losSantosGang Posted May 17, 2013 Share Posted May 17, 2013 hey guys, first of all i wanted to say hi, because i am new on this forum. this is the moment when i get straight to the point as many of you know the current gen consoles have been around for the past 7/8 years now. and believe me i have NEVER had any problems with a R* game, but the rumors going around that Gta V will be as big as REd dead redemption, gta iv and SA together i was starting to get a bit worried, from what we have seen from Gta V is looks more than amazing but my biggest question is '' How will Gta V run on the current generation of consoles'' is the xbox 360 (which i own) and the ps3 hardware strong enough to handle such a good and stunning game (and i don't see texture loading during driving and stuff as a mayor issue, bu more things like game freezes, lagg and that sort of problems). please give me your'e opinion(s) about my topic and please dont hate right away. greets from holland thnx for reading.. Link to comment Share on other sites More sharing options...
nigelhere9901 Posted May 17, 2013 Share Posted May 17, 2013 My Prediction. Highest = 30FPS (Won't go any higher, obviously, because all console games are frame limited in order to maintain texture pop ins) Average = 27.5FPS Min = 18FPS You'll be fine with these. Link to comment Share on other sites More sharing options...
ChronoStinger Posted May 17, 2013 Share Posted May 17, 2013 If current gen consoles can handle such a massive and rich with content games as Fallout 3, New Vegas and Skyrim, then i don't see why they wouldn't handle GTAV! Link to comment Share on other sites More sharing options...
nigelhere9901 Posted May 17, 2013 Share Posted May 17, 2013 If current gen consoles can handle such a massive and rich with content games as Fallout 3, New Vegas and Skyrim, then i don't see why they wouldn't handle GTAV! Bethesda Games Link to comment Share on other sites More sharing options...
ChronoStinger Posted May 17, 2013 Share Posted May 17, 2013 If current gen consoles can handle such a massive and rich with content games as Fallout 3, New Vegas and Skyrim, then i don't see why they wouldn't handle GTAV! Bethesda Games yes! Bethesda Games dude...what are you coming to with this comment? Yes! i'm well aware that their games tend to be veeeery buggy, but thats not the point, the point is - how much consoles can handle! Link to comment Share on other sites More sharing options...
nigelhere9901 Posted May 17, 2013 Share Posted May 17, 2013 If current gen consoles can handle such a massive and rich with content games as Fallout 3, New Vegas and Skyrim, then i don't see why they wouldn't handle GTAV! Bethesda Games yes! Bethesda Games dude...what are you coming to with this comment? Yes! i'm well aware that their games tend to be veeeery buggy, but thats not the point, the point is - how much consoles can handle! Bethesda Games lol more like Buggy Glitchy Games. That wasn't the best example of current consoles' hardware capabilities. Link to comment Share on other sites More sharing options...
ChronoStinger Posted May 17, 2013 Share Posted May 17, 2013 (edited) If current gen consoles can handle such a massive and rich with content games as Fallout 3, New Vegas and Skyrim, then i don't see why they wouldn't handle GTAV! Bethesda Games yes! Bethesda Games dude...what are you coming to with this comment? Yes! i'm well aware that their games tend to be veeeery buggy, but thats not the point, the point is - how much consoles can handle! Bethesda Games lol more like Buggy Glitchy Games. That wasn't the best example of current consoles' hardware capabilities. It is!...Skyrim is a massive game with around 300 hours of gameplay total, massive world, that could possibly fit two GTAV maps in itself not even counting Dragonborn DLC, which also adds area of 1/4 size of the whole Skyrim territory! And you say its bad example? glitchy, buggy or not it doesn't matter! game runs perfectly fine, if you disregard glitches and thats the point! Its not about how glitchy game will get with GTAV sized map, its about how far it can go, so the console could handle it! Also if Skyrim is bad example for you, then what about original Far Cry 3 game? (no not those abomination Blood Dragon!) What about Just Cause 2?...sure sure we've got to worry wther current gen hardware could handle GTAV, when we know examples of those games Edited May 17, 2013 by ChronoStinger Link to comment Share on other sites More sharing options...
Ultim8 Z0mb13 Posted May 17, 2013 Share Posted May 17, 2013 Yeah no, never comment the technical proficiency of a Bethesda game. Skyrim is a load of crap, and if you think current gen consoles can handle it, I have three things to say. P...S....3 Link to comment Share on other sites More sharing options...
ChronoStinger Posted May 17, 2013 Share Posted May 17, 2013 Yeah no, never comment the technical proficiency of a Bethesda game. Skyrim is a load of crap, and if you think current gen consoles can handle it, I have three things to say. P...S....3 Load of crap, that won best game of the year award and many fan's hearts around the world! ...yeah makes sense...if you don't like it, then don't say crap about it, because you sound like 12 years old fanboy! Link to comment Share on other sites More sharing options...
nigelhere9901 Posted May 17, 2013 Share Posted May 17, 2013 If current gen consoles can handle such a massive and rich with content games as Fallout 3, New Vegas and Skyrim, then i don't see why they wouldn't handle GTAV! Bethesda Games yes! Bethesda Games dude...what are you coming to with this comment? Yes! i'm well aware that their games tend to be veeeery buggy, but thats not the point, the point is - how much consoles can handle! Bethesda Games lol more like Buggy Glitchy Games. That wasn't the best example of current consoles' hardware capabilities. It is!...Skyrim is a massive game with around 300 hours of gameplay total, massive world, that could possibly fit two GTAV maps in itself not even counting Dragonborn DLC, which also adds area of 1/4 size of the whole Skyrim territory! And you say its bad example? glitchy, buggy or not it doesn't matter! game runs perfectly fine, if you disregard glitches and thats the point! Its not about how glitchy game will get with GTAV sized map, its about how far it can go, so the console could handle it! What the? "That wasn't the best example of current consoles' hardware capabilities." That sentence does NOT necessarily imply that, that was an bad example. And the game ran like sh*t on PS3 because of the lack of use of the CELL's SPEs. Link to comment Share on other sites More sharing options...
Revolution-XW Posted May 17, 2013 Share Posted May 17, 2013 Like R* would release one if not their best game that is all buggy and laggy, seriously. The extra month they've taken mean something. Link to comment Share on other sites More sharing options...
johnny_zoo Posted May 17, 2013 Share Posted May 17, 2013 Yes the consoles will be able to handle GTAV if it couldn't Rockstar wouldn't bother developing it on current gen hardware. Besides its not like the whole map will be on screen at once the only time the hardware will be tested is when there are gunfights with massive explosions and fire occurring at once. Also more accurate shadows, lighting and reflections which will really eat up processing power. This is what really will try the stupid consoles. Link to comment Share on other sites More sharing options...
wwinterj Posted May 17, 2013 Share Posted May 17, 2013 (edited) R* are making GTA V for current gen consoles and have shown off the PS3 version running to the press and you're asking if current gen consoles can run the game well? Edited May 17, 2013 by wwinterj Link to comment Share on other sites More sharing options...
losSantosGang Posted May 17, 2013 Author Share Posted May 17, 2013 Thnx guys for all the positive reactions. And i totaly forgot about skyrim and such games, and i've got 0% problems with texture pop-in and indeed the country side of gta v has less rendering than the city itself. Im so pumped for gta v i cant explain, i believe xbox version comes with multiple dvd rom discs, but that aint no problem. Thnx again Link to comment Share on other sites More sharing options...
stobe187 Posted May 17, 2013 Share Posted May 17, 2013 Comparing the map sizes of Skyrim and Just Cause 2 in relation to V:s map is idiotic. Just Cause was a copy-paste nightmare with no "finesse" to the map design. Skyrim is indeed big, but nowhere near as dense in detail and "working parts" than a GTA city usually is. For all the hype, I found Skyrim to be a bit bland. And in desperate need for a new engine – some of the people in it look like they have faces made of wood.. Link to comment Share on other sites More sharing options...
GrandMaster Smith Posted May 18, 2013 Share Posted May 18, 2013 Comparing the map sizes of Skyrim and Just Cause 2 in relation to V:s map is idiotic. Just Cause was a copy-paste nightmare with no "finesse" to the map design. Skyrim is indeed big, but nowhere near as dense in detail and "working parts" than a GTA city usually is. For all the hype, I found Skyrim to be a bit bland. And in desperate need for a new engine – some of the people in it look like they have faces made of wood.. Are you kidding me? The entire Skyrim map is hand crafted.. From the mountains to plains, dungeons and caves, even books and individually placed plants/potions ect.. Every building is enterable and fully textured on the inside and even an entire underground location that's nearly 1/4th the size of the entire map, literally hundreds of interiors to explore along with some quest given by nearly any NPC you speak to. The detail in Skryim is what makes it beyond so many other games. It's really too bad you can't enjoy such a well crafted and massive game cause you don't like how some NPC faces look... lol YOu must also be the 12 year old posting threads about how GTAV's gonna suck cause their foliage textures aren't good enough for you.. Link to comment Share on other sites More sharing options...
stranger44 Posted May 18, 2013 Share Posted May 18, 2013 For all the hype, I found Skyrim to be a bit bland. And in desperate need for a new engine – some of the people in it look like they have faces made of wood.. I couldn't even finish Skyrim. I gave up after my game glitched out and the Thieves Guild quest broke. I tried to fix it with console commands but it wouldn't work. After a patch came out, I tried again. Quest was still broken so I was like "okay fine, forget it. I'll just do another quest." The next quest I tried was bugged to hell. I went on the Skyrim Wiki and it was a known issue with it described perfectly - "When you approach the door, character X's audio files will not play and after finishing the conversation, the door will not open..." Seriously, screw that game. That and the Radiant A.I. was bs. You can't even confront NPC's after they've put a hit out on you, even if you're holding the kill contract with their signature on it. Anyways, with regard to GTA 5, I'm actually really curious to see how optimised or unoptimised the game ends up being. GTA 4 was sluggish as hell but just about playable. I don't expect GTA 5 to be any worse but I wonder if it'll be any better. Link to comment Share on other sites More sharing options...
.JimmyHopkins. Posted May 18, 2013 Share Posted May 18, 2013 wouldn't that be one of the first questions that R* are asking themselfs at a start of a project? Can we make that game on this console? ...they wouldn't start it if it was going to be too much for the consoles and look bad . Link to comment Share on other sites More sharing options...
stranger44 Posted May 18, 2013 Share Posted May 18, 2013 The entire Skyrim map is hand crafted.. From the mountains to plains, dungeons and caves, even books and individually placed plants/potions ect.. Every building is enterable and fully textured on the inside and even an entire underground location that's nearly 1/4th the size of the entire map, literally hundreds of interiors to explore along with some quest given by nearly any NPC you speak to. The detail in Skryim is what makes it beyond so many other games. Skyrim is beautiful and detailed but it's also incredibly shallow. Remember the Mages Guild quest? It seemed like the story about the Eye of Magnus was trying to set up this epic decision you had to make whether or not to keep and harness this radiating ball of magicka or hide/destroy it out of fear of it's power and what it might do... But the game never gives you a damn choice. No matter what, the friggin' Psyjic Order turns up and just takes it off you and you don't even have the option to say "You ain't takin' it! It's mine!" So much bullsh*t... Link to comment Share on other sites More sharing options...
Scampi Posted May 18, 2013 Share Posted May 18, 2013 I am actually very worried that the game will not run well. I have been playing TBOGT this week and the texture and object pop-ins are horrendous. Sometimes entire city blocks are just gone, filled with a big black spot until they finally show up. It's worst when flying, obviously, but even while driving whole buildings just suddenly show up, and especially things like street lights and shadows. I don't remember it being like this when I first got it, but that was 3 years ago so I don't know for sure. Can a console's age make the problem get worse? I'm using PS3 from 2008. I'd like to think that because TBOGT was originally a DLC it is the cause of it not running as well (even though I have the disc). I know the TV shows are very pixelated, which I've heard is due to them being compressed so the game is more easily downloaded. That, in addition to them adding a farther draw distance and raising the ceiling in a game that was not originally intended for that is maybe why it has these problems, since IV was not originally meant to be pushed so hard. I keep hoping R* has some new tricks up their sleeve to compensate and remedy these pop-ins since TBOGT came out. I know RDR wasn't too bad, but it also didn't have the speed of fighter jets that V will have, which is when the problem really becomes apparent. To me pop-ins are the most distracting thing and I really can't stand them. For now I'm cautious, since I'm not sure V will fix this problem. Link to comment Share on other sites More sharing options...
stranger44 Posted May 18, 2013 Share Posted May 18, 2013 I am actually very worried that the game will not run well. I have been playing TBOGT this week and the texture and object pop-ins are horrendous. Sometimes entire city blocks are just gone, filled with a big black spot until they finally show up. It's worst when flying, obviously, but even while driving whole buildings just suddenly show up, and especially things like street lights and shadows. I don't remember it being like this when I first got it, but that was 3 years ago so I don't know for sure. Can a console's age make the problem get worse? I'm using PS3 from 2008. I'd like to think that because TBOGT was originally a DLC it is the cause of it not running as well (even though I have the disc). I know the TV shows are very pixelated, which I've heard is due to them being compressed so the game is more easily downloaded. That, in addition to them adding a farther draw distance and raising the ceiling in a game that was not originally intended for that is maybe why it has these problems, since IV was not originally meant to be pushed so hard. I keep hoping R* has some new tricks up their sleeve to compensate and remedy these pop-ins since TBOGT came out. I know RDR wasn't too bad, but it also didn't have the speed of fighter jets that V will have, which is when the problem really becomes apparent. To me pop-ins are the most distracting thing and I really can't stand them. For now I'm cautious, since I'm not sure V will fix this problem. And to make things worse, GTA 4 didn't even have any of the advanced graphics options expected of modern games (and it still ran like crap). GTA 4 didn't even have proper anti-aliasing and tried to smooth things out using a crappy blur effect. Link to comment Share on other sites More sharing options...
nigelhere9901 Posted May 18, 2013 Share Posted May 18, 2013 I am actually very worried that the game will not run well. I have been playing TBOGT this week and the texture and object pop-ins are horrendous. Sometimes entire city blocks are just gone, filled with a big black spot until they finally show up. It's worst when flying, obviously, but even while driving whole buildings just suddenly show up, and especially things like street lights and shadows. I don't remember it being like this when I first got it, but that was 3 years ago so I don't know for sure. Can a console's age make the problem get worse? I'm using PS3 from 2008. I'd like to think that because TBOGT was originally a DLC it is the cause of it not running as well (even though I have the disc). I know the TV shows are very pixelated, which I've heard is due to them being compressed so the game is more easily downloaded. That, in addition to them adding a farther draw distance and raising the ceiling in a game that was not originally intended for that is maybe why it has these problems, since IV was not originally meant to be pushed so hard. I keep hoping R* has some new tricks up their sleeve to compensate and remedy these pop-ins since TBOGT came out. I know RDR wasn't too bad, but it also didn't have the speed of fighter jets that V will have, which is when the problem really becomes apparent. To me pop-ins are the most distracting thing and I really can't stand them. For now I'm cautious, since I'm not sure V will fix this problem. And to make things worse, GTA 4 didn't even have any of the advanced graphics options expected of modern games (and it still ran like crap). GTA 4 didn't even have proper anti-aliasing and tried to smooth things out using a crappy blur effect. Max Payne 3 was an improvement albeit still suffering from dips. INB4MAXPAYNE3ISNOTAOPENWORLDGAMEBULLsh*t. Link to comment Share on other sites More sharing options...
Sirpepperoni Posted May 18, 2013 Share Posted May 18, 2013 In gta Iv, once I get four or more stars I find the game renders like sh*t in car chases on my ps3. As long as v doesn't have such sh*tty rendering in such circumstances ill be happy. Link to comment Share on other sites More sharing options...
SkyReaper2014 Posted May 18, 2013 Share Posted May 18, 2013 What is it with you people saying gta4 had massive fps drops on consoles? I've been playing it for years on my xbox360 and very rarely had noticable fps drops. I have seen some thing load slowly, but entire city blocks? NO. I was just playing it about an hour ago blowing sh*t up in the buzzard and had little to no fps "lag?" so yeah. Im not trying to brag (Though I'm sure some will think it looks that way) and I'm not being a fanboy of xbox, I've never played it on ps3 so I honestly have no opinion on THAT. Link to comment Share on other sites More sharing options...
Chukkles Posted May 18, 2013 Share Posted May 18, 2013 (edited) I am actually very worried that the game will not run well. I have been playing TBOGT this week and the texture and object pop-ins are horrendous. Sometimes entire city blocks are just gone, filled with a big black spot until they finally show up. It's worst when flying, obviously, but even while driving whole buildings just suddenly show up, and especially things like street lights and shadows. I don't remember it being like this when I first got it, but that was 3 years ago so I don't know for sure. Can a console's age make the problem get worse? I'm using PS3 from 2008. I'd like to think that because TBOGT was originally a DLC it is the cause of it not running as well (even though I have the disc). I know the TV shows are very pixelated, which I've heard is due to them being compressed so the game is more easily downloaded. That, in addition to them adding a farther draw distance and raising the ceiling in a game that was not originally intended for that is maybe why it has these problems, since IV was not originally meant to be pushed so hard. I keep hoping R* has some new tricks up their sleeve to compensate and remedy these pop-ins since TBOGT came out. I know RDR wasn't too bad, but it also didn't have the speed of fighter jets that V will have, which is when the problem really becomes apparent. To me pop-ins are the most distracting thing and I really can't stand them. For now I'm cautious, since I'm not sure V will fix this problem. What are you playing on? No issues like that on 360. Lol on PS3. Wow. We can get texture pop ins, but entire city blocks, never seen it. I'd say your old PS3 is hindering you. Edited May 18, 2013 by Chukkles Link to comment Share on other sites More sharing options...
GrandMaster Smith Posted May 18, 2013 Share Posted May 18, 2013 The entire Skyrim map is hand crafted.. From the mountains to plains, dungeons and caves, even books and individually placed plants/potions ect.. Every building is enterable and fully textured on the inside and even an entire underground location that's nearly 1/4th the size of the entire map, literally hundreds of interiors to explore along with some quest given by nearly any NPC you speak to. The detail in Skryim is what makes it beyond so many other games. Skyrim is beautiful and detailed but it's also incredibly shallow. Remember the Mages Guild quest? It seemed like the story about the Eye of Magnus was trying to set up this epic decision you had to make whether or not to keep and harness this radiating ball of magicka or hide/destroy it out of fear of it's power and what it might do... But the game never gives you a damn choice. No matter what, the friggin' Psyjic Order turns up and just takes it off you and you don't even have the option to say "You ain't takin' it! It's mine!" So much bullsh*t... We're not talking about quest storylines, we're talking about how far current can be pushed hardware wise. The map of Skyrim is massive, with every square inch being customly hand crafted meaning no repeating blocks of land, along with every single object from statues and flowers to castles and butterflies all being fully detailed bit by bit. Even every single NPC out of the thousands that exist have voices and unique things to say. I have rarely encountered drops in fps or any bad texture loadings, overall Skyrim runs near perfect on my 360 despite occasional 20 second loading screens. There is a massive amount of information being processed with this game and looks absolutely stunning being ran on 7/8 year old hardware and even though it isn't on par, Skyrim still looks really good next to modern PC versions. Consoles are made to run long lifespans with all the hardware being devoted strictly for gaming, built complex with lots of room to work with once you're familiar with it. This is exactly why R* is able to do what they're doing with V now because they've had numerous years to get accustomed to the hardware and are now able to push it to it's limits. Link to comment Share on other sites More sharing options...
stobe187 Posted May 20, 2013 Share Posted May 20, 2013 Comparing the map sizes of Skyrim and Just Cause 2 in relation to V:s map is idiotic. Just Cause was a copy-paste nightmare with no "finesse" to the map design. Skyrim is indeed big, but nowhere near as dense in detail and "working parts" than a GTA city usually is. For all the hype, I found Skyrim to be a bit bland. And in desperate need for a new engine – some of the people in it look like they have faces made of wood.. Are you kidding me? The entire Skyrim map is hand crafted.. From the mountains to plains, dungeons and caves, even books and individually placed plants/potions ect.. Every building is enterable and fully textured on the inside and even an entire underground location that's nearly 1/4th the size of the entire map, literally hundreds of interiors to explore along with some quest given by nearly any NPC you speak to. The detail in Skryim is what makes it beyond so many other games. It's really too bad you can't enjoy such a well crafted and massive game cause you don't like how some NPC faces look... lol YOu must also be the 12 year old posting threads about how GTAV's gonna suck cause their foliage textures aren't good enough for you.. Hand crafted or not, it still feels "lifeless". And I highly doubt it is FULLY handcrafted. Items spawn randomly etc.. And I'm not 12yo, been playing video games for 20+ years and I have never bitched about some trivial textures. If you read my post, I never alluded to any textures in particular. I just found the same kind of emptiness and stiffness in the game world as Fallout 3 had. And yes, some of the NPCs looked horrible. Link to comment Share on other sites More sharing options...
Black Ninja Posted May 20, 2013 Share Posted May 20, 2013 Yes but Xbox 360 will have multiple discs Link to comment Share on other sites More sharing options...
duffmiver Posted May 20, 2013 Share Posted May 20, 2013 Yes but Xbox 360 will have multiple discs So? Link to comment Share on other sites More sharing options...
MrSpooge Posted May 20, 2013 Share Posted May 20, 2013 Yes but Xbox 360 will have multiple discs So? Exactly SO?! And also it won't be no Three Disk Bullsh*t, it'll be Two Disk in which you'll just have to download additional Data. End of story. Link to comment Share on other sites More sharing options...
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