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[IV|WIP|BETA3] Vice City Rage


Tmaster
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lifefsky, i finally got the game working. mine is running 1.0.7 update. make sure your .net framework and c++ redistributables are up to date and yes, make sure you delete any old gta4 saved games.

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Just a quick question, ...who did the cutscenes? I mean, who did this terrible job, just, why man, why?

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Ash_735 The cutscenes are the same as original vice city game

the lag problem probably is your pc

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Ash_735 The cutscenes are the same as original vice city game

the lag problem probably is your pc

As I said few post ago I have the same issue but my comput is middle end builded one with NV gForce 560ti, AMD 8 core FX, 8Go RAM DDR3.

i think is enought to get it working correctly !!!

Cutscenes are working well on other GTA Rage series, so why on VCR cutscenes are so crappy ???

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Check again:

1. Install a clean version of the game gta 4 (steam version, and other) (http://store.steampowered.com/app/12210/)

2. Install the patch 1.0.7.0 (http://updates.rockstargames.com/patches/gtaiv/title_update_7_EN.zip)

3. Open the archive "RAGE.rar", go to the folder "Vice City RAGE 29.08.13" and move all the files and folders from there to the game folder GTA 4.

4. in "RAGE.rar" archive open the archive "Patch _01.rar" and move all the files and folders into the game gta 4

5. Download the movies archive and drag a movies folder in the game folder (https://mega.co.nz/#!BR91GSgC!VKOE7kNFbAkeB2G-n-IZx1rOmjN387mceP92WcyORY8)

6. Remove all saves gta 4 if you have them

here: C:\Users\Adam\Documents\Rockstar Games\GTA IV\savegames

and here: C:\Users\Adam\AppData\Local\Rockstar Games\GTA IV\savegames

7. that's all...

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Ash_735 The cutscenes are the same as original vice city game

the lag problem probably is your pc

They don't lag, the quality is f*ckING TERRIBLE, whoever recorded them did a f*cking dumb ass job is what I'm saying, this mod has no quality control, which is sad to see after the original VC RAGE releas, seriously, whoever did the cutscenes, learn how to edit properly, the audio quality is atrocious, the banding effects are just awkward and the aspect ratio is all wrong so it will look wrong no matter what, I mean, this is a pathetic job, and then you have the in game stuff, textures stolen from other mods, etc, man, what happened to this project, this and IV: SA used to be like the highlights of the GTA IV modding scene, but now this is like a cheap chinese knock off of the original. Yes a lot of things have been tweaked and improved, but a lot of stuff is very inconsistent, just driving down the west island stretch alone shows this as texture style changes like four times, ...driving down ONE road, and the road changes four different times!

 

I didn't want to say this out in the forum, but wow, I was actually very disappointed playing this the yesterday, the potential is still there as it was with the original VC RAGE, but now the flaws have been boosted up to 11 which really has a bad contrast with things, and the fact that the install has you copy all these files, and then you have to copy the files again, why? That's not really needed, it has a rushed feeling despite taking months longer to come out.

 

I don't know if it's just me, but I expect a lot higher standards when a mod becomes big, which is something I know a few other members agree with, and if I was in charge of this, I wouldn't have let this build out of the door with all the format mistakes it has and how messed up some things are.

 

Keep at it though, just have some damn standards and quality control, it's not right areas being so jarring against each other.

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Ash_735 The cutscenes are the same as original vice city game

the lag problem probably is your pc

They don't lag, the quality is f*ckING TERRIBLE, whoever recorded them did a f*cking dumb ass job is what I'm saying, this mod has no quality control, which is sad to see after the original VC RAGE releas, seriously, whoever did the cutscenes, learn how to edit properly, the audio quality is atrocious, the banding effects are just awkward and the aspect ratio is all wrong so it will look wrong no matter what, I mean, this is a pathetic job, and then you have the in game stuff, textures stolen from other mods, etc, man, what happened to this project, this and IV: SA used to be like the highlights of the GTA IV modding scene, but now this is like a cheap chinese knock off of the original. Yes a lot of things have been tweaked and improved, but a lot of stuff is very inconsistent, just driving down the west island stretch alone shows this as texture style changes like four times, ...driving down ONE road, and the road changes four different times!

 

I didn't want to say this out in the forum, but wow, I was actually very disappointed playing this the yesterday, the potential is still there as it was with the original VC RAGE, but now the flaws have been boosted up to 11 which really has a bad contrast with things, and the fact that the install has you copy all these files, and then you have to copy the files again, why? That's not really needed, it has a rushed feeling despite taking months longer to come out.

 

I don't know if it's just me, but I expect a lot higher standards when a mod becomes big, which is something I know a few other members agree with, and if I was in charge of this, I wouldn't have let this build out of the door with all the format mistakes it has and how messed up some things are.

 

Keep at it though, just have some damn standards and quality control, it's not right areas being so jarring against each other.

lets see you do a better job

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lets see you do a better job

...OK, I will, here's a rushed example of how the videos should be done, because I rushed it I didn't correct the RGB Extended values, but this example of mine beats out the VC RAGE versions in every way, it's in the correct aspect ratio, better sound quality sourced from the PS2 ADPCM's and funny enough, it's smaller in size (60.4MB compared to 69.5MB), you can grab it here (https://dl.dropboxusercontent.com/u/49393425/oldfriend_example.bik).

 

As for the other stuff, I'll let other people point that out. tounge.gif

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lets see you do a better job

...OK, I will, here's a rushed example of how the videos should be done, because I rushed it I didn't correct the RGB Extended values, but this example of mine beats out the VC RAGE versions in every way, it's in the correct aspect ratio, better sound quality sourced from the PS2 ADPCM's and funny enough, it's smaller in size (60.4MB compared to 69.5MB), you can grab it here (https://dl.dropboxusercontent.com/u/49393425/oldfriend_example.bik).

 

As for the other stuff, I'll let other people point that out. tounge.gif

Your version seems alot better.

A question that has been bugging me for some time is why are missions done slowly for these mods (VCR, GTA IVSA which even doesn't have missions, VC Stories, etc)

For me it seems really easy to make these, because I have no idea how are missions made.

How I think missions are done and why they seem easy to me:

1. Take the original cutscene from GTA Vice City or GTA San Andreas

2. Put it in your mod.

3. Put a marker to where you have to go

4. Another cutscene from original

5. Make some peds and make so you have to kill them.

6. Mission Passed +100$

 

I think there are many people who think the same thing that making missions is easy which it's probably not so if anyone could explain this i'd be really happy:)

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Doing missions isn't as simply as it seems to be. You need to have in mind, that all ways of mission are need to be predicted. For example, what game will do if player becomes dead, a ped walks in the different direction than we wanted, actor is being spawned on another ped or car etc. etc.

Beside that, you have to know programming, scripting, constructions, rules and more.

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Vice City Crockett

I don't mean to offend anyone here, but Ash has done much better considering he works on the "Vice City Stories PC Edition" mod with the other team members.

That mod has far surpassed this one in just about every way possible, to tell the truth. moto_whistle.gif

Edited by Vice City Crockett
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A question that has been bugging me for some time is why are missions done slowly for these mods (VCR, GTA IVSA which even doesn't have missions, VC Stories, etc)

For me it seems really easy to make these, because I have no idea how are missions made.

How I think missions are done and why they seem easy to me:

1. Take the original cutscene from GTA Vice City or GTA San Andreas

2. Put it in your mod.

3. Put a marker to where you have to go

4. Another cutscene from original

5. Make some peds and make so you have to kill them.

6. Mission Passed +100$

 

I think there are many people who think the same thing that making missions is easy which it's probably not so if anyone could explain this i'd be really happy:)

I guess you just won an award for the least accurate coding description tounge.gif I wish it was that simple as you stated it.

 

When you want to rush a mission, it indeed can be done fast. However, there are LOTS of circumstances which mission needs to have coded, very few stuff can be just "copy pasted" as you stated. Besides, engine differences are bigger than you could imagine. The exact same code which works fine in III/VC may be messing up in SA.

 

And that's only for SCM (VCSPC example you pointed out), SCO is even trickier since engine changed even more (hell, it did change completely) and SCO is a little bit different syntax-wise.

 

 

EDIT:

Not to mention that stuff is pretty boring. Unlike maps/vehicles, you don't have to end up checking tons of and what if...? stuff and you don't have to analyse hundreds of crash logs. It just gets boring and tiring quickly.

Edited by SilentPL
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WTF!! what the password for the archive?

We it have to publish direct flows for all. That any clever men still merged then archive somewhere on other sites well isn't present therefore we put the password.

All of us understand that to you isn't suffered to listen to favourite radio which sounded at Vice city stations and therefore wait a beta 4 with full-fledged radio stations or download the trial version Paradise FM

Edited by Mr.Vegas
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So has the timing issue been sorted now? I remember we could always replace the full stream station on GTA IV, but the timing lock meant it would cut off where the original station ended, which, I think for the longest station, was around 46 minutes, where as most VC stations are around 60 to 65 minutes.

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We it have to publish direct flows for all. That any clever men still merged then archive somewhere on other sites well isn't present therefore we put the password.

 

 

this is stupid

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It should be in the first post, but o.k... Which version do I need to install VCR Beta 3? 1.0.7.0 of GTA IV or 1.1.2.0 of EFLC?

Edited by Tiesto4Life
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It should be in the first post, but o.k... Which version do I need to install VCR Beta 3? 1.0.7.0 of GTA IV or 1.1.2.0 of EFLC?

Setup 1.0.7.0 GTA IV

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