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What games has GTA V borrowed from?


epicluca
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I couldn't make an overly long title but what i'm saying is we've seen that there's gonna be desert and hunting (RDR) and also Michael has a bullet time sort of skill (MP3) not to mention car models from IV, but what other R* games do you think GTA V has borrowed from?

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Well the Vehicle stuff is suppose to borrow heavily from Midnight Club LA, Gunplay is obviously inspired by their work on Max Payne 3, as well as wounds, etc, the Map Zoom Switch stuff appears borrowed from Driver SF, instead here it's for characters instead of vehicle Swapping (although it was used in a similar fashion in the movie CRANK to transition scenes).

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No one. Rockstar Games is unique.

All artists take inspiration. ALL of them. No one is truly unique--the best artists take from others and refine till they reach greatness.

 

Good artists copy. Great artists steal.

-Picasso

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No one. Rockstar Games is unique.

All artists take inspiration. ALL of them. No one is truly unique--the best artists take from others and refine till they reach greatness.

 

Good artists copy. Great artists steal.

-Picasso

They only borrowed the Google Maps thing from SF. The rest they take from their own franchises like MP and RDR. THATS wat makes it unique.

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Trevor's "Rage Mode" sounds like the feature of the same name from Scarface: The World Is Yours, but in third person instead of first.

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chop chop
No one. Rockstar Games is unique.

SR1 was the first game to let you hear the radio from standing outside the car. I reckon rockstar took that from them in GTA 4. SR1 came out 2006

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GTA, GTA2, GTAIII, VC, SA, LCS, VCS, Chinatown Wars, IV, TLAD, TBOGT tounge.gif

utf-8Bb2xkc2Nob29sc2lnczE2YS5qcGc_zpsf59

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No one. Rockstar Games is unique.

All artists take inspiration. ALL of them. No one is truly unique--the best artists take from others and refine till they reach greatness.

 

Good artists copy. Great artists steal.

-Picasso

They only borrowed the Google Maps thing from SF. The rest they take from their own franchises like MP and RDR. THATS wat makes it unique.

You thibk their MP and RDR mechanics came out of thin air?

 

Look, I'm an amateur writer. Everything I've written had been inspired by something else, be it a game, book, movie, song, or summat. R* is the same way. All artists are. Nothing today is original. That's not an insult.

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krammkracker

I hope they take a page from "Sleeping Dogs" playbook an add this feature into the game:

 

 

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No one. Rockstar Games is unique.

All artists take inspiration. ALL of them. No one is truly unique--the best artists take from others and refine till they reach greatness.

 

Good artists copy. Great artists steal.

-Picasso

They only borrowed the Google Maps thing from SF. The rest they take from their own franchises like MP and RDR. THATS wat makes it unique.

Even that might not even be borrowed. GTA V was in development long before 2011 when that game came out so they had the idea of multiple characters and switchting by zooming out and in before Driver: SF was released.

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Meezarawcks

Well I don't agree with the term "borrowed". Borrowing means to say that R* never owned the things they are using in the game. R* own all the assets being used to develop a lot of the features in GTAV. For some reason, and call me a fan boy if you like cause I wear that title with pride, R* don't need to "borrow" from anyone.

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Even that might not even be borrowed. GTA V was in development long before 2011 when that game came out so they had the idea of multiple characters and switchting by zooming out and in before Driver: SF was released.

Like I said, ever seen the movie CRANK (2006)? That's set in LA and features map zooming to change scenes, literally like it's been explained in GTA V, it zooms out from the main character to a sky view of the LA Map before shifting and zooming back in to a new location where the main character arrives.

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Well I don't agree with the term "borrowed". Borrowing means to say that R* never owned the things they are using in the game. R* own all the assets being used to develop a lot of the features in GTAV. For some reason, and call me a fan boy if you like cause I wear that title with pride, R* don't need to "borrow" from anyone.

Dude, i'm saying what have they borrowed from THEIR OWN GAMES

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Well I don't agree with the term "borrowed". Borrowing means to say that R* never owned the things they are using in the game. R* own all the assets being used to develop a lot of the features in GTAV. For some reason, and call me a fan boy if you like cause I wear that title with pride, R* don't need to "borrow" from anyone.

"Inspired" is the better word.

 

And everyone gets inspiration from others. Man, are there any other artists here?

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AerialRocket
No one. Rockstar Games is unique.

Read it again.

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GTAfan786
GTA SA, properties and Watch Dogs, cameras and smartphones

Knew you would come. How can they borrow from Watch Dogs when that wasn't even being developed back then? Ubisoft fanboy.

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Meezarawcks

 

Well I don't agree with the term "borrowed".  Borrowing means to say that R* never owned the things they are using in the game.  R* own all the assets being used to develop a lot of the features in GTAV.  For some reason, and call me a fan boy if you like cause I wear that title with pride, R* don't need to "borrow" from anyone.

"Inspired" is the better word.

 

And everyone gets inspiration from others. Man, are there any other artists here?

Well Of course. They even state a lot of the missions are movie inspired heists. But the feel of these worlds they create clearly scream R*.

 

I am a sandbox fan and have played mostly all of them. From Saints Row to Assassins Creed, and intend on playing Watch Dogs, but no one pulls off the open world like R*.

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Google-earth thing wasn't taken from Driver, they had the same effect in Midnight Club Los Angeles in 2008...
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jamieleng

 

No one. Rockstar Games is unique.

As much as I worship R*, they have copied ideas from many games. There's absolutely nothing wrong in that, as long as you improve on what you have borrowed. Amazingly, not only does R* do this but they manage to make all these ideas work together seamlessly & feel like they are all part of the same world (especially the physics). Creating a bespoke engine at the start of this console generation & integrating Euphoria animation from its inception, was the best thing R* could've done. This engine will see them in good stead come next generation.

 

I was playing MP3 last night & just decided to enable all cheats & after killing every enemy in each area, I decided to shoot up all the scenery. Almost nothing is nailed down, nearly every item & asset in the environment is destructible, even things that you'd probably never hit in normal gameplay. Diving in slow motion through a plate glass window never gets old. Everything about that game screams next-gen.

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carl turtle
GTA SA, properties and Watch Dogs, cameras and smartphones

Knew you would come. How can they borrow from Watch Dogs when that wasn't even being developed back then? Ubisoft fanboy.

I didn't ask you anythign you foool

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I hope they take a page from "Sleeping Dogs" playbook an add this feature into the game:

 

 

My god please no. This isn't Just Cause 3.

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GTAfan786
GTA SA, properties and Watch Dogs, cameras and smartphones

Knew you would come. How can they borrow from Watch Dogs when that wasn't even being developed back then? Ubisoft fanboy.

I didn't ask you anythign you foool

Anything*

 

 

uMad bro?

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carl turtle
GTA SA, properties and Watch Dogs, cameras and smartphones

Knew you would come. How can they borrow from Watch Dogs when that wasn't even being developed back then? Ubisoft fanboy.

I didn't ask you anythign you foool

Anything*

 

 

uMad bro?

make us a favor

 

user posted image

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GTAfan786
GTA SA, properties and Watch Dogs, cameras and smartphones

Knew you would come. How can they borrow from Watch Dogs when that wasn't even being developed back then? Ubisoft fanboy.

I didn't ask you anythign you foool

Anything*

 

 

uMad bro?

make us a favor

 

user posted image

Do*

 

 

That GIF is an example of what you should be doing if you think GTA V copied anything from WD.

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carl turtle

 

GTA SA, properties and Watch Dogs, cameras and smartphones

Knew you would come. How can they borrow from Watch Dogs when that wasn't even being developed back then? Ubisoft fanboy.

I didn't ask you anythign you foool

Anything*

 

 

uMad bro?

make us a favor

 

user posted image

Do*

 

 

That GIF is an example of what you should be doing if you think GTA V copied anything from WD.

your nazi gramar shudup!!

user posted image

Edited by carl turtle
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Well I don't agree with the term "borrowed".  Borrowing means to say that R* never owned the things they are using in the game.  R* own all the assets being used to develop a lot of the features in GTAV.  For some reason, and call me a fan boy if you like cause I wear that title with pride, R* don't need to "borrow" from anyone.

"Inspired" is the better word.

 

And everyone gets inspiration from others. Man, are there any other artists here?

Well Of course. They even state a lot of the missions are movie inspired heists. But the feel of these worlds they create clearly scream R*.

 

I am a sandbox fan and have played mostly all of them. From Saints Row to Assassins Creed, and intend on playing Watch Dogs, but no one pulls off the open world like R*.

Well, of course. R* takes familiar tropes/mechanics and "remixes" them in their own unique way. It aint about how bug your stick is, it's how you use it--and R* knows how to use it REALLY well.

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