Rob.Zombie Posted May 30, 2013 Share Posted May 30, 2013 So will we be able to remove the trees from the desert? That looks really odd when there's a tree, especially an oak or something similar in the desert. Link to comment Share on other sites More sharing options...
nine30 Posted May 31, 2013 Author Share Posted May 31, 2013 So will we be able to remove the trees from the desert? That looks really odd when there's a tree, especially an oak or something similar in the desert. yes you can with open IV... delet models, and collision and it will be okay Link to comment Share on other sites More sharing options...
nkjellman Posted June 1, 2013 Share Posted June 1, 2013 Nice. Are you using ICEhancer on1.0.7.0? Link to comment Share on other sites More sharing options...
nine30 Posted June 2, 2013 Author Share Posted June 2, 2013 Nice. Are you using ICEhancer on1.0.7.0? thx, yes, i use one i found on GTA 4 MODS i writted no red sky... i think its this one http://www.gta4-mods.com/misc/beautifulhan...-red-sky-f20679 but on my video, i used very sunny weather, its the only realist beautifull blue sky some times it crashed my game i dont know why, other weathers are not realists PS/ sorry again guys for being late to share... Link to comment Share on other sites More sharing options...
raggazam Posted June 5, 2013 Share Posted June 5, 2013 Good Work men Link to comment Share on other sites More sharing options...
nine30 Posted June 7, 2013 Author Share Posted June 7, 2013 Thx guys fo all your positive comments it makes me think of another special map youve never seen in GTA series... HERE IS THE LINK, http://www.gta4-mods.com/maps/route-66-f22138 ENjoy and please make it best mod by voting Link to comment Share on other sites More sharing options...
gonnaenodaethat Posted June 7, 2013 Share Posted June 7, 2013 (edited) You Sir have just raised the bar in map making for GTA IV. In the space of two pages you announced & released your latest project - made in secret over many months no doubt in your highly technologically adavanced underground computer lair just outside Paris aided & abetted by a small army of highly trained gallic munchkins. Have some biscuits for the munchkins & a big thank you to yourself sir avoir très bonne allure jeune home Ps Used the Google translate for that last bit Edited June 8, 2013 by gonnaenodaethat Archangel0934, Nikhilmao, evelpod666 and 1 other 4 Link to comment Share on other sites More sharing options...
nine30 Posted June 8, 2013 Author Share Posted June 8, 2013 You Sir have just raised the bar in map making for GTA IV. In the space of two pages you announced & released your latest project - made in secret over many months no doubt in your highly technologically adavanced underground computer lair just outside Paris aided & abetted by a small army of highly trained gallic munchkins. Have some biscuits for the munchkins & a big thank you to yourself sir avoir très bonne allure jeune home Ps Used the Google translate for that last bit looool thx for your comment and google translate is out, ko, dead, what you said to me in french is translated "have a very good look young man" and my pc config is 4 years old Link to comment Share on other sites More sharing options...
SpoonTheMan Posted June 9, 2013 Share Posted June 9, 2013 Isn't there any way to get this to work on EFLC TBoGT? It crashes the game on loadscreen. Link to comment Share on other sites More sharing options...
raggazam Posted June 9, 2013 Share Posted June 9, 2013 Isn't there any way to get this to work on EFLC TBoGT? It crashes the game on loadscreen. I feel the same but using the version 1.0.0.4, no problems have added the newvehicle? I have really wanted to try this wonderful map, but it always makes me crash Link to comment Share on other sites More sharing options...
nine30 Posted June 9, 2013 Author Share Posted June 9, 2013 Isn't there any way to get this to work on EFLC TBoGT? It crashes the game on loadscreen. I feel the same but using the version 1.0.0.4, no problems have added the newvehicle? I have really wanted to try this wonderful map, but it always makes me crash Really guys i dont know the difference between IV and EFLC, if somebody tell me i can do something to make it compatible, i mean to make it works on both... i tested it on 1.0.0.7 Link to comment Share on other sites More sharing options...
raggazam Posted June 9, 2013 Share Posted June 9, 2013 is rare friend, which is not the problem, but with other maps I have no problem and charged, but yours does not leave the loading screen, I'm using 1.0.0.4 and newvehicle Link to comment Share on other sites More sharing options...
nine30 Posted June 9, 2013 Author Share Posted June 9, 2013 is rare friend, which is not the problem, but with other maps I have no problem and charged, but yours does not leave the loading screen, I'm using 1.0.0.4 and newvehicle try the map without any mod or any car mod, without my traffic path... test like this if it works, try with traffic path... Link to comment Share on other sites More sharing options...
raggazam Posted June 9, 2013 Share Posted June 9, 2013 is rare friend, which is not the problem, but with other maps I have no problem and charged, but yours does not leave the loading screen, I'm using 1.0.0.4 and newvehicle try the map without any mod or any car mod, without my traffic path... test like this if it works, try with traffic path... Ok man, me a test time Link to comment Share on other sites More sharing options...
SpoonTheMan Posted June 9, 2013 Share Posted June 9, 2013 Really guys i dont know the difference between IV and EFLC, if somebody tell me i can do something to make it compatible, i mean to make it works on both... i tested it on 1.0.0.7 Well, TBoGT has more vehicles, more weapons, and a parachute (all of which I would hate to give up). Link to comment Share on other sites More sharing options...
nine30 Posted June 9, 2013 Author Share Posted June 9, 2013 Really guys i dont know the difference between IV and EFLC, if somebody tell me i can do something to make it compatible, i mean to make it works on both... i tested it on 1.0.0.7 Well, TBoGT has more vehicles, more weapons, and a parachute (all of which I would hate to give up). i know but what i can do ? tell me i will do it, i dont know the difference between the 2 version really... to BLASTERNL : thx to you man, but when i wanted to update this part of map, i rexport but it didnt work ? what we have to do to make animation like that ? Link to comment Share on other sites More sharing options...
nkjellman Posted June 10, 2013 Share Posted June 10, 2013 EFLC uses more id's than IV because of the extra vehicles, weapons, parachute, and more map objects. Link to comment Share on other sites More sharing options...
onetidd Posted June 10, 2013 Share Posted June 10, 2013 Bon boulot j'aime beaucoup la map, ce serait mieux s'il y avait une carte + une carte dans le menu pause... Sa doit être énorme à faire mais si besoin d'aide je peux aider, bien que je n'ai aucunes idées de comment on puisse y arriver. Link to comment Share on other sites More sharing options...
BBHD Posted June 10, 2013 Share Posted June 10, 2013 Bon boulot j'aime beaucoup la map, ce serait mieux s'il y avait une carte + une carte dans le menu pause... Sa doit être énorme à faire mais si besoin d'aide je peux aider, bien que je n'ai aucunes idées de comment on puisse y arriver. Please only english speaking here !!! STP on ne parle qu'anglais ici !!! Link to comment Share on other sites More sharing options...
Skorpro Posted June 12, 2013 Share Posted June 12, 2013 (edited) First I thought "Nice! A beautiful map... but where is the desert ?! " (I started at Alderney!). But after few minutes my eyes nearly popped out of my head!!! I really love maps like Gostown Paradise and stilldre's cool stuff... these are great mods but your map is what I've been looking for - a looong desert highway There is only one negative point: paths.img! Too many cars... so I use my Traffic Control mod to change the density. And some cars make crazy U-turns... Hope you can fix it Anyway! Your mod is awesome Keep up the good work! Edited June 12, 2013 by Skorpro Link to comment Share on other sites More sharing options...
BBHD Posted June 13, 2013 Share Posted June 13, 2013 Wondeful maps you did a good job !!! As told Skorpro, only the amount of vehicles bothers me. So, I restored the paths file to the original and I'm the only one on the route 66 !!!! Thanx for that Link to comment Share on other sites More sharing options...
WHAT!? Posted June 14, 2013 Share Posted June 14, 2013 Really guys i dont know the difference between IV and EFLC, if somebody tell me i can do something to make it compatible, i mean to make it works on both... i tested it on 1.0.0.7 Well, TBoGT has more vehicles, more weapons, and a parachute (all of which I would hate to give up). i know but what i can do ? tell me i will do it, i dont know the difference between the 2 version really... to BLASTERNL : thx to you man, but when i wanted to update this part of map, i rexport but it didnt work ? what we have to do to make animation like that ? It really looks like an amazing map, but I haven't managed to get any farther then loading Niko in his apartment. After that I tried several modifications (even masking the lines in my gta.dat and images.txt that loaded my added vehicle mods.) My game wouldn't make it out of the loading screen. I have patch 4 installed because it works best for ENB. I don't use anything newer. I think its a video memory issue because this is a very large map. I haven't tried disabling ENB yet. That might be my next step. I really want to play it, it looks amazing! I know your mod works, I have seen the videos. Just isn't working for me. Link to comment Share on other sites More sharing options...
nine30 Posted June 16, 2013 Author Share Posted June 16, 2013 Thx guys again for positive comments. For traffic path, as i wrote in my README.txt file, if you want your game realist, go to density parameters and put between 1 and 10 maximum For texture disappearing, dont move the camera to fast because my map is like LC, when you turn quickly, buildings and objects take time to appear, I saw some video with no bugs, maybe because people got a VR12 instead of a PC, as i told you i run my game on 1.0.0.7 and 6GB with a 1G memory graphic card, its cool, i dont have script or car, maybe one... If i had time i will work on a very low version, but only if i have time, i cannot guaranty guys, really Now i just fixed some bugs, add some modification and i will release it sooN... Link to comment Share on other sites More sharing options...
WHAT!? Posted June 17, 2013 Share Posted June 17, 2013 (edited) Well I got the map to work. I had to uninstall all of my added vehicles. It's worth the trade off for the moment. I think I am going to try adding it back into the game a piece at a time and see if I can strike a balance between looks and playability. It's easily the best map mod I have loaded up in IV though. Hats off to ya! EDIT:: Shot a pic in game. I was able to keep my modded noose cruiser. Can you tell me what files specifically are for the roadway itself? EDIT2:: Never mind I found it. route_six_six Edited June 17, 2013 by What!? Link to comment Share on other sites More sharing options...
Kmeto 2 Posted June 18, 2013 Share Posted June 18, 2013 Nice idea. Looks pretty good Link to comment Share on other sites More sharing options...
Mister Pink Posted June 18, 2013 Share Posted June 18, 2013 Holy f*ck-balls that's nice. Pity I don't have a PC for gaming. RUBBΣR░J♢HNNY (スオッ) Link to comment Share on other sites More sharing options...
Rob.Zombie Posted June 20, 2013 Share Posted June 20, 2013 Can you optimize the map and make it compatible with EFLC? I haven't looked at the .wtd files, and other stuff, but I'm pretty sure you could reduce some textures' sizes, get rid of multiple textures, get rid of unwanted stuff like tiny rocks in the desert etc. Maybe with all that, it'll be possible to run it in EFLC, and one thing for sure, it'll get rid of the texture bug. Link to comment Share on other sites More sharing options...
WHAT!? Posted June 20, 2013 Share Posted June 20, 2013 (edited) Can you optimize the map and make it compatible with EFLC? I haven't looked at the .wtd files, and other stuff, but I'm pretty sure you could reduce some textures' sizes, get rid of multiple textures, get rid of unwanted stuff like tiny rocks in the desert etc.Maybe with all that, it'll be possible to run it in EFLC, and one thing for sure, it'll get rid of the texture bug. I actually just went through all of the map files. The main offender as far as file size issues go is DATA/MAPS/route_soixante_six/route66.img This file is 512MB all by itself. By comparison if I add the values of every file in the directory that make up the ENTIRE desert, the hard disk space required is only around 170MB. The route66.img file contains all the road side attractions route 66 is famous for. It has all the restaurants and hotels for the desert area, as well as parked cars and road signs that stretch out into the countryside. I was bummed that I had to get rid of it, but the map is much less of a resource hog without it and it is still a ton of fun to drive though. The missing restaurant and hotels are obviously noticeable, but you don't miss the road signs at all. As someone who is running patch 4 with modded vehicles I really needed to free up some resources. Another thing you can do that is a bit more extreme is remove the country side. The desert road is what I really wanted this mod for, and even though the country side is equally as awesome, I was willing to sacrifice it for performance. The only files I kept are listed below... /DATA/MAPS/route_soixante_six/route_six_can/DATA/MAPS/route_soixante_six/route_six_chn/DATA/MAPS/route_soixante_six/route_six_cnx_lc/DATA/MAPS/route_soixante_six/route_six_cnx_lcr/DATA/MAPS/route_soixante_six/route_six_cnx_lcv/DATA/MAPS/route_soixante_six/route_six_colline/DATA/MAPS/route_soixante_six/route_six_mtn/DATA/MAPS/route_soixante_six/route_six_plus_2/DATA/MAPS/route_soixante_six/route_six_rck/DATA/MAPS/route_soixante_six/route_six_six/DATA/MAPS/route_soixante_six/route_six_veg_1 This is the entire desert area sans the Restaurants/Motels. It's still amazing for driving super cars. If you guys want to mess with the file combinations to try and optimize performance for yourselves then here is a little index I made that should help you understand what each file does... Country Side----------------------------------------------------------route_six_pyl (power lines that extend through entire map)cnx.1 (parts of the countryside map)cnx.2, all numericals (parts of the countryside map)circuit_all (Misc circuit tracks for country side, etc)route_six_rep (patches of sand and rock that mask mountian seams, also telephone lines for countryside)route_six_bush (random bushes for country side)-------------------------------------------------------------------------------------------------------Resource Intensive -- Do Not Use -----------------------------------------------------------------------------------Route 66_route66 (Route 66 freeway signs and roadside attraction/parked vehicles)---------------------------------------------------------------------------------Desert-------------------------------------------------------------------------route_six_can (small canyon at beginning of map)route_six_mtn (large mountian at start of map)route_six_plus_2 (all vegetation for first part of map and mountians)route_six_six (actual route 66 roadway)route_six_colline (rocks that hide the collision seems of the map floor)route_six_cnx_lc, lcr, (start of map with canyon archway)route_six_chn (Mountains that cover both side of map)route_six_veg_1 (vegitation file for desert half of map)route_six_rck (small rocks for desert floor and some boulders)route_six_lcv (random bushes near desert archway)route_six_veg_2 (adds trees to the desert) Now I am not the author obviously. I found this by loading pieces at a time and going into the game to see what I had. As far as I could tell this is what they all did. Hopefully that helps some of you guys. Enjoy! ::EDIT:: Seems I have found a bug. After the Roman's Sorrow mission the burned down cab station does not appear where it is supposed to in Broker. It actually ends up below the subway station. Half of it is in the road and the other half is in the carnival area. If I remove: /DATA/MAPS/route_soixante_six/route_six_cnx_lcr the problem goes away. Seems to be an issue within that file. However another model of the cab station appears on the beach near where you get the mission from Dimitri to kill Faustin. The only difference is this model has no collision so you can walk right through it. The file that causes this is: /DATA/MAPS/route_soixante_six/route_six_plus_2 I may dig into the IDE files and see if I can figure out what specifically is causing the issue, but for now I am just using the map without those two files. Edited June 20, 2013 by What!? Link to comment Share on other sites More sharing options...
RoadRunner71 Posted July 10, 2013 Share Posted July 10, 2013 (edited) Sorry for the bump but does anyone know if it works just for Tlad (I know it doesn't for tbogt, but some maps work for tlad and not tbogt)? Tested, it doesn't work Edited July 10, 2013 by RoadRunner71 Link to comment Share on other sites More sharing options...
nine30 Posted July 11, 2013 Author Share Posted July 11, 2013 Sorry for the bump but does anyone know if it works just for Tlad (I know it doesn't for tbogt, but some maps work for tlad and not tbogt)? Tested, it doesn't work hi, Really i dont have any idea, technically am out, i dont know how to, i just place object and convert it to GTA IV, i was working on a new version, i stopped it for the moment cause i cannot work on this times. theres a lof of genius guys here, but me am not a genius, the things i made are simple, just have the idea and tools ready If somebody tell me what i have to do, i will make it compatible with EFLC, just tell me what to do... I have the original game EFLC, i only played few times, i dont have it installed but i will doit but not now sorry. GTA V is coming Link to comment Share on other sites More sharing options...
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