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Realism doesn't always mean better.


IDredMan
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Would you rather have a realistic GTA or a classic GTA?  

327 members have voted

  1. 1. Would you rather have a realistic GTA or a classic GTA?

    • A realistic GTA where all your RPG dreams can come true, without all the mods.
      67
    • A classic GTA where you're nearly unstoppable and barely interrupted.
      35
    • Realism on some levels, but not a Mafia V.
      164
    • Mafia V would get a 11/10.
      18


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ZeeKid2k10

GTA5 going be more realistic than gta4 but with Ton of Fun and Things to do

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Revolution-XW

RPG realism would do it for me, or not so much like Mafia.

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TotesMagotes
I think it would be hilarious running out of gas in the middle of a chase. It would be another obstacle you would have to overcome in the midst of a sticky situation which would not only make it more difficult, but immerse you deeper in the game. But realistically, you would probably never run out of gas unless you are the unlucky bastard to hi-jack a car that is spittin fumes.

Why are you telling me what my experience would be? I don't enjoy getting gas. I just don't. Some people out there do, but they already have mafia 2 for that sort of thing.

Why are you getting so bent out of shape? The feature won't be in the game so stop stressing out, i cannot believe your obsession with this non-issue. From the sounds of it, it seems that if this feature was included that it would be a game breaker for you, which is really really sad.

 

 

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SuperRoadrunner12

Imagine this: You're speeding down a highway, in the middle of a mission with a 5* wanted level. To pass the mission, you'll need to lose your wanted level. The cops seem to be falling behind whilst their annihilator/hunter actually manages to lose sight of you. There is nearby Pay N Spray so you're gonna pass this mission no problem, right? you make a right turn and there's the Pay N Spray just a couple of blocks ahead, you jam the accelerate button and floor it, aiming straight for the garage, you're gonna win. You can feel it. But then you start to slow down gradually until you come to a complete stop, mere inches before making it to the Pay N Spray.

You've run out of gas.

The cops finally manage to catch up to you and arrest you , causing you to lose the mission and start all over again. Having to refuel would be an utter nightmare especially when it means the difference between you passing or failing an important mission. Just sayin' confused.gif

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Realism is f*cking EVERYTHING, bullet drop, becoming crippled for a while when hit by a car, making someone rip in half when you hit them with a 16 wheeler. Body parts flying off when hit with a high caliber weapon. And of course passing out of dehydration when you go without water for a long time. Even having to buy new shoes after a while, wound infections, going to real 9-5 jobs, gas, food shopping, car maintenance, getting buried when you die and having to start from scratch. OMG GTA WOULD BE ZEE f*ckING GAME OF THE CENTURY WITH THOSE FEATURES!!!

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GTA IV was perfect for me. TBOGT added more fun and still wasn't over the top. I guess this time we are getting something similar to the latter.

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But then you start to slow down gradually until you come to a complete stop, mere inches before making it to the Pay N Spray.

You've run out of gas.

The cops finally manage to catch up to you and arrest you , causing you to lose the mission and start all over again. Having to refuel would be an utter nightmare especially when it means the difference between you passing or failing an important mission. Just sayin' confused.gif

If you've played Mafia II you would've known the cars don't really run out of fuel, they still work, though it's difficult to keep it moving and fast. You guys are hating on Mafia II on the wrong stuff IMO, the fuel system was quite well implemented, I only ran out of fuel maybe once or twice the two times I played the whole story.

 

Now I'm not pushing for fuel system in GTA V, but there are many ways Rockstar could make it work. They could expand the gauge to only run out when you drive as far as circling the entire map once, have your garages and Pay N Spray auto refuel all cars when you save them in, or as some mentioned the fuel being used as a powerup. And perhaps only when you steal busted or cheap cars will you happen to find one low on fuel. There's SO MANY ways to implement it if they do, so it's not a game breaker guys, sheesh! sarcasm.gif

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Imagine this: You're speeding down a highway, in the middle of a mission with a 5* wanted level. To pass the mission, you'll need to lose your wanted level. The cops seem to be falling behind whilst their annihilator/hunter actually manages to lose sight of you. There is nearby Pay N Spray so you're gonna pass this mission no problem, right? you make a right turn and there's the Pay N Spray just a couple of blocks ahead, you jam the accelerate button and floor it, aiming straight for the garage, you're gonna win. You can feel it. But then you start to slow down gradually until you come to a complete stop, mere inches before making it to the Pay N Spray.

You've run out of gas.

The cops finally manage to catch up to you and arrest you , causing you to lose the mission and start all over again. Having to refuel would be an utter nightmare especially when it means the difference between you passing or failing an important mission. Just sayin' confused.gif

However if you'd have used the whiteboard and planned the mission properly and filled up with fuel before the start then this wouldn't have happened instead of scrimping on costs, take it as another thing to plan around and compromise: We're going to use this car to get away from the bank and take us to this point where we will torch this car and swap to the other car so we don't get seen, do we A: save money and only put enough fuel in the car to get there. Or B: Fill her up so that we definitely won't run out and if we do happen to take a little bit longer than expected to outrun the cops we have enough fuel to do it but it will cost $100 more for example. It's a risk that might be worth taking, but then again if you want to be sure...

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Realism on some levels, but not a Mafia V.

icon14.gif

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Gta should never be too realistic imo. Although, every new gta has become more and more realistic than the previous one, and more fun and better too, and V looks like the most realistic and best gta ever... so I don't know what to think..... If done right, I guess a more realistic gta could work (although some realistic things should just never be in the game, like speeding tickets, or protag heart attacks, or realistic car damage that makes a car undrivable after one crash, or sleepyness, or the need to use toilets, or whatever...)

 

So even tho every gta has become more and more realistic and more and more fun.... (I forgot what I wanted to say here)

 

Let's just say R* know what they're doing and never disappoints...

utf-8Bb2xkc2Nob29sc2lnczE2YS5qcGc_zpsf59

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Gas should NEVER be in a GTA game.

Well said.

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I would like more realism. What 'fun' you need to stop to refuel your car? Killing pedestrians, running away from the police, golf, yoga... That is boring and for kids. So more realism, better game (but that's only me, I know R* have to make compromises because of kids who want 'fun' tounge2.gif ) cool.gif

 

 

Edited by Z1000
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sus12321232
Gta has always been Hollywood realistic, never been outright ridiculous and childish ala Saints row, or uber realistic ala mafia 2.

No gta has ever deviated from this Hollywood realism. GTAIV was NOT REALISTIC!!! LESS FEATURES DOES NOT MEAN MORE REALISTC, by that logic gta3 or even going further gta1 were bloody life simulators, GTAIV at the end of the day still had you riding a dirt bike of a conviently placed ramp, while a helicopter showed up at just the right time and at the right spped angle that was flown by a stoned Jamican who for some reason was able to steal a Police helicopter within ten minutes of him leaving you.

 

Good realism= realistic cars, physics, atmosphere, city, music, npcs, guns (including miniguns etc, because they actually exsist) yet all these features are always drenched in satire and subtle humour. every gta so far has had these elements and used the power of consoles at the time to portray that.

 

Bad realism= anything that affects the player such as fuel, dying in one shot, limiting weapons.

 

the problem with gta is that it has such a huge and divierse fanbase. causal to hardcore gamers, realism freaks to fun and outrageous freaks, children to adults, idiots to intelligent people. It's that popular!.

 

By doing what Gta does ie have the good realism which I listed and staying away from bad realism again listed. everyone is happy. people who like fun and mayham aren't hampered by stupid things like carrying only one gun and dying because they forgot to eat or got shot once, and people who hate complete stupidness aren't annoyed with nothing but supercars and tanks driving around the streets and being a goddam super powered human who constanly is getting up to whacky situations.

 

Gta compromises to keep everyone happy to the best that it can.

Couldn't have said it any other way

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sus12321232
Realism is f*cking EVERYTHING, bullet drop, becoming crippled for a while when hit by a car, making someone rip in half when you hit them with a 16 wheeler. Body parts flying off when hit with a high caliber weapon. And of course passing out of dehydration when you go without water for a long time. Even having to buy new shoes after a while, wound infections, going to real 9-5 jobs, gas, food shopping, car maintenance, getting buried when you die and having to start from scratch. OMG GTA WOULD BE ZEE f*ckING GAME OF THE CENTURY WITH THOSE FEATURES!!!

I hope you're being sarcastic lol

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I mean, I think grappling hooks worked in Batman Arkham City and Just Cause 2, so maybe GTA V should have them too. Super powers worked in prototype, so maybe GTA V should have them too.

 

What's that? That's stupid? But they worked in the other games and apparently fuel working in mafia II is a good enough excuse to put it in a GTA game, so I'm just using that same logic.

The difference is that fuel wouldn't feel 'stupid' or 'out of place' in a GTA game. Unnecessary, annoying and pretty pointless? Yes. But not silly like superpowers or a grappling hook (the latter being much less silly, but still not really appropriate). The difference is that GTA has always been a series grounded in realism, with the occasional unrealistic feature. All I really care about is that Dan Houser has written a story that is at least as believable as GTAIV, not necessarily as dark or depressing, but not without its dark moments. I'm not really worried though, look at his recent writing record: IV, RDR, Max Payne 3. I highly doubt V's story is going to be 'Dude, where's my car?'.

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Realism is f*cking EVERYTHING, bullet drop, becoming crippled for a while when hit by a car, making someone rip in half when you hit them with a 16 wheeler. Body parts flying off when hit with a high caliber weapon. And of course passing out of dehydration when you go without water for a long time. Even having to buy new shoes after a while, wound infections, going to real 9-5 jobs, gas, food shopping, car maintenance, getting buried when you die and having to start from scratch. OMG GTA WOULD BE ZEE f*ckING GAME OF THE CENTURY WITH THOSE FEATURES!!!

What has GTA ever done to you for you to want such a terrible thing?

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I would like more realism. What 'fun' you need to stop to refuel your car? Killing pedestrians, running away from the police, golf, yoga... That is boring and for kids. So more realism, better game (but that's only me, I know R* have to make compromises because of kids who want 'fun' tounge2.gif ) cool.gif

I'm gonna need to do some yoga in real life just so I wouldn't explode and point out how ....

I'm just gonna say you need to get the f*ck outta GTA.

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nigelhere9901

I think GTA V has just too much non-realism.

I mean, never a single GTA ever had Bullet Time, so why this time?

Also, why THE f*ck do we need Double Damage for Trevor? Is this some casual sh*t I'm playing? NO this is GTA, keep this GTA.

 

As long as I am not forced to use those "skills" I'll be fine.

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I'm just gonna say you need to get the f*ck outta GTA.

I'm just gonna say same thing to you. suicidal.gif

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I'm just gonna say you need to get the f*ck outta GTA.

I'm just gonna say same thing to you. suicidal.gif

I'm not the one wanting a great series trashed to serve the minority.

The only reason that makes sense as to why you want these things so badly is because you don't do them in real life, very hypocritical of you, calling GTA fans kids for wanting a GTA game that has GTA in it.

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I think GTA and realism with RP elements can mesh well together and add a lot of diversity and fun to the game but I don't think the RP elements should intrude on classic gameplay. It's a huge lively open and detailed world, I don't wanna constantly be running around shooting cops and blasting rockets out of my cornhole, I wanna experience it for all that it is. GTA is more than just an open environment with people to kill and cars to jack, there's so much work that goes into the game like all the voice work, the environments, etc. and a lot of that can be made a lot more fun when you're immersed in the game e.g. sitting on a bench listening to ped convos or leaning against a wall smoking watching some Ballas on the corner drug dealing.. but at the same time I don't wanna be burdened by it when I'm playing the game. I don't wanna have to find a portable washroom during a shootout and triple tap X to squeeze a sh*t out because not taking a sh*t regularly reduces your run speed cause realistically you'd be trying to hold it in or something like that.

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' date='Sunday, May 12 2013, 13:04'] I think GTA and realism with RP elements can mesh well together and add a lot of diversity and fun to the game but I don't think the RP elements should intrude on classic gameplay. It's a huge lively open and detailed world, I don't wanna constantly be running around shooting cops and blasting rockets out of my cornhole, I wanna experience it for all that it is. GTA is more than just an open environment with people to kill and cars to jack, there's so much work that goes into the game like all the voice work, the environments, etc. and a lot of that can be made a lot more fun when you're immersed in the game e.g. sitting on a bench listening to ped convos or leaning against a wall smoking watching some Ballas on the corner drug dealing.. but at the same time I don't wanna be burdened by it when I'm playing the game. I don't wanna have to find a portable washroom during a shootout and triple tap X to squeeze a sh*t out because not taking a sh*t regularly reduces your run speed cause realistically you'd be trying to hold it in or something like that.

Pretty much this. GTA is no longer just a massacre simulator. There is so much more to it than that.

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The New Blueguy

 

But then you start to slow down gradually until you come to a complete stop, mere inches before making it to the Pay N Spray.

You've run out of gas.

The cops finally manage to catch up to you and arrest you , causing you to lose the mission and start all over again. Having to refuel would be an utter nightmare especially when it means the difference between you passing or failing an important mission. Just sayin' confused.gif

If you've played Mafia II you would've known the cars don't really run out of fuel, they still work, though it's difficult to keep it moving and fast. You guys are hating on Mafia II on the wrong stuff IMO, the fuel system was quite well implemented, I only ran out of fuel maybe once or twice the two times I played the whole story.

 

Now I'm not pushing for fuel system in GTA V, but there are many ways Rockstar could make it work. They could expand the gauge to only run out when you drive as far as circling the entire map once, have your garages and Pay N Spray auto refuel all cars when you save them in, or as some mentioned the fuel being used as a powerup. And perhaps only when you steal busted or cheap cars will you happen to find one low on fuel. There's SO MANY ways to implement it if they do, so it's not a game breaker guys, sheesh! sarcasm.gif

 

This is also what I'd want if gas and refueling was implemented. On average, depending on the car, you can go up to a week on a full tank of gas before you have to refuel. And even on empty, most modern cars have fuel reserve systems in place to get you a good mile or two before the engine dies completely. Also, like others have said, you could even have at least a half tank stored in the trunk. And if it's really tight maybe adding a push mechanic where you can take cover using the car door and pushing, while firing with ther other hand. Even then, that's something you'd rarely use because common sense would tell you to just grab another car if you realize you're nowhere near a gas station or pay n' spray. And, yes I think pay n' sprays should be good for at least a half tank refill because any garage working extensively on cars would either be attached to a gas station or have reserve tanks for moving cars when needed.

 

Another thing, to the people complaining about losing a nice car to an empty tank maybe they could allow you to call a tow truck. You'd pay them a set amount to bring it to a lot or double that to bring it back to your safehouse. If you bring it to the lot you get a half tank refill when you pick it up or at the safehouse, you automatically get a full tank. Or they could just make it so that as long as you're on a mission you can't run out of fuel, simple.

Edited by The New Blueguy
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richard1997jones

You mean mafia 2 right, I've never heard of mafia v.

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The only reason that makes sense as to why you want these things so badly is because you don't do them in real life, very hypocritical of you, calling GTA fans kids for wanting a GTA game that has GTA in it.

No I don't refueling my car and my motorcycle. I'm driving them on air suicidal.gif

 

I think GTA and realism with RP elements can mesh well together and add a lot of diversity and fun to the game but I don't think the RP elements should intrude on classic gameplay. It's a huge lively open and detailed world, I don't wanna constantly be running around shooting cops and blasting rockets out of my cornhole, I wanna experience it for all that it is. GTA is more than just an open environment with people to kill and cars to jack, there's so much work that goes into the game like all the voice work, the environments, etc. and a lot of that can be made a lot more fun when you're immersed in the game e.g. sitting on a bench listening to ped convos or leaning against a wall smoking watching some Ballas on the corner drug dealing.. but at the same time I don't wanna be burdened by it when I'm playing the game. I don't wanna have to find a portable washroom during a shootout and triple tap X to squeeze a sh*t out because not taking a sh*t regularly reduces your run speed cause realistically you'd be trying to hold it in or something like that.

Agree icon14.gif

 

I just wanted to say that fuel option can be well balanced like in M2.

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I like it that they will add more realism to the game, but adding it too much would make it lame. One of the realistic things would be gas. It would be really cool if they added fuel but as a switchable option. Like for example you have unlimited fuel all the time, but there is a mission in which you have to get a fuel of something where you are driving and you need to refuel your car. That is where fuel option becomes awailable. You can turn it on/off whenever you like. So for example when I want to do some drifiting I will switch off fuel, but when I will just decide to tune my car, fuel it up and annoy some cops to get into a cop chase I will turn it on, because it would be more fun. Imagine you are in a car chase you made on purpose, you run out of fuel so you have to get out of your car and continue chase on foot, or maybe jump off a cliff in a river to escape. There would be a lot of fun to do with this fuel system. I`m also looking forward to car crash realism. I always loved to crash cars in GTA game, but especially in GTA 4 because of the car damage.

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theworldfamous
Not The Sims with guns.

Dude, I'd be all over that.

 

ontopic: I fail to see why fuel is such a hotly debated topic. If it's added it's gonna be pretty inconsequential and if not nobody's going to miss it.

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Grand Theft Auto's have always been fun and entertaining, I doubt a little bit of realism (Having to go to prison, refuel and eat when hungry) will ruin GTA V for everyone, people will find workarounds to have their fun, but I'v been wondering.

Most realistic things Rockstar have tried adding into GTA have mostly failed, but have been praised and loved with their modification in the later titles.

Take San Andrea's huger system for example, so annoying to just stop the fun and have to go eat, but in GTA IV, no one complains, because you go eat hotdogs to regain health mostly.

In GTA IV, friends constantly calling you was very realistic, but got annoying after a while, and gets WAY more hate than it deserves, they don't call nearly as much as people describe.

Mafia on the other hand, took realism as its ...Thing.

I honestly don't like Mafia since it's such a pain in the ass deal with everything after you have your fun, and that's the last thing you should be doing in a game... Fighting it to squeeze out its fun.

 

Now, having an option to skip (In the menu, not a manual skip) the realistic things would be fun for all, fun for the GTA community and the RPG community, and the mod makers would be so happy.

 

 

But I'm just speaking hypothetically, I doubt Rockstar would add that much realism into GTA, but if they had to add one or the other, which would you prefer?

The problem with making games too realistic, is that you lose the immersion with said game, the more you simulate actual real life the more it breaks the fun of the game.

 

Do they make the game so you have to comply with traffic laws? and if you get caught by the police you lose your license, do you make it so one life means one life, and it deletes the game save.

 

At the end of the day, it's a game, you play it for entertainment not to have a fully fledged simulator.

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killahmatic
Grand Theft Auto IV is as realistic as it should get.

 

There are plenty of things in IV that weren't realistic enough. The way Niko walked and ran.. the way the police could find him no matter where he was. The way cars would rear-end you or scrape against you if you're stopped at a red light.

 

In many ways IV had a fantastic amount of realism. but certain things can always improve.

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TheQuestfor100Percent

III was just as "real" as IV in my opinion. Just lacking features.

 

You can just take a quick look at V's screenshots, the game has these features again and more.

 

 

Be happy.

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