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Russian Previews


Raavi
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So, it was the same demo after all? Stupid.. at least they got it in Soviet Russia style. In soviet russia R* visits you.

 

And it looks like Google translate to me, however thanks for the work @OP.

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So, it was the same demo after all? Stupid.. at least they got it in Soviet Russia style. In soviet russia R* visits you.

They do mention interesting new details as rockstar appeared to somewhat more 'free' if you will, in showing them gameplay.

– overeducated wonk who fetishises compromise

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I think, you need somehow also add "Key Info" section. I doubt that most of the people interested in reading of many big previews, plus - on very broken English

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creed200569

Wow for them to say the first games are gonna have to try pretty hard to beat GTA 5 is a huge statement about this game.

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I think, you need somehow also add "Key Info" section. I doubt that most of the people interested in reading of many big previews, plus - on very broken English

I'm summarizing them into key details as we speak. And I'll have links to the rough translations for people who want them.

– overeducated wonk who fetishises compromise

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In polish cdaction.pl preview the author expressed his disbelief in that the PS3 the game was running on could handle the shown textures. He then said that the game most likely will end up being released on PC.

 

All I can say, these guys are credible, so, yeah, enjoy.

 

smile.gif

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In polish cdaction.pl preview the author expressed his disbelief in that the PS3 the game was running on could handle the shown textures. He then said that the game most likely will end up being released on PC.

 

All I can say, these guys are credible, so, yeah, enjoy.

 

smile.gif

Anymore interesting in that article? My polish isn't what you could call fluent.

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Nice work Raavi

Ciaran2033.gif

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In polish cdaction.pl preview the author expressed his disbelief in that the PS3 the game was running on could handle the shown textures. He then said that the game most likely will end up being released on PC.

 

All I can say, these guys are credible, so, yeah, enjoy.

 

smile.gif

Anymore interesting in that article? My polish isn't what you could call fluent.

They mentioned coop.

– overeducated wonk who fetishises compromise

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They mentioned coop.

user posted image

 

WHAT.

 

Please sir, tell me more.

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They mentioned coop.

user posted image

 

WHAT.

 

Please sir, tell me more.

"It looks like you're playing with himself in coop"

– overeducated wonk who fetishises compromise

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Nope, nothing really new, they've vaguely described what's already been said, the show was really short.

 

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They mentioned coop.

reactionchipmunk.gif

 

WHAT.

 

Please sir, tell me more.

"It looks like you're playing with himself in coop"

Yup, can confirm this after Google translate. It's about the other two protagonists in a mission.. how they act. And if you swith to them constantly it looks like you're playing with yourself in a co-op mode.

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They mentioned coop.

reactionchipmunk.gif

 

WHAT.

 

Please sir, tell me more.

"It looks like you're playing with himself in coop"

Yup, can confirm this after Google translate. It's about the other two protagonists in a mission.. how they act. And if you swith to them constantly it looks like you're playing with yourself in a co-op mode.

Thanks for clearing that up. smile.gif

– overeducated wonk who fetishises compromise

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Yup, can confirm this after Google translate. It's about the other two protagonists in a mission.. how they act. And if you swith to them constantly it looks like you're playing with yourself in a co-op mode.

Ah. That makes sense. Thanks.

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Here's some information from those previews (I still need to read the cdaction article added in parts from the Polish preview):

[i almost lost all of this post due to a 502 Bad Gateway *shakes fist at GTAF*]

 

Free-Roam:

"Peace of mind - heroes outside the mission can not be killed if they do not direct." - CDAction

• I know a lot of people had some worries surrounding this, and I really don't see how... but there. The other protagonists will not die when you are not controlling them in free-roam (unless you're together in the same area I presume).

 

Heist Side-Missions:

"By the way, the robbery - a completely independent type of activity that can be practiced in the breaks between story missions. The most complex of them - is multi-way operations per-second planning participation assistants and a huge cash prize at the end." - Games.mail.ru

• Miniature heists like Blitz Party available as recurring side-mission(s)?

 

"Michael explains the action plan - options robberies, he draws out of a movie - and pulls the mask. Trevor grumbles that will again look like a clown, but still wears his. Masks and really stupid. But it turns dynamic music and heroes of the time to take a position." - Pressxtowin

 

"and he is transplanted into a sports car and went home." - Pressxtowin

• After burning the truck in Blitz Party. Possibly for the benefit of the demo, or player? A hint at being able to teleport into a car, maybe one that you own (after a mission)? Just speculation.

 

"While Michael, Trevor and Franklin police fired at the crowd from three different points, goose bumps. The music is louder, then fades, maintaining a pause, and then again explodes, creating an incredible effect voltage. Working with sound and almost a Hollywood production of individual scenes - the main differences Grand Theft Auto V from all the previous games in the series." - Gmbox.ru

 

"Cut-scene showed the wall crumbling to bits, but the man drove a car show that supports very carefully in hitting nothing - rather scripting animation than extensive physics." - CDAction

• Don't know how much truth there is to this. We know there will be cinematic cameras during missions, and it was implied it was controlled by the player (the truck crashing into the security van/wall, which has a cinematic camera angel), meaning the writer probably assumed it was a cut-scene, so this really relies on if the mention of the physics of the wall being scripted are hearsay or not.

 

About Police Not Chasing During Heist Escape:

"It seems that after the shooting of police officers arrived all at once calmed down and the stars are gone, but clearly visible search area, which quickly disappeared. Most likely a glitch." - Meownauts

"A few minutes later the cops come to an end (the developers then explained this strange moment for GTA - it is not the final version of the set and reset the "stars")" - Pressxtowin

• Rockstar probably removed the wanted level for the benefit of the demo, or it's still a WIP.

 

Combat:

"During the fight, you can always switch to another character." - Meownauts

"The combat system looks as though without any changes. All the same not very confident of his release in shelters. Max Payne traces were found." - Meownauts

"switched over to Trevor, who scattered their ranks a couple of shots from a grenade launcher" - Games.mail.ru

•The first quote referencing only the firefight section of the mission, as it has been mentioned before, there will be times when you can't switch, and times when they're predetermined. The grenade launcher, is probably a mistranslation of/confused with the rocket launcher/bazooka (been referred to this many times).

 

 

Skills:

"For a few seconds, a window appears with the skills (whether on one button to transition to another character, or close by). Judging by the demonstration, only 9 features, including driving, shooting, endurance, mechanical and something else." - Meownauts

"a spokesman for Rockstar pushes a button and a menu parameters of the character (there are about a dozen - "driving," secrecy "," endurance "," diving "," lung capacity ", etc.). Another click and the camera takes off into the sky" - Pressxtowin

• Highlighting that the skills of each character are shown when the character wheel is shown (probably).

 

"Trevor, whose eyesight is better, take a sniper rifle and covers them from the roof." - Pressxtowin

• Trevor has better accuracy? Due to his military background/experience?

 

NPCs:

"To meet him busy fishermen and loud tourists cheered." - Meownauts

"drunken fishermen fishing"/"Trample on the Walk of Fame stars, says some drunken woman" - Gmbox.ru/Meownauts

"river fishermen sit with whom you can exchange a few words" - Games.mail.ru

"The developers claim that virtually every character in GTA V at the meeting could easily tell the story of the protagonist of his life." - Gmbox.ru

• The cheering is in reference to Franklin landing at the beggining of the demo. Possible mistranslation, or maybe NPCs react to this now. I think the drunken (fishermen) part is just artistic license by the writer (there was probably a few brewskis on the ground and nothing more). All of this hints at more believable NPCs though.

 

Underwater:

"promise that the water will be part of the mission - including the plot." - Games.mail.ru

"Colored fish swim among the rocks some ruins, lying broken containers." - Pressxtowin

• Probably mistranslations. Probably meant side-missions in the former, as I recall it being mentioned that the water was more of a optional exploration kinda deal. The latter - the containers are probably referring to either a ship (the shell of it), or actual containers (from a ship).

 

Graphics:

"blur has disappeared: it looks very clearly and is full of small details." - Games.mail.ru

• Don't know how much truth to this there is to this. Even though the screenshots we've seen are edited, I doubt blur is removed, as it helps with processing. Probably just lest noticeable, especially high-off the ground.

 

Money:

"The reward will be a "thank you" and offer somehow call (smart hero can store a lot of contacts and do a photo)." - Games.mail.ru

• In reference to the random encounter. It is detailed again, that money is harder to earn (outside of heists).

 

Misc:

"Polish subtitles are available in the game on release." - CDAction

 

"Sunset Boulevard" - Games.mail.ru

• Don't know if it's already been mentioned, but just in case - the equivalent to Hollywood Blvd is called Sunset Blvd.

Edited by gamesguru
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"PressXToWin"

 

http://pressxtowin.com/2013/05/24/myi-vide...leniya-chast-1/

http://pressxtowin.com/2013/05/24/myi-vide...leniya-chast-2/

 

 

- Background music, that accompanies the main characters in certain areas, is orchestral music.

 

- Journalist think that Los Santos Sea is the most beautiful sea of all that has previously been in video games.

 

---

 

"Igromania"

 

http://www.igromania.ru/articles/209146/Za...heft_Auto_V.htm

 

- Richard Barnes and Federico Klonfero represented Rockstar on presentation in Moscow.

 

- In the woods, deer come to the river in order to drink water

 

- All damages will appear on the main characters in real time, depending on the types of injuries.

 

- Among the cons: poor smoothing of objects ("ladder effect"); textures that appear in front of you; butterflies that fly out of the bushes, and then dissolve in air (apparently in order not to strain PlayStation 3).

 

---

 

"Kanobu"

 

http://kanobu.ru/articles/grand-theft-auto...ource=grid-main

 

- Deer get in packs.

 

- Clothes rumple when walking, traces in the dust left on the ground.

 

- You can choose a specific place, where you will retreat after the heist, and where will be your "clean" car. So it will affect the outcome of your mission, and you can't make mistake selecting the wrong distance and the surrounding landscape.

 

- Shootout with police in heist mission is uninteresting and monotonous.

 

---

 

"Igromania" and "Kanobu", perhaps, are the most popular gaming sites in Russia

Edited by Game2048
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gamesguru Add title and URL of an article, please. Because it's not clear for all, who'll see this post, what is the source

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baguvix_wanrltw

So nothing really new eh? Shocking lol.gif Not to bitch at R* btw, I think we have enough info for now.

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Jimmyhetfield
Only if GTA was produced by EA...

NO! FOR THE LOVE OF GOD NO!

 

 

infact just gtfo now and never return!

 

 

Super serial.

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Well, for the most part people can just CTRL+F (or whatever your equivalent may be) the text on the front page and see the source themselves pretty easily, and hence why I didn't find it imperative (well, excluding the Polish article I suppose, so you have a point there). I see what I can do though. Cheers for the links and info. Just a couple more things I thought were of minor interest from the previews you linked:

 

"and a lone fisherman, humming a melody to himself" - Kanobu

• Just more examples of NPC behavior.

 

"Michael, a little staggered out of the bar and some goes for a walk." - Kanobu

• Possibly a little drunk (alas IV)? In this preview and another it is refereed to as bay, but the May 2nd previews reference Michael walking out of a Hotel? Perhaps it's somewhat dynamic?

Edited by gamesguru
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BattleExel

 

- Among the cons: poor smoothing of objects ("steps"); textures that appear in front of you;  butterflies that fly out of the bushes, and then dissolve in air (apparently in order not to strain PlayStation 3).

 

Can someone please explain this sentence to me ? blush.gif

Edited by renourish
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baguvix_wanrltw

 

Can someone please explain this sentence to me ? blush.gif

http://en.wikipedia.org/wiki/Spatial_anti-aliasing

 

 

In computer graphics, anti aliasing improves the appearance of polygon edges, so they are not "jagged" but are smoothed out on the screen. However, it incurs a performance cost for the graphics card and uses more video memory. The level of anti-aliasing determines how smooth polygon edges are (and how much video memory it consumes).

 

They're unhappy with the lack of said anti-aliasing.

 

Game2048: Lol I'm gonna call no news no news no matter how much effort you put into documenting stuff that has already been documented before. No need to be offended.

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CalgaryJay
I think, you need somehow also add "Key Info" section. I doubt that most of the people interested in reading of many big previews, plus - on very broken English

It doesn't bother me at all, I actually get a kick out of it. I'm a big NHL fan so I'm used to reading roughly translated European articles about certain players from over there, and Raavi has actually done a very impressive job on the translation. Most articles I've read like that in the past are much rougher (and hilarious) to understand. Good work man! icon14.gif

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- Among the cons: poor smoothing of objects ("steps"); textures that appear in front of you;  butterflies that fly out of the bushes, and then dissolve in air (apparently in order not to strain PlayStation 3).

 

Can someone please explain this to me ? blush.gif

1. Poor smoothing of objects ("ladder effect").

 

I don't know how it called in English but in Russian slang it called "ladder effect" or simply "ladder". It's when one color passes into another not smoothly, but by rough spurts in the form of a wavy ladder.

 

Example:

 

user posted image

 

2. Textures that appear in front of you - it's clear for you, I think.

 

3. Butterflies that fly out of the bushes, and then disappear in air (apparently in order not to strain PlayStation 3).

 

Journalist suggests that butterflies simply disappear in air because PlayStation 3 is running to its limits and this is necessary action. Otherwise, the requirements of the game may be too high for PS3

Edited by Game2048
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Can someone please explain this sentence to me ? blush.gif

http://en.wikipedia.org/wiki/Spatial_anti-aliasing

 

 

In computer graphics, anti aliasing improves the appearance of polygon edges, so they are not "jagged" but are smoothed out on the screen. However, it incurs a performance cost for the graphics card and uses more video memory. The level of anti-aliasing determines how smooth polygon edges are (and how much video memory it consumes).

 

They're unhappy with the lack of said anti-aliasing.

 

Game2048: Lol I'm gonna call no news no news no matter how much effort you put into documenting stuff that has already been documented before. No need to be offended.

I'm not offended and I didn't talk to you.

 

 

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In order to blow up a car, you needed to fire just 10 rounds in it, no matter where, it blowed up immediately. And these explosions were similar to the undermining of defective fireworks (light clap and flash). 

 

They better fix that(im sure they will)

 

Good to see some little bad critics.

Wuat? I thought some preview said they improved explosions a lot?

So only 10 bullets is really unrealistic and would just suck. Imagine the police is right behind you or the heli above you. You would always die immediately or change your car every 50 meters.

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