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[ASK] about Physic engine into SA


Gian_Yagami
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Gian_Yagami

Hi Guys, how do you do, now?

 

I did like to discuss about Physic engine. That's cool if we have more Realistic Experience by Playing GTA:SA because this game have feature who can't found in other game.

 

Like Max Payne 2. That's game have Free fall animation and many Physic effect in any object, like weapons, Rock, wall, box.. one of my friends told me Max Payne 2 using same Renderware Game Engine. If true, Can we modification SA to add better Physic Engine? Like in Left 4 Dead, they can maiming bodies, or Stumps.. tounge.gif

 

anyone interested for this? but I must Learn more, because I've never had to modify this.

and I have Problem to modify Ped.ifp by Kam's script.. when I open, my 3DsMAX always Crash.. sad.gif

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Actually Max Payne 2 uses the Havoc Engine for physics effects, plus it uses the Max-FX 2.0 instead of RenderWare in the PC version. RenderWare is only used on the PS2 and XBOX version. So it's impossible to port the physics engine into SA.

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The closest thing we have is Ryosuke839's ragdoll plugin.

 

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Gian_Yagami

 

The closest thing we have is Ryosuke839's ragdoll plugin.

I ever download ragdoll animation, but not really true freefall..

 

 

   Actually Max Payne 2 uses the Havoc Engine for physics effects, plus it uses the Max-FX 2.0 instead of RenderWare in the PC version. RenderWare is only used on the PS2 and XBOX version. So it's impossible to port the physics engine into SA.

if SA don't have Physic engine, why Object like box can rotate, have Gravity, and have Collision detection? maybe not Advanced Physic engine

Edited by Gian_Yagami
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  • 2 weeks later...
BlackerHawk

I'm sure of the game does not uses an advanced physics engine, just look the values for objects mass, so i think... we can make an enhacement, using cleo, .asi, edit gatasa.exe or wherever the "physics engine" is icon14.gif .

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if SA don't have Physic engine, why Object like box can rotate, have Gravity, and have Collision detection? maybe not Advanced Physic engine

It's not a real physics engine. objects can be moved to an extent but it's not like the MaxFX 2.0 (havok) or Source (modified Havok) engine at all. Seeing as SA was primarily developed for the PS2, it probably wouldn't handle it.

 

As someone said, Ryosuke's option is the best you have. Take it or leave it.

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Gian_Yagami

 

I'm sure of the game does not uses an advanced physics engine, just look the values for objects mass, so i think... we can make an enhacement, using cleo, .asi, edit gatasa.exe or wherever the "physics engine" is  icon14.gif  .

I want, but I dont know how to start

 

It's not a real physics engine. objects can be moved to an extent but it's not like the MaxFX 2.0 (havok) or Source (modified Havok) engine at all. Seeing as SA was primarily developed for the PS2, it probably wouldn't handle it.

 

As someone said, Ryosuke's option is the best you have. Take it or leave it.

all of GTA era III (except Advanced) using Renderware for PC. Written here: http://gta.wikia.com/RenderWare

I Try Ryosuke Ragdoll plugin latest version, that's good but makes CPU lag so, I Remove it. And I have some bug in that Plugin

Yesterday, I am contact Ryosuke by Twitter for Bug but he's not care for me

I've asked him if he did not improve, I will make it. And request the Source code, and He's not care for me too

 

I want to Buy Havok Product, but I don't have time for Working and I am not an expert for Scripting. I must learn more.. maybe I could just rely on Ryosuke

Edited by Gian_Yagami
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