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Anyone bummed out about skill building?


universetwisters
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I think it might of been just you.

 

I loved it in SA and ill love it in V.

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Kifflom112

The only thing I don't like is that 'driving' skills crap. Like you said cars don't get easier to drive, you just get used to them. I hope when Michael get's behind the wheel of a grand tourer it doesn't spin out. I mean for Christ sakes he's in 40's, shouldn't he already know how to drive?

They said the skill system is subject to change and so I hope the driving system is gonna' be removed because it sounds stupid.

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in real life, cars don't get easier to drive, you just get used to them.

 

As in, you find them easier to drive?

 

The skill level doesn't make the cars easier to drive, it makes the character better at driving them.

 

Personally, I'm not that bothered. It makes sense in a game like Skyrim that has loads of skills to choose from, meaning there are always going to be skills that you don't level up and there's a sense of personal progression within the skills you do use and level up (for example, I'm lvl 100 archer but only lvl 15 in 2 handed swords).

 

But because there are so few of them in GTA V it seems pointless as it seems that they are all 'skills' you will be constantly using throughout the game, so it is inevitable you will level them up so there is no sense of choosing to level up certain abilities over others.

 

I'm not against them, I just don't really see the point in them.

Correct- previously I would have said it depends on the game play- i.e- no real incentive to swim in SA-so someone like me wouldn't have maxed out the swimming skill. But now that you will be doing it as you go along the story (V having a big underwater scene) i think its kinda useless. I don't hate it, just questioning why its there.

 

Not a big issue in any case- cmooooooooon sept!!!!

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Hmm.. Let me put it this way..

 

Randy came over to my house. He loves GTA and spends a lot of time playing it. He was eager to show me some easter eggs and bike stunts. While I loaded my game his jaw dropped when seeing my dual SMGs.. He continued to show me nothing new and drool over my supreme character save. You, sir, are a Randy.

 

I am so excited for the leveling up system. The RPG aspect has been adapted into so many game these days, games that the feature does not help,. Although this game is perfect for leveled skills/stats.

Do you quit the game when the story is done? I assume you do. As I will continue to play and max out my skills, evolving into a supreme criminal god. BOOM!

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CryptReaperDorian

I believe GTA V will be very awesome, but the skill building feature has me a bit worried. I really don't mind if one protagonist specializes more in one category than another protagonist and so on. However, it can probably be unsettling if the driving in GTA V goes from being "too loose" to being "too arcadish" as you build up the driving skill. For instance, the driving is pretty damn bad at the beginning in GTA SA (vehicles are all "flippity floop"), but then it gets almost too easy to drive once you max out the driving skill. It's especially noticeable with bikes in GTA SA. You fall off your bike from any slight contact with another object while the skill is low, and you practically have to try to knock yourself off your bike when the skill is at 100%.

 

This won't ruin GTA V, but I find it to be quite a few unnecessary variables that the GTA community probably wouldn't have too much of a fuss over if it was omitted from the game (since there's going to be many more gameplay features aside from just this one). The least R* can do is implement cheats for the skill levels. It could be something like 0% driving skill, 50% driving skill (which might be the closest to the happy median for me), and 100% driving skill cheats.

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TheGodDamnMaster

Skills were one of the few things I wish they had implemented after reading the Game Informer premiere preview. Lo and behold, they added it in (or just didn't announce it back then). It makes everything you do feel like it matters, something I liked about the Saints Row series.

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meleeman09

I love the idea, being a huge fan of San Andreas and what not.

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Stat grinding can be tedious if you go out of your way to max each character. However I play and love a lot of RPG games and like how with stats you can feel your character grow and tailor them around the way you play. For example I may use melee weapons a lot so my stamina will be a lot better and when I pick up a sword I feel a complete n00b. tounge.gif I like that as it makes my character who I'm role playing as feel unique.

 

Although not as detailed as Skyrim, Fallout or the like I did enjoy it in San Andreas. Even more so when you could change C.Js body mass. In one playthough you could be a muscled up, duel wielding, Gang banger and in the other a Fat weapon n00b who didn't know his arse from his head. I welcome stats returning here and only wish body mass made a return also.

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"Skills" that are abilities such as dual wielding, longer diving/running or quicker hot wiring are fine to be implemented as improvable stats i.e. character skills. No problem with that.

 

BUT

 

Things like driving, flying and shooting accuracy are things that we can learn ourselves. Do we really need an additional component to complicate our own development as players? These skills are nothing more than environment variables that are altered to make playing less consistent. It's like someone is editing handling.cfg while we play!!! sneaky2.gif

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Actually, I don't like driving skill, because the reaction of the car towards your input should be constant how it is in real life. I am fine with the rest of the skills.

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Mister Pink

 

I'm sure you guys've heard that there's going to be skill building in V. If you haven't heard about it, there is. From what I can comprehend, it'll be just like San Andreas, meaning that the more you drive, shoot, etc. the better of a driver, shooter, etc. you'll become. When you read this, were you disgusted, or was it just me? I hated the skills in San Andreas, especially given the fact that I was a good driver in III and Vice City, but when I first started San Andreas, all my cars spun out, etc. and that isn't cool. In real life, cars don't get easier to drive, you just get used to them.

Wow. No, cars don't get better in real life - that's true. You completely got it all wrong. The CHARACTER gets better at driving in the game. You dig? It's not YOUR skill. It's the characters skill.

 

It's evolution of the character. That's the genius of it. Your driving skills improving plus the actual characters skill progressing together adds immersion for me. You wont notice the difference as you are playing as you progress together.... when you restart a new game, then you'll notice a big difference.

Edited by ThePinkFloydSound

 

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Nope. I'm all for player choice and character customization.

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Wow. No, cars don't get better in real life - that's true. You completely got it all wrong. The CHARACTER gets better at driving in the game. You dig? It's not YOUR skill. It's the characters skill.

Umm... yes, but who is playing the game, me or the character? To me it doesn't make any difference which character sits in the vehicle that I'm controlling in a high speed pursuit.

 

In the case of these skills, the character is just an additional "slack" between me and the vehicle. How is this so difficult to comprehend? When you consider an actual gameplay situation, I think it IS valid to say that "cars get better" the further you progress in the game. Another matter is whether they actually get better or WORSE, as in getting TOO easy to drive.

 

 

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The only thing you do is whine.. and whine.. Can't you just be happy for Christ sake. Skill building isn't hard it just requires to do all the sh*t you normally do in a GTA game, only now you get points and "level up" your driving, flying, shooting. Which gives the player A. an incentive to do all these things and B. a sense of accomplishment when you "level' up" It's not a chore 'cause it doesn't involve you going out of your way and doing something special. The game just "rewards" you, which- last time I checked is only a positive thing.

 

Besides here we go again: Realism! Yes it's realistic as you, in manner of speech, also level up in real life. You go from being new (Rookie) to being seasoned ("Senior") at something. And no the car doesn't get better, the character get's better and more responsive and adaptive.

 

Can't see anything wrong with that.

Edited by Raavi

– overeducated wonk who fetishises compromise

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TheMisanthrope

Actually at first I didn't want skills to be back in the game but after it was announced I was actually pretty damn excited about it. Since it's going to level up through the storyline aswell it should be much of a problem. And well lets be honest they will more than likely have a max level cheat and lower level cheat for people who want to start out as skilled players. If they don't it'll be kind of f*cked up in my opinion. My first playthrough I want to level up on my own but I want the choice to be mine play a few mission and it feels funny f*ck it time to use cheats.

Either way I think you're over thinking it, if it disgusted you... Besides we haven't even played the game yet at least give it a try before making judgements.

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The only thing you do is whine.. and whine.. Can't you just be happy for Christ sake. Skill building isn't hard it just requires to do all the sh*t you normally do in a GTA game, only now you get points and "level up" your driving, flying, shooting. Which gives the player A. an incentive to do all these things and B. a sense of accomplishment when you "level' up" It's not a chore 'cause it doesn't involve you going out of your way and doing something special. The game just "rewards" you, which- last time I checked is only a positive thing.

 

Besides here we go again: Realism! Yes it's realistic as you, in manner of speech, also level up in real life. You go from being new (Rookie) to being seasoned ("Senior") at something. And no the car doesn't get better, the character get's better and more responsive and adaptive.

 

Can't see anything wrong with that.

Maybe "whining" was what got us car customization, buying properties and all the other cool stuff that was revealed to be included only a few days ago. I don't like when people dismiss constructive criticism as whining, bitching and/or trolling. Most likely R* is not reading this particular topic but I think it's still worth discussing this matter (or fun at least).

 

And yes, essentially the car does get better (or worse)! No matter how much they tell us it's the character. Car handling changes. Period.

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ALeSsAnDrO

In sum, these skill abilities make little sense in an action game.

They are there because gamers want them.

 

Skills make sense in RPG titles. Why? Because they increase the player's array of possibilities and decisions. Want to be a mage, or a warrior, focus on the corresponding skills.

 

But in action games, it's pointless to have skill buildup, because it's all stuff that you'll have to do anyway, all the time, like driving and shooting.

It didn't make sense in San Andreas and it doesn't make in GTA V.

 

But i'm cool with it, doesnt bother me one bit.

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The.Driver

Once I heard that skills were making a return, my excitement level elevated exponentially.

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The only thing you do is whine.. and whine.. Can't you just be happy for Christ sake. Skill building isn't hard it just requires to do all the sh*t you normally do in a GTA game, only now you get points and "level up" your driving, flying, shooting. Which gives the player A. an incentive to do all these things and B. a sense of accomplishment when you "level' up" It's not a chore 'cause it doesn't involve you going out of your way and doing something special. The game just "rewards" you, which- last time I checked is only a positive thing.

 

Besides here we go again: Realism! Yes it's realistic as you, in manner of speech, also level up in real life. You go from being new (Rookie) to being seasoned ("Senior") at something. And no the car doesn't get better, the character get's better and more responsive and adaptive.

 

Can't see anything wrong with that.

Maybe "whining" was what got us car customization, buying properties and all the other cool stuff that was revealed to be included only a few days ago. I don't like when people dismiss constructive criticism as whining, bitching and/or trolling. Most likely R* is not reading this particular topic but I think it's still worth discussing this matter (or fun at least).

 

And yes, essentially the car does get better (or worse)! No matter how much they tell us it's the character. Car handling changes. Period.

Game developers are tasked with translating real life abilities and occurances in to a game without breaking the immersion or making said ability unplayable. Now as of right now implementing skill in a character is impossible without using an agent, so they use said agent. Which can be all sorts of things: (Cars, planes, weapons..). This is the only way to incorporate experience into a game.

 

– overeducated wonk who fetishises compromise

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baguvix_wanrltw

First I was like "ah cool someone made this thread", then I saw who made it and then I was like suicidal.gif

 

So yeah disregarding the tone of the OP as is wise in this case tounge.gif ... tbh yeah if handled incorrectly it sucks. Should be optional imho. Not because of me specifically but because of all those players that just can't or don't want to spend hours performing repetitive mundane tasks only to see some stats rise in a game.

 

If raised stats are required (like the diving mission for Woozie) it would suck if it required tons (=hours) of extra work. If it's just a few minutes ok but I don't think the hardcore players should forget the more casual crowds who simply don't want stuff like this.

 

That's not meant to say only casuals don't like leveling - not my point at all. I don't like it everywhere either, only in some games.

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I'm glad it's in also.

 

Does anyone think the driving skill will be related to stealing a car in some way? I.e. you have to reach a certain level to hot-wire a certain level of sports car, obviously if someone is driving one at the time you can just point your gun at them, but if you've got an Infernus parked on Rodeo Drive, then I think basic Trevor & Michael should not be able to steal this from the start.

 

You could however, steal it with Franklin, and drive it to trevor for him - biggrin.gif

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Game developers are tasked with translating real life abilities and occurances in to a game without breaking the immersion or making said ability unplayable. Now as of right now implementing skill in a character is impossible without using an agent, so they use said agent. Which can be all sorts of things: (Cars, planes, weapons..). This is the only way to incorporate experience into a game.

But damn it, they don't need to add driving skill, because that is something that is REAL. Our skills. We will be better drivers at the end of game than in the beginning - without any agents. To me these kind of artificial skills are breaking the illusion.

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Eternal Moonshine

I completly love it. I was disgusted by the lack of this feature in IV and i feared it won't come back in V, but fully it's there smile.gif

 

It's there so if you don't like it, don't play the game tounge.gif

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I think it's pointless personally. Definitely on my list of things I'm less excited about. Am I 'bitching' or 'whining'? If you like, but it will do little to hinder my enjoyment of the game.

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Mokrie Dela

I like it. I think V will allow us to play it how we want more - wanna sneak through a mission - go for it, your stealth stat will rise.

 

Wanna go nuts and blow everything up? that's cool.

 

 

I don't think it'll have any negative impact on the game at all, only allow more freedom if done right. If done wrong though, and "this mission is not available untill you have 75% stealth rating" then that would suck

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I like it. I think V will allow us to play it how we want more - wanna sneak through a mission - go for it, your stealth stat will rise.

 

Wanna go nuts and blow everything up? that's cool.

 

 

I don't think it'll have any negative impact on the game at all, only allow more freedom if done right. If done wrong though, and "this mission is not available untill you have 75% stealth rating" then that would suck

I see your point, but I equal this idea to the idea of having to have X amount of money to finance a heist. The longer you save money for a certain heist, the more that heist takes a life of its own and isn't just another mission you smoked in five minutes. If you had to get stealth up a little higher to try the heist in a stealth mode it would make it mean more once your did. As much as I like this idea, doing the same mission with brute force should be available pretty much automatically, just less payout, AND/OR, harder to accomplish. This would make everyone happy, and I assume Rockstar will have something similar in place.

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zainzombie

Im actually looking forward to it. Maxing out all skills for all protagonists will give me a good reason to take my time before finishing the story.

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