Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

How will Rockstar handle the cars "issue" ?


MosquitoSmasher
 Share

Recommended Posts

Atleast you didnt have to go to a pay 'n spay if you wanted another colour, aye.

Link to comment
Share on other sites

mikekolesar

My prediction: Will be the same as it was in IV. The issue also pertains to pedestrians. They are on the same console so expect seeing 100 of the same cars during a certain time, in a certain area, jut as you'd see a 100 dukes for 10 mins around the airport in IV

Link to comment
Share on other sites

Daniel_KSP

The problem occurs mostly because all the GTA games were developed for consoles, and as we all know, consoles have extremely small amount of RAM memory.

It's 512MB for X360 and 256MB for PS3 as far as I remember. And since high amounts of RAM are needed to load many different types of cars, a console can't handle proccessing this and many other things at the same time.

If the game had been developed for PC, this problem wouldn't have existed, since PCs have many gigs of memory today.

 

Simply put, it is not a BUG.

The problem is caused by the fact that the lead platforms for GTAs are consoles which lack higher amounts of RAM

Maybe the problem will stop occuring on PC, if Rockstar ports the game well this time. If it happens, it will be able to use the higher amounts of RAM that PC offers.

GTA IV was a crappy port and the game was unable to take advantage of this feature and the issue was still present.

Hope R* gets it right GTA V on PC.

Edited by Daniel_KSP
Link to comment
Share on other sites

TakinThyBacon

I was just about to start this thread, it is a major annoyance for me. You want to get somewhere fast and suddenly every soul in the county is driving a Glenmor turn.gif I'm not saying that its a major issue, but I feel that it is one that could be addressed fairly easily. I understand that they have some limitations with lag when rendering too many different models, but at least give us a variety!

Link to comment
Share on other sites

Mokrie Dela

Talking from memory of my modding days, each vehicle was a certian "class"

so when you pick up a "luxury" car, more "luxury" cars will spawn. I think it's time they changed that so certain areas had certain cars (truck in industrial) and so there's no longer the class thing going on.

 

 

If i remember you could edit the file in the games (i'm talkigng before IV) so that all cars were the same class or that a "rumpo" was treated as a "luxury" .... i think lol

The only true wisdom is in knowing you know nothing.


087rqaU.pngVw81Z2a.pngxWvxZoT.png1fb6cYB.png


Click here to view my Poetry


Link to comment
Share on other sites

HAH I was just going to say that this one spot on the map takes this issue to the extreme biggrin.gif The exact location.

Exactly, there was definitely some kind of issue in Bohan. I wonder why it's so bad on that little island.

Hidden secrets!

Link to comment
Share on other sites

AlienWillHeMonsta

Makes me wonder how all this memory juggling is going to be handled when you have the increased number and variety of NPCs, animals, aircraft, modifications...

Link to comment
Share on other sites

They won't change it. In the gaming world, repetition is used very frequently in order to boost performance. Not just cars, but other things as well. It basically means, the game engine only has to generate each item once.

Link to comment
Share on other sites

it's not that bad, you won't expect to see to many Ferraris in Blaine County or a AMC Gremlin in Vinewood don't you?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.