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LINK/2012

[CLEO|SA] Blur On Camera Shake

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LINK/2012

Blur On Camera Shake

by LINK/2012

 

Do you think the explosions present on San Andreas do not have action? What about some action, some blur?!?!

Source code included, as always wink.gif

 

 

Edited by Link2012

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DK22Pac

An awesome thing inlove.gif

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aStiffSausage

Doesn't work for me, CLEO 4.1.1.30f and gta_sa.exe with size 14 383 616 bytes.

 

By the way, it removes the camera shake effect from explosions, right?

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ThirteenAG

Interesting! Does it work with disabled blur via stream ini extender?

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Node

Wow, This is amazing! icon14.gif

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l911

it will be eaven more awesome if you make camera shake for a sec. but its still very good little script. icon14.gif

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aStiffSausage
Interesting! Does it work with disabled blur via stream ini extender?

Apparently not... Fixed my problem. smile.gif

 

Though, is there a way to make it not so strong when there are distant explosions? I mean, the closer the explosion is, the stronger it is, and the effect kinda fades away the further the explosion is from the camera?

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LINK/2012

 

Interesting! Does it work with disabled blur via stream ini extender?

I dont think so, the bBlurEnabled check is one or two instructions before my hook tounge.gif

 

 

Though, is there a way to make it not so strong when there are distant explosions? I mean, the closer the explosion is, the stronger it is, and the effect kinda fades away the further the explosion is from the camera?

Yeah, replacing

--REMOVED CODE--

may work, since the shake intensity is calculated based on the distance of the explosion

 

Nope, see my next post

 

Edited by Link2012

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ThirteenAG
I dont think so, the bBlurEnabled check is one or two instructions before my hook tounge.gif

Are you planning to fix it in the next version? smile.gif

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LINK/2012

 

I dont think so, the bBlurEnabled check is one or two instructions before my hook tounge.gif

Are you planning to fix it in the next version? smile.gif

Nah, It was intentional since some people disable the blur for hardware issues (who cant run that simple blur effect o_O), and I just followed the "game rule".

 

@oksa8

The in-built blur doesnt help much with distant explosions blurring, it was kinda ugly using the distance as a factor (not the above code, it doesnt work)

 

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Alt

 

I dont think so, the bBlurEnabled check is one or two instructions before my hook tounge.gif

Are you planning to fix it in the next version? smile.gif

Nah, It was intentional since some people disable the blur for hardware issues (who cant run that simple blur effect o_O), and I just followed the "game rule".

Actually, I disable it because I don't like that 'speed blur', it just looks bad. But your video looks very good. So, the idea is to disable 'speed' blur leaving work your script.

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Gramps

Wow, looks great. Another 'simple' yet effective mod. icon14.gif

 

Can't wait to try this when I get home. And the other one you sent me

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fabio3

Good work icon14.gif

 

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ThirteenAG

cool.gif

user posted image

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Silent

Looks amazing, pretty much the opposite VCS PC did tounge.gif

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mikros1

great mod, very smart!

 

user posted image

@ThirteenAG, this is the mod working? nice!

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LINK/2012

'll change the mod name, accidentally (but goodly), the mod work everything the camera shake, that includes when you use a sniper, produces a nice effect by the way.

Any suggestion is welcome, if no suggestion, I will call it Blur on camera shake

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mikros1

leave the name as is it

Edited by mikros1

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Apu889

AMAZING!! inlove.gif

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