mariano1239 Posted May 8, 2013 Share Posted May 8, 2013 Hello, i'm new with 3ds max, i've been practicing and i want to show you the first mods i've made for GTA SA, if you want to give me an advice you are very welcome. Sorry for my english Clover Bandito Link to comment Share on other sites More sharing options...
roland566 Posted May 8, 2013 Share Posted May 8, 2013 nice Link to comment Share on other sites More sharing options...
epoxi Posted May 8, 2013 Share Posted May 8, 2013 I like the Clover-Buffalo, I would add more textures to the body parts though (e.g. rubber trim and grilles). Link to comment Share on other sites More sharing options...
Danikov Posted May 16, 2013 Share Posted May 16, 2013 Wow,that Clover is just awesome. Link to comment Share on other sites More sharing options...
Carface80 Posted May 17, 2013 Share Posted May 17, 2013 Lots of practice... Looks like you are in the right track with modeling. You car is missing some SA dirt and a strange white smudges on c-pillar, it appears you need to spend more time with UV mapping? making some San andreas quality cars from scratch is a good next step. BTW, there's a lot of free tutorials on CG sites and youtube. Link to comment Share on other sites More sharing options...
separationspecialist Posted May 17, 2013 Share Posted May 17, 2013 Its really great. Nothing to say anything. Link to comment Share on other sites More sharing options...
Danikov Posted May 25, 2013 Share Posted May 25, 2013 Anything new? Link to comment Share on other sites More sharing options...
Death2Drugs Posted May 25, 2013 Share Posted May 25, 2013 For your first mods they are not that bad. Nice work, especially the Clover. Link to comment Share on other sites More sharing options...
mariano1239 Posted May 27, 2013 Author Share Posted May 27, 2013 (edited) thank you all for comment, i made this, i still need a lot of practice, but i'm busy with my job, anyway, i think i getting better i made the wheels, just that but somethin it's something this stupid thing need a lot of work, so it's not finished, anyway its just a mod that im practicing on heres a better perspective for the wheel Edited May 27, 2013 by mariano1239 Link to comment Share on other sites More sharing options...
Burner Posted May 28, 2013 Share Posted May 28, 2013 Holy sh*t those wheels are high poly. And x6, that's gotta be over 100K polys just for the tires, which is kinda out of place on on a base model of less than 10K. Link to comment Share on other sites More sharing options...
mariano1239 Posted May 28, 2013 Author Share Posted May 28, 2013 Holy sh*t those wheels are high poly. And x6, that's gotta be over 100K polys just for the tires, which is kinda out of place on on a base model of less than 10K. how much polys is the normal ammount for a wheel? and what x6 means? Link to comment Share on other sites More sharing options...
ALMOST610 Posted May 28, 2013 Share Posted May 28, 2013 Holy sh*t those wheels are high poly. And x6, that's gotta be over 100K polys just for the tires, which is kinda out of place on on a base model of less than 10K. how much polys is the normal ammount for a wheel? and what x6 means? Alot less than that, SA wont even be able to show that much detail it is just inefficient, I believe by x6 he was meaning there is 6 wheels with that many polys. Link to comment Share on other sites More sharing options...
epoxi Posted May 28, 2013 Share Posted May 28, 2013 I believe wheels like those should be 1,000 polies maximum. Preferably lower, as has already been said putting too many polies is a waste. Link to comment Share on other sites More sharing options...
CHILLI Posted May 28, 2013 Share Posted May 28, 2013 I threw this together quickly as an example. For GTA 3/VC/SA I wouldnt go above 24 segments for the tyre. The most common in SA is 12, but trucks have it a bit higher. I hope this helps, keep up the good work! Link to comment Share on other sites More sharing options...
mariano1239 Posted May 28, 2013 Author Share Posted May 28, 2013 I threw this together quickly as an example. For GTA 3/VC/SA I wouldnt go above 24 segments for the tyre. The most common in SA is 12, but trucks have it a bit higher.I hope this helps, keep up the good work! now i understand the x6 thing, lol, i am so lost with this, i just made this, it has the right amount of polys? Link to comment Share on other sites More sharing options...
CHILLI Posted May 28, 2013 Share Posted May 28, 2013 It's definitly more reasonable. Just keep in mind that you shouldnt put too much geometry on flat areas, especially if they dont deform. And remember to start simple and add details as you go along, dont try to squeeze it all in from the start because then it can easily get messy. Also, look at how the models are done in the games. That should give you a pretty good idea of what detail level to aim for. Link to comment Share on other sites More sharing options...
mariano1239 Posted May 28, 2013 Author Share Posted May 28, 2013 It's definitly more reasonable. Just keep in mind that you shouldnt put too much geometry on flat areas, especially if they dont deform.And remember to start simple and add details as you go along, dont try to squeeze it all in from the start because then it can easily get messy. Also, look at how the models are done in the games. That should give you a pretty good idea of what detail level to aim for. okay i'll keep that in mind, thank you for the tips Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now