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[III Classic/DE] Natural HD Textures for III


Dingleman
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On 8/7/2021 at 4:27 PM, Vishnuka said:

Have include the Mobile HD textures? & Good luck..Thanks man!

No, LCS Mobile are not "natural" a lot of the time they don't even match the original design.

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Man, it's been a hot minute since I've checked this.

@DimZet Apologies for ignoring your messages all those years ago, I must have just glossed through and not seen them at the time! Thanks for linking up those fixes.

@yaroslaviy I don't know what's happening with those missing/white textures, but they shouldn't be like that with this mod installed. I'm guessing it is conflicting with another mod. Do you have the Xbox mod installed

@weedthenorth24 Lol.. but they are!? I put map TXD's in an IMG file so inexperienced modders wouldn't need to download an IMG editor. Since you gave no context, I'm guessing you want to cherry pick and import particular ones into your own IMG. Most IMG editors that let you import files also (surprisingly) have an export function! Feel free to open HDTEX.IMG, export all, and cherry pick to your desire!

@Vishnuka If I recall correctly, a very miniscule amount of LCS Mobile textures were used. Maybe like 5?


As for the state of this mod, I still have the updates I did in 2019 not long after the last release but literally haven't worked on it since. I started to run into random crashes and bugs even with memory limits adjusted. I wish I was in my teen years again when I had more free time for passion projects like this, but sadly life tends to happen.

If I DID do a new release, I'd like to package menu screens, particle effects, HUD upgrades and map textures into separate downloads in addition to an all in one package. Considering the compatibility issues with more popular mods like the Xbox Mod, it would give people options to pick and choose which parts of this mod they'd like to use if the map changes aren't an option for them.

Speaking of the Xbox Mod, has anyone tried installing it AFTER installing this mod? I'd be curious to know if that works okay. I assume installing the Xbox mod first and then this would surely cause issues. From what I recall, the Xbox version of this game uses different models with differently named textures, so putting these textures back on top of that mod without the original model files would just cause ingame confusion.

Edited by Dingleman
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@Dingleman I remember I wasn't using xbox mod, I only used silent patch, widescreen fix and your mod and still got white textures. Well it doesn't matter anyway, game was running slower with this mod (I have slow disk) and I grew to like the original blurry textures of the game

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  • 4 weeks later...

Just letting everyone know that I tested this on re3; it doesn't work with the OpenGL version, but works with the DirectX version.

Edited by MadManJazza
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  • 2 months later...

I've converted road textures over to DE. Depending on what people think, I may convert more over.

Let me know if you think it'd be worth the effort, as I personally think a good portion of the DE textures are actually decent!

Caamywa.jpg

Oh, and incase you missed it. I already converted the posters over. 

 

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Fixed the normals so the lines don't cast such sharp shadows.

NFjVVji.jpg

Brick wall texture replaced, so now there's no more weird half-cut bricks.

06ioFWh.jpg
nVUDeiz.jpg
W2DL5Xq.jpg

Edited by Dingleman
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Thanks! Just uploaded a first beta. Enjoy :) 

https://www.mediafire.com/file/lb9fqln10oy3zes/IIIDE_NHDT.zip/file

About 30 textures converted so far, including roads, billboards, posters and some other misc/environmental.

I haven't exactly figured out how to replace textures without resizing these to the DE textures. As a result, some have been downscaled compared to the original mod. Despite this, I feel like it restores some of the classic feel to this edition in a noticeable way.

I thought I'd put this out there early while I (and the modding community as a whole) spend some time learning how to mod UE4 more effectively.

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Looks much better now, be careful because of DMCA's by C*. And have a good luck also!

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Eons better than what they used in III DE. Good stuff!

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  • 2 months later...
El 28/04/2019 a las 23:05, Dingleman dijo:

FOCTkuw.png 

 

Así que decidí tomar los íconos de armas HUD móviles de mayor calidad y superponerlos con el sombrero utilizado en los íconos de PC/PS2. ¿Cómo se sentiría la gente si los hiciera en amarillo PC?

Además, tenga en cuenta la esquina superior izquierda redondeada como la PS2. Le daría una ventaja dura para la versión de PC, respectivamente.

 

EDITAR: menús de pantalla ancha. Estoy pensando en subirlos a 4096x4096.
gt7hl3i.png 

 

Y la pantalla de presentacion principal...

 

QFDW5AT.png 

Where i Can get that HUD? 

 

I like how looks

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  • 4 weeks later...
PedroAlvarez1601
On 5/12/2013 at 4:24 AM, Dingleman said:

yu62eUT.png
 2R0pomA.png

 

Download NHDT (GTA3 Definitive Edition) (50 MB)

Latest release: 11/18/2021

 

Download NHDT (GTA3 Classic) (589 MB)

Latest release: 10/06/2019

 

http://button.moddb.com/popularity/medium/mods/29298.png

 

TEXTURE COMPARISONS (Original vs. Remake)

 

DEFINITIVE EDITION SCREENSHOTS

  Reveal hidden contents

 

NFjVVji.jpeg

 

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III CLASSIC SCREENSHOTS

  Reveal hidden contents

 

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2mZss3G.jpg

 

yvZUfIv.jpg
 

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CLASSIC VERSION 2.0 UPDATE

 

This beta is the result of the mod being restarted several times over the last three years. In summary, the mod is now a cocktail of my own creations, LCS Mobile textures, and original HD texture source material used by Rockstar for GTA3 (thanks DimZet). Each texture has been cherry-picked and tailored to fit the GTA3 aesthetic.

 

1024px and 512px are the new standards for most surfaces, and all textures are now compressed with DX1 (DX5 for alpha based textures). With 145 TXD files in total, I managed to get the total file size of hdtex.img down to 449 MB. All textures are also mipmapped.

Thank you for everybody's patience during the extended development of this release. While not every suggestion made it in, I tried to incorporate as many good ideas from this topic as I could where I saw them. Hopefully, it paid off!

 

MOD DESCRIPTION

 

GTA3 is a game that will be played by gamers across the world for years to come. As technology has progressed, 4K is slowly becoming the standard display resolution for gaming. The only problem? GTA3 was a game built to be played on the PlayStation 2 with 480p CRT televisions. On these newer displays, there is no denying it hasn't aged gracefully.

Some teams have built large scale mods in an attempt to improve overall graphics of the game and give it a fighting chance. Most of these fail to retain the certain patina that Liberty City has developed over time, which has grown on the older fans of the series. Despite making Liberty look better, they tend to make the game feel less familiar.

NHDR takes the common textures in GTA3 and gives them a well-needed spit and polish. Each texture has been cherry-picked, changed up, or rebuilt from scratch to replicate their blurry counterparts as closely as possible. By doing this, many old school GTA3 fans will enjoy a nicer looking game while not feeling far from home. While this is not a total retexture, roughly 80% of textures seen during gameplay are replaced.

There is no fancy business or messing around here. This is what we already know and love, with an all natural feeling update!

 

WHAT THE MOD CHANGES

  • City landscape and buildings
  • Trees
  • Billboards and posters
  • Particles
  • Fonts
  • Weapon icons (III mobile, recoloured to PC by default)
  • Game menu
  • Splash screens
  • Main loading screen

 

 

 

Other mods I recommend using with NHDT
 

Xbox Vehicles by DimZet13

GInput by Silent

SilentPatch by Silent

Sharptrails by The Hero

SkyGfx by The Hero

Project2DFX by ThirteenAG

Widescreen Fix by ThirteenAG

HQ GTAIII Radar by yojo2

please, give me the Liberty FM logo in HD

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  • 1 month later...

Is there a way I can have these textures retain their quality when seen from a distance in the original game? I have anisotropic filtering enabled in Nvidia Control Panel, but that only seems to work with the vanilla textures.

Did you see the frightened ones? Did you hear the falling bombs? Did you ever wonder...

CslLPae.png

...why we had to run for shelter when the promise of a brave new world unfurled beneath a clear blue sky?
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18 hours ago, Nico said:

Is there a way I can have these textures retain their quality when seen from a distance in the original game? I have anisotropic filtering enabled in Nvidia Control Panel, but that only seems to work with the vanilla textures.

You can also configure anisotropic filtering using ENB Series or DXVK.

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2 minutes ago, Bellik28 said:

You can also configure anisotropic filtering using ENB Series or DXVK.

Thanks, but I already fixed it myself. Used MagicTXD to remove the mipmaps from all the modded textures and now they look crisp like the vanilla ones.

Did you see the frightened ones? Did you hear the falling bombs? Did you ever wonder...

CslLPae.png

...why we had to run for shelter when the promise of a brave new world unfurled beneath a clear blue sky?
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  • 11 months later...
GameBunny77

@Dingleman is the mod still  getting updated to add anything new/more for GTA III DE ? Just wondering. Please keep up your great work. 

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