saihtam92 Posted May 11, 2015 Share Posted May 11, 2015 Damn. I was just thinking about trying to play it again and was looking for texture mods. This just looks amazing. Is there any new updates coming? As I understand from the first post that the 0.4 beta is from 2013? Link to comment https://gtaforums.com/topic/555946-iii-classicde-natural-hd-textures-for-iii/page/3/#findComment-1067448577 Share on other sites More sharing options...
Fivekills Posted June 10, 2015 Share Posted June 10, 2015 The mod installer link is dead, can we get it replaced with a working one? Is there going to be any type of update for this mod? I seen the mod maker comment a page back he was working on it again. Link to comment https://gtaforums.com/topic/555946-iii-classicde-natural-hd-textures-for-iii/page/3/#findComment-1067574445 Share on other sites More sharing options...
positivcho Posted June 12, 2015 Share Posted June 12, 2015 This looks amazing! As Fivekills said, can we get an updated installer? Can't wait to play with this mod Link to comment https://gtaforums.com/topic/555946-iii-classicde-natural-hd-textures-for-iii/page/3/#findComment-1067592253 Share on other sites More sharing options...
TWIST_OF_HATE Posted June 14, 2015 Share Posted June 14, 2015 (edited) Progress ? ETA ? Edited June 14, 2015 by TWIST_OF_HATE Link to comment https://gtaforums.com/topic/555946-iii-classicde-natural-hd-textures-for-iii/page/3/#findComment-1067603816 Share on other sites More sharing options...
Dingleman Posted June 18, 2015 Author Share Posted June 18, 2015 A substantial amount of life commitments (and I'll admit.. lack of motivation) have gotten in the way of this. In honesty, there has probably been enough progress since last release for a new one. I'll look at doing a bit of digging + spit and polish on this over the weekend and having a new release in time for next week. Flame and TWIST_OF_HATE 2 Link to comment https://gtaforums.com/topic/555946-iii-classicde-natural-hd-textures-for-iii/page/3/#findComment-1067620537 Share on other sites More sharing options...
Silent Posted June 19, 2015 Share Posted June 19, 2015 Pity. Would love to see the materials released, though! lpgunit 1 Link to comment https://gtaforums.com/topic/555946-iii-classicde-natural-hd-textures-for-iii/page/3/#findComment-1067626570 Share on other sites More sharing options...
GaMeR-X Posted June 25, 2015 Share Posted June 25, 2015 Awesome! Link to comment https://gtaforums.com/topic/555946-iii-classicde-natural-hd-textures-for-iii/page/3/#findComment-1067652737 Share on other sites More sharing options...
Woojin671 Posted June 26, 2015 Share Posted June 26, 2015 can anybody plz tell me how to save the zip file on windows 8.1? this mod looks really great and i wanna play it so badly!!!!! Link to comment https://gtaforums.com/topic/555946-iii-classicde-natural-hd-textures-for-iii/page/3/#findComment-1067655177 Share on other sites More sharing options...
TWIST_OF_HATE Posted July 31, 2015 Share Posted July 31, 2015 Please man, just release something ... Link to comment https://gtaforums.com/topic/555946-iii-classicde-natural-hd-textures-for-iii/page/3/#findComment-1067823650 Share on other sites More sharing options...
Donel Posted August 12, 2015 Share Posted August 12, 2015 (edited) Wow, I've discovered this mod yesterday, it's pretty good. Dingleman, you should at least release your latest work, the beta in the OP is really outdated compared to the stuff you posted in this topic from page 2 on. Congratulations for the awesome work. Edited August 12, 2015 by Donel Link to comment https://gtaforums.com/topic/555946-iii-classicde-natural-hd-textures-for-iii/page/3/#findComment-1067871823 Share on other sites More sharing options...
[email protected] Posted August 27, 2015 Share Posted August 27, 2015 cool... you've made a nice work... Link to comment https://gtaforums.com/topic/555946-iii-classicde-natural-hd-textures-for-iii/page/3/#findComment-1067922883 Share on other sites More sharing options...
macrohard Posted December 6, 2015 Share Posted December 6, 2015 Abandoned again? Link to comment https://gtaforums.com/topic/555946-iii-classicde-natural-hd-textures-for-iii/page/3/#findComment-1068228027 Share on other sites More sharing options...
Matt714 Posted February 9, 2016 Share Posted February 9, 2016 Seems to be. E-mailed the author just to know if it was still alive and haven't heard back. Link to comment https://gtaforums.com/topic/555946-iii-classicde-natural-hd-textures-for-iii/page/3/#findComment-1068481485 Share on other sites More sharing options...
Dingleman Posted February 23, 2016 Author Share Posted February 23, 2016 (edited) New version has been uploaded and linked in the OP. Edited February 23, 2016 by Dingleman TWIST_OF_HATE, macrohard and Donel 3 Link to comment https://gtaforums.com/topic/555946-iii-classicde-natural-hd-textures-for-iii/page/3/#findComment-1068535385 Share on other sites More sharing options...
TWIST_OF_HATE Posted February 23, 2016 Share Posted February 23, 2016 (edited) Dingleman, you did it ! Better late, than newer. It will be awesome combination with Xbox mod. Edited February 23, 2016 by TWIST_OF_HATE Link to comment https://gtaforums.com/topic/555946-iii-classicde-natural-hd-textures-for-iii/page/3/#findComment-1068536021 Share on other sites More sharing options...
Dingleman Posted February 24, 2016 Author Share Posted February 24, 2016 Currently awaiting for a GTAGarage support ticket to be approved so I can increase the upload limit for those who aren't fond of MediaFire. Also would like to thank you guys for the ongoing support in spite of my ongoing work (or lack thereof ) for this mod. I intend for this to be the final version unless something drastic is pointed out to me. Peace out! Mr.ClaudeFan, Kalvin, AztecaEh and 5 others 8 Link to comment https://gtaforums.com/topic/555946-iii-classicde-natural-hd-textures-for-iii/page/3/#findComment-1068538535 Share on other sites More sharing options...
AztecaEh Posted March 8, 2016 Share Posted March 8, 2016 a shame , this had great potential. thanks for your work tho . it looks awesome . Link to comment https://gtaforums.com/topic/555946-iii-classicde-natural-hd-textures-for-iii/page/3/#findComment-1068584849 Share on other sites More sharing options...
Hoods_CZ Posted March 19, 2016 Share Posted March 19, 2016 It's awesome, but origin posters with Badfellas are from beta version. In this mod Leone family are from full version GTA III. Link to comment https://gtaforums.com/topic/555946-iii-classicde-natural-hd-textures-for-iii/page/3/#findComment-1068621789 Share on other sites More sharing options...
TWIST_OF_HATE Posted April 28, 2016 Share Posted April 28, 2016 (edited) Dingleman, can you please upload latest version on MEGA or torrent ? I have 10 kb/sec on mediafire Edited April 28, 2016 by TWIST_OF_HATE Link to comment https://gtaforums.com/topic/555946-iii-classicde-natural-hd-textures-for-iii/page/3/#findComment-1068732877 Share on other sites More sharing options...
Ruvix Posted June 4, 2016 Share Posted June 4, 2016 So any new news ? Uzzi47 1 Link to comment https://gtaforums.com/topic/555946-iii-classicde-natural-hd-textures-for-iii/page/3/#findComment-1068820385 Share on other sites More sharing options...
stef_92 Posted June 9, 2016 Share Posted June 9, 2016 Man, this mod is awesome. But why did you put a whole txd.img file instead of providing a folder with all txd files you've changed. If I only want to replace the textures that you've changed and keep the rest (because I may have other modifications) what am I supposed to do? zanesix, The Rockstar Gamer 108 and Uzzi47 3 Link to comment https://gtaforums.com/topic/555946-iii-classicde-natural-hd-textures-for-iii/page/3/#findComment-1068840025 Share on other sites More sharing options...
zanesix Posted June 19, 2016 Share Posted June 19, 2016 Could somebody give me just the files from the mod so I don't have to replace the entire IMG's? That would be great, thanks in advance. Uzzi47 1 Link to comment https://gtaforums.com/topic/555946-iii-classicde-natural-hd-textures-for-iii/page/3/#findComment-1068872862 Share on other sites More sharing options...
Alt Posted June 20, 2016 Share Posted June 20, 2016 (edited) Could somebody give me just the files from the mod so I don't have to replace the entire IMG's? That would be great, thanks in advance. Man, this mod is awesome. But why did you put a whole txd.img file instead of providing a folder with all txd files you've changed. If I only want to replace the textures that you've changed and keep the rest (because I may have other modifications) what am I supposed to do? You guys can actually find changed files yourself. * Get original IMG archives * Extract files from (original and modded) img archives with whatever tool you want into some separate folders (e.g. gta3-img/gta3-img-original; txd-img/txd-img-original) * Grab WinMerge (binaries as it's portable version). Install Visual C++ 2008 Redist (x86) if you don't have it. * Open WinMergeU.exe. Then go to File -> Open. For the "Left" choose "gta3-img" folder and for the "Right" respectively "gta3-img-original". Click OK. * "View" - uncheck "Show Identical Items" * Select all files (Ctrl+A/ Edit -> Select All), right-click somewhere on the selected area and choose "Copy -> Left to..." * Congratulations, now you have modded files in the separate folder. Edited June 20, 2016 by Alt Link to comment https://gtaforums.com/topic/555946-iii-classicde-natural-hd-textures-for-iii/page/3/#findComment-1068873793 Share on other sites More sharing options...
stef_92 Posted June 21, 2016 Share Posted June 21, 2016 The Rockstar Gamer 108, Uzzi47 and Kalvin 3 Link to comment https://gtaforums.com/topic/555946-iii-classicde-natural-hd-textures-for-iii/page/3/#findComment-1068878491 Share on other sites More sharing options...
stef_92 Posted June 24, 2016 Share Posted June 24, 2016 Guess what... it didn't work. It showed me that all files were different Link to comment https://gtaforums.com/topic/555946-iii-classicde-natural-hd-textures-for-iii/page/3/#findComment-1068886608 Share on other sites More sharing options...
Alt Posted June 24, 2016 Share Posted June 24, 2016 (edited) Guess what? I don't owe you anything. Just passed by and tried to help, And in return got only "go f--k yourself" reaction. As it turned out you didn't even try what I suggested back then. I'm sure that this can be done one way or another (hint: HashCheck + X-ConTEXT). I might test it properly, write another guide or even upload archive with modded files. But ask yourself one simple question mister: why should I bother myself doing it for few ungrateful kids people with a rude attitude? Edited June 24, 2016 by Alt Link to comment https://gtaforums.com/topic/555946-iii-classicde-natural-hd-textures-for-iii/page/3/#findComment-1068887072 Share on other sites More sharing options...
stef_92 Posted June 24, 2016 Share Posted June 24, 2016 (edited) You didn't get a "go f--k yourself" reaction. It seems that you got me wrong. I just wanted to mention that I have tried and unfortunately it didn't work. And also if you see one post above - i expressed my thankfulness. So I was not ungrateful neighter rude. Edited June 24, 2016 by stef_92 zanesix and The Rockstar Gamer 108 2 Link to comment https://gtaforums.com/topic/555946-iii-classicde-natural-hd-textures-for-iii/page/3/#findComment-1068887468 Share on other sites More sharing options...
barti Posted June 25, 2016 Share Posted June 25, 2016 Here's an idea - the contents of TXDs have some minimal variations between them, but file sizes stay the same. You can use Beyond Compare to comb out the duplicates. Simply use Folder Compare, and set the Rules to only compare by file sizes. Link to comment https://gtaforums.com/topic/555946-iii-classicde-natural-hd-textures-for-iii/page/3/#findComment-1068889845 Share on other sites More sharing options...
Alt Posted June 26, 2016 Share Posted June 26, 2016 (edited) @stef_92That guy on the gif looks annoyed so I thought of sarcasm for something. Glad that it's not like that. ---- Dug a bit further and found the case. Each time game creates txd.img it results different *txd files inside this *img archive. Content of these files stays the same but technically they're different (so you can't compare them by checksum/MD5). Luckily we have Magic.TXD which could unpack txd files and unlike R* method creates each time exactly the same txd files from the same content. So I unpacked all resources of all txd-s, packed them back and compared resulted files by hash (*md5-files from HashCheck, ExamDiff for comparing them and creating the list + txt editor with regex support for removing unnecessary symbols on the left). Here's the list of modded files: 8balls.txdairgrndb.txdbanshee.txdbasmntcrpark.txdbuildsite.txdchopper.txdclif22.txdcombroadwy2.txdcomjetty.txdcompark.txdcomsky3.txdcomstadium.txdcomtunel.txdcom_police.txdcrap_jetty.txddam.txddambase.txddocks.txdfdr_underpass.txdhospital2.txdindbeach.txdinddbridge.txdindpolice.txdindredlitblk1b.txdjoeysext.txdluigiclub.txdnewbuildind.txdnewprojectland.txdpinetrees.txdpjs.txdpostersub.txdpumphouse.txdradar02.txdradar03.txdradar04.txdradar05.txdradar06.txdradar07.txdradar09.txdradar10.txdradar11.txdradar12.txdradar13.txdradar15.txdradar17.txdradar18.txdradar19.txdradar20.txdradar21.txdradar22.txdradar23.txdradar25.txdradar26.txdradar27.txdradar28.txdradar29.txdradar30.txdradar31.txdradar33.txdradar34.txdradar35.txdradar36.txdradar37.txdradar38.txdradar39.txdradar40.txdradar41.txdradar42.txdradar43.txdradar44.txdradar45.txdradar46.txdradar47.txdradar48.txdradar49.txdradar50.txdradar51.txdradar52.txdradar53.txdradar54.txdradar59.txdradar60.txdradar61.txdrocky.txdsubhospital.txdsubind1.txdsubind2.txdsubind3.txdsubind5.txdsubind6.txdsubind7.txdsubtunl10.txdsub_projects.txdsub_villas.txdtrees.txdtrees2.txd Theoretically textures were replaced with HD ones so *txd file sizes should be different. Well, they're for most of the files but 3 of them remained the same (dam, dambase & pumphouse). So almost same as before: * Get original txd.img * Extract files from both (original and modded) txd.img archives into some separate folders (e.g. txd-img, txd-img-mod) * Grab WinMerge (binaries as it's portable version). Install Visual C++ 2008 Redist (x86) if you don't have it. * Open WinMergeU.exe. <Edit> -> "Options" -> "Compare" - "Folder". Change "Compare method" to "Size" Then go to File -> Open. For the "Left" choose "txd-img" folder and for the "Right" respectively "txd-img-mod". Click OK. * "View" - uncheck "Show Identical Items" * Select all files (Ctrl+A/ Edit -> Select All), right-click somewhere on the selected area and choose "Copy -> Right to..." * Congratulations, you have almost each modded file in the separate folder. Now just move there the rest of them (dam.txd, dambase.txd & pumphouse.txd). Well, that wasn't boring also found some useful utilities... And yeah, you're welcome Edited June 26, 2016 by Alt Mr.ClaudeFan and zanesix 2 Link to comment https://gtaforums.com/topic/555946-iii-classicde-natural-hd-textures-for-iii/page/3/#findComment-1068890073 Share on other sites More sharing options...
stef_92 Posted June 27, 2016 Share Posted June 27, 2016 I hope this doesn't look sarcastically Link to comment https://gtaforums.com/topic/555946-iii-classicde-natural-hd-textures-for-iii/page/3/#findComment-1068893316 Share on other sites More sharing options...
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