Dingleman 378 Posted April 29, 2019 Author Share Posted April 29, 2019 (edited) So I decided to take the higher quality mobile HUD weapon icons and overlay it with the shading used in the PC/PS2 icons. How would people feel if I made these in PC yellow? Also, note the rounded top left corner like the PS2. I'd give it a hard edge for the PC version respectively. EDIT: Widescreen menus. I'm thinking of upping these to 4096x4096. And the main splash screen... Edited April 29, 2019 by Dingleman 10 Link to post Share on other sites
lol28 2 Posted May 12, 2019 Share Posted May 12, 2019 Texture in Belleville park is messed up. Also i found this texture in compark.txd and it doesn't feels right. 🤔 Here is original of texture for comparison. 1 Link to post Share on other sites
Dingleman 378 Posted May 13, 2019 Author Share Posted May 13, 2019 Thanks @lol28 for pointing that out. I've added it to the list of things to fix. There's definitely been other progress too! As shown, I've been experimenting with different AI up-scaling techniques, however there is nothing I'm set on showing at this point. To give you an idea, I've been training an up-scaling model that is actually based on GTA5 and GTA4 textures. Once I'm happy with where it's at, I hope to upscale a good portion of the remaining GTA3 textures with it. 1 Link to post Share on other sites
UnderIntact 4 Posted May 13, 2019 Share Posted May 13, 2019 Thanks for this man. I always wanted to know what the Elvis newspaper was supposed to look like. 1 Link to post Share on other sites
Mr. Explosive 9 Posted May 29, 2019 Share Posted May 29, 2019 Amazing work! One of my favorite GTA III mod... Link to post Share on other sites
Dingleman 378 Posted June 4, 2019 Author Share Posted June 4, 2019 Thanks again for the feedback gents! As there are over a dozen new TXD's done, I plan to release an update after fixing the game exit crash. After exchanging a couple of messages with Silent I believe it's most likely due to a missing texture, and will be sifting through TXD's to find the culprit. 3 Link to post Share on other sites
DimZet 224 Posted June 7, 2019 Share Posted June 7, 2019 On 6/4/2019 at 3:35 AM, Dingleman said: Thanks again for the feedback gents! As there are over a dozen new TXD's done, I plan to release an update after fixing the game exit crash. After exchanging a couple of messages with Silent I believe it's most likely due to a missing texture, and will be sifting through TXD's to find the culprit. I told you about it. Problem in particle.txd flame5 Link to post Share on other sites
Dingleman 378 Posted June 10, 2019 Author Share Posted June 10, 2019 (edited) New Release! Download NHDT v2.1 (589 MB) Changelog: - All menus and load screens are now scaled for widescreen. - AI Upscaled PC load screens. - AI Upscaled PS2 load screens (activate with SkyGfx mod). - AI Upscaled splash screens. - Redone PC and PS2 weapon HUD colors. Hybrid of mobile and up-scaled 2001 originals for shading. - Crash on exit fixed. Edited June 10, 2019 by Dingleman 7 Link to post Share on other sites
DimZet 224 Posted June 11, 2019 Share Posted June 11, 2019 roadtunnel.txd "tunnelconcreteside," Road_blank256HV, 8balls.txd "Grass_dirtpave_64HV," comsub_c.txd "filmposter1_64," "ZIP_128," "Doorwood_64HV," White textures. Link to post Share on other sites
AshGamer007 241 Posted June 13, 2019 Share Posted June 13, 2019 On 6/11/2019 at 2:24 PM, DimZet said: roadtunnel.txd "tunnelconcreteside," Road_blank256HV, 8balls.txd "Grass_dirtpave_64HV," comsub_c.txd "filmposter1_64," "ZIP_128," "Doorwood_64HV," White textures. It can be fixed by saving the txd using magic.txd(worked for me) Link to post Share on other sites
swift502 19 Posted June 23, 2019 Share Posted June 23, 2019 https://imgur.com/wPeZ0AP This mod is great. I'm porting Liberty City to BeamNG. These textures make everything look better when it's right next to the HD BeamNG car models. Will let you know when it's finished and will definitely credit you for the textures. Thanks for all your awesome work. 😉 2 Link to post Share on other sites
Dingleman 378 Posted July 2, 2019 Author Share Posted July 2, 2019 On 6/24/2019 at 2:46 AM, swift502 said: https://imgur.com/wPeZ0AP This mod is great. I'm porting Liberty City to BeamNG. These textures make everything look better when it's right next to the HD BeamNG car models. Will let you know when it's finished and will definitely credit you for the textures. Thanks for all your awesome work. 😉 This is fantastic! I really wish BeamNG had planned VR support. It would be like a dream come true! Link to post Share on other sites
swift502 19 Posted July 21, 2019 Share Posted July 21, 2019 On 7/2/2019 at 7:48 AM, Dingleman said: This is fantastic! I really wish BeamNG had planned VR support. It would be like a dream come true! Yeah! I'm not sure how they're doing with VR... I submitted the mod. It should be available for download in a couple of days, after it gets verified. Man I can't upload images here for some reason.. anyways. I credited you in the game with your name, and also on the forums (the forum posts should be public in a few days as well). https://imgur.com/a/eJyTVWr Currently I'm linking here on gtaforums. Let me know if I should point somewhere else, change dingleman to something else, or add more links to your profile page / projects whatever you want... Btw Zarig is a guy who wrote a DFF importer in Python, he was a huge help as well. But mainly, your textures look incredible. And I think it's funny because many people might not even notice the textures are different. In BeamNG these just feel right. So thank you so much for doing this. And thank you for letting me use your textures. 4 Link to post Share on other sites
AshGamer007 241 Posted July 22, 2019 Share Posted July 22, 2019 @swift502 nice mod.Sad my PC can't run Beam.NG I should definitely tried your mod.Maybe you should open a topic in others mod section and upload links,videos,screenshot there. Link to post Share on other sites
swift502 19 Posted July 22, 2019 Share Posted July 22, 2019 (edited) 4 hours ago, PiashGamer007 said: @swift502 nice mod.Sad my PC can't run Beam.NG I should definitely tried your mod.Maybe you should open a topic in others mod section and upload links,videos,screenshot there. Done! You can find a download link in the thread. I mostly just wanted to let Dingleman know I used his stuff. I don't imagine a BeamNG mod will get a lot of traction here... Edited July 22, 2019 by swift502 Link to post Share on other sites
67DarkCloud 0 Posted July 28, 2019 Share Posted July 28, 2019 (edited) How do i go about making this work with widescreen mod without it squishing the main menu and txt? Edited July 28, 2019 by 67DarkCloud Link to post Share on other sites
AshGamer007 241 Posted July 28, 2019 Share Posted July 28, 2019 (edited) 12 hours ago, 67DarkCloud said: How do i go about making this work with widescreen mod without it squishing the main menu and txt? Use Magic.TXD and resize the menu texture to your monitor resolution Edited July 28, 2019 by PiashGamer007 Link to post Share on other sites
67DarkCloud 0 Posted July 28, 2019 Share Posted July 28, 2019 4 hours ago, PiashGamer007 said: Use Magic.TXD and resize the menu texture to your monitor resolution What about the subtitle mission text and stuff? Also, is there a way to use this and silent patch? it need original particle file or else this mod crashes the game and silent patch needs the new one. Link to post Share on other sites
Dingleman 378 Posted July 29, 2019 Author Share Posted July 29, 2019 19 hours ago, 67DarkCloud said: How do i go about making this work with widescreen mod without it squishing the main menu and txt? Try changing this line in GTA3.WidescreenFix.cfg. FrontendAspectRatio = 16:9 As for the particle SilentPatch thing, I haven't personally had any issues like that but I'll need to check if I can recreate it when I'm at my computer next. 👍 👍 Link to post Share on other sites
KittenHammer 0 Posted August 18, 2019 Share Posted August 18, 2019 I tried to install this mod but after install GTA3 won't load in after the main screen. It just stops loading and an error pops up "unhandled exception at adress: 005ac910." I also could not find txd.txd to delete it. I have Ginput and SilentPatchDDraw installed as well. Link to post Share on other sites
TheShadowX19 26 Posted August 28, 2019 Share Posted August 28, 2019 don't override the particle.txd because i think this mod uses it's own i think that causes issues Link to post Share on other sites
yaroslaviy 10 Posted September 4, 2019 Share Posted September 4, 2019 (edited) I would like to know if someone else has had such thing that after installing this mod, there are new missing textures(see spoiler), and places in which there were missing textures (like fence of the stadium in staunton) remain untouched. Does the developer of this texture mod plan to fix this? I would, but I don't know names of those missing textures to be able to take them from original pc .img files and put into .img of this mod. I did so with textures for 8ball's garage in shoreside and some other places but I took them from dimzet's texture patch. Spoiler Edited September 6, 2019 by yaroslaviy 1 Link to post Share on other sites
Dingleman 378 Posted November 12, 2019 Author Share Posted November 12, 2019 (edited) I decided to polish over a few missed spots today. EDIT: Updated shadow textures. Edited November 12, 2019 by Dingleman 9 Link to post Share on other sites
yaroslaviy 10 Posted December 19, 2019 Share Posted December 19, 2019 what about the missing textures? I mean the places where there are no textures(just white colour instead)? Link to post Share on other sites
DragonSC7601 63 Posted April 27, 2020 Share Posted April 27, 2020 (edited) Hello again, any updates after 5 months? 👀 And I'm wondering how'd you be able to run SFTGAN and train the models. I'm using Gigapixel and it doesn't seem to do nicely, even in 2x. Nevermind, it's way too much for my system Edited April 28, 2020 by DragonSC7601 See ^ Link to post Share on other sites
xlaar 19 Posted April 30, 2020 Share Posted April 30, 2020 (edited) On 4/27/2020 at 12:13 PM, DragonSC7601 said: Hello again, any updates after 5 months? 👀 And I'm wondering how'd you be able to run SFTGAN and train the models. I'm using Gigapixel and it doesn't seem to do nicely, even in 2x. Nevermind, it's way too much for my system hakkatenmi?(türküm bide türkmenistandan değilim) Edited April 30, 2020 by xlaar Link to post Share on other sites
DimZet 224 Posted May 13, 2020 Share Posted May 13, 2020 Fix for this is mod: https://drive.google.com/open?id=1ypv1JyAmQ43xxCd5GCb2weByJU137_yc 1 Link to post Share on other sites
Hoods_CZ 0 Posted May 13, 2020 Share Posted May 13, 2020 (edited) I have problem with some textures. Some are old but why? If I delete txd.img and txd.dir in my folder, game loads and fixes my textures (Game converted the textures to optimal format for your graphic card). https://imgur.com/ShRZ38Q Edited May 13, 2020 by Hoods_CZ Link to post Share on other sites
Jigglyass 252 Posted January 1 Share Posted January 1 Just wanted to say thank you for this mod. Especially the fact that it keeps that original vanilla aesthetic. Link to post Share on other sites