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About 2d characters from previous GTAs


ceerup
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I was playing Max Payne 3 and you can pick Old school 2d Max in the 3d world and they transformed him pretty well.

 

I think if they really wanted to bring back previous people they could of and they could of made lets say CJ look good 3d wise.

Not that I really care if they brought back old characters since I like fresh new characters but I remember R* saying that it wouldnt fit in a 3d universe.

 

Anyone else have any thoughts about it since it worked in max payne (in my opinion)

 

 

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Stop saying it's a new universe, it's not.

 

A new universe implies that nothing is the same, when loads of things have carried over.

 

Cars, brands, characters.

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Miss Darko

Well the point is that they're in two different continuities, which is why Los Santos and Liberty City are very different from their 3D universe (or III-era) counterparts: they don't belong to the same 'reality', it's not due to technical issues or anything like that, it's just an artistic choice. Max Payne, on the other hand, has no such continuity divide.

 

By the way, 2d means that they're flat. Max Payne was never flat.

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^ beat me to it, lol

 

Dumb question but since when did we see Max Payne or CJ in 2D? Lol.

Edited by GTAFan20
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Stop saying it's a new universe, it's not.

 

A new universe implies that nothing is the same, when loads of things have carried over.

 

Cars, brands, characters.

Not true at all.

 

A GTA universe is whatever Rockstar defines it as.

 

And they've defined the HD games to be a different universe from the 3D and 2D universes.

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Well the point is that they're in two different continuities, which is why Los Santos and Liberty City are very different from their 3D universe (or III-era) counterparts: they don't belong to the same 'reality', it's not due to technical issues or anything like that, it's just an artistic choice. Max Payne, on the other hand, has no such continuity divide.

 

By the way, 2d means that they're flat. Max Payne was never flat.

The fact that they are in two different continuities is absolutely irrelevant when considering the return of characters.

 

I don't even give a sh*t if nobody returns, but there are too many retards on the forum that speak with such authority about old characters not returning when actually they know zilch.

 

One word:

 

Lazlow.

 

/thread.

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Miss Darko

 

Well the point is that they're in two different continuities, which is why Los Santos and Liberty City are very different from their 3D universe (or III-era) counterparts: they don't belong to the same 'reality', it's not due to technical issues or anything like that, it's just an artistic choice. Max Payne, on the other hand, has no such continuity divide.

 

By the way, 2d means that they're flat. Max Payne was never flat.

The fact that they are in two different continuities is absolutely irrelevant when considering the return of characters.

 

I don't even give a sh*t if nobody returns, but there are too many retards on the forum that speak with such authority about old characters not returning when actually they know zilch.

 

One word:

 

Lazlow.

 

/thread.

You know that the community didn't just make that up, right? R* talked about this themselves, including the rules behind exceptions such as radio personalities like Lazlow and brands.

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Well the point is that they're in two different continuities, which is why Los Santos and Liberty City are very different from their 3D universe (or III-era) counterparts: they don't belong to the same 'reality', it's not due to technical issues or anything like that, it's just an artistic choice. Max Payne, on the other hand, has no such continuity divide.

 

By the way, 2d means that they're flat. Max Payne was never flat.

The fact that they are in two different continuities is absolutely irrelevant when considering the return of characters.

 

I don't even give a sh*t if nobody returns, but there are too many retards on the forum that speak with such authority about old characters not returning when actually they know zilch.

 

One word:

 

Lazlow.

 

/thread.

Rockstars position is that the 2D, 3D and HD eras are all in separate eras with characters in each being like legends in the others.

 

Radio personalities, brands and cities are carry overs and do not indicate that they all share one universe.

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FutoDriver

You guys are confusing yourselves.

 

It's not known as the "2D" and "3D" eras with different universes. GTA IV is known as the "HD" era and characters (that existed in 3D) before that point belong to the old universe.

 

Max Payne was always a 3D game that started on PC, you can't really count the "spin-off" Game Boy handheld game as the main focus of the series.

Edited by FutoDriver
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GTA2 featured Claude Speed. GTA III featured "fido" who we later find out is Claude from III.

 

I personally believe it's R* artistic choice just as others have mentioned.

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darkplague
Stop saying it's a new universe, it's not.

 

A new universe implies that nothing is the same, when loads of things have carried over.

 

Cars, brands, characters.

a new universe does NOT imply that nothing is the same.

 

Theoretically, there could be an alternate universe for every possible outcome of every choice that you ever made, and some that you didn't. Some of these universes may be vastly different, and some may be very similar to our own universe, with relatively minor differences.

 

[Theoretically there is a parallel world where General Motors went out of business, and Japan took over as the leader in world vehicle production, Theoretically, there is a world where The Global Financial Crisis never happened, and Theoretically there is a universe where everything is exactly the same, except that you were never born...]

 

This is dealing with Theoretical Physics.

 

In Rockstar's case, they are merely using the "Universe" label to explain the difference in texture, character writing, physics, and the overall maturity of the final product, compared with predecessors. However, GTA:IV violates what i BELIEVE is a central tenet in Theoretical Physics which is that Time will remain the same across all parallel planes.

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It's not the visual look of the 3D (not 2D) characters that's a problem, that can be updated. It's the personalities that really wouldn't fit. If you updated the personalities, to be less 'wacky' (for want of a better word) & more HD believable, then they would be completely different characters with the same name.

 

I also don't know why people have such a problem with R* retconning GTA. Comic books have been doing it for decades.

 

@RichyB

 

Way to make yourself look clueless icon14.gif

Edited by jamieleng
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Well the point is that they're in two different continuities, which is why Los Santos and Liberty City are very different from their 3D universe (or III-era) counterparts: they don't belong to the same 'reality', it's not due to technical issues or anything like that, it's just an artistic choice. Max Payne, on the other hand, has no such continuity divide.

 

By the way, 2d means that they're flat. Max Payne was never flat.

The fact that they are in two different continuities is absolutely irrelevant when considering the return of characters.

 

I don't even give a sh*t if nobody returns, but there are too many retards on the forum that speak with such authority about old characters not returning when actually they know zilch.

 

One word:

 

Lazlow.

 

/thread.

Rockstars position is that the 2D, 3D and HD eras are all in separate eras with characters in each being like legends in the others.

 

Radio personalities, brands and cities are carry overs and do not indicate that they all share one universe.

I think that's how Rockstar wants to say "hey we would like to use totally new story characters and will completely disregard old ones (unless we say so) because we don't want to harp on them" and not be so direct.

 

OF COURSE they can recreate CJ, Vercetti or Claude in their HD form, just like they did to Max Payne, but only IF THEY WANT TO, which quite obviously they don't. Stuff like locations, bands and radio personalities are kept the same because they are largely the same throughout the games. Places like Liberty City and Los Santos are drastically changed, but are essentially based on cities like New York and Los Angeles, which there's no point coming up with another parody name for them.

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This is the 2D Max OP is talking about:

 

user posted image

You clearly don't know what 2D means.

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Stop saying it's a new universe, it's not.

 

A new universe implies that nothing is the same, when loads of things have carried over.

 

Cars, brands, characters.

Haha, you know you're telling that to the creators of the game right, who said it was a different universe.

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aaronimpact

I wish Rockstar would just come out and say that they are done with the old characters.

 

It would end this whole 2d/HD/universe talk.

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GroundZero
I wish Rockstar would just come out and say that they are done with the old characters.

 

It would end this whole 2d/HD/universe talk.

That's exactly what they said, but some people are too dumb or are WAY TOO MUCH nostalgic for GTA: SA...

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I find it funny how you all think San Andreas is 2D.

'all'? Did you bother reading any of the thread?

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Ibrahimhassounah
This is the 2D Max OP is talking about:

 

user posted image

You clearly don't know what 2D means.

this is 2D.5 so it's not a 2D game

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gtamann123
I wish Rockstar would just come out and say that they are done with the old characters.

 

It would end this whole 2d/HD/universe talk.

That's exactly what they said, but some people are too dumb or are WAY TOO MUCH nostalgic for GTA: SA...

Yeah I don't understand where the crazed almost mentally ill level of obsession and nostalgia people have for SA. I liked the game too and still play it occasionally but people are way too crazed over it. Rockstar has explicitly stated that no characters from the 3D universe will return in the HD universe. CJ will not return people. In the current GTA universe CJ, Sweet, Big Smoke, The Truth NEVER EXISTED!!!! It's not a hard concept to understand. Lazlow and iggy pop are different because they are just radio personalities and never appeared in person.

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This is the 2D Max OP is talking about:

 

user posted image

You clearly don't know what 2D means.

this is 2D.5 so it's not a 2D game

It's isometric. All assets are still 2D.

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Buffalo Soldier

Tbqh the univerise thing is bullsh*t. Just because Dan Houser thought that would be a neat way to describe why GTA III looked sh*t and GTA IV was stunning - when in reality it was all down to technical limits.

 

I couldn't care less what Rockstar say. If they wanted to, they could put old characters back - and I think one day, when they run out of ideas. They will do that, when they get bored of trying to keep this whole 'parallel universe' bullsh*t going.

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Tbqh the univerise thing is bullsh*t. Just because Dan Houser thought that would be a neat way to describe why GTA III looked sh*t and GTA IV was stunning - when in reality it was all down to technical limits.

 

I couldn't care less what Rockstar say. If they wanted to, they could put old characters back - and I think one day, when they run out of ideas. They will do that, when they get bored of trying to keep this whole 'parallel universe' bullsh*t going.

Yeah, R* haven't got a clue what they're doing. In fact, the success of the GTA franchise is a complete fluke & they've been winging it for over 10 years.

 

The reason for the new universe has less to do with the lower definition visuals & more to do with the cardboard cutout characters that inhabited the 3D era. So your 'theory' is nonsense. Just get over it, they will never merge them.

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darkplague
Tbqh the univerise thing is bullsh*t. Just because Dan Houser thought that would be a neat way to describe why GTA III looked sh*t and GTA IV was stunning - when in reality it was all down to technical limits.

 

I couldn't care less what Rockstar say. If they wanted to, they could put old characters back - and I think one day, when they run out of ideas. They will do that, when they get bored of trying to keep this whole 'parallel universe' bullsh*t going.

Yeah, R* haven't got a clue what they're doing. In fact, the success of the GTA franchise is a complete fluke & they've been winging it for over 10 years.

 

The reason for the new universe has less to do with the lower definition visuals & more to do with the cardboard cutout characters that inhabited the 3D era. So your 'theory' is nonsense. Just get over it, they will never merge them.

I also think it's connected to why they are (supposedly) going for "lesser known" voice actors this time around: It's cheaper. Bringing back a celebrity to do a follow up on character who was already in a HIGHLY successful video game... that would cost...i mean, Ray Liota was PISSED after Vice City did so well, because apparently he negotiated a cheap contract, and wanted more money.... try getting a guy like that back on board... Nobody else can do Tommy Vercetti qute like Liota...

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michaelpece
I find it funny how you all think San Andreas is 2D.

'all'? Did you bother reading any of the thread?

It's called exaggeration. Feel free to Google it.

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The simple fact is R* want to create new characters rather than re-use old ones. With that said they haven't ruled out GTA IV characters making a cameo save for Niko. Personally I think Patrick would be cool to see in the game but only because I love drunk Irish people. blush.gif

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