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How powerful is the draw distance


TheBankManager
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TheBankManager

Two examples,

 

 

1)As you can see, in the observatory picture, the white building looks a block away, but in the second picture, it looks far!

 

 

 

user posted image

 

 

2)May I also mention the bridge behind down town? Looks close to down town in the observatory picture but then you see this: Further!

 

 

 

 

 

user posted image

Edited by TheBankManager
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Lelouch The Zero

It's about as far as my anus

 

 

 

 

lol jk

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Korisselys
It's about as far as my anus

 

 

 

 

lol jk

thats pretty far then smile.gif lol

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It's about as far as my anus

 

 

 

 

lol jk

I think you mean Uranus. lol.gif

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It's about as far as my anus

 

 

 

 

lol jk

Your anus is wide enough for you to be a GTA character.

 

 

I can't be the only one to have thought that's where they fit all these guns.

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tenpennyisplainevil

It looks like a block away in the first pic? No, it doesn't.

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What does this have to do with draw distance?

This screenshot looks compressed as hell. You do realise draw distance has been improved to 5 f*ckING miles, so its going to make it look WAY smaller than it is.

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What does this have to do with draw distance?

This screenshot looks compressed as hell. You do realise draw distance has been improved to 5 f*ckING miles, so its going to make it look WAY smaller than it is.

Sorry but a few blocks of buildings stays a few blocks of buildings. LC > LS.

– overeducated wonk who fetishises compromise

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it will be how you set them (draw distance) in console or pc. as im sure you will be able to set it ,How far can we set those depends . biggrin.gifbiggrin.gifbiggrin.gif but interesting topic ,we can't answer this till we play it ...

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Choco Taco
What does this have to do with draw distance?

This screenshot looks compressed as hell. You do realise draw distance has been improved to 5 f*ckING miles, so its going to make it look WAY smaller than it is.

The picture in the first post has nothing to do with draw distance.

 

 

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TheGodDamnMaster

Aaron Garbut (Art Director) on the matter:

 

 

"There have been some very nice advances in the lighting and shader model that gives us much more control and variety. The ramp up in scale has been exciting, new features that have meant essentially we draw everything into the distance. We used to “only” render 1.5 km at most in IV, now we render the most distant mountains at the other end of the world many, many miles away. You can even see the little lights on the streets or on buildings draw right into the distance. It all gives the world a whole lot more solidarity. Really though, on a project this size there’s a million things, small and big., that have given us the ability to push the experience."

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