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[III Classic/DE] Natural HD Textures for III


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  • 4 weeks later...

Awesome, this is great addition to Xbox mod, keep it up, hope you will release new beta/final soon.

dingleman, what do you think about new radio icons?I found almost all radio icons in svg format. For example.h_1376468728_3142670_1149b778dc.jpgI think, you can do it with much accuracy, than me.

Where can I find those textures for the radio icons Could you make a dowload link? please

Edited by Thesch

 

Awesome, this is great addition to Xbox mod, keep it up, hope you will release new beta/final soon.

dingleman, what do you think about new radio icons?I found almost all radio icons in svg format. For example.I think, you can do it ith mch accuracy, than me.

Where can I find those textures for the radio icons Could you make a dowload link? please

 

 

I searched in google images "radioname + svg" or just "radioname" with high resolution search option. Most source of them are in http://logos.wikia.com/wiki and gta wikia

Edited by qbic

I did the logos in a more accurate style (Inc. shadows, resizing, etc) but only did them at 128x128, which is what VC, SA, etc use so that GTA3 fit in with them.

  • 2 weeks later...
  • 4 months later...
  • 6 months later...

Hope someone comes with GTA: LC port for this. It may really refresh the game.

Check out my port:

http://gtaforums.com/topic/769990-unofficial-mods/?p=1069774489&do=findComment&comment=1069774489

  • 1 year later...

Okay, as promised. I know I'm basically a part-time dad who only shows up every few years at this point but hey... it's better completely abandoning your kids right?

I'm also happy to announce that the mod files have now been moved into a completely new TXD file. This means it will be friendlier with mod loaders, or you can just edit gta3.dat to load it by adding line "CDIMAGE MODELS\HDTEX.IMG". This also means that you won't need to sift through the TXD.IMG if you want to extract the files for use with other mods, everything will just be separate in HDTEX.IMG.

Okay, for progress screenies.. Click for 4K.

2mZss3G.jpgqj2UbOv.jpgIYo8WVZ.jpg

3rqP06Q.jpg 
Fhhrb5R.jpg

NtjQR2i.jpg

bgVBTTj.jpgmMvUcAK.jpg

Ol8vqr7.jpg

 

EDIT: Thank you @SlingShot753 for the 2018 Annual GTAForums Awards nomination (had no idea they were even on!). It is actually good motivation for me, so be sure to scroll up to check out the nomination topic and cast your nomination or votes when voting is opened up. :)

EDIT #2: I spent around 3 hours this evening going through every single TXD file in this mod and adding mipmaps to every texture 512x512 and above. Things are looking a lot less grainy now.

Edited by Dingleman

A lot of progress has been made in the last week. The amount of TXD files changed since the last release has doubled. Additionally, partially because of bitmaps, the new IMG file is nearing 1GB in size!

Expect a new release in the coming weeks 👍

  • Like 3

A couple of screenies for good measure. Note the roads have been remade from scratch again. I've also started cherry picking some LCS Mobile textures to fill out some areas, but only where I feel they fit.
 

xp3T5ro.jpgyvZUfIv.jpg

Edited by Dingleman
On 2/2/2019 at 10:57 PM, DimZet said:

Why you don't use this texture pack? < https://yadi.sk/d/pF9W42eafa4g8g

Okay, where did you find that? That is actually really helpful! Wish I had had access to this sooner if I'm being honest. 😛

EDIT: Okay woow, you even have filmposter1 in there! I gave up even trying to recreate that one and just replaced it with another remake. Where the heck did you find that? Great collection of sources!

Edited by Dingleman
3 hours ago, Dingleman said:

Okay, where did you find that? That is actually really helpful! Wish I had had access to this sooner if I'm being honest. 😛

EDIT: Okay woow, you even have filmposter1 in there! I gave up even trying to recreate that one and just replaced it with another remake. Where the heck did you find that? Great collection of sources!

Earlier in this thread I already left a link to the first collection. This is my collection. Once I received a disc with a manual on 3d max and there were several vegetation textures.
Later on the Internet began to find one after another. What is created from the source (jpg). What that had to handle. And something created from scratch. A couple of them even got into LCS Mobile.

The first collection: https://yadi.sk/d/XjOejadH2vgHx  sources and others.
Before the gtaforums were updated, this link was in the signature. This collection has already been used in some modifications.

Edited by DimZet
add link on theme
  • Like 2
9 hours ago, DimZet said:

Earlier in this thread I already left a link to the first collection. This is my collection. Once I received a disc with a manual on 3d max and there were several vegetation textures.
Later on the Internet began to find one after another. What is created from the source (jpg). What that had to handle. And something created from scratch. A couple of them even got into LCS Mobile.

The first collection: https://yadi.sk/d/XjOejadH2vgHx  sources and others.
Before the gtaforums were updated, this link was in the signature. This collection has already been used in some modifications.

If I'm being totally honest, I may have "put off" and then completely forgotten to look at your initial post because I was unsure about the uncommon file formats. Man am I kicking myself now, ha!

I'll definitely be using a couple of these, with your credit of course! Thanks a lot man. :)

  • 4 weeks later...
DragonSC7601

Yeeesssss, this mod is still active! I was thinking of porting GTA III HD's textures to GTA SA:LC but that would work better! Can't wait the next release!
NOTE: It's private, I won't release it as a mod, but I would, if you want.

On 2/5/2019 at 1:56 PM, DimZet said:

Earlier in this thread I already left a link to the first collection. This is my collection. Once I received a disc with a manual on 3d max and there were several vegetation textures.
Later on the Internet began to find one after another. What is created from the source (jpg). What that had to handle. And something created from scratch. A couple of them even got into LCS Mobile.

The first collection: https://yadi.sk/d/XjOejadH2vgHx  sources and others.
Before the gtaforums were updated, this link was in the signature. This collection has already been used in some modifications.

I'll check them out, thank you.

  • 2 weeks later...

Hope you don't mind if I post this, but being the typography freak that I am, I'd like to make a few nitpicks:

 

The "SATURDAY NIGHT BEAVER" font looks way off compared to what i can make out of the original TXD image. Could've at least used Pump for the logotype lol.

cN7Tpz4.jpg

 

"TOP DOWN CITY" should've used Adventure (aka the Indiana Jones font).

Y1eqFGQ.jpg

 

Not sure about Fannie, but the remastered logo looks a little off so I thought maybe we could more closely parody the original. Heck, you could parody the one with Annie herself standing between the "n" and "i".

X1Bbwii.jpg

 

And as for Squid, the Blackberry you used stuck out like a sore thumb as it came out years after GTA 3 was released; a Nokia 6310i wouldn't be that out of place:

MOB7GZn.jpg

 

  • Like 3
7 hours ago, lpgunit said:

And as for Squid, the Blackberry you used stuck out like a sore thumb as it came out years after GTA 3 was released; a Nokia 6310i wouldn't be that out of place:

MOB7GZn.jpg

On poster Squid is not Nokia. Is Sony Ericson. Photo have in "HD source collection"

On 1/29/2019 at 8:43 AM, Dingleman said:

A lot of progress has been made in the last week. The amount of TXD files changed since the last release has doubled. Additionally, partially because of bitmaps, the new IMG file is nearing 1GB in size!

Expect a new release in the coming weeks 👍

So..... where is it ?

  • 1 month later...

I'm happy to announce that version 2.0 is now available! See top post for updates.

 

Download NHDT v2 (360 MB)
 

This beta is the result of the mod being restarted several times over the last three years. In summary, the mod is now a cocktail of my own creations, LCS Mobile textures, and original HD texture source material used by Rockstar for GTA3 (thanks DimZet). Each texture has been cherry-picked and tailored to fit the GTA3 aesthetic.

 

1024px and 512px are the new standards for most surfaces, and all textures are now compressed with DX1 (DX5 for alpha based textures). With 145 TXD files in total, I managed to get the total file size of hdtex.img down to 449 MB. All textures are also mipmapped.

 

Thank you for everybody's patience during the extended development of this release. While not every suggestion made it in, I tried to incorporate as many good ideas from this topic as I could where I saw them. Hopefully, it paid off!

Edited by Dingleman

@Dingleman I tested your pack yesterday and it works great for the most part. In your installation instructions, you tell the user to "Delete txd.txd and txd.dir in your models folder.". txd.txd doesn't exist, you meant txd.img, right?

 

The other issue I'm facing with your mod is that GTA III crashes when closing the game. The following error appears:

 

https://i.imgur.com/3BWF3GS.png

Edited by Donel
15 hours ago, Donel said:

@Dingleman I tested your pack yesterday and it works great for the most part. In your installation instructions, you tell the user to "Delete txd.txd and txd.dir in your models folder.". txd.txd doesn't exist, you meant txd.img, right?

 

The other issue I'm facing with your mod is that GTA III crashes when closing the game. The following error appears:

 

https://i.imgur.com/3BWF3GS.png

Good pickup on the .txd error. I've corrected that for future versions.

 

I've always had that crash running III on Windows 10, so I didn't think it was related to the mod. If it's a common issue then I'll definitely be looking into it now. 😓

As for the mod, progress continues! I've actually been playing with neural network upscaling over the last week and have managed to come up with a few things. Here is what I achieved using SFTGAN (click for full resolution).

mg95dZA.png 

 

EDIT:
Some Red Light District shots after some rework.

ADAvYvM.png

 

BIuQAnF.png

 

xYhcPXt.png

 

Edited by Dingleman

FOCTkuw.png 

 

So I decided to take the higher quality mobile HUD weapon icons and overlay it with the shading used in the PC/PS2 icons. How would people feel if I made these in PC yellow?

Also, note the rounded top left corner like the PS2. I'd give it a hard edge for the PC version respectively.

 

EDIT: Widescreen menus. I'm thinking of upping these to 4096x4096.
gt7hl3i.png 

 

And the main splash screen...

 

QFDW5AT.png 

Edited by Dingleman
  • 2 weeks later...

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