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[ASK] Making Mission Pack storyline


Gian_Yagami
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Gian_Yagami

Hi, guys.. smile.gif

 

I want to make a new Mission Pack. Like as normal game, have Storyline, Character Background, Voice Actor, Movie, and many more. But I need some Learn, can you help me?

 

how to input Voice actor for Cutscene, Dialog, something about Environment ex: "Welcome to American, Asshole" or "I like this sh*t too, thanks man" off course you ever hear that, Didn't It? I don't want to Replace CJ Voice sad.gif

 

and, how to Make Camera Angle for Cutscene. In Normal game, the Camera like as Film. I can't make same as that sad.gif

 

In Player.IMG contains CJ skin, I want to make a New Character Models Archive, so New Character not mixed into one Archive, whether this can be done?

 

that was it my questions for now. do not worry, there are many others tounge.gif

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Hi, guys.. smile.gif

 

I want to make a new Mission Pack. Like as normal game, have Storyline, Character Background, Voice Actor, Movie, and many more. But I need some Learn, can you help me?

 

how to input Voice actor for Cutscene, Dialog, something about Environment ex: "Welcome to American, Asshole" or "I like this sh*t too, thanks man" off course you ever hear that, Didn't It? I don't want to Replace CJ Voice sad.gif

 

and, how to Make Camera Angle for Cutscene. In Normal game, the Camera like as Film. I can't make same as that sad.gif

 

In Player.IMG contains CJ skin, I want to make a New Character Models Archive, so New Character not mixed into one Archive, whether this can be done?

 

that was it my questions for now. do not worry, there are many others tounge.gif

It would be much better if you could try and make more sense.

 

For CJ's voice, I'm sure there would be audio files containing the voices somewhere in the San Andreas directory.

All you'd need to do is find them and then copy/paste them into a folder called "Voice" for later use.

 

The voices can then be added in the script.

 

For the Camera angles however, I believe you could use a Map editor to get the correct coords for the angle.

The actors and their animations would then be scripted for them to act like they're in a cutscene.

Don't forget to enable the black boxes on the top and bottom of the screen when in a cutsscene.

I believe there is one opcode that does this although I can't remember it.

 

For the new character archive, I'm sure you could use an IMG editor to create\edit one?

 

Good luck with this. icon14.gif

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Gian_Yagami

 

Hi, guys.. smile.gif

 

I want to make a new Mission Pack. Like as normal game, have Storyline, Character Background, Voice Actor, Movie, and many more. But I need some Learn, can you help me?

 

how to input Voice actor for Cutscene, Dialog, something about Environment ex: "Welcome to American, Asshole" or "I like this sh*t too, thanks man" off course you ever hear that, Didn't It? I don't want to Replace CJ Voice  sad.gif

 

and, how to Make Camera Angle for Cutscene. In Normal game, the Camera like as Film. I can't make same as that sad.gif

 

In Player.IMG contains CJ skin, I want to make a New Character Models Archive, so New Character not mixed into one Archive, whether this can be done?

 

that was it my questions for now. do not worry, there are many others tounge.gif

It would be much better if you could try and make more sense.

 

For CJ's voice, I'm sure there would be audio files containing the voices somewhere in the San Andreas directory.

All you'd need to do is find them and then copy/paste them into a folder called "Voice" for later use.

 

The voices can then be added in the script.

 

For the Camera angles however, I believe you could use a Map editor to get the correct coords for the angle.

The actors and their animations would then be scripted for them to act like they're in a cutscene.

Don't forget to enable the black boxes on the top and bottom of the screen when in a cutsscene.

I believe there is one opcode that does this although I can't remember it.

 

For the new character archive, I'm sure you could use an IMG editor to create\edit one?

 

Good luck with this. icon14.gif

I not Sure the 087B opcode will found another archive, because player.IMG does not exist in GTA.dat. but I'll try..

 

 

Good luck with this. icon14.gif

thank you smile.gif

 

 

 

I don't know how to create .cut file, that link will be useful for me

maybe Google translate will help me with Russian language

thank you smile.gif

 

-----------------------------------------------------

 

this Topic discussion make Idea for creating new statistic data or .dat files. One more question:

it's Possible add certain .dat files in documents/GTA San Andreas user files/MPACK/MPACK4/? as like script.img if Cleo Installed

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  • 2 weeks later...
Gian_Yagami

I have tried. Custom IMG oly works with 023C: load_special_actor

Edited by Gian_Yagami
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Player.img contains models for playercharackter. The Player is a clumb of several models (like a group of head, body, feet, t-shirt, pants, cap, chain and tatoo)

These models don't have ID numbers and can only be called by dff and txd name and must be placed in player.img

 

Other charackters like Ryder or the other peds can be placed in gta3.img or custom.img

These charackters are always one model

 

It's possible to change the playercharackter with a "one model charackter"

by loading the model charackter and using opcode 09C7

 

Model.Load(#WMYMECH):PLAYMODL_35wait 0 if  Model.Available(#WMYMECH)else_jump @PLAYMODL_3509C7: change_player $PLAYER_CHAR model_to #WMYMECH

 

 

 

023C: load_special_actor 'CESAR' as 1 // models 290-299:SPLACTOR_5wait 0if023D:      special_actor  1 loadedjf @SPLACTOR_509C7: change_player $PLAYER_CHAR model_to #SPECIAL01

 

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Gian_Yagami
Player.img contains models for playercharackter. The Player is a clumb of several models (like a group of head, body, feet, t-shirt, pants, cap, chain and tatoo)

These models don't have ID numbers and can only be called by dff and txd name and must be placed in player.img

 

Other charackters like Ryder or the other peds can be placed in gta3.img or custom.img

These charackters are always one model

 

It's possible to change the playercharackter with a "one model charackter"

by loading the model charackter and using opcode 09C7

 

Model.Load(#WMYMECH):PLAYMODL_35wait 0 if  Model.Available(#WMYMECH)else_jump @PLAYMODL_3509C7: change_player $PLAYER_CHAR model_to #WMYMECH

 

 

 

023C: load_special_actor 'CESAR' as 1 // models 290-299:SPLACTOR_5wait 0if023D:      special_actor  1 loadedjf @SPLACTOR_509C7: change_player $PLAYER_CHAR model_to #SPECIAL01

 

Okay, I understand now. What this is why Player.IMG and GTA3.IMG not in gta.dat?

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