fabio3 Posted May 19, 2013 Share Posted May 19, 2013 (edited) Short explanation: This mod fixes a "bug" in the game that makes the opcode 00AA (and others) pick the position of the previous frame. Now, using the opcodes to obtain position (and many others) is obtained the information from the current frame, causing corona rendered at the position of the car (obtained from the opcode 00AA or other) stay in the correct position, for example. This mod can also: * Reduce crashes of some scripts; * Reduce bugs caused by positioning values of the previous frame; * Can improve the way some cleo scripts behave in; * and more... You need of GTA SA US1.0 Hoodlum and a ASI Loader (I recommend the Silent's ASI Loader) to mod work Download SA Version on GTA Garage Vice City version by ThirteenAG: https://dl.dropboxusercontent.com/u/1399262...Desbuger_VC.asi Little demo script created by ThirteenAG: Download turn indications for Vice City by ThirteenAG: https://dl.dropboxusercontent.com/u/1399262...dicators_vc.zip Source included in download http://www.gtagarage.com/mods/show.php?id=23952 Edited August 20, 2015 by fabio3 uokka and HzanRsxa2959 2 Link to comment Share on other sites More sharing options...
ThirteenAG Posted May 19, 2013 Share Posted May 19, 2013 I believe some files are missing in the source code, can you reupload? Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
Link2012 Posted May 19, 2013 Share Posted May 19, 2013 This will fix many things, not only the coronas, good work on that. Maybe the asi name could be "better (non-generic)? Hu, maybe VehicleUpdateFix.asi? Link to comment Share on other sites More sharing options...
fabio3 Posted May 19, 2013 Author Share Posted May 19, 2013 I believe some files are missing in the source code, can you reupload? I think it is right now https://dl.dropboxusercontent.com/u/5700719...ptUpdateFix.zip This will fix many things, not only the coronas, good work on that. Thanks Maybe the asi name could be "better (non-generic)? Hu, maybe VehicleUpdateFix.asi? I thought of something, but the mod can have many names ... Perhaps ScriptUpdateFix would look better since the mod works basically changing the CScript_Process Link to comment Share on other sites More sharing options...
ThirteenAG Posted May 19, 2013 Share Posted May 19, 2013 It works with Vice City too: https://dl.dropboxusercontent.com/u/1399262...Desbuger_VC.asi Only question is what bugs it could cause Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
fabio3 Posted May 19, 2013 Author Share Posted May 19, 2013 It works with Vice City too: https://dl.dropboxusercontent.com/u/1399262...Desbuger_VC.asi Only question is what bugs it could cause I do not think it can cause other errors thanks for the version for GTA VC Link to comment Share on other sites More sharing options...
ThirteenAG Posted May 19, 2013 Share Posted May 19, 2013 I do not think it can cause other errors I hope so, because i remember old Wesser's script had few issues. Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
ThirteenAG Posted May 19, 2013 Share Posted May 19, 2013 I thought a little demo script would be nice, so... https://dl.dropboxusercontent.com/u/1399262...dicators_vc.zip (1.0 exe only) uncaged 1 Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
fabio3 Posted May 19, 2013 Author Share Posted May 19, 2013 I thought a little demo script would be nice, so... https://dl.dropboxusercontent.com/u/1399262...dicators_vc.zip (1.0 exe only) Nice Good work Link to comment Share on other sites More sharing options...
aStiffSausage Posted November 19, 2013 Share Posted November 19, 2013 Just a little bump, but I've noticed a problem in my own game, which happens only when this plug-in is used. I can't tell if this happens in any other cutscene, but the very first cutscene has lots of problems. For example, the police car with CJ, Tenpenny etc. is kind of delayed, compared to how the cutscene works. Camera positions, subtitles, sounds and everything else is working as they should, but the car... Well can't explain it properly, I can take a quick video in case you can't reproduce the bug. Oh, and tried both on modded main.scm, and with original main.scm, with gta_sa.exe of 14,383,616 bytes, running on Windows 7 x64 Home Premium. Link to comment Share on other sites More sharing options...
uokka Posted January 21, 2014 Share Posted January 21, 2014 Would be good to have a link to the GTAGarage page (I had to google it q: ) http://www.gtagarage.com/mods/show.php?id=23952 Nice mod. It works for the head / tail light script I'm using. But, just like with Wesser's CScriptEngine_update fix, it makes spheres invisible while on a mission. Thats bad. Would be nice if that could be fixed. Link to comment Share on other sites More sharing options...
Sir-Ivan Posted April 27, 2014 Share Posted April 27, 2014 I thought a little demo script would be nice, so... https://dl.dropboxusercontent.com/u/1399262...dicators_vc.zip (1.0 exe only) It crashs Link to comment Share on other sites More sharing options...
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