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Do you think we'll run into any plot loopholes?


Royal55
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This game, as we already know is going to be MASSIVE! Whether it be the story, map, or actual game-play elements, it'll be huge.

 

It's quite obvious at this point that we're probably going to be seeing some familiar faces from IV somewhere throughout the game, but what about dynamic missions?

 

There were multiple ways to end missions and story in IV, and I'm just going to assume that this game is going to have way more. How are they going to avoid loopholes in the plot?

 

It seems almost unlikely that things will make sense throughout the game, how do you assume they'll handle this potential issue, and what problems could you see arising?

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rare.steak

Story in past GTAs have always been relatively simple in comparison with other major titles in games and film. I highly doubt we'll spot anything conspicuous enough to warrant it a plothole. At most, just a few minor oversights here and there.

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Plainview

Loophole, you keep using that word. I do not think it means what you think it means.

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orbitalraindrops

a game of this size. Ofc. I'd struggle to find any game which doesn't have at least one plothole.

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I'd like it to have optional choices like in The Walking Dead. Depending on how you react the story plays out different, could add a lot more replay value.

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