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Dingleman

Natural HD Textures v2.0

Recommended Posts

Alt

@stef_92
That guy on the gif looks annoyed so I thought of sarcasm for something. Glad that it's not like that.

----

Dug a bit further and found the case. Each time game creates txd.img it results different *txd files inside this *img archive. Content of these files stays the same but technically they're different (so you can't compare them by checksum/MD5). Luckily we have Magic.TXD which could unpack txd files and unlike R* method creates each time exactly the same txd files from the same content. So I unpacked all resources of all txd-s, packed them back and compared resulted files by hash (*md5-files from HashCheck, ExamDiff for comparing them and creating the list + txt editor with regex support for removing unnecessary symbols on the left).

 

Here's the list of modded files:

 

8balls.txd
airgrndb.txd
banshee.txd
basmntcrpark.txd
buildsite.txd
chopper.txd
clif22.txd
combroadwy2.txd
comjetty.txd
compark.txd
comsky3.txd
comstadium.txd
comtunel.txd
com_police.txd
crap_jetty.txd
dam.txd
dambase.txd
docks.txd
fdr_underpass.txd
hospital2.txd
indbeach.txd
inddbridge.txd
indpolice.txd
indredlitblk1b.txd
joeysext.txd
luigiclub.txd
newbuildind.txd
newprojectland.txd
pinetrees.txd
pjs.txd
postersub.txd
pumphouse.txd
radar02.txd
radar03.txd
radar04.txd
radar05.txd
radar06.txd
radar07.txd
radar09.txd
radar10.txd
radar11.txd
radar12.txd
radar13.txd
radar15.txd
radar17.txd
radar18.txd
radar19.txd
radar20.txd
radar21.txd
radar22.txd
radar23.txd
radar25.txd
radar26.txd
radar27.txd
radar28.txd
radar29.txd
radar30.txd
radar31.txd
radar33.txd
radar34.txd
radar35.txd
radar36.txd
radar37.txd
radar38.txd
radar39.txd
radar40.txd
radar41.txd
radar42.txd
radar43.txd
radar44.txd
radar45.txd
radar46.txd
radar47.txd
radar48.txd
radar49.txd
radar50.txd
radar51.txd
radar52.txd
radar53.txd
radar54.txd
radar59.txd
radar60.txd
radar61.txd
rocky.txd
subhospital.txd
subind1.txd
subind2.txd
subind3.txd
subind5.txd
subind6.txd
subind7.txd
subtunl10.txd
sub_projects.txd
sub_villas.txd
trees.txd
trees2.txd


Theoretically textures were replaced with HD ones so *txd file sizes should be different. Well, they're for most of the files but 3 of them remained the same (dam, dambase & pumphouse).

So almost same as before:

* Get original txd.img

* Extract files from both (original and modded) txd.img archives into some separate folders (e.g. txd-img, txd-img-mod)

* Grab WinMerge (binaries as it's portable version). Install Visual C++ 2008 Redist (x86) if you don't have it.

* Open WinMergeU.exe. <Edit> -> "Options" -> "Compare" - "Folder". Change "Compare method" to "Size"

Then go to File -> Open. For the "Left" choose "txd-img" folder and for the "Right" respectively "txd-img-mod". Click OK.

* "View" - uncheck "Show Identical Items"

* Select all files (Ctrl+A/ Edit -> Select All), right-click somewhere on the selected area and choose "Copy -> Right to..."

* Congratulations, you have almost each modded file in the separate folder. Now just move there the rest of them (dam.txd, dambase.txd & pumphouse.txd).

 

Well, that wasn't boring also found some useful utilities...

And yeah, you're welcome ;)

Edited by Alt

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stef_92

giphy.gif

I hope this doesn't look sarcastically

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macrohard

Forgotten roads textures:

 

s_1456585139_8175510_bab6075eab.png s_1456585142_8990637_762be2965b.png

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Thesch

Finally I can have a hd menu!

Edited by Thesch

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Thesch

Awesome, this is great addition to Xbox mod, keep it up, hope you will release new beta/final soon.

dingleman, what do you think about new radio icons?I found almost all radio icons in svg format. For example.h_1376468728_3142670_1149b778dc.jpgI think, you can do it with much accuracy, than me.

Where can I find those textures for the radio icons Could you make a dowload link? please

Edited by Thesch

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macrohard

 

Awesome, this is great addition to Xbox mod, keep it up, hope you will release new beta/final soon.

dingleman, what do you think about new radio icons?I found almost all radio icons in svg format. For example.I think, you can do it ith mch accuracy, than me.

Where can I find those textures for the radio icons Could you make a dowload link? please

 

 

I searched in google images "radioname + svg" or just "radioname" with high resolution search option. Most source of them are in http://logos.wikia.com/wiki and gta wikia

Edited by qbic

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Ash_735

I did the logos in a more accurate style (Inc. shadows, resizing, etc) but only did them at 128x128, which is what VC, SA, etc use so that GTA3 fit in with them.

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DEALUX

It would have been useful to supply just the modified textures instead of the entire image. Now I'll have to manually sort through all of the 718 TXDs.

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Dingleman

Updates are on their way. Stay tuned!

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Dingleman

Okay, as promised. I know I'm basically a part-time dad who only shows up every few years at this point but hey... it's better completely abandoning your kids right?

I'm also happy to announce that the mod files have now been moved into a completely new TXD file. This means it will be friendlier with mod loaders, or you can just edit gta3.dat to load it by adding line "CDIMAGE MODELS\HDTEX.IMG". This also means that you won't need to sift through the TXD.IMG if you want to extract the files for use with other mods, everything will just be separate in HDTEX.IMG.

Okay, for progress screenies.. Click for 4K.

2mZss3G.jpgqj2UbOv.jpgIYo8WVZ.jpg

3rqP06Q.jpg 
Fhhrb5R.jpg

NtjQR2i.jpg

bgVBTTj.jpgmMvUcAK.jpg

Ol8vqr7.jpg

 

EDIT: Thank you @SlingShot753 for the 2018 Annual GTAForums Awards nomination (had no idea they were even on!). It is actually good motivation for me, so be sure to scroll up to check out the nomination topic and cast your nomination or votes when voting is opened up. :)

EDIT #2: I spent around 3 hours this evening going through every single TXD file in this mod and adding mipmaps to every texture 512x512 and above. Things are looking a lot less grainy now.

Edited by Dingleman

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Dingleman

A lot of progress has been made in the last week. The amount of TXD files changed since the last release has doubled. Additionally, partially because of bitmaps, the new IMG file is nearing 1GB in size!

Expect a new release in the coming weeks 👍

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TWIST_OF_HATE

Nice man, nice.
Years goes on and forward, and I realize more and more that GTA III is truly my favourite GTA.

Good to see some progress.

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Dingleman

A couple of screenies for good measure. Note the roads have been remade from scratch again. I've also started cherry picking some LCS Mobile textures to fill out some areas, but only where I feel they fit.
 

xp3T5ro.jpgyvZUfIv.jpg

Edited by Dingleman

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Dingleman
On 2/2/2019 at 10:57 PM, DimZet said:

Why you don't use this texture pack? < https://yadi.sk/d/pF9W42eafa4g8g

Okay, where did you find that? That is actually really helpful! Wish I had had access to this sooner if I'm being honest. 😛

EDIT: Okay woow, you even have filmposter1 in there! I gave up even trying to recreate that one and just replaced it with another remake. Where the heck did you find that? Great collection of sources!

Edited by Dingleman

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DimZet
3 hours ago, Dingleman said:

Okay, where did you find that? That is actually really helpful! Wish I had had access to this sooner if I'm being honest. 😛

EDIT: Okay woow, you even have filmposter1 in there! I gave up even trying to recreate that one and just replaced it with another remake. Where the heck did you find that? Great collection of sources!

Earlier in this thread I already left a link to the first collection. This is my collection. Once I received a disc with a manual on 3d max and there were several vegetation textures.
Later on the Internet began to find one after another. What is created from the source (jpg). What that had to handle. And something created from scratch. A couple of them even got into LCS Mobile.

The first collection: https://yadi.sk/d/XjOejadH2vgHx  sources and others.
Before the gtaforums were updated, this link was in the signature. This collection has already been used in some modifications.

Edited by DimZet
add link on theme

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Dingleman
9 hours ago, DimZet said:

Earlier in this thread I already left a link to the first collection. This is my collection. Once I received a disc with a manual on 3d max and there were several vegetation textures.
Later on the Internet began to find one after another. What is created from the source (jpg). What that had to handle. And something created from scratch. A couple of them even got into LCS Mobile.

The first collection: https://yadi.sk/d/XjOejadH2vgHx  sources and others.
Before the gtaforums were updated, this link was in the signature. This collection has already been used in some modifications.

If I'm being totally honest, I may have "put off" and then completely forgotten to look at your initial post because I was unsure about the uncommon file formats. Man am I kicking myself now, ha!

I'll definitely be using a couple of these, with your credit of course! Thanks a lot man. :)

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DragonSC

Yeeesssss, this mod is still active! I was thinking of porting GTA III HD's textures to GTA SA:LC but that would work better! Can't wait the next release!
NOTE: It's private, I won't release it as a mod, but I would, if you want.

On 2/5/2019 at 1:56 PM, DimZet said:

Earlier in this thread I already left a link to the first collection. This is my collection. Once I received a disc with a manual on 3d max and there were several vegetation textures.
Later on the Internet began to find one after another. What is created from the source (jpg). What that had to handle. And something created from scratch. A couple of them even got into LCS Mobile.

The first collection: https://yadi.sk/d/XjOejadH2vgHx  sources and others.
Before the gtaforums were updated, this link was in the signature. This collection has already been used in some modifications.

I'll check them out, thank you.

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lpgunit

Hope you don't mind if I post this, but being the typography freak that I am, I'd like to make a few nitpicks:

 

The "SATURDAY NIGHT BEAVER" font looks way off compared to what i can make out of the original TXD image. Could've at least used Pump for the logotype lol.

cN7Tpz4.jpg

 

"TOP DOWN CITY" should've used Adventure (aka the Indiana Jones font).

Y1eqFGQ.jpg

 

Not sure about Fannie, but the remastered logo looks a little off so I thought maybe we could more closely parody the original. Heck, you could parody the one with Annie herself standing between the "n" and "i".

X1Bbwii.jpg

 

And as for Squid, the Blackberry you used stuck out like a sore thumb as it came out years after GTA 3 was released; a Nokia 6310i wouldn't be that out of place:

MOB7GZn.jpg

 

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PiashGamer007

Will you remake PS2 Loadscreens?

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DimZet
7 hours ago, lpgunit said:

And as for Squid, the Blackberry you used stuck out like a sore thumb as it came out years after GTA 3 was released; a Nokia 6310i wouldn't be that out of place:

MOB7GZn.jpg

On poster Squid is not Nokia. Is Sony Ericson. Photo have in "HD source collection"

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lol28
On 1/29/2019 at 8:43 AM, Dingleman said:

A lot of progress has been made in the last week. The amount of TXD files changed since the last release has doubled. Additionally, partially because of bitmaps, the new IMG file is nearing 1GB in size!

Expect a new release in the coming weeks 👍

So..... where is it ?

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Dingleman
Posted (edited)

I'm happy to announce that version 2.0 is now available! See top post for updates.

 

Download NHDT v2 (360 MB)
 

This beta is the result of the mod being restarted several times over the last three years. In summary, the mod is now a cocktail of my own creations, LCS Mobile textures, and original HD texture source material used by Rockstar for GTA3 (thanks DimZet). Each texture has been cherry-picked and tailored to fit the GTA3 aesthetic.

 

1024px and 512px are the new standards for most surfaces, and all textures are now compressed with DX1 (DX5 for alpha based textures). With 145 TXD files in total, I managed to get the total file size of hdtex.img down to 449 MB. All textures are also mipmapped.

 

Thank you for everybody's patience during the extended development of this release. While not every suggestion made it in, I tried to incorporate as many good ideas from this topic as I could where I saw them. Hopefully, it paid off!

Edited by Dingleman

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Donel
Posted (edited)

@Dingleman I tested your pack yesterday and it works great for the most part. In your installation instructions, you tell the user to "Delete txd.txd and txd.dir in your models folder.". txd.txd doesn't exist, you meant txd.img, right?

 

The other issue I'm facing with your mod is that GTA III crashes when closing the game. The following error appears:

 

https://i.imgur.com/3BWF3GS.png

Edited by Donel

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Dingleman
Posted (edited)
15 hours ago, Donel said:

@Dingleman I tested your pack yesterday and it works great for the most part. In your installation instructions, you tell the user to "Delete txd.txd and txd.dir in your models folder.". txd.txd doesn't exist, you meant txd.img, right?

 

The other issue I'm facing with your mod is that GTA III crashes when closing the game. The following error appears:

 

https://i.imgur.com/3BWF3GS.png

Good pickup on the .txd error. I've corrected that for future versions.

 

I've always had that crash running III on Windows 10, so I didn't think it was related to the mod. If it's a common issue then I'll definitely be looking into it now. 😓

As for the mod, progress continues! I've actually been playing with neural network upscaling over the last week and have managed to come up with a few things. Here is what I achieved using SFTGAN (click for full resolution).

mg95dZA.png 

 

EDIT:
Some Red Light District shots after some rework.

ADAvYvM.png

 

BIuQAnF.png

 

xYhcPXt.png

 

Edited by Dingleman

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BobFromReboot

Very nice! Neural up-scaling is such a huge boon for texture mods I love it!

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Dingleman

Another sneak-peek at upscaling + my own little herbs and spices.

 

Spoiler

NKbwRLo.jpg 

 

 

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