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Please explain the hate for fuel in cars?


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Do you want a fueling system for vehicles in V?  

321 members have voted

  1. 1. Do you want a fueling system for vehicles in V?

    • Yes
      133
    • No
      170


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First off, car damage is entirely dependent on driving skill. You have complete control over it. Fuel goes down whether you want it to or not.

 

Challenge is not always good. Especially when it's forced on people who don't necessarily want it. I mean, it would make great sense as an option so it wouldn't bother people who don't want it, but mandatory for everyone just seems like it's forcing people to role play for no reason.

 

Ammo and health. Again, two things that are dependent on skill and not time. If you aim every shot for a head shot and also have good reactions and timing, you will use less ammo. If you are good at using cover and gauging how far your guy can fall before he gets hurt, you won't lose as much health.

 

Fuel goes down at the same rate no matter how good you are at driving, and so you'd still have to get fuel whether you want to or not. Ammo and health are entirely in the player's control. Fuel is not.

 

As for getting another car, what if I like the car I'm in? What then? Do I just get to eat sh*t? I mean, I want to spend my time drifting and racing through the mountains, not waiting for gas pumps or tow trucks to take me back to the gas pumps.

This. And You're going into my respect list. I've forgotten to put you in, that's why.

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I'd be OK with limited fuel. There are lots of factors in GTA games that can be considered "annoying". One of the central pillars of design when they were developing the first GTA was that the player had to face consequences for their actions, particularly being wanted by the police for crimes. In SA there was the whole thing where you would lose strength and stamina if you didn't exercise and watch what you eat. In IV there was the whole thing with friends constantly calling you to meet up. If you go back and read the GTA IV preview in EGM, Sam Houser said straight out that he knew people were going to be annoyed by it. He said that was the point, that's what having friendships and relationships is about... if you don't take time out to give your friends some time, then there will be consequences. My point is, "It would be annoying" is a bloody stupid argument against any new feature in a GTA game. Because R* not only doesn't give two f*cks if it annoys you, they INTEND to annoy you. They intentionally design these games to have that scope of experience. The good and the bad.

 

So bring on the f*cking gas tanks, I say. If I run out of gas I'll deal with it.

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First of all let me say that if there is no fuel in cars then it wont bother me one bit. What does bother me is why ppl hate it so much. I dont understand it. Every time fuel in cars is mentioned ppl bash it to death and make it seem soooo stupid. I dont think its needed but also dont see how its stupid. I've played Mafia and honestly dont ever recall having to fill my car up with gas. I did it once to see how it looks but dont ever remember gas as a whole hindering my play so I'm not seeing how its a bad thing. Seems to me like more of a fanboy complaint (ppl who hate GTA rivals and dont want to see any of their features in GTA). The main complaints are...

 

1) It would be annoying

 

How? Some complaints I read on here are... "it would suck to run out of gas mid chase." Well it also sucks when the cars break down completely mid chase too. Should R* take out car damage then? I mean if having to fill up would be annoying then how is having to pay n spray to fix your damaged car not annoying? "well if my car breaks down I would just steal another." OK well why not do the same when it runs out of gas? lol "what if its a personal and I dont want to leave it?" Well 1st you should make sure to stay full. lol No seriously, its comfirmed we can use gas cans to make gas trails and light them. Well what if we get the cans from the trunk? That means if we run out of gas we can just get the gas can from the trunk and fill up. biggrin.gif

 

"it would suck to steal a car with low gas or none at all." Well IMO thats a perfect risk to stealing and also a good obstacle to make things challenging when in a chase. "I dont want to stop every 5 minutes to get gas." I agree having to stop every 5 minutes would be too much but what about once maybe twice a day? Would that be too much? "I dont want to sit there and watch my character fill up the car." Well you sit there an watch your character fill up his health at a food places and vendors. I mean wouldnt the "fill up gas" animaton be just as long as the "buy food" animation?

 

2) It wouldnt be fun

 

Well neither is filling up your health, ammo, carwash, pay n spray, etc. I mean come on Yoga is in the game. How exciting will that be? I dont see you guys bashing that. Not all the features in the game are there for fun. Some are nice touches to the overall experience. I actually think some fun can come from gas though. What about shooting the tanks in a car chase to make the gas leak and eventually stop the car? Same as shooting the tires IMO. Or better yet what if we could blow the cars up with a perfect shot to the tank? Could you imagine Franklin driving and you in the passenger seat using Michael's slow mo feature to shoot the tanks?

 

Seriously tho, I dont think I'll ever be in the same car long enough for it to run out of gas and if I am then I'll just do what I do when they break down. STEAL ANOTHER CAR! lol And if its a personal then I'll make sure to keep it full just like I made sure to keep my personals clean and fixed in GTA4. I dont see fuel as a hinderance at all though so I dont understand the hate for it. Could one of you fuel haters help me out here?

Firstly, The amount of times I actually crash my car to the point it doesn't drive is sooo low, it's a pointless feature.

 

1. I'm sure most people jump out and get a new car if it's badly damaged. Again, it's purely down to how you drive and it's just one of those things you have to do. I shouldn't have to be forced to hop car because my gas runs out on the motorway.

 

Stealing a car isn't a challenge. But I shouldn't have to be forced to do it. Also, fact of matter, I watch myself eat a burger that takes 5 seconds because it will help me later on. Filling gas won't, it's just makes it more annoying.

 

2. They can add that.. It was in SA and that didn't have actual gas.

I shouldn't have to be forced to fill my car up, GTA is meant to be fun. I should be allowed to drive infinite.

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Personally, I don't hate it. I think it would make the game far more realistic. However, imagine driving away from the cops and you run outta fuel?

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Personally, I don't hate it. I think it would make the game far more realistic. However, imagine driving away from the cops and you run outta fuel?

Oh my GOD I NEVER THOUGHT OF THAT NOOOOOOOOOOOOOOOOOOOOOOOOOO

 

What's the big deal, I've had to ditch my car in the middle of a police chase lots of times.

 

Never in a video game, granted. But still.

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theworldfamous

Will there be diesel? Cheaper, more torque at low RPM and better mileage!

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Didn't even need to read your stupid argument.

 

"Well it's annoying when your car breaks down mid chase".

 

Yeah except you can control that, you can't control gasoline genius. This so dumb.

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GTAaLEX117

 

I'd be OK with limited fuel. There are lots of factors in GTA games that can be considered "annoying". One of the central pillars of design when they were developing the first GTA was that the player had to face consequences for their actions, particularly being wanted by the police for crimes. In SA there was the whole thing where you would lose strength and stamina if you didn't exercise and watch what you eat. In IV there was the whole thing with friends constantly calling you to meet up. If you go back and read the GTA IV preview in EGM, Sam Houser said straight out that he knew people were going to be annoyed by it. He said that was the point, that's what having friendships and relationships is about... if you don't take time out to give your friends some time, then there will be consequences. My point is, "It would be annoying" is a bloody stupid argument against any new feature in a GTA game. Because R* not only doesn't give two f*cks if it annoys you, they INTEND to annoy you. They intentionally design these games to have that scope of experience. The good and the bad.

 

So bring on the f*cking gas tanks, I say. If I run out of gas I'll deal with it.

I disagree with this.

1. In the first game, you were chased by cops if you actually did something wrong, you had control over it.

2. No annoyance in III?

3. No annoyance in VC?

4. In SA, all skills dropped very slowly, unlike gas which would realistically drop very frequently. Muscle mass and stamina were barely needed since you were in a car most of the time, and like I said, it took a lot of time before you lost all your health due to not eating.

5. In IV, you weren't actually forced to answer anybody's calls, and you barely suffered any consequence for this.

 

Fuel would present a lot of problems. What if I don't want to abandon my customized car? What if I fail a missions because of this random thing?

I'd like GTA to remain annoying only after you did something to directly attract that annoyance, not an event that happens no matter what.

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Didn't even need to read your stupid argument.

 

"Well it's annoying when your car breaks down mid chase".

 

Yeah except you can control that, you can't control gasoline genius. This so dumb.

Please tell me how you can "control" the outcome when being chased by cops? Getting shot and rammed constantly is beyond your control. Especially in Vice City where they throw those annoying f*cking spike strips every 2 blocks.

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That would be great but only with a on/off option... I mean, as a roleplayer of course i'd like it but I understand that there's a lot of people who just like to drive & run away from the cops... It would be f*cking annoying to get out of the car everytime because there's no more fuel.

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GTAaLEX117
Didn't even need to read your stupid argument.

 

"Well it's annoying when your car breaks down mid chase".

 

Yeah except you can control that, you can't control gasoline genius. This so dumb.

Please tell me how you can "control" the outcome when being chased by cops? Getting shot and rammed constantly is beyond your control. Especially in Vice City where they throw those annoying f*cking spike strips every 2 blocks.

But your car doesn't stop dead...it takes a LOT of damage to do that. Being a good driver also saves you from the cops bumping into you.

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The thought of me stealing a really nice car, only to find out it's low on fuel and then to find out I'm nowhere near a fuel station, is a bit of an arse. Also the thought of having to fuel up in the middle of a police chase does not appeal to me.

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Didn't even need to read your stupid argument.

 

"Well it's annoying when your car breaks down mid chase".

 

Yeah except you can control that, you can't control gasoline genius. This so dumb.

Please tell me how you can "control" the outcome when being chased by cops? Getting shot and rammed constantly is beyond your control. Especially in Vice City where they throw those annoying f*cking spike strips every 2 blocks.

But your car doesn't stop dead...it takes a LOT of damage to do that. Being a good driver also saves you from the cops bumping into you.

I don't know if you've ever played Mafia 2 but, it takes like an hour of driving for you to waste an entire tank of gas. You'll either get bored of getting chased, die or change cars before going completely dry. I don't get the people who complain about this. Let roleplayers have fuel, it doesn't impact you at all, you won't even notice it.

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Didn't even need to read your stupid argument.

 

"Well it's annoying when your car breaks down mid chase".

 

Yeah except you can control that, you can't control gasoline genius. This so dumb.

Please tell me how you can "control" the outcome when being chased by cops? Getting shot and rammed constantly is beyond your control. Especially in Vice City where they throw those annoying f*cking spike strips every 2 blocks.

So every time you been chased your ride has broken down? You must suck, I never had issues with constantly having it broken down. I could go a long time on one ride. Of course once the heavy guns come out its inevitable it breaks down.

 

With gas you could be at a 2 star getting only chased and have your car stop..IT'S A DUMB ASS IDEA.

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BlackNoise

The fuel people never seem to understand the most basic reason why most people don't want refueling. It's not based on skill in any way and it's not fun. It's simply not gameplay. It's just something you need to think about or sometimes your car won't work properly.

 

Some people don't want realism for the sake of realism. It's the same thing as realistic shoe strings. It would be cool if your shoes got untied and you would trip and fall on your face if you didn't remember to tie them. It's fun because it's realistic. sarcasm.gif

 

And I don't mind if you can go to the gas station and use the pump, but it shouldn't have any affect on the actual car. It's just for looks and the roleplayers should be happy with that.

Edited by BlackNoise
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I'd be OK with limited fuel. There are lots of factors in GTA games that can be considered "annoying". One of the central pillars of design when they were developing the first GTA was that the player had to face consequences for their actions, particularly being wanted by the police for crimes. In SA there was the whole thing where you would lose strength and stamina if you didn't exercise and watch what you eat. In IV there was the whole thing with friends constantly calling you to meet up. If you go back and read the GTA IV preview in EGM, Sam Houser said straight out that he knew people were going to be annoyed by it. He said that was the point, that's what having friendships and relationships is about... if you don't take time out to give your friends some time, then there will be consequences. My point is, "It would be annoying" is a bloody stupid argument against any new feature in a GTA game. Because R* not only doesn't give two f*cks if it annoys you, they INTEND to annoy you. They intentionally design these games to have that scope of experience. The good and the bad.

 

So bring on the f*cking gas tanks, I say. If I run out of gas I'll deal with it.

I disagree with this.

1. In the first game, you were chased by cops if you actually did something wrong, you had control over it.

2. No annoyance in III?

3. No annoyance in VC?

4. In SA, all skills dropped very slowly, unlike gas which would realistically drop very frequently. Muscle mass and stamina were barely needed since you were in a car most of the time, and like I said, it took a lot of time before you lost all your health due to not eating.

5. In IV, you weren't actually forced to answer anybody's calls, and you barely suffered any consequence for this.

 

Fuel would present a lot of problems. What if I don't want to abandon my customized car? What if I fail a missions because of this random thing?

I'd like GTA to remain annoying only after you did something to directly attract that annoyance, not an event that happens no matter what.

I don't buy the argument that "it's not under my control!" Do you drive a car in the real world? Do you run out of gas often, because it's "out of your control"?

 

Or do you make sure you always have gas?

 

It should be the same thing in GTA... if you run out of gas, it's only because you're a stupid moron who didn't think to take a few seconds to fill up at a gas station before initiating a mission. Obviously they would tune gas consumption rates so that most missions wouldn't force you to run out of gas unless you're a complete idiot.

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I'd be OK with limited fuel. There are lots of factors in GTA games that can be considered "annoying". One of the central pillars of design when they were developing the first GTA was that the player had to face consequences for their actions, particularly being wanted by the police for crimes. In SA there was the whole thing where you would lose strength and stamina if you didn't exercise and watch what you eat. In IV there was the whole thing with friends constantly calling you to meet up. If you go back and read the GTA IV preview in EGM, Sam Houser said straight out that he knew people were going to be annoyed by it. He said that was the point, that's what having friendships and relationships is about... if you don't take time out to give your friends some time, then there will be consequences. My point is, "It would be annoying" is a bloody stupid argument against any new feature in a GTA game. Because R* not only doesn't give two f*cks if it annoys you, they INTEND to annoy you. They intentionally design these games to have that scope of experience. The good and the bad.

 

So bring on the f*cking gas tanks, I say. If I run out of gas I'll deal with it.

I disagree with this.

1. In the first game, you were chased by cops if you actually did something wrong, you had control over it.

2. No annoyance in III?

3. No annoyance in VC?

4. In SA, all skills dropped very slowly, unlike gas which would realistically drop very frequently. Muscle mass and stamina were barely needed since you were in a car most of the time, and like I said, it took a lot of time before you lost all your health due to not eating.

5. In IV, you weren't actually forced to answer anybody's calls, and you barely suffered any consequence for this.

 

Fuel would present a lot of problems. What if I don't want to abandon my customized car? What if I fail a missions because of this random thing?

I'd like GTA to remain annoying only after you did something to directly attract that annoyance, not an event that happens no matter what.

I don't buy the argument that "it's not under my control!" Do you drive a car in the real world? Do you run out of gas often, because it's "out of your control"?

 

Or do you make sure you always have gas?

 

It should be the same thing in GTA... if you run out of gas, it's only because you're a stupid moron who didn't think to take a few seconds to fill up at a gas station before initiating a mission. Obviously they would tune gas consumption rates so that most missions wouldn't force you to run out of gas unless you're a complete idiot.

This is GTA, not real life and not a simulator. It doesn't add anything to the gameplay apart from annoyance.

 

 

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BlackNoise

 

I don't buy the argument that "it's not under my control!" Do you drive a car in the real world? Do you run out of gas often, because it's "out of your control"?

 

Or do you make sure you always have gas?

 

It should be the same thing in GTA... if you run out of gas, it's only because you're a stupid moron who didn't think to take a few seconds to fill up at a gas station before initiating a mission. Obviously they would tune gas consumption rates so that most missions wouldn't force you to run out of gas unless you're a complete idiot.

The problem with this argument is the same as it is for eating(to survive like SA) in game. The reason I don't run out of gas in real life is because I literally feel how my car is performing, I'm constantly checking gauges, and my car will start warning me well before I run out of gas. I also live in the real world, so there's a petrol station every few miles.

 

If I do run out of gas, which has happened a couple times, I have friends who will come bail me out of my moronic situation. The same way I don't feel hungry in a game, I'm not going to pay attention, care, or get the natural "real life" cues that keep me from ever running out of gas.

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I'd be OK with limited fuel. There are lots of factors in GTA games that can be considered "annoying". One of the central pillars of design when they were developing the first GTA was that the player had to face consequences for their actions, particularly being wanted by the police for crimes. In SA there was the whole thing where you would lose strength and stamina if you didn't exercise and watch what you eat. In IV there was the whole thing with friends constantly calling you to meet up. If you go back and read the GTA IV preview in EGM, Sam Houser said straight out that he knew people were going to be annoyed by it. He said that was the point, that's what having friendships and relationships is about... if you don't take time out to give your friends some time, then there will be consequences. My point is, "It would be annoying" is a bloody stupid argument against any new feature in a GTA game. Because R* not only doesn't give two f*cks if it annoys you, they INTEND to annoy you. They intentionally design these games to have that scope of experience. The good and the bad.

 

So bring on the f*cking gas tanks, I say. If I run out of gas I'll deal with it.

I disagree with this.

1. In the first game, you were chased by cops if you actually did something wrong, you had control over it.

2. No annoyance in III?

3. No annoyance in VC?

4. In SA, all skills dropped very slowly, unlike gas which would realistically drop very frequently. Muscle mass and stamina were barely needed since you were in a car most of the time, and like I said, it took a lot of time before you lost all your health due to not eating.

5. In IV, you weren't actually forced to answer anybody's calls, and you barely suffered any consequence for this.

 

Fuel would present a lot of problems. What if I don't want to abandon my customized car? What if I fail a missions because of this random thing?

I'd like GTA to remain annoying only after you did something to directly attract that annoyance, not an event that happens no matter what.

I don't buy the argument that "it's not under my control!" Do you drive a car in the real world? Do you run out of gas often, because it's "out of your control"?

 

Or do you make sure you always have gas?

 

It should be the same thing in GTA... if you run out of gas, it's only because you're a stupid moron who didn't think to take a few seconds to fill up at a gas station before initiating a mission. Obviously they would tune gas consumption rates so that most missions wouldn't force you to run out of gas unless you're a complete idiot.

This is GTA, not real life and not a simulator. It doesn't add anything to the gameplay apart from annoyance.

Whatever. To me it's no different from making sure I have full health and armor before starting a mission, so I don't die and have to do it over. That's not annoying? Please.

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killahmatic

I don't want to run out of gas, period. I don't need to give a reason because any reason I give, someone will argue the opposite.

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All of the arguments made here pro fuel could be made for adding required pooping. Double the fun!

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LittleBlueTroll
When GTA V comes out, go spend your hard earned heist money on a sports car. Mod it, tune it up so that its a complete car dream. Then, when you drive out to the desert and the car runs out of fuel, and you have to leave a £200,000+ car sitting there that you wont ever see again, tell me how fun it will be.

SIG-2.jpg

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It's not from hate, but from inconvenience. The only people who want to see gas for cars are kids under 16 who have a driving fantasy and want to be all about everything it entails so they an feel like they can drive. Putting gas feels like a chore, and why should that be in a game? I want to be able to drive around the city without having to worry about needing gas.

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BlackNoise

It would suck so bad, because most of us would end up driving this...

 

user posted image

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Your car should never last long enough to need to be refueled. That's my 2 cents.

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Your car should never last long enough to need to be refueled. That's my 2 cents.

It's a free roam game. I've pretty much completed IV multiple times and whenever I go on, The only thing I do is drive around with the radio on. I'd hate to have to go fuel the car because I have to.

 

It's free roam, I shouldn't be forced to do something.

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The problem with this argument is the same as it is for eating(to survive like SA) in game. The reason I don't run out of gas in real life is because I literally feel how my car is performing, I'm constantly checking gauges, and my car will start warning me well before I run out of gas. I also live in the real world, so there's a petrol station every few miles.

 

If I do run out of gas, which has happened a couple times, I have friends who will come bail me out of my moronic situation. The same way I don't feel hungry in a game, I'm not going to pay attention, care, or get the natural "real life" cues that keep me from ever running out of gas.

Everything you describe in there could be done in a GTA game. There would obviously be an indicator to warn you way before you run out of gas. There would be gas stations aplenty. (There were tons of them in GTA IV as it is, they blew up real good.) There could be a tow service you could call where they would come to you and fill your tank, maybe at twice the price of what you'd have paid at a gas station.

 

Seriously, I get the impression that most of the "I hate this idea!" attitude is coming from people who are too dumb to realize there are all kinds of ways that could make it just another part of the game that feels like the stuff that's already there and not some infuriating game breaking bullsh*t.

 

GTA IV introduced the concept of tires wearing out when you skid on them too much. If this was suggested here before the game came out, everyone would have been all "Are you kidding? What a f*cking retarded idea, I don't want my tires blowing out all the time! How annoying!"

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I don't get it though, if you want it do run out of gas but just 2 times a day, since you only drive a car for like 5 min anyway, what is the point of it if you never experience it?

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