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Draw Lights


icecube3456
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icecube3456

 

if (Keys.Q == e.Key){   Vector3 player = Player.Character.Position;    float intensity = 10.0f;    float range = 10.0f;    DrawLight(player.X, player.Y, player.Z, 255, 255, 255, intensity, range);}private void DrawLight(float x, float y, float z, int r, int g, int b, float intensity, float range){    GTA.Native.Function.Call("NATIVE_DRAW_LIGHT_WITH_RANGE", x, y, z, r, g, b, intensity, range);}

 

 

I use this code, but no light is created. I also get no errors.

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motorsport71

you are going to need to declare the xyz vectors for your players position independently, not as a single vector3 "player.character.position". Try using:

 

Player.Character.Position.XPlayer.Character.Position.YPlayer.Character.Position.Z

 

or if you want to set a place for the light to stay permanently, say in front of a door, you can place a permanent set of x,y,and z coordinates. Also, the light will not "stay on." It will only last as long as you hold the key OR you keep it on a tick without any type of timer / delay or it will only pop on for only one ms. Also, the R, G, B are all used to alter the color of the light.

 

 

Native.Function.Call("DRAW_LIGHT_WITH_RANGE", 459.51, 323.2, 8.57, 250, 0, 10, 20.0F, 95.0F)

 

this one makes a tombstone in the graveyard in the middle of the map glow bright red when left to run continuously, used it in my Jenny's Soul mission/Mod.

 

Here is a link to a pic if you want:Jenny's Soul

Edited by motorsport71
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Man... Vector3 got X,Y and Z.

 

Vector3 player = Player.Character.Position; 

 

This is GOOD.

 

For icetube:

on top of file add

 

using System.Drawing;

 

 

Also, why You use function to call native function? ;o

This is not good.

Also, you use "player.X", THIS IS BAD - WARNING!!!

Do not name variables like in dll! Example:

Vector3 myPlayer = Player.Character.Position; - that is ok

Vector3 player = Player.Character.Position; - NOT OKEY!!!

Why? Because in instructions for ScriptHook You will see, player is reseved to some functions. [if he is local etc]

 

So, change "player" to "myPlayer" and do not make next function, just call native function:

 

GTA.Native.Function.Call("DRAW_LIGHT_WITH_RANGE", myPlayer.X, myPlayer.Y, myPlayer.Z, 255, 255, 255, 10.0F, 10.0F);

 

Mayby change small 'f' to big 'F', because in C# small and big letter have difference.

 

At the end You must remeber to call EVERY DRAWING OPTION in:

 

...// in public in scriptthis.PerFrameDrawing += new GraphicsEventHandler(this.BodyMenu);...private void BodyMenu(object sender, GraphicsEventArgs abc){// draw draw draw}

 

Edited by Nevitro
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