Link2012 Posted May 19, 2013 Share Posted May 19, 2013 (edited) Blur On Camera Shake by LINK/2012 Do you think the explosions present on San Andreas do not have action? What about some action, some blur?!?! Source code included, as always Edited May 21, 2013 by Link2012 RyanDri3957V, Niko_Bellic_IV and DubHaMlg777 2 1 Link to comment Share on other sites More sharing options...
DK22Pac Posted May 19, 2013 Share Posted May 19, 2013 An awesome thing Link to comment Share on other sites More sharing options...
aStiffSausage Posted May 19, 2013 Share Posted May 19, 2013 Doesn't work for me, CLEO 4.1.1.30f and gta_sa.exe with size 14 383 616 bytes. By the way, it removes the camera shake effect from explosions, right? Link to comment Share on other sites More sharing options...
ThirteenAG Posted May 19, 2013 Share Posted May 19, 2013 Interesting! Does it work with disabled blur via stream ini extender? Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
Node Posted May 19, 2013 Share Posted May 19, 2013 Wow, This is amazing! Link to comment Share on other sites More sharing options...
l911 Posted May 19, 2013 Share Posted May 19, 2013 it will be eaven more awesome if you make camera shake for a sec. but its still very good little script. Link to comment Share on other sites More sharing options...
aStiffSausage Posted May 19, 2013 Share Posted May 19, 2013 Interesting! Does it work with disabled blur via stream ini extender? Apparently not... Fixed my problem. Though, is there a way to make it not so strong when there are distant explosions? I mean, the closer the explosion is, the stronger it is, and the effect kinda fades away the further the explosion is from the camera? Link to comment Share on other sites More sharing options...
Link2012 Posted May 19, 2013 Author Share Posted May 19, 2013 (edited) Interesting! Does it work with disabled blur via stream ini extender? I dont think so, the bBlurEnabled check is one or two instructions before my hook Though, is there a way to make it not so strong when there are distant explosions? I mean, the closer the explosion is, the stronger it is, and the effect kinda fades away the further the explosion is from the camera? Yeah, replacing --REMOVED CODE-- may work, since the shake intensity is calculated based on the distance of the explosion Nope, see my next post Edited May 19, 2013 by Link2012 Link to comment Share on other sites More sharing options...
ThirteenAG Posted May 19, 2013 Share Posted May 19, 2013 I dont think so, the bBlurEnabled check is one or two instructions before my hook Are you planning to fix it in the next version? Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
Link2012 Posted May 19, 2013 Author Share Posted May 19, 2013 I dont think so, the bBlurEnabled check is one or two instructions before my hook Are you planning to fix it in the next version? Nah, It was intentional since some people disable the blur for hardware issues (who cant run that simple blur effect o_O), and I just followed the "game rule". @oksa8 The in-built blur doesnt help much with distant explosions blurring, it was kinda ugly using the distance as a factor (not the above code, it doesnt work) Link to comment Share on other sites More sharing options...
Alt Posted May 19, 2013 Share Posted May 19, 2013 I dont think so, the bBlurEnabled check is one or two instructions before my hook Are you planning to fix it in the next version? Nah, It was intentional since some people disable the blur for hardware issues (who cant run that simple blur effect o_O), and I just followed the "game rule". Actually, I disable it because I don't like that 'speed blur', it just looks bad. But your video looks very good. So, the idea is to disable 'speed' blur leaving work your script. Link to comment Share on other sites More sharing options...
Link2012 Posted May 19, 2013 Author Share Posted May 19, 2013 Alright, here is a script to disable blur in vehicles only https://dl.dropboxusercontent.com/u/3547612...NoSpeedBlur.zip Link to comment Share on other sites More sharing options...
Gramps Posted May 19, 2013 Share Posted May 19, 2013 Wow, looks great. Another 'simple' yet effective mod. Can't wait to try this when I get home. And the other one you sent me Link to comment Share on other sites More sharing options...
fabio3 Posted May 19, 2013 Share Posted May 19, 2013 Good work Link to comment Share on other sites More sharing options...
ThirteenAG Posted May 19, 2013 Share Posted May 19, 2013 Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
Silent Posted May 20, 2013 Share Posted May 20, 2013 Looks amazing, pretty much the opposite VCS PC did Link to comment Share on other sites More sharing options...
mikros1 Posted May 20, 2013 Share Posted May 20, 2013 great mod, very smart! @ThirteenAG, this is the mod working? nice! Link to comment Share on other sites More sharing options...
Link2012 Posted May 20, 2013 Author Share Posted May 20, 2013 'll change the mod name, accidentally (but goodly), the mod work everything the camera shake, that includes when you use a sniper, produces a nice effect by the way. Any suggestion is welcome, if no suggestion, I will call it Blur on camera shake Link to comment Share on other sites More sharing options...
mikros1 Posted May 22, 2013 Share Posted May 22, 2013 (edited) leave the name as is it Edited May 24, 2013 by mikros1 Link to comment Share on other sites More sharing options...
Apu889 Posted May 22, 2013 Share Posted May 22, 2013 AMAZING!! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now