Dingleman Posted May 13, 2019 Author Share Posted May 13, 2019 Thanks @lol28 for pointing that out. I've added it to the list of things to fix. There's definitely been other progress too! As shown, I've been experimenting with different AI up-scaling techniques, however there is nothing I'm set on showing at this point. To give you an idea, I've been training an up-scaling model that is actually based on GTA5 and GTA4 textures. Once I'm happy with where it's at, I hope to upscale a good portion of the remaining GTA3 textures with it. lol28 1 Link to comment Share on other sites More sharing options...
UnderIntact Posted May 13, 2019 Share Posted May 13, 2019 Thanks for this man. I always wanted to know what the Elvis newspaper was supposed to look like. Dingleman 1 Link to comment Share on other sites More sharing options...
Mr. Explosive Posted May 29, 2019 Share Posted May 29, 2019 Amazing work! One of my favorite GTA III mod... Link to comment Share on other sites More sharing options...
Dingleman Posted June 4, 2019 Author Share Posted June 4, 2019 Thanks again for the feedback gents! As there are over a dozen new TXD's done, I plan to release an update after fixing the game exit crash. After exchanging a couple of messages with Silent I believe it's most likely due to a missing texture, and will be sifting through TXD's to find the culprit. AshGamer007, Donel and BobFromReboot 3 Link to comment Share on other sites More sharing options...
DimZet Posted June 7, 2019 Share Posted June 7, 2019 On 6/4/2019 at 3:35 AM, Dingleman said: Thanks again for the feedback gents! As there are over a dozen new TXD's done, I plan to release an update after fixing the game exit crash. After exchanging a couple of messages with Silent I believe it's most likely due to a missing texture, and will be sifting through TXD's to find the culprit. I told you about it. Problem in particle.txd flame5 Link to comment Share on other sites More sharing options...
Dingleman Posted June 10, 2019 Author Share Posted June 10, 2019 (edited) New Release! Download NHDT v2.1 (589 MB) Changelog: - All menus and load screens are now scaled for widescreen. - AI Upscaled PC load screens. - AI Upscaled PS2 load screens (activate with SkyGfx mod). - AI Upscaled splash screens. - Redone PC and PS2 weapon HUD colors. Hybrid of mobile and up-scaled 2001 originals for shading. - Crash on exit fixed. Edited June 10, 2019 by Dingleman Yinepi, Jago, AshGamer007 and 4 others 7 Link to comment Share on other sites More sharing options...
DimZet Posted June 11, 2019 Share Posted June 11, 2019 roadtunnel.txd "tunnelconcreteside," Road_blank256HV, 8balls.txd "Grass_dirtpave_64HV," comsub_c.txd "filmposter1_64," "ZIP_128," "Doorwood_64HV," White textures. Link to comment Share on other sites More sharing options...
AshGamer007 Posted June 13, 2019 Share Posted June 13, 2019 On 6/11/2019 at 2:24 PM, DimZet said: roadtunnel.txd "tunnelconcreteside," Road_blank256HV, 8balls.txd "Grass_dirtpave_64HV," comsub_c.txd "filmposter1_64," "ZIP_128," "Doorwood_64HV," White textures. It can be fixed by saving the txd using magic.txd(worked for me) Link to comment Share on other sites More sharing options...
swift502 Posted June 23, 2019 Share Posted June 23, 2019 https://imgur.com/wPeZ0AP This mod is great. I'm porting Liberty City to BeamNG. These textures make everything look better when it's right next to the HD BeamNG car models. Will let you know when it's finished and will definitely credit you for the textures. Thanks for all your awesome work. Dingleman and BobFromReboot 2 Link to comment Share on other sites More sharing options...
Dingleman Posted July 2, 2019 Author Share Posted July 2, 2019 On 6/24/2019 at 2:46 AM, swift502 said: https://imgur.com/wPeZ0AP This mod is great. I'm porting Liberty City to BeamNG. These textures make everything look better when it's right next to the HD BeamNG car models. Will let you know when it's finished and will definitely credit you for the textures. Thanks for all your awesome work. This is fantastic! I really wish BeamNG had planned VR support. It would be like a dream come true! Link to comment Share on other sites More sharing options...
swift502 Posted July 21, 2019 Share Posted July 21, 2019 On 7/2/2019 at 7:48 AM, Dingleman said: This is fantastic! I really wish BeamNG had planned VR support. It would be like a dream come true! Yeah! I'm not sure how they're doing with VR... I submitted the mod. It should be available for download in a couple of days, after it gets verified. Man I can't upload images here for some reason.. anyways. I credited you in the game with your name, and also on the forums (the forum posts should be public in a few days as well). https://imgur.com/a/eJyTVWr Currently I'm linking here on gtaforums. Let me know if I should point somewhere else, change dingleman to something else, or add more links to your profile page / projects whatever you want... Btw Zarig is a guy who wrote a DFF importer in Python, he was a huge help as well. But mainly, your textures look incredible. And I think it's funny because many people might not even notice the textures are different. In BeamNG these just feel right. So thank you so much for doing this. And thank you for letting me use your textures. Hovac, 98 in 1, AshGamer007 and 2 others 5 Link to comment Share on other sites More sharing options...
AshGamer007 Posted July 22, 2019 Share Posted July 22, 2019 @swift502 nice mod.Sad my PC can't run Beam.NG I should definitely tried your mod.Maybe you should open a topic in others mod section and upload links,videos,screenshot there. Link to comment Share on other sites More sharing options...
swift502 Posted July 22, 2019 Share Posted July 22, 2019 (edited) 4 hours ago, PiashGamer007 said: @swift502 nice mod.Sad my PC can't run Beam.NG I should definitely tried your mod.Maybe you should open a topic in others mod section and upload links,videos,screenshot there. Done! You can find a download link in the thread. I mostly just wanted to let Dingleman know I used his stuff. I don't imagine a BeamNG mod will get a lot of traction here... Edited July 22, 2019 by swift502 Link to comment Share on other sites More sharing options...
67DarkCloud Posted July 28, 2019 Share Posted July 28, 2019 (edited) How do i go about making this work with widescreen mod without it squishing the main menu and txt? Edited July 28, 2019 by 67DarkCloud Link to comment Share on other sites More sharing options...
AshGamer007 Posted July 28, 2019 Share Posted July 28, 2019 (edited) 12 hours ago, 67DarkCloud said: How do i go about making this work with widescreen mod without it squishing the main menu and txt? Use Magic.TXD and resize the menu texture to your monitor resolution Edited July 28, 2019 by PiashGamer007 Link to comment Share on other sites More sharing options...
67DarkCloud Posted July 28, 2019 Share Posted July 28, 2019 4 hours ago, PiashGamer007 said: Use Magic.TXD and resize the menu texture to your monitor resolution What about the subtitle mission text and stuff? Also, is there a way to use this and silent patch? it need original particle file or else this mod crashes the game and silent patch needs the new one. Link to comment Share on other sites More sharing options...
Dingleman Posted July 29, 2019 Author Share Posted July 29, 2019 19 hours ago, 67DarkCloud said: How do i go about making this work with widescreen mod without it squishing the main menu and txt? Try changing this line in GTA3.WidescreenFix.cfg. FrontendAspectRatio = 16:9 As for the particle SilentPatch thing, I haven't personally had any issues like that but I'll need to check if I can recreate it when I'm at my computer next. Link to comment Share on other sites More sharing options...
KittenHammer Posted August 18, 2019 Share Posted August 18, 2019 I tried to install this mod but after install GTA3 won't load in after the main screen. It just stops loading and an error pops up "unhandled exception at adress: 005ac910." I also could not find txd.txd to delete it. I have Ginput and SilentPatchDDraw installed as well. Link to comment Share on other sites More sharing options...
Shadowy_X Posted August 28, 2019 Share Posted August 28, 2019 don't override the particle.txd because i think this mod uses it's own i think that causes issues Link to comment Share on other sites More sharing options...
yaroslaviy Posted September 4, 2019 Share Posted September 4, 2019 (edited) I would like to know if someone else has had such thing that after installing this mod, there are new missing textures(see spoiler), and places in which there were missing textures (like fence of the stadium in staunton) remain untouched. Does the developer of this texture mod plan to fix this? I would, but I don't know names of those missing textures to be able to take them from original pc .img files and put into .img of this mod. I did so with textures for 8ball's garage in shoreside and some other places but I took them from dimzet's texture patch. Spoiler Edited September 6, 2019 by yaroslaviy ShadowM 1 Link to comment Share on other sites More sharing options...
Dingleman Posted November 12, 2019 Author Share Posted November 12, 2019 (edited) I decided to polish over a few missed spots today. EDIT: Updated shadow textures. Edited November 12, 2019 by Dingleman Chase2002, Shapaer, yaroslaviy and 6 others 9 Link to comment Share on other sites More sharing options...
yaroslaviy Posted December 19, 2019 Share Posted December 19, 2019 what about the missing textures? I mean the places where there are no textures(just white colour instead)? Link to comment Share on other sites More sharing options...
DragonSC7601 Posted April 27, 2020 Share Posted April 27, 2020 (edited) Hello again, any updates after 5 months? And I'm wondering how'd you be able to run SFTGAN and train the models. I'm using Gigapixel and it doesn't seem to do nicely, even in 2x. Nevermind, it's way too much for my system Edited April 28, 2020 by DragonSC7601 See ^ Link to comment Share on other sites More sharing options...
ThatXlaar Posted April 30, 2020 Share Posted April 30, 2020 (edited) On 4/27/2020 at 12:13 PM, DragonSC7601 said: Hello again, any updates after 5 months? And I'm wondering how'd you be able to run SFTGAN and train the models. I'm using Gigapixel and it doesn't seem to do nicely, even in 2x. Nevermind, it's way too much for my system hakkatenmi?(türküm bide türkmenistandan değilim) Edited April 30, 2020 by xlaar Link to comment Share on other sites More sharing options...
DimZet Posted May 13, 2020 Share Posted May 13, 2020 Fix for this is mod: https://drive.google.com/open?id=1ypv1JyAmQ43xxCd5GCb2weByJU137_yc AshGamer007 1 Link to comment Share on other sites More sharing options...
Hoods_CZ Posted May 13, 2020 Share Posted May 13, 2020 (edited) I have problem with some textures. Some are old but why? If I delete txd.img and txd.dir in my folder, game loads and fixes my textures (Game converted the textures to optimal format for your graphic card). https://imgur.com/ShRZ38Q Edited May 13, 2020 by Hoods_CZ Link to comment Share on other sites More sharing options...
Jigglyass Posted January 1, 2021 Share Posted January 1, 2021 Just wanted to say thank you for this mod. Especially the fact that it keeps that original vanilla aesthetic. Dingleman 1 Link to comment Share on other sites More sharing options...
x3voider Posted June 2, 2021 Share Posted June 2, 2021 (edited) my game crashes at the start have i done anything wrong and is there a way to fix it? edit managed to fix it but i cant add a enb it crashes my game Edited June 2, 2021 by x3voider Link to comment Share on other sites More sharing options...
weedthenorth24 Posted June 29, 2021 Share Posted June 29, 2021 This is a joke i only need specific textures why isn't this just simple txd files why bother doing this crap do it right or don't do it at all Link to comment Share on other sites More sharing options...
Vishnuka Posted August 7, 2021 Share Posted August 7, 2021 Have include the Mobile HD textures? & Good luck..Thanks man! Link to comment Share on other sites More sharing options...