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fabio3

Fix Of Coronas Who Follow Cars

Recommended Posts

fabio3

Short explanation:

This mod fixes a "bug" in the game that makes the opcode 00AA (and others) pick the position of the previous frame.

 

image_54846.jpg

 

Now, using the opcodes to obtain position (and many others) is obtained the information from the current frame, causing corona rendered at the position of the car (obtained from the opcode 00AA or other) stay in the correct position, for example.

 

image_54845.jpg

 

 

This mod can also:

* Reduce crashes of some scripts;

* Reduce bugs caused by positioning values of the previous frame;

* Can improve the way some cleo scripts behave in;

* and more...

 

 

You need of GTA SA US1.0 Hoodlum and a ASI Loader (I recommend the Silent's ASI Loader) to mod work

 

Download SA Version on GTA Garage

 

Vice City version by ThirteenAG: https://dl.dropboxusercontent.com/u/1399262...Desbuger_VC.asi

 

Little demo script created by ThirteenAG:

 

Download turn indications for Vice City by ThirteenAG: https://dl.dropboxusercontent.com/u/1399262...dicators_vc.zip

 

Source included in download

http://www.gtagarage.com/mods/show.php?id=23952

Edited by fabio3

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ThirteenAG

I believe some files are missing in the source code, can you reupload?

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LINK/2012

This will fix many things, not only the coronas, good work on that.

 

Maybe the asi name could be "better (non-generic)? Hu, maybe VehicleUpdateFix.asi?

 

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fabio3

 

I believe some files are missing in the source code, can you reupload?

I think it is right now https://dl.dropboxusercontent.com/u/5700719...ptUpdateFix.zip

 

 

 

This will fix many things, not only the coronas, good work on that.

 

Thanks

 

 

Maybe the asi name could be "better (non-generic)? Hu, maybe VehicleUpdateFix.asi?

 

I thought of something, but the mod can have many names ...

 

Perhaps ScriptUpdateFix would look better since the mod works basically changing the CScript_Process

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ThirteenAG
I do not think it can cause other errors

I hope so, because i remember old Wesser's script had few issues.

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aStiffSausage

Just a little bump, but I've noticed a problem in my own game, which happens only when this plug-in is used. I can't tell if this happens in any other cutscene, but the very first cutscene has lots of problems. For example, the police car with CJ, Tenpenny etc. is kind of delayed, compared to how the cutscene works. Camera positions, subtitles, sounds and everything else is working as they should, but the car... Well can't explain it properly, I can take a quick video in case you can't reproduce the bug.

 

Oh, and tried both on modded main.scm, and with original main.scm, with gta_sa.exe of 14,383,616 bytes, running on Windows 7 x64 Home Premium.

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uokka

Would be good to have a link to the GTAGarage page (I had to google it q: )

http://www.gtagarage.com/mods/show.php?id=23952

 

Nice mod. It works for the head / tail light script I'm using.

But, just like with Wesser's CScriptEngine_update fix, it makes spheres invisible while on a mission.

Thats bad. Would be nice if that could be fixed.

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