice

Yeah, it probably makes more sense that it was turned off for the purposes of the demo (so that the car doesn't get totaled).

Edited by Mr. Darko
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Spider-Vice

Collisions not worked on yet? Bullsh*t, anyone with common sense knows that collisions and physics are part of the first things made in the game.

image.png

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GTA Master Blaster
user posted image

 

GTA Town uploaded this on Facebook, and is stating that it's correct, but where is the source for this?

It's really strange to see how so many journalist have so many different opinions on the graphics, some calling it slightly updated GTA IV and now they say it looks like RDR. If it looks anything like RDR I'm more than fine with the visual aspect of the game.

I Second This biggrin.gifbiggrin.gifbiggrin.gif

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Again...

 

Stop posting this bullsh*t.

 

I've read all of the previews. Key info from all Russian previews was posted here

 

http://www.gtaforums.com/index.php?showtopic=557647

 

But now topic is deleted, it seems.

 

 

In your list part of info is fake.

 

Real info mixed with fake info.

 

Screen wasn't shown on Russian presentation. Confirmed by Russian journalist

Edited by Game2048
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nigelhere9901

Nice.

 

I can't fathom how background music is going to fit in a GTA game. I'll disable it.

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Nice.

 

I can't fathom how background music is going to fit in a GTA game. I'll disable it.

So many people are against this. I think a lot of people will like it once they see how it works. It's not songs and it's not always on. It's just ambience music that helps set the mood. I loved it in RDR and can't wait for it in V.

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Some of the problems that associated with the low capacity of some platforms still exist, like the number of cars on the street...

 

Providing it's like GTA IV(maybe better) that's fine.

 

- The map is enormous and includes many underwater locations. R* claims it will take 2.5 hours to travel from one end of the map to another on train.

 

Trains go fast in life so I assume this means in real life time. If so that will be amazing. I'll be sure to test this and test walking on foot from one end of the map to the other. colgate.gif

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TECHN9CiAN

Holy clits, i pray to evey godd there is, and hope that at least one listens, and makes the permanent wound scars real! I used to love this feature in the original Fable, every wound has a story. Battlescars are the sh*t!

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sasuke78200
Collisions not worked on yet? Bullsh*t, anyone with common sense knows that collisions and physics are part of the first things made in the game.

Finally a person with a little bit common sense, these preview are all fake !

460 vehicles ?! 2.5 hours to cross the map ? No vehicles damages (4 month before the release) ? Destructing a vehicle with only 10 bullets ? omg this is completly bullsh*t !

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Miss Darko
Nice.

 

I can't fathom how background music is going to fit in a GTA game. I'll disable it.

So many people are against this. I think a lot of people will like it once they see how it works. It's not songs and it's not always on. It's just ambience music that helps set the mood. I loved it in RDR and can't wait for it in V.

The thing I find odd about it is that GTA worlds are much more broad than in RDR. RDR has a very clear tone set all throughout, very somber and moody, and the music fit perfectly with that. But GTA jumps all over the place from moment to moment in terms of tone. With missions it makes sense, but the recent previews have confirmed it plays during free-roam sometimes as well, and I wasn't expecting that. How does it decide how things are supposed to feel at any particular moment?

 

That said, I'm interested in what they're doing with it, and I'll probably keep it on. But it seems that from this point forward they're going to be establishing a tone during free-roam when they didn't before. So sometimes it might not fit for me, and while I never turned off the music in RDR, I might go back and forth in GTA V depending on what I'm doing.

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Nice.

 

I can't fathom how background music is going to fit in a GTA game. I'll disable it.

So many people are against this. I think a lot of people will like it once they see how it works. It's not songs and it's not always on. It's just ambience music that helps set the mood. I loved it in RDR and can't wait for it in V.

Agree I think this is great feature to have

 

It really sets the mood for the game

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nigelhere9901
Nice.

 

I can't fathom how background music is going to fit in a GTA game. I'll disable it.

So many people are against this. I think a lot of people will like it once they see how it works. It's not songs and it's not always on. It's just ambience music that helps set the mood. I loved it in RDR and can't wait for it in V.

I am well aware of what it is. Like I said, I don't think it's going to fit in a GTA game. Also, I personally disable it in all games as I really don't like it, it's just a personal thing.

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Nice.

 

I can't fathom how background music is going to fit in a GTA game. I'll disable it.

So many people are against this. I think a lot of people will like it once they see how it works. It's not songs and it's not always on. It's just ambience music that helps set the mood. I loved it in RDR and can't wait for it in V.

The thing I find odd about it is that GTA worlds are much more broad than in RDR. RDR has a very clear tone set all throughout, very somber and moody, and the music fit perfectly with that. But GTA jumps all over the place from moment to moment in terms of tone. With missions it makes sense, but the recent previews have confirmed it plays during free-roam sometimes as well, and I wasn't expecting that. How does it decide how things are supposed to feel at any particular moment?

 

That said, I'm interested in what they're doing with it, and I'll probably keep it on. But it seems that from this point forward they're going to be establishing a tone during free-roam when they didn't before. So sometimes it might not fit for me, and while I never turned off the music in RDR, I might go back and forth in GTA V depending on what I'm doing.

I get what you mean. I imagine the desert/countryside areas will be similar to RDR but I don't know what kind of music they will play for the city/ocean areas.

 

If anyone who hasn't played RDR is wondering what exactly the in game soundtrack is then watching his video:

 

 

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The background music worked in Red Dead Redemption and Max Payne 3 so I'll give it a chance in GTA V.

 

The end music in Max Payne 3 during the last level was awesome.Tears by Health.

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Some of the problems that associated with the low capacity of some platforms still exist, like the number of cars on the street...

 

Providing it's like GTA IV(maybe better) that's fine.

 

- The map is enormous and includes many underwater locations. R* claims it will take 2.5 hours to travel from one end of the map to another on train.

 

Trains go fast in life so I assume this means in real life time. If so that will be amazing. I'll be sure to test this and test walking on foot from one end of the map to the other. colgate.gif

2,5 real life hours to travel from one end of the map to another on train is not gonna happen, how can you believe that?

 

2,5 in game hours ( 1 in game minute = 2 real life seconds ) are 5 minutes and seems more plausible.

Edited by Zeta87
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@Zeta87 5 mins to go from one end to other end. go redo your maths because that would mean the map is sh*t small

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@Zeta87 5 mins to go from one end to other end. go redo your maths because that would mean the map is sh*t small

1 in game minute = 2 real life seconds, so

30 in game seconds = 1 real life seconds, so

in game time is 30x faster than real life time...

 

so 150 in game minutes ( 2,5 in game hours ) are 5 real life minutes.

 

What's wrong with my maths?

 

I rather think it's a fake info..

Edited by Zeta87
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not say the info is right.

just saying 5mins is way to low should be more like 10mins to 15mins based on what the expected size of the map is.

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should be more like 10mins to 15mins based on what the expected size of the map is.

Yeah, i do fully agree

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ChocoFrosty

CVG said the mini map was an overhead view while on foot and then switched to the angled view (like GPS) while driving.

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Masher8559
Why is background music bad?

It was the best thing in Skyrim.

You can't compare skyrim with GTA. Skyrim is all about the atmosphere and Skyrim does not have radio stations when riding a horse.

 

If the background music is only during missions that will be fine, but if it's background music in general then not so good.

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Miss Darko
If the background music is only during missions that will be fine, but if it's background music in general then not so good.

The recent previews (CVG and everyone else, not just this one) confirmed that it will play in the background during free-roam as well (it was playing during Franklin's skydiving and Trevor's dive), it was described as subtle ambient music. So it appears that in GTA V, they are attempting to establish a tone during the free-roam, although it will be subtle and probably not playing all the time. It will stop as soon as you get in a car when the the radio is on, that's obvious.

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Edward-Is-A-Flunky45

But I think you can turn off the BG music.. If you want to hear the sound of the enviroment.. The people talking, the cars...

So it appears that in GTA V, they are attempting to establish a tone during the free-roam, although it will be subtle and probably not playing all the time

Just like Red Dead Redemption ^^

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this details leaked by the Russian magazines in 23 may 

 

Sometimes damages (like wounds, Injured by bullet...) will leave marks on the body of the characters forever.

    In the beginning of the demo we seen Franklin jumping out of a plane with a parachute, While Franklin in the air, you notice a lot of interesting things:

 

    A military base hidden in the hills.

    Wild animals prey on each other.

    Motocross track and a hunting ground. Also you see tourists walking in the mountains, near the river and a few people go fishing, and more.

 

    Some of the problems that associated with the low capacity of some platforms still exist, like the number of cars on the street...

    For the first time in the series there was background music.

    The underwater world around Los Santos looks great, it's probably the most beautiful image of the sea in the games. Colored fish swim among the rocks and Shark swims near you.

 

Source: Behindgames

holy shizu. Sometimes damages (like wounds, Injured by bullet...) will leave marks on the body of the characters forever.

i like this one.

Hmmm, I don't like it. What would it look like in 4 years. Every character will be walking scabs. They will be one huge scar. If it's cutscene type stuff, that is fine. Get a scar from that, but if it's dynamic and happens just from getting hurt. That would look terrible after time. Just think how many times your character gets hurt in GTA 4. Get in an explosion and look like a ghoul from Fallout.

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