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Raavi

Russian Previews

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Raavi

Russian Previews

If you find any new Russian preview please link it here/post translation so it can be added to the OP

 

 

Protagonists

 

• When playing one protagonist the other two will move around the map independently

• Franklin looks even more buff than the screenshots suggest

• Trevor appears to be mentally ill

 

Robberies/Heists

 

• If executed correctly the first few robberies can be very profitable and open up a lot of new opportunities.

• Hiring the same person multiple times to help with a robbery will basically 'level up' this person's skills, provided they remain safe.

• The less people survive the robbery, the less people you have to share the earnings with.

• Heists are a 3 step process: 1. You come up with a plan and plan the heist (multiple options in doing so) 2. hiring of accomplices 3. executing the actual heist.

• Two types of robberies; Heists which take longer planning and may require outside help but result in bigger earning and Blitz assignments which don't require outside help and a lot of planning but have smaller payout.

 

Combat

 

• You can shoot freely while on the move, keeping total control of your weapon

• 'Battle jog' allows the protagonist to hold his gun at the ready while moving fast

• Rolling from cover to cover to dodge bullets is back but with new animations and has become more convenient

• When hovering over an enemy the sight changes from white (non-violent/ally) to red (violent/enemy)

• Several options for targeting, including "free aim", "soft aim" "hard aim"

 

Map

 

• Los Santos is located on the south-side of the map

• The North side of the map will be mountainous and forested terrain with a bunch of small villages

• Draw distance is impressive for current generation consoles

• Overall the water looked beautiful except for the 'hideous' waterfalls

 

Atmosphere

 

• Redneck type family sitting outside an RV

• Deer drinking water in a River

• Backpackers were soon walking by

• A herd of deer is spotted

• Rock climbers seen commencing to climb one of the many mountains

• Loud and obnoxious teenage party seen along the riverbanks

• Sunken cargo ship seen

• Random NPC's will greet you and some even haven more to them than meets the eye

• Other planes were spotted

• Each region (Los Santos and Blaine County) have wildlife unique to that region

• Fishing NPCs which reacted at the sight of the rainbow colored parachute and Franklin landing

• Large airliner spotted on the runway of what appeared to be a military type base

 

Customization

 

• Weapon customization ones again confirmed

• stamina, endurance, speed, driving skill, marksmanship and "special abilities" can all be leveled up by repeatedly driving, running, shooting etc.

• Car customization seems very 'exciting'

 

Miscellaneous

 

• Damage on characters will appear in real-time depending on the injuries

• Wave physics are consistent with the laws of inertia. (i.e realistic.)

• Some property purchases will result in collecting profits from commercial enterprises

• Question mark marks a random quest which can randomly appear all over the map

• Rather poor anti-aliasing but this could be on accord of it being a beta version

• You can use the ifruit phone to play 'casual' games

• Texture loading issues

• Waves will foam when

• Rectangular angled radar with underneath it three bars: health, armor and special abilities

• Car-crash physics were still in the works

 

 

Will finish it later tonight.  smile.gif

 

IGN Russia

 

 

May 3 Rockstar employees staged a small demonstration in Moscow gameplay Grand Theft Auto V. On the most part have little to tell: we already wrote about the three heroes and the open world game. And not once. To avoid repetition, we note only one important detail: in GTA V for the first time in the history of the series there own full soundtrack, written specifically for the game. Tunes that play during the parachute flight Franklin and diving Trevor, great, if not more.

 

 

 

The second part of the presentation was devoted to the robbery are not covered previously in our materials (but about it in detail can be found in the new issue of "Countries of Games", which will soon go on sale). As explained to the representatives of Rockstar, shown by the media mission - is the culmination of this is the result of long and laborious preparation of Michael (who was planning to raid, inspired by the films of robberies) and his companions.

 

Michael's plan takes irascible Trevor away from the scene of action, not giving opportunities to spoil something: who puts on a mask of a monkey sidekicks Trevor covers the top and zooms them when collector car is approaching to the right place. Michael hefty garbage truck blocking the road, collectors stopped in front of him, and then Franklin on a tow truck rams disperse them in the side. Two robbers wearing masks blow back door capsized car and at gunpoint, shouting kicked out of her collectors. And here begins the strange.

 

 

 

Until that time, all of the mission was obviously scripted segments. For Michael it was necessary to stop the garbage truck at a particular location, for Trevor - to look through the binoculars, for Franklin - press the gas (and it is not very clear how interactive segments were the last two characters). But once in the hands of robbers, is money (perhaps implied, no bags of cash from a security van they were not pulled out) crowd of police literally falls on their heads. And the characters do not even try to escape - they dive for cover and start shooting back. Do this was their grand plan?

 

Progress shooting obviously not as linear as the previous part of the robbery. Franklin is close to the collector car, distracting the fire itself, Michael first covers it from a nearby building and then running, shooting on the move, Trevor shoots located on the rooftop sniper rifle, and then shoot down helicopters - from simple bazooka! The firing lasted for a long time: the enemies - a huge numerical superiority, but the characters - regenerates health.

 

 

 

Fans of GTA for sure naprorochili robbers would lose in this situation, because by killing the police, the player always caused a great hatred of them, which is manifested in the growing number of "stars" and the endless reinforcements up to the army units. Therefore, isolation of long armed conflict criminals and cops in GTA V somewhat shocking: the police just come to an end, and the characters quietly to their homes, by the way destroying evidence. They had not been pursued.

 

It is becoming clear: why it was a long planning if the characters do not even tried to run away? What is all this if they have shot without any problems a few dozen police officers, the helicopter exploded and several cars and left the scene of the crime, no one pursued? Unless there is a good heist? If not, why is the media showed exactly such a development?

 

 

 

That is why the presentation left with mixed feelings. An open world is vast, insanely beautiful (the first games for next-gen will have to try very hard to beat GTA V) and filled with a huge amount of awfully nice details; want to get acquainted with the game, if only for the sake of it. However, the mission of the robbery seemed absurd: that scripted linear beginning, then a very long skirmish (Max Payne 3 is completely reminiscent, by the way), ending with ... nothing. It is hoped that other jobs in the GTA V will be more impressive.

 

Link: http://ru.ign.com/preview/3378/grand-theft...lay-impressions

 

 

 

 

Gameru.net

 

 

GTA V, an exclusive preview

 

Yesterday in Moscow happened is truly a significant event for the domestic igrozhurov - this is the second time come for Rockstar representatives to Moscow, and not just a social visit for an interview - they showed perhaps the most anticipated game of the year. And, you guessed it - is Grand Theft Auto V. I will not bother not particularly important details of the presentation - get right to the point, namely the live gameplay, which we have demonstrated.

 

Say at once - live gameplay shown on the basis of the PS3 version of the projector, so the beauty of the graphics are not able to estimate, but, nevertheless, even in this form it looked decent. From the darkness of the image gradually appears, and we see Franklin, located on the steps of the helicopter, and it is wearing a parachute. Another second and we're flying over the surrounding area of ​​Los Santos. A birds eye view of stunning. We are located at a height of several tens of kilometers above the earth and is visible from almost the entire island. But even from this angle Los Santos looked like a 1/8 (or even 1/10) part of all the available cards to the player. Of course, it could just be an optical illusion, but it looked amazing.

 

Just a few seconds of free fall and parachute opens (his coloring repeats the same that we've seen in TBoGT). Planning to "wing" on the left side of the full extent of our views of the military base (with a height of it looked just like a big airport, but the developers have explained that it is the military base). And at that very moment on the runway gaining speed airliner huge blue and white colors. Even taking into account the fact that the ground was more than a kilometer, the airliner was seen extremely clearly and size looked very massive.

 

 

 

 

Airliner flies, and we are gradually getting closer to the ground. The eyes are opened vast mountain ranges, which are scattered on the slopes of the steep mountain road (some of them we have already seen in the earlier screenshot with mountain bikes). Truly admire the picturesque scenery, flies to the ground and notice the small river on the left somewhere which holds its way police jeep. And then, finally, we landed.

 

Franklin appears to be quite strong in stature and more impressive than we could be seen on the pictures. After going a little forward, we meet the tourists who fish near their homes. While we watch the fishermen, we meet two more approaching tourists with great hiking bags, very vividly discussing something. Having caught up with Franklin, they briefly interrupt their conversation to say hello to him. After that strangers go on, resuming their conversation. In this first episode of Franklin was over.

 

Caused the character selection wheel (left - Michael, above - Trevor, right - Franklin, bottom section located to switch to your character in multiplayer), and we switched to Trevor. The camera jerks up and takes off smoothly moves in the direction of the beach, located east. The camera moves down (again jerks), and here we see Trevor, who up to that point was unconscious. Trevor wearing only shorts and a bottle of rum in his hand (which he almost immediately crashed on the rocks) wakes up on the shore surrounded by three bodies of bikers gang The Lost (about it again, we were told the developers, as close to the bodies we did not fit and lettering on jackets were not discern). Rugnuvshis, we are moving to the boat. Since the boat was in the water, but not at the pier, we come to it, coming up to his chest in water.

 

Trevor awkwardly climbs aboard and sits behind the steering wheel. Moving along the coastal area to the intended point on the map, we meet the youth get-together on the beach. Some people are in a jeep, which, apparently, they came here, others cut through the water surface near ski. Water in the game does look very cool. Here and water plumes from the courts to take a ride, and not at each other like realistic waves. But back to the sea promenade. Upon reaching the destination, Trevor will be equipped in the diving suit and goes down to the depths of the sea.

 

We immediately see that over the underwater space Rockstar worked as carefully as the above ground locations. If the San Andreas shores were almost all gentle and often can be found only at the bottom of rare corals and rocks, then there is the underwater cliffs, canyons, wrecks and many other elements of the underwater architecture that we love to watch on channel Discovery. In the meantime, developers remind us that this is not just for show. Exploring the underwater world - an important element of the gameplay, and a treasure hunt is not the only thing that you will be able to keep him occupied. Surfacing, switch to Michael. While we went and studied the seabed, has already come evening.

 

 

 

 

Michael comes out of the hotel somewhere in Los Santos, and the first thing that catches your eye - is the play of colors of the city. Liberty City as the real New York, seemed a rather drab city, which in principle is in real life (though some may disagree with me). Los Santos same - a city of contrasts and varied architecture. After GTA IV looks very lively and realistic. The world lives without the participation of the player, there are people on the streets, chatting, reading newspapers. During our walking we did not encounter any recurring resident. Clothes to look more realistic, she has a relief and it is clear that this is not just a texture. As we walked to the random missions (marked on the mini-map with a question mark), seen from a particularly remarkable was the only tattoo parlor in which it will be possible to make tattoos characters.

 

The essence of the random mission was to help the girl (as it turned out, a star of Vinewood'a) to hide from the paparazzi chasing her heels. Taking her car and met her at the appointed place, we try to hide from prying photographers. In principle, nothing special about this mission was not. Slipped on a pair of speed quarters, broke away and took the girl to her home. However, this short chase showed us that Rockstar continued to work on the physics of cars, and now their behavior more realistic and go as they "vzapravdashny." Needless to ignore the fact that those meetings will be in the game very much, and whether you need help - it depends only on you.

 

The short time available to us to get acquainted with Michael, come to an end and the story begins mission. The goal - to rob armored truck. Michael in the cut-scene briefs Trevor and Franklin, showing them something on the screen of your mobile. Then the main characters dress up in clothes of scavengers in disguise. Franklin and Trevor go forward on the tractor, and Michael takes the garbage and sent to organize a blockade on the road.

 

As I understand it, the purpose of showing that the mission was to demonstrate the interaction once all game characters. Trevor somewhere away from the binoculars directs teammates on the approximation of their goals, Michael blocked the way to collectors, Franklin ramming them in the side (switching it happen automatically) and the van spectacularly flies off, turning on his side, simultaneously punching a concrete wall, to destroy all the laws of physics . Do not delay, Franklin gets out of the car, grab the explosives, attaches it to the van's rear doors Collector (in the manner of sticky bombs from the same TBoGT) and undermines it. Doors fly out of the cab and take out the stunned police, realizing that something was not right, take the defense. In place comes a lot of police officers and crews to get rid of them. Here we can use the free switching between characters. Franklin and Michael directly in a shootout with police and fight side by side. Trevor also has a comfortable position somewhere on the roof and covers teammates with the sniper rifle. Ordinary police removed easily, but with the special forces have to tinker, because they have good armor equipped. And easy to get off, just releasing the cage floor in the stomach, has not come out.

Having dealt with all the cops, take the garbage truck and drove to a remote parking lot, where we were waiting for another car. Having destroyed the murder weapon, sit in a car and leave. And in this presentation ends.

 

 

 

 

However, this is only a general positive paints. On some controversial moments I will now. First, it was demonstrated deformation physics machines. Rockstar employee intentionally crashed into any obstacles, and when touched the bar, it was clear that the car was left without a scratch. Therefore, we can conclude that on this element of the game is still intense work and they are not yet ready to show it. Perhaps we are in for something even more ambitious?

 

Secondly, it is extremely unusual and uncomfortable new mini-map. It is made in the style of GPS, with an arrangement of three lights of different colors (red, blue and yellow), which may be used to display the level of health (red), armor (blue) and special abilities (or yellow). However, this is just a guess, the developers did not describe the card. And if driving a car mini-map looks more appropriate, when walking the walk is a little strange. By the way, the map shows the nearest location is not a classic view from the top, but again, as in the GPS-navigators, at a slant.

 

Third, to blow up the car, it was necessary to shoot her entire 10 rounds (no matter where), and it immediately exploded. And these explosions were similar to the undermining of defective fireworks (light cotton and flash). Again, I think that is still being finalized and the destruction of transport with explosions was not the main purpose of the presentation.

 

In general, the game left a good impression. Rockstar Games is preparing an ambitious project hitherto unprecedented scale. It is necessary to give them their due and say thank you for the opportunity to touch this amazing and the living world. World GTA V. We'll be waiting!

 

Link: http://www.gameru.net/?a=50901

 

 

Meownauts.com

 

 

 

Employees in conjunction with Rockstar Games 1C-SoftClub held in Moscow closed presentation of gameplay GTAV for a narrow circle of journalists. We had a chance to see the following.

 

 (Then any spoilers, so feel free to read)

 

Before including the coveted passage games, foreign guest outlined five whales that hold GTAV:

 

1) A huge world.

 

It consists of two parts: the urban Los Santos, where full of life, tusuyut rappers, and tourists are photographed in the background of the inscription Vinewood and rural Blaine County rich with nature and freedom for any activity, including illegal. In the latter dwells Trevor, for example. The size of the world is about 3.5 squares RDR!

 

2) Three characters.

 

Michael, Franklin and Trevor live in different areas, and have absolutely your social circle and unique abilities. In the mission can take as a character, and all three of them. The narrative will resemble a kind of "serial", everything will weave between them from a distance and in a spiral twist of events.

 

3) Non-linearity.

 

The controversial application developers, but they said on the final outcome of each mission, not that the ending will affect a lot of small details. Particular emphasis was placed on the robberies (heists). The money will mean everything in the game, and, therefore, the success of these enterprises will be essential. By looting will need to prepare for a number of missions, that all came out wrong. It seems that the "great autothief" finally can retrain as a "great bank robber."

 

4) Filling of the world.

 

In Rockstar want to erase the boundary between the main and side missions to people as often as possible distracted by other activities. Mini-games will flow smoothly in the chase, and the yoga class in a targeted pumping important skills.

 

5) The new network code.

 

No details about the multiplayer is not told, but promised speedy announcement of something grand.

 

 

 

 Now, what and how we were shown:

 

The demonstration was, if not on the PS3, then, at least, was conducted with a gamepad Sony.

 

The plane is flying to Franklin high above the ground and shows the surroundings. Plotting is not very rich in detail, but all the twists areas are clearly visible in the distance. So he jumps out, some time is in free flight, and opens the parachute. Unfolds before us an incredible picture: stretching far beyond the horizon of mountains covered with greenery visible dirt roads, a couple of rivers at the bottom and at the approach can be seen traveling along the serpentine motorcyclists. All this time the background sound sounds pleasant musical theme, which was written specifically for GTAV. Outside vehicles will sound exactly it. Franklin flies a very tall mountain and down to earth before the forest path. To meet him busy fishermen and loud tourists cheered. The guys at Rockstar have pointed out that the dynamics of meetings and mini-events sold at about the same principles as in Red Dead Redemption.

 

For a few seconds, a window appears with the skills (whether on one button to transition to another character, or close by). Judging by the demonstration, only 9 features, including driving, shooting, endurance, mechanical and something else.

 

The camera rushes into the clouds, showing almost a picture from space and the image falls on the ground. Trevor was lying on the beach in shorts and a bloody stains on the body. In Rockstar note that sometimes damage will leave marks on the body of the characters forever. Nearby is a motor boat, a second hero rushes to her and sits behind the steering wheel. Including the good old radio, something from the 80s. Trevor stopped by a large body of water, the camera goes into the water and shows the bottom of the boat. Click and our drunkard already whitefish from the boat into the water, magically being in full gear diver. In the eye catches worked by the bottom, there are a lot of different fish and algae. That's a big ship sank, and with him a pack of sharks. Before that sounded a different background music, which changed to a new, disturbing. Trevor away from sin pops up.

 

Again, at the click of the camera rushes into clouds and falls with some delay on the other side of town. Night fell, and the restaurant is dressed in a suit, Michael. Of the three, he is planning a robbery and directs the process. But he had a wife, two children, so it is necessary to feed the family somehow. The street is full of people. The third hero is calling a woman, asks for alms. Michael, along with the crowd crossing the street and gets on the Walk of Fame. The eyes are the inscription Vinewood. Nearby stands a man in a suit Republican Space Ranger'a, hero parody movie about Space Marines of GTAIV. What would you do in his position at this point? That's right, Michael pulls out a cell phone. In the application list, finds the camera and photographs the actor.

 

Appears on the map randomly generated task. They depend on the time of day, the area and the character. It turns out that in the trailer is a woman and she needs help. Michael gets in the car and starts to move in the direction of her house. Soon it becomes clear that plague the poor fellow paparazzi, and that step is not allowed to set foot. In the best tradition of the death of Lady Diana's car traveling photographers on scooters and blinding flashes of the driver. As a result of the chase can leave a lady to bring home and garknut goodbye to her, "I'm not your chauffeur!".

 

There comes a time to show the effect of all three characters at once, and begins loading by one of the missions of the robbery.

 

To avoid spoilers, I will try to present the most tezisno that was shown during the mission:

 

Michael gives everyone on the instructions for the mission. Upon completion of each of the parts of the job, the camera switches to the next person or cinematic shows a piece of the plan. Prior to the robbery, Michael performed a special mission for their purchase.

During the fight, you can always switch to another character. Trevor specifically in this mission sits on VERKHOTUROV and can help either a sniper rifle or a bazooka. The others simply jettisoned from the cops.

The combat system looks as though without any changes. All the same not very confident of his release in shelters. Max Payne traces were found.

It seems that after the shooting of police officers arrived all at once calmed down and the stars are gone, but clearly visible search area, which quickly disappeared. Most likely a glitch. And if not, then it means that now can be quite clean up the area from the pursuers. Wait and see.

You can not just say that in the version shown, but such a strong blurring in GTAIV was not noticeable. They felt the need for anti-aliasing due to some angularity.

After about a half hour presentation ended. Rockstrar gave see firsthand what everyone already guessed - GTAV will be, perhaps, the most extensive and rich in all kinds of content the game of the year at least. The gameplay has not changed much since GTAIV, but has become more diverse, plus the switch at any time between the three characters is making serious changes in the concept.

 

Link: http://meownauts.com/2013/05/24/gameplay-gtav-moscow/

 

Pressxtowin.com

 

 

Yesterday, in a Moscow restaurant closed presentation took place Grand Theft Auto V to the press. Rockstar Games, Take-Two and 1C-SoftKlab brought a working version of the game and showed as much as 40 minutes of gameplay. Blog Press X to Win could not miss it, because I also went to the event.

 

Before showing the game, Richard Barnes, PR-manager Rockstar, said that GTA V by the company wants to make the most of the genre of open world games all. For this, they needed a new approach to the history and gameplay.

 

At the planning stage studio has identified five key elements that decided to bet. First - this is a huge world, the largest that has ever been created Rockstar. As you know, it is three times more card Red Dead Redemption. In Grand Theft Auto V are two main locations. This is the city of Los Santos (Los Angeles) and his wealthy suburb of Vinewood (Hollywood) and the Blaine County - rolling hills with forests, rivers and small villages. The second feature of the game - the three main characters. Can switch between them at any time, at leisure and in the middle of the mission. Sometimes have to manage all three at once. The company wants to build a story in the spirit of the television series, which is several main characters. The plot can then concentrate on one character, then another, but in general, their fates are intertwined one general line.

 

The next innovation - a new approach to gameplay. Game want to take away from the traditional series of tasks that lead to an epic finale. First of all, this will help a robbery, they will play an important role in GTA V. This is a lengthy and complex missions that need to plan. They will require some effort, but it will bring a lot of money. Gameplay involves a fourth important element of the game - the content of this vast world. Map promise to tightly fill hundreds of side quests, random events, many classes - you know, sports, yoga every. Richard Barnes says the goal of developers - to blur the line between the game in missions and after them. There still needs to help the fifth pillar of the project, the updated network mode. But the authors of it can not yet tell.

 

By setting the initial position, the authors included a PlayStation 3 game and launched Grand Theft Auto V. The fact that we have seen - in a couple of hours.

 

Franklin, the black guy from the south side of Los Santos looks out of the open door of the plane. Under it hundreds of meters, all the neighborhood at a glance - between the mountains Blaine County flowing river, somewhere on the horizon, the skyscrapers in the fog. The first three characters of GTA V is taking a step forward and begins to fly down with frightening speed.

 

After a few moments of him is revealed colorful parachute and we can finally see what is happening in detail. Not far from Franklin takes off from a military base a huge transport plane. Flying close to the mountain can be seen that, as in Red Dead Redemption, wild animals prey on each other. Residents of the game doing their own thing: the roads ride motorcycles and cars, tourists walking in the mountains, near the river and a few people even go fishing.

 

When Franklin lands on the ground and looking around a bit, a spokesman for Rockstar pushes a button and a menu parameters of the character (there are about a dozen - "driving," secrecy "," endurance "," diving "," lung capacity ", etc.). Another click and the camera takes off into the sky, a few seconds of hanging in there, and then breaks down to sunny beach.

 

Trevor wakes up in the hot sand. He was covered in blood, next to a couple of corpses and, of happiness, need a bottle of whiskey. After a couple of sips he rises and walks away from this nasty place. Close just moored motorboat. The hero jumps into it and carried on the waves. Having sailed far enough, he gets out of the boat scuba suit and jumps into the water. The underwater world around Los Santos looks great, it's probably the most beautiful image of the sea in the games. Colored fish swim among the rocks some ruins, lying broken containers. Shark swims near, but Trevor decides not to run, and does not come close to it.

 

At this point, by the way, finally notice an interesting innovation. For the first time in the series there was background music. Earlier, outside the car interior, we listened vehicle sirens, screams - the voice of the city itself. Now the heroes soprovozhdaeyut orchestral arrangements. In particular, during a parachute jump and dive plays relaxing melody that highlights the majesty of what is happening.

 

The camera takes us up again, in a moment of landing an expensive hotel near Vinewood. Of its doors is Michael. Michael has a house in an exclusive area, with blunt girlfriends wife and two children. He loves whiskey and classic American cinema.

 

Trample on the Walk of Fame stars, says some drunken woman, it seems familiar. It says something hot, but he quickly decides to dump. Walking through the wide streets of Los Santos, he notices a local celebrity - a guy in a green suit Space Marine, just like in Halo. Michael clicks happening on the mobile phone camera and goes into the driveway to his car.

 

But then the game slips another character. On the mini-map appears a question mark and we can perform random assignment. Woman surrounded by paparazzi and she asks to give her a lift home. Michael pushes people with cameras and takes actress - yes, as it turned out, it was the actress, but he did not recognize her, it's not versed in modern movies. But reporters are persistent social life and give chase. The hero is accelerated along the way, it seems, someone knocks, but safely dovozit young talent to her house. We left a few seconds to look around - after Rockstar will show the final, fourth part of the presentation.

 

This is the finale of one of the most robberies, which many say the authors. Franklin comes to rest on the dusty gas station. Michael explains the action plan - options robberies, he draws out of a movie - and pulls the mask. Trevor grumbles that will again look like a clown, but still wears his. Masks and really stupid. But it turns dynamic music and heroes of the time to take a position.

 

Trevor is arranged on the roof of the building and coordinates the activities of teammates. He gives a sign when approaching a collector car. Franklin driving a garbage truck blocking the road, and Michael at the right time ramming their car. Every action we perform on their own, one by one. Armored car upside down, heroes rush to open it. While the guards held at gunpoint, Franklin explodes into a car door. And surprise - it's empty, it's a setup. Police sirens are approaching.

 

Trinity is the defense. Michael Franklin and find shelter at the bottom, and Trevor, whose eyesight is better, take a sniper rifle and covers them from the roof. The music becomes more energetic, adrenaline action begins. A pair of heroes on the ground shot dozens of cops with machine guns. Burning cars are popping up flaming police. From the roofs of approaching snipers, but Trevor cope with them. When the helicopter arrives, for it is also not a problem - he pulls out his pistol and shoots down. A few minutes later the cops come to an end (the developers then explained this strange moment for GTA - it is not the final version of the set and reset the "stars"), because the characters examine the flaming ruins and dead bodies around and run away in different directions.

 

Franklin wound up on the same garbage truck, which had come. At one of the sites he selected from it undermines the grenade, and he is transplanted into a sports car and went home. In this presentation ends.

 

Link (1): http://pressxtowin.com/2013/05/24/myi-vide...leniya-chast-1/

Link (2): http://pressxtowin.com/2013/05/24/myi-vide...leniya-chast-2/

 

Gmbox.ru

 

 

The game begins at an altitude of several thousand meters. One of the main characters of the game, black Franklin, jumping out of a plane with a parachute. While he is planning over Los Santos, one can estimate the scale of the city. Developers do not have lied, calling the Grand Theft Auto V its biggest open-world game. While the hero is in the air, you notice a lot of interesting things: a military base hidden in the hills, motocross track and a hunting ground. And in each area of ​​land boils my life: udyat drunken fishermen fishing in a mountain river, between the settlements of walking buses, near the towns of live animals.

 

The camera switches to another character - Trevor. He wakes up on a beach on the other side of Los Santos, angry and rumpled, wearing only shorts and a bottle in his hand. Around - a few lifeless bodies of what happened - can not remember. Rather than re-create the big picture, Trevor uncorks the bottle is drawn into a parked next to the boat, the radio cut in and compacted home. During the boat ride hungover notice that Grand Theft Auto V uses almost all the resources of modern platforms. Can not say that in front of us - the most beautiful game generation, but for such a huge project, and such large territories, GTA V give a fantastic picture with a lot of details. And even some of the problems associated with insufficient capacity of existing platforms - for example, the streets are still not so many cars - do not spoil the overall impression.

 

Under the cheers from the audience Trevor jumping from diving overboard. Unique to the Grand Theft Auto included a presentation of the situation, but unfortunately as soon as the hero begins to explore the underwater animals, behind-the-scenes takes ambient. For the first time in the history of GTA own developers wrote the soundtrack for certain scenes, a selection of radio stations on duty, however, is not going anywhere.

 

Let's digress for a moment on what is happening on the screen. As we wrote earlier, all three main characters will have special abilities. Michael will be able to slow down time during the shootings, Franklin is able to do the same, but while driving, and Trevor crazy good in close combat. Besides the history, nature and social relations, there is a system flow of characters, like the one that was San Andreas. Each hero has 9 main indicators - shooting, driving and so on. As in SA, in GTA V, each of them can be pumped throughout the game - in the story missions or in a variety of mini-games scattered throughout Los Santos.

 

For the first time in the history of GTA developers wrote their own soundtrack

 

The camera switches to Michael. Potentially, the main protagonist of the game, a former bank robber in a mid-life crisis, from the Range is not happy with his psychoanalyst, even coming out of the bar, located in the heart of Vinewood - local equivalent of Hollywood. He turns to the "Avenue of Stars" comes to the famous Chinese Theatre, takes the phone and takes a picture of a street performer dressed as ... Master Chief. The developers claim that virtually every character in GTA V at the meeting could easily tell the story of the protagonist of his life. A little later, Michael decides to help the hapless celebrities hide from prying paparazzi. He adjusts the car, but pristavuchie photographers enjoy a true pursuit of celebrity. A few minutes, and the tail dropped - the star happy and we receive a modest monetary reward for his "feat". All these details and game situations are incredibly believable sense of the living world that pulsates around the history of the trinity.

 

Final presentation is dedicated to the most important things in Grand Theft Auto V - money. In the game, in addition to conventional linear tasks will be the so-called heist-mission - anecdotal stories of robberies, which will have a central role in the plot of the game. Each such task consists of several required parts: training (purchase of arms and ammunition), planning, and the actual robbery. During the presentation we were shown plainness of the collector car robbery scene somewhere in the slums of Los Santos, who beat the spirit mannovskoy "Contractions." All you need to do is follow the route target, a huge garbage truck blocked the road, and when the car stops to ram his second truck and "open" the bomb locks. This particular episode makes it clear what a huge step forward in terms of the movies made GTA V compared with the previous game.

 

Who loves the films of Michael Mann (the same "Scramble", "Miami Vice," "Public Enemies"), or, for example, "Drive," Nicolas Winding Refn, will find themselves in the Grand Theft Auto V, as at home. Those neon flash, a powerful electronic soundtrack on the background, mixed with metal symphony of explosions and gunfire. Repeat mannovskie shooting is almost impossible, but Rockstar getting to that goal closer than others. While Michael, Trevor and Franklin police fired at the crowd from three different points, goose bumps. The music is louder, then fades, maintaining a pause, and then again explodes, creating an incredible effect voltage. Working with sound and almost a Hollywood production of individual scenes - the main differences Grand Theft Auto V from all the previous games in the series.

 

At the presentation of the developers also casually promised that "soon" will talk about the multiplayer, Grand Theft Auto V. Most likely, it will happen within the next two weeks.

 

At the end of the presentation is a brief set of questions. For example, we do not know exactly how to operate some of the important game mechanics (preparation for the robbery), early to draw conclusions about the story and the upcoming game - the developers claim that the story of Michael, Trevor and Franklin will resemble a television series rather than a Hollywood movie. But even in this form, Grand Theft Auto V looks great. We were desperately looking for what to replace hackneyed cliche "main contender for the" Game of the Year ", but it never came up. Rockstar is preparing another grand game from which everyone can and should naturally go to the roof - the other we must admit we did not expect

 

Link: http://gmbox.ru/articles/preview/grand-the...ot-press-pokaza

 

Games.mail.ru

 

 

We attended the presentation of GTA 5, which saw a live gameplay, a huge world, and the three central characters of the most anticipated games of the year

 

Like all great cultural phenomenon, a series of Grand Theft Auto multi-layered: each player, depending on the age, character and education, is able to see in it what they want. One child enthusiastically grab a flamethrower, steal a police car rolled on the pavement pedestrians and knock cherished five stars. Others sit behind the wheel of a battered pickup truck, go to the minor road and spend hours exploring the world under the world's best radio station. And still others do not calm down until after the end of the storyline, characters and enjoying the endless elaboration of quotations from favorite movies. What is important is how you have not played GTA, with each part of the game gives you more of what you are in love.

 

This was evident by the reaction of journalists invited to a private screening of the demo Grand Theft Auto 5: once the screen is filled with endless blue skies and soaring with a parachute in it the main character, all almost simultaneously stood up from their chairs and for a minute or two on harvested forgotten pens and notepads. In the distance could be seen at the bottom of the forest, desert, mountain ranges, sparkling between them a thin strip of the river. Everyone who was waiting for the return of the scale and rural romance GTA: San Andreas, made: GTA 5 - stunningly great game. More than Red Dead Redemption, GTA 4 and GTA: San Andreas combined.

 

The hero is going through a midlife crisis, and walked on techniques to shrink - a sure sign that the story and humor of GTA once again matured

When the hero (in this case - black Franklin, one of the three central characters in the story) touched the ground and casually dropped the parachute lines, it became clear: GTA 5 - stunningly beautiful and lively game. Despite the fact that the demo is shown working on the PS3, from a friend on the PS3-version of GTA 4 and Red Dead Redemption blur has disappeared: it looks very clearly and is full of small details. Even if the player just stands still in the frame is always something going on: the river fishermen sit with whom you can exchange a few words, the mountain path paced tourists with backpacks, and in some small bushes swarming with no noticeable from the first view animals and insects. It is the feeling that the world will not stop, will not become puzzled and most likely will not even notice the lack of character makes every time consider GTA 5 naturalist view, just open a new form of life.

 

In GTA 5 will be the first time the wild animals, dogs and even fish. Is it possible to meet these woods yeti, not yet reported

This feeling is enhanced, is only representative of the Rockstar press a button and switch to the second hero - Trevor. Switch between three characters can be at any moment, even if they are located at opposite ends of the card. The camera soars high in the sky, moving a few kilometers ahead and gradually enlarges the image. Spat on the beach in shorts lying bloodied and hungover obrygan Trevor with unfinished bottle in his hand. On the sides of the body are scattered immobilized: Trevor saw, apparently, not one. Smashing a bottle on a stone, he jumps into the boat rocking on the waves and sails towards the horizon. The sea is now - not a narrow strip of water near the shore, but an independent ecosystem of the underwater world. There you can dive (which Trevor before our eyes and did) and swim in the tank, watching schools of fish and trying not to catch the eye of sharks. Promise that the water will be part of the mission - including the plot. After that, there is no doubt that GTA 5 - stunningly varied game.

 

Boring fact number 359: a model of only Franklin stocked with plenty of texture than the entire population of GTA: San Andreas. But here's the cars on the streets could be more. Hopefully, apparently on the next-gen version

Then we broke up with Trevor and the camera moved to the center of Los Santos: right on the local analog Sunset Boulevard, where at that time was the third character - Michael. This - the most unusual character for GTA: once a successful gangster, and now - a bored family man "forty", which escapes from the unbearable lightness of being with booze, trips to the psychoanalyst and watching old Hollywood movies. His story - this is a Hollywood movie: Michael leads a double life, and in between quarrels with children, yoga and rounds of golf (yoga, golf, tennis, triathlon - independent of entertainment that you can do at any time) is planning the robbery together with Franklin and Trevor. It is thanks to Michael GTA 5 - and even the very adult game.

 

Speaking of scale: not only increased the total area, but the individual streets and neighborhoods of Los Santos. Some sidewalks in the game is now wider than the street from the past. In this city you can really get lost

By the way, the robbery - a completely independent type of activity that can be practiced in the breaks between story missions. The most complex of them - is multi-way operations per-second planning participation assistants and a huge cash prize at the end. Apparently, the money will now have to make it in such ways: Rockstar quite clearly given to understand that paying thousands of dollars out of thin air for what you willingly drove up to the house to get away from the paparazzi kinozvedu you no one will. The reward will be a "thank you" and offer somehow call (smart hero can store a lot of contacts and do a photo).

 

So we have to find other sources of income: the presentation of us, for example, showed An armored van. Developing a plan, the characters wear masks and funny positions diverge on one partition off road dump truck, the second with full force to brake van rams truck, tow truck, and a third, armed with a sniper rifle, covers them with a roof. Robbery occurs at lightning speed, from hitting the truck van casts aside - he takes down a flight of concrete wall, which is broken up into a bunch of pieces (the game has been partially destructible scenery). Another second later the van will run about a couple of heroes, blow the door, beat the guards and take the bags of money. But the police appears in place before the characters have time to jump into the garbage: it begins firing.

 

GTA: San Andreas was a truly Russian folk game: a fifth of all return for her loved so much: sunny landscapes, airplanes, skydiving and a bunch of third-party ways to entertain themselves. You can, for example, to fill the hero tattoo

And for the first time in the history of GTA it does not just want to quickly go through. The experience of Max Payne 3 Rockstar has not passed for nothing, and the whole mechanics of the shootings, including the thrill of weapons, enemy behavior and even bleeding wounds, as time passed there. During the exchange of fire between the characters can be instantly switched without any flights cameras and dozagruzok: as soon as Michael began to surround the police, a man with a gamepad immediately switched over to Trevor, who scattered their ranks a couple of shots from a grenade launcher. Of course, the characters will have their own favorite weapons and special abilities: Michael will be able to slow down time during shooting (hello again from Max Payne 3), Franklin - during the execution of complex maneuvers behind the wheel, and alcoholic Trevor - include rage mode, which is a dry police protocols commonly referred to as "the heat of passion." Another conclusion reached during the presentation of the first time in history a series of GTA 5 received normal action.

 

Unfortunately (or perhaps fortunately), the presentation showed no story missions, so that the judge, in what direction will GTA, it is too early. One thing is clear: Rockstar have managed to create a huge, beautiful and vibrant world that will bring a new experience even for those who are Los Santos, mafia farm and skydiving fed back in GTA: San Andreas. And Rockstar firmly assured us that the game will be multiplayer - its details, they will manifest in the near future. If everything goes wrong, the life cycle of the current generation of consoles will end just by fiery note.

 

Grand Theft Auto 5 will be released on September 17th on Xbox 360 and PS3. The PC version is not yet announced, but that she would ever be released, there's no doubt about it.

 

Link: http://games.mail.ru/pc/articles/preview/grand_theft_auto_5/

Edited by Raavi

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Eagles

Only if GTA was produced by EA...

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jamieleng

That is probably the very first heist & serves as an introduction, or tutorial of sorts. What happens if you just do a runner as soon as the police turn up, is it going to say 'don't leave your crew behind' or 'leaving mission area'. We know these demo's are heavily scripted, even the freeroam parts happen exactly the same in each preview (Trevor in underwear surrounded by dead bodies, Franklin parachuting seeing off road bikers, fishermen etc). So maybe the heist demo only shows one outcome.

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Raavi

Let's hope so, as this is a pretty devastating preview. But if you look at some of the other articles on the site; their standards are insanely high.

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Raavi

Added to OP.

Edited by Raavi

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jamieleng
Let's hope so, as this is a pretty devastating preview. But if you look at some of the other articles on the site; their standards are insanely high.

No, their standards are extremely expensive.

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wwinterj
Let's hope so, as this is a pretty devastating preview. But if you look at some of the other articles on the site; their standards are insanely high.

At least this preview is honest and not kissing R* ass. I appreciate that.

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greenrock
Let's hope so, as this is a pretty devastating preview. But if you look at some of the other articles on the site; their standards are insanely high.

At least this preview is honest and not kissing R* ass. I appreciate that.

no its not....... what do they expect endless amount of cops showing up

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Raavi

I'll also add the other Russians previews to the OP when I find them.

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wwinterj

 

no its not....... what do they expect endless amount of cops showing up

It's there opinion so how can you say they are wrong? Have you seen the game in action? Care to share? Didn't think so. tounge.gif

 

The GPS thing sounds like it'll take some getting used to.

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jamieleng

 

no its not....... what do they expect endless amount of cops showing up

It's there opinion so how can you say they are wrong? Have you seen the game in action? Care to share? Didn't think so. tounge.gif

 

The GPS thing sounds like it'll take some getting used to.

I don't even use street view on my phone's GPS. I bet you can change it, just like you can on Google Maps. Although the iPhone's map app is sh*t & that's what the iFruit is parodying. Who knows?

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Gtaghost22
That is why the presentation left with mixed feelings. An open world is vast, insanely beautiful (the first games for next-gen will have to try very hard to beat GTA V) and filled with a huge amount of awfully nice details; want to get acquainted with the game, if only for the sake of it. However, the mission of the robbery seemed absurd: that scripted linear beginning, then a very long skirmish (Max Payne 3 is completely reminiscent, by the way), ending with ... nothing. It is hoped that other jobs in the GTA V will be more impressive.

So they only hated the mission' structure and the apparent long cut scenes? That honestly doesn't bother me because I liked Max Payne 3 and I know there is more than 1 mission in GTA V. smile.gif

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Game2048

Raavi, are you Russian? You translate articles very fast

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jamieleng

 

That is why the presentation left with mixed feelings. An open world is vast, insanely beautiful (the first games for next-gen will have to try very hard to beat GTA V) and filled with a huge amount of awfully nice details; want to get acquainted with the game, if only for the sake of it. However, the mission of the robbery seemed absurd: that scripted linear beginning, then a very long skirmish (Max Payne 3 is completely reminiscent, by the way), ending with ... nothing. It is hoped that other jobs in the GTA V will be more impressive.

So they only hated the mission' structure and the apparent long cut scenes? That honestly doesn't bother me because I liked Max Payne 3 and I know there is more than 1 mission in GTA V. smile.gif

Exactly, MP3 only had guns, slo-mo & bad guys and was still a blast. V has everything from Submarines to Jet Fighters to Blimps plus guns & bad guys & slo-mo shooting & driving & animals & why am I listing all this?

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lazloisdavrock
Raavi, are you Russian? You translate articles very fast

google

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Game2048

Key points of the second preview

 

Demo was shown on PS3 using the projector, so they couldn't evaluate the whole beauty of the graphics

 

---

 

Franklin part

 

1. Amazing view, Franklin jumps from a very high attitude.

But even from this view Los Santos looks like a 1/8 (or even 1/10) part of all the available map to the player. Of course it could be optical illusion, but looked amazing.

 

On the left - military base, however from such attitude it looks like big airport, but Rockstar clarified this detail.

 

2. Franklin appears to be quite strong in stature and more impressive than we saw on the screens earlier.

 

3. Going little ahead, you can see tourists who are fishing near their home on wheels. While we watch the fishermen, we meet two more approaching tourists with big hiking bags, who are very vividly discussing something.

As they got closer to Franklin, they briefly interrupt their conversation to say hello to him. After that strangers leave, renewing their conversation.

 

---

 

Сharacter selection wheel: Michael - on the left, Trevor - at the top, Franklin - on the right.

 

---

 

Trevor part

 

1. The camera soars up by spurts and smoothly moves in the direction of the beach, located east. The camera moves down(again by spurts).

 

2. Since the boat was in the water, but not at the pier, Trevor comes to water and when he reaches the boat, he is in the water up to his chest

 

3. Moving along the coastal area to the intended point on the map, we meet the youth get-together on the beach. Some people are in a jeep, on which, apparently, they came here, and others are driving jet skies. Water in the game does look very cool. Here and water plumes from the courts, and realistic waves, who are not similar to each other.

 

4. We immediately see that Rockstar worked on the underwater space as carefully as on the above ground locations.

Here there are submerged rocks, canyons, wrecks and many other elements of the underwater architecture that we love to watch on channel Discovery.

 

5. While we have studied the seabed, evening has already come.

 

---

 

Michael Part

 

1. First impression - it's a game of colors pf the city. Liberty City was pretty gray city. Los Santos is a city of contrasts and diverse architecture. Looks very alive and realistic after GTA IV.

 

2. The world lives without the participation of the player, there are people on the streets, chatting, reading newspapers.

 

3. During our walk in we did not encounter any repeated pedestrian(means all pedestrians were unique).

 

4. Clothes became to look more realistic, it has a relief and it is clear that this is not just a texture.

 

5. Mini-mission with Vinewood celebrity showed that Rockstar continued to work on the physics of cars, now their behavior is more realistic and they are riding like "real" cars

 

---

 

Heist Mission Part

 

1. Ordinary police eliminates easily, but with the special forces you need to make greater efforts , because they equipped with good armor.

 

2. In the end of the mission, you kill all police, you take the garbage truck and drive to a remote parking lot, where another car is already waiting for you. Having destroyed the crime weapon, you take this a car and leave. And on this presentation ends.

 

---

 

Remarks relating to some more negative and controversial things

 

1. Physics deformation of cars wasn't shown. Rockstar employee intentionally didn't crash into any obstacles, and when he touched the pillar, it was clear that the car was left without a scratch. The author suggests that this element is still under work, that Rockstar is working on it and is not ready to show it now

 

2. Extremely unusual and uncomfortable new mini-map.

 

3. In order to blow up a car, you needed to fire just 10 rounds in it, no matter where, it blowed up immediately. And these explosions were similar to the undermining of defective fireworks (light clap and flash).

Edited by Game2048

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Game2048

 

Raavi, are you Russian? You translate articles very fast

I speak many languages, my friend.

 

Did you understand everything right and enjoyed such a reading?

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gamesguru

Also, to add another few points on-top of what Game2048 has listed:

 

 

"Just a few seconds of free fall and parachute opens (his coloring repeats the same that we've seen in TBoGT)";

• This being the coloured smoke that you could active by clicking in the thumbstick, I presume.

 

"It is made in the style of GPS, with an arrangement of three lights of different colors (red, blue and yellow)";

• Red clearly being for health, yet in a number of previews previously, it was green. So perhaps this was a recent change since the last batch of previews that were shown (it was mentioned that things such as the GPS were still a work in progress in a previous preview).

 

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Raavi

 

Raavi, are you Russian? You translate articles very fast

I speak many languages, my friend.

 

Did you understand everything right and enjoyed such a reading?

From the russian previews or from your summation? Anyway I did understand both, I'll add your and gameguru's summation to the OP in a bit.

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Darkgamr

IGN US isn't exactly negative, their positivity just has a direct relation to how much advertising the game they're discussing has bought on IGN's website

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Dutch Psycho

 

In order to blow up a car, you needed to fire just 10 rounds in it, no matter where, it blowed up immediately. And these explosions were similar to the undermining of defective fireworks (light clap and flash). 

 

They better fix that(im sure they will)

 

Good to see some little bad critics.

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GunSmith118

Overall, nothing new. Disappointed. sad.gif Here's what piqued my interest the most:

 

 

However, this is only a general positive paints. On some controversial moments I will now. First, it was demonstrated deformation physics machines. Rockstar employee intentionally crashed into any obstacles, and when touched the bar, it was clear that the car was left without a scratch. Therefore, we can conclude that on this element of the game is still intense work and they are not yet ready to show it. Perhaps we are in for something even more ambitious?

 

Secondly, it is extremely unusual and uncomfortable new mini-map. It is made in the style of GPS, with an arrangement of three lights of different colors (red, blue and yellow), which may be used to display the level of health (red), armor (blue) and special abilities (or yellow). However, this is just a guess, the developers did not describe the card. And if driving a car mini-map looks more appropriate, when walking the walk is a little strange. By the way, the map shows the nearest location is not a classic view from the top, but again, as in the GPS-navigators, at a slant.

 

Third, to blow up the car, it was necessary to shoot her entire 10 rounds (no matter where), and it immediately exploded. And these explosions were similar to the undermining of defective fireworks (light cotton and flash). Again, I think that is still being finalized and the destruction of transport with explosions was not the main purpose of the presentation.

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vivalavendredi

 

no its not....... what do they expect endless amount of cops showing up

It's there opinion so how can you say they are wrong?

well well well… these guys are from russia AND IGN. We shouldn't take their words too serious…

Edited by vivalavendredi

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GTAaLEX117

So their main issue was that the trio didn't try to escape? IGN, once again nitpicking.

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Raavi

New translation added.

Edited by Raavi

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Raavi

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Diesel311
New translation added.

icon14.gif Thank you for translating these!

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