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If they could


ugotsmoked
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ugotsmoked

If they could have used facial recognition technology and still kept the game the same would you have preferred it?

 

Examples.

 

user posted image

 

user posted image

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Won't add to the experience, and only takes up a lot of excess memory. So, no.

– overeducated wonk who fetishises compromise

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ugotsmoked
Won't add to the experience

I disagree, the better the game looks, the more immersed you become in my opinion.

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Buffalo Soldier

If it was done the way - say Heavy Rain, was then fair dos. That wasn't TOO over the top.

 

But L.A Noire? No. I loved it in that game, and it was a giant leap for gaming, but maybe keep that sort of stuff to the next gen, where it wouldn't take up so much space and be that big of a hassle for the developers.

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Won't add to the experience

I disagree, the better the game looks, the more immersed you become in my opinion.

In LA noire sometimes painfully obvious over-the-top facial expressions were needed in order for the story and the whole setup of the game to work. This isn't the case in GTA V. As it isn't about distinguishing facial expressions to see if someone is straight forward or not. I do agree that a bit more complex facial expressions would be a welcome addition to GTA V, for the exact same reason you stated: Immersion.

– overeducated wonk who fetishises compromise

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pretty sure its gonna be in the next gen R* game Agent about spies during Cold War, which (PROBABLY) wont be fully open-world game just like LA Noire

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It would be cool/nice to have, but I don't think this generation of consoles can utilize it very affectingly in terms of space/time to make.

 

Maybe for the next GTA.

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L.A. Noire's tech has the limitation of huge file size. Think of 360-degree video of the head of every actor talking. It wasn't the ultimate in realism, either: it couldn't capture complex hair (good thing everybody wore hats in the 1940s), and actors had to do motion capture for their bodies in different sessions than their voice/face capture.

 

With Max Payne 3, Rockstar had facial motion capture and microphones built into headgear of the motion capture suits so an entire dialogue/motion performance was captured at once. They probably used this for GTAV too. The actors' faces are scanned to create their character models, it's just not continuous like in L.A. Noire. By mapping facial motion capture to a model that is based on the actor's actual face (but still editable by artists and animators), there is a good balance between naturalism and artistic flexibility.

 

Finally, it's a different style. GTA is not meant to be a photorealistic world but a very detailed illustration. You can see the difference in intent in the difference between L.A. Noire's pulp-fiction artwork and the more cartoonish GTA artwork.

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theworldfamous

no, because the game would suffer for it. LA Noire suffered for it and the result wasn't that impressive. It often looked like an animated texture stuck on a dummy. Technically, it's an interesting sidestep, there are already better techniques out there that don't have the same compromises.

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ugotsmoked

My question was if it would not suffer for it would you want it?

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Me distinguishing wether the innocent civilian on the sidewalk is smiling or frowning isn't going to change weither I pop a cap in their ass

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rare.steak
Won't add to the experience

I disagree, the better the game looks, the more immersed you become in my opinion.

Yeah, go protest to R* they'll delay it to Spring 2014 to add mo-cap and it will be totally worth the wait.

 

On the other hand, it will look f*cking stupid if main characters are mo-capped and hyper realistic and peds are blurry polygons.

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slumdunder
no, because the game would suffer for it. LA Noire suffered for it and the result wasn't that impressive. It often looked like an animated texture stuck on a dummy. Technically, it's an interesting sidestep, there are already better techniques out there that don't have the same compromises.

I loved la noire and yet i agree with you about the fact that the technology had a strange look to it. It was a great tool and the game required it to work, but you're right about the fact that it often looked like a projection onto a dummy. Its sorta like in amusement parks like disneyland where they will project a face onto a blank bust and while it has a cool effect, you can still sense a flatness to it.

I dont think GTA needs this feature, not for a long time--maybe once the technology gets better more games will be using stuff like this. in fact i could imagine that it may eventually be cheaper, or at least cost-competetive, to have the faces done by actors and less time spend animating them.

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Buffalo Soldier
Me distinguishing wether the innocent civilian on the sidewalk is smiling or frowning isn't going to change weither I pop a cap in their ass

lol.gif

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jamieleng

MotionScan is too close to photorealism for GTA. Dan Houser has stated that they will never aim to make the characters look photorealistic.

 

Also, look at how much space it took up. I'm not averse to switching discs, but I think seven would be a bit much in this day & age.

 

So no, I wouldn't want it, even if it was possible.

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If they could have used facial recognition technology and still kept the game the same would you have preferred it?

 

Examples.

 

user posted image

 

user posted image

The only reason why LA Noire has Face Recognition was for the Interrogations. I think free-roam events in that game was the sacrifice for putting that in the game in the first place. So ask yourself, Do you want better face models (I think everyone looks perfect in GTA V to begin with.) or a kickass free-roam, missions, ect...?

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no, because the game would suffer for it. LA Noire suffered for it and the result wasn't that impressive. It often looked like an animated texture stuck on a dummy. Technically, it's an interesting sidestep, there are already better techniques out there that don't have the same compromises.

this

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saintsrow

For GTAV, I don't think we need, and I don't want, the face capture technology. I especially don't want face capture in GTAV because I would much much rather have Rockstar applying their resources to great gaming features that I will be using thousands of times, as opposed to trying to produce better machinima cutscenes that I look at once. Rockstar is already moving too far toward cinematics, in my opinion.

 

Face capture was a necessary gimmick in LA Noire, but I have to agree with some of the previous posts, that *sometimes* it almost looked cartoony over the top, or like a mask on a dummy or approaching the uncanny valley. I also did not like the restrictive structure of LA Noire. It felt like, and it really was, a multiple choice board game like Clue that happened to take place in a sandbox.

 

However, you have given me a great idea. After the super wave of ecstasy over GTAV dies down, Rockstar could hook a whole new demographic into GTAV with a DLC called GTAV: CSI. It would be the LA Noire structure, updated using the GTAV universe.

 

GTAV:CSI would be like the incredibly and enduringly popular CSI shows all over TV, and would rope in millions of CSI fans that would never have bought GTAV. Big windfall for Rockstar. This DLC could be produced by a different, turn-the-crank studio doing LA Noire type of game design, instead of Rockstar North, so that no worthy resources would be wasted in Rockstar's pursuit of this new game demographic.

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JonRenemy

Anyone notice in the line "I think you need a new therapist..."

It seems very VERY motion captured, but obviously isn't. It just shows you how far normal facial animation tech has come.

 

R* have always been above average in that department.

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Well the faces look decent enough now I think without it so no I dont think there is a need

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jamieleng

 

Face capture was a necessary gimmick in LA Noire, but I have to agree with some of the previous posts, that *sometimes* it almost looked cartoony over the top, or like a mask on a dummy or approaching the uncanny valley.

It didn't help that there was no lead animator for the last three years of development. MotionScan really needed to be melded with Euphoria animation, because there was a real disconnect there. Unfortunately R* would've had to send it back to early Alpha for that to have happened & the game wouldn't have been profitable.

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