RaduG Posted May 5, 2014 Share Posted May 5, 2014 Is the 2nd building in the second screenshot a LOD? Nice work! Thanks. Kalvin answered your question. Is the 2nd building in the second screenshot a LOD? Nice work! I believe it's the original Ocean View model from Vice City. Yes, you are right. Impressive models dude. Got any wireframes? (preferebly shaded + wireframe). I'm eagder to see your aproach texturing. Thanks! Like I said, the models aren't finished so they aren't properly optimized yet. The remake has around 5000 triangles and the copy of the Clevelander has around 8000. Here are some wireframes: Kalvin and Jestic 2 Link to comment Share on other sites More sharing options...
RaduG Posted May 6, 2014 Share Posted May 6, 2014 (edited) On topic, are there any updates on this mod? I understand you modders get bored at some point, that's why there are so few mods that are finished. I can't blame you, it happens to me too while working at something. I missed this, so this mod (as far as i know) doesn't make stuff in HD, at least not from scratch. The mod you are probably interested in is Vice City 2, they operate on vk:http://vk.com/vice_city_2 I worked on it myself, not anymore though. If you are interested in joinning them, I could introduce you. Their aim is to make the current vice city map in HD and modern time. (so if you were to texture the Clevelander, you could make it more white, as they painted a lot of buildings white since the 80s, such as the Clevelander). The clevelander was already made, but it's not as well optimized as yours, and texturing could be a whole lot better. http://i.snag.gy/wIcjD.jpg Thanks for the wires, looks very solid, There are places where you can cut lines to have a lower triangle count, but it's not neccesary. I'd make the windows actual geometry if I were you. (if you weren't planning that already) Is everything instanced or did you make it out of 1 mesh? Well, my Ocean View isn't really made from scratch. I used KAMS to import it in 3dsMax and then remodeled it so I can make it HD because the original model is a mess and it can't be edited properly as it is. The basic shape is the same as I even snapped the vertices to the original model so it's the same. I know about the Vice City 2 mod, I follow the topic, but they post more often on VK. I might want to join them, but not right now. Thanks for the help, though. Also, I hate the white Clevelander, it looks so much better in green. It would also look miles better in-game. Why does your Ocean View have so many triangles? Does it contain the interior? Does it have any changes made to it? I know that you had a HD version of it.(This) I might help you by using my model and removing all the extra details I added so it can be used in your project. I might also try to do a better job at texturing. I'm gonna give you more details later as I need to go. Thanks for the appreciation. EDIT: For the Clevelander I plan to make an almost complete interior so of course I'm gonna make the windows actual geometry. The main reason I stopped working at the HD Ocean View is because the interior doesn't really match the exterior (2 windows outside, 3 inside = Rockstar logic), so I would need to make some modifications and as I have seen in this topic, people don't like when you make changes. It's impossible to make the building real "HD" without modifing anything. So if you want, I can make an optimised version of the original model without all its flaws and then texture it with higher quality textures. I'm gonna do my best to recreate the original textures as close as I can. For me, the Ocean View is the most iconic building in Vice City and the texturing is very important if you want to maintain the original look. The models aren't made out of one mesh right now. The details like the ledges and the balconies are separate and can be instanced. The windows could also be instanced if I make them the same size (but I don't think I can without modifying the window in the hotel room). Can you even make use of instancing in RAGE with the tools available? I have a building with a lot of detailed balconies that could really take advantage of instancing. If I recall correctly, not even the balconies made by Rockstar in GTA IV are instanced. Edited May 6, 2014 by RaduG Link to comment Share on other sites More sharing options...
RaduG Posted May 6, 2014 Share Posted May 6, 2014 (edited) If it helps, you can quadifry ("detriangulate") your model, At the graphite modeling tools, go to 'Geometry (All)' > 'Quadifry'. I don't think that helps so much. I think it was easier for me to remake the model. But thanks for the advice, I almost forgot where I can find the quadrify tool. This isn't my model. It has a bad polyflow and a lot of circular shapes have way too many sides. It ahs no interior either. The texturing is not that great either, needs a lot of estra details (dirt, broken pieces of wall, more windows variation etc,) Sure thing, if you have it textured and want to donate, I'll add it to the mod.If I would optimize (practially redo it) it would about be 12k-15k triangles. Sorry, I wasn't implying it's made by you. When I wrote "your" I was referring to the entire team. I was suspecting those wavy neons were the cause of the high polycount. I will post pictures here whenever I start making some progress. I will ask for your advice while working at it so it fits your mod (if you don't mind). Yes, that accounts for the majority interiors prior to GTA4, they never match with the exterior. I also wouldn't worry about the people not liking the changes, it's inevitable and needed. Thanks for the advice! Personally, I don't mod anymore, so if you want to do it, it has to come from yourself (and not to please me) Well, I'm not gonna make it just to please you, but I know you are very experienced and although I am experienced in 3d modeling, I'm still a beginner in modding. It's just that I could use some advice from you. Okay, I was just curious as at lot of people do it out of one mesh, making texturing a pain to do.You don't need to instance parts of the exterior building itself, just keep props, if you were to make them, seperated. But window frames and balconies etc should be attahced as a whole. However, it is possible if you want to. Yeah, it doesn't worth it for this particular model, but I would like to learn how to do that. If you have a link to a tutorial or you have the time to write one, please pm me. I really hope I'm not annoying you with all this questions and requests. If I do, please stop me. Edited May 6, 2014 by RaduG Link to comment Share on other sites More sharing options...
SLOVANAC Posted May 9, 2014 Share Posted May 9, 2014 (edited) Well thats nice, people telling him to buy the game, (implying it would fix the problem), poor guy spends his money buying it and it still doesn't work. These problems always have little to do with legitimate\cracked copies of the game. Usually it's a script thats causing the problem, or something that is missing causing the script not to work. Slovanac, try using xlive.dll if you haven't already. If you do have it, try without this dll. Try dsound.dll (without xlive.dll!) Make sure you have scripthook.dll Move all *.asi files to somewhere else and check if the game works (try each of these steps seperately, then try them together) Sorry for not answering for a week... I was away from home... Where do I exaxtly get those files?? And what do I do with them Edited May 9, 2014 by SLOVANAC Link to comment Share on other sites More sharing options...
SoAmusing777 Posted May 15, 2014 Share Posted May 15, 2014 This mod has died, correct? Is there no mod out there that has Vice City updated in HQ/HD with all the missions? I've been searching, but so far have only found Vice IV, Rage, Vice City HD (which apparently has also died due to a couple members leaving, and Vice Cry 1.8 (which actually seems to mod Vice City itself not IV). Anyone out there with answers? Link to comment Share on other sites More sharing options...
Reizov Posted May 18, 2014 Share Posted May 18, 2014 I have two problems on this mod.The one problem is that radio doesn't work for me anymore.Just original GTA IV radio.And the second problem is when i go upstairs in Ocean Wiev hotel.It crashes for me. Link to comment Share on other sites More sharing options...
windsands Posted May 25, 2014 Share Posted May 25, 2014 Now GTA IV won't open & I have no clue how to open VC Rage. What am I suppose to do? Link to comment Share on other sites More sharing options...
NightHawk107 Posted May 26, 2014 Share Posted May 26, 2014 (edited) is beta 4 in progress anyways i have a problem whenever i go to the second island i get "out of boundaries" it will count from 10 to 0 and if its 0 ill die?! wtf? how can i fix this? Edited May 27, 2014 by NightHawk107 Link to comment Share on other sites More sharing options...
cgmann Posted June 3, 2014 Share Posted June 3, 2014 (edited) When I try to save the game crashes and the radio doesnt play vc radio. Edited June 5, 2014 by cgmann Link to comment Share on other sites More sharing options...
Niko dA bEstT Unstoppable Posted June 12, 2014 Share Posted June 12, 2014 People i have a problem, i started the game and all works fine but i only see the next cars: DELUXO HERMES INFERNUS CHEETAH STINGER STRETCH SANDKING GREENWOOD TAXI COMET POLICE CAR And some PCJ-600s.... anyone knows how to fix it? I wanna use the Vice Rage with 80s car mods Link to comment Share on other sites More sharing options...
K0ol-G-R4P Posted June 26, 2014 Share Posted June 26, 2014 Finally got around to buying IV on PC (only had EFLC) and installing this mod. Easily one of the best IV mods and the installation was problem free. I transfered over my scripts folder from IVSA just to see what works. Link to comment Share on other sites More sharing options...
maiktsd Posted July 6, 2014 Share Posted July 6, 2014 This is a modification, that will bring you back to Vice City of 80's, but on this time it will be on RAGE engine. BETA 3 Out Now! (29.08.13) Multiplayer Out Now! (26.10.13) DOWNLOAD: Link 1 (Mega) • Link 2 (Yandex) UPDATE! Download this archive and move to the folder with the game (Cutscenes) Link 1 (Mega) Link 2 (Yandex) Download Multiplayer (26.10.13) Download Patch 1.0.0.1 for Multiplayer (30.10.13) Download Install: 1. Install a clean version of the game gta 4 (steam version, and other) (http://store.steampo....com/app/12210/) 2. Install the patch 1.0.7.0 (http://updates.rocks...update_7_EN.zip) 3. Open the archive "RAGE.rar", go to the folder "Vice City RAGE 29.08.13" and move all the files and folders from there to the game folder GTA 4. 4. in "RAGE.rar" archive open the archive "Patch _01.rar" and move all the files and folders into the game gta 4 5. Download the movies archive and drag a movies folder in the game folder (https://mega.co.nz/#...87mceP92WcyORY8) 6. Remove all saves gta 4 if you have them here: C:\Users\Adam\Documents\Rockstar Games\GTA IV\savegames and here: C:\Users\Adam\AppData\Local\Rockstar Games\GTA IV\savegames - New room in the hotel with a toilet. - Fixed map in Little Havana - Added dynamic objects - Fixed collision for houses on the beach - New weapons - Fixed paths_vc.img - Fixed a lot of bugs - New textures - Quality Tommy Vercetti skin - Fixed cars - New trees, palms - Tommy's Voice - New textures for roads - Added water in swimming pools - Fixed Races - New menu, loading screens, fonts and other stuff - Two full missions: "In The Beginning" and "The Party" - Cutscenes (.bik) - GFWL Multiplayer - Hidden weapons - Yacht Colonel - Clothes shops - And much more... Team Credits (BETA 3) • Tmaster - Lead Programmer, Sco Scripter • Mr.Vegas - Lead Designer, Map Converter • Frank.s - Sco Scripter • KamiShinx - Graphics Artist, Trailer • Znenin - Design, Graphics Artist Vice Cry Team Beta 3 Release The first slable launch multiplayer Vice City Rage Vice City Rage Multiplayer Race (.asi) All news only on Twitter & VK page: https://twitter.com/vicecityrage http://vk.com/vice_city_rage Beta 4 coming 2014 Rage Team. hey there rage team !!many thanks to make this mod from all of us who wanted this really vice city in iv engine..i have twoo things to ask..ive own gta 4 v 1.0.0 i made all the steps realy well clean installation,patch 1.0.7 and make the mod ok to work as you said on read me and here BUT the game crashes alot ..when i tried to save at hotel when i've gone on a bike and drive around..and in all ways crashes and give a fatal error...in anyway game worked properly for a long time with out crashes but when the mod done keep crashing all the time..what should i do??please hlep!! Link to comment Share on other sites More sharing options...
clement_attlee Posted July 7, 2014 Share Posted July 7, 2014 (edited) I'm a little late but great job! I also have a question, how do I play as a ped? I can't use a normal trainer that uses componentpeds.img so what should i do? Edited July 7, 2014 by clement_attlee Link to comment Share on other sites More sharing options...
Z i X Posted July 12, 2014 Share Posted July 12, 2014 Can someone put the link of Vice City Rage Beta 3 somewhere else, because for some reason I can't download from Mega( It can't even load always gets errors) and Yandex, I don't understand Russian! Link to comment Share on other sites More sharing options...
intergta Posted July 25, 2014 Share Posted July 25, 2014 There really isn't any way to get Simple Native Trainer working on this mod? I really want to have it. Link to comment Share on other sites More sharing options...
EncryptedReality Posted July 26, 2014 Share Posted July 26, 2014 I made 3 new videos for this mod: https://www.youtube.com/watch?v=LXeAXd7jZc0&list=UUHYVE-so9Ub3tFckKx9q0uw GTA VC Rage Races Link to comment Share on other sites More sharing options...
EduSaIV3 Posted August 8, 2014 Share Posted August 8, 2014 I have a problem when loading ta for work What do I do MAJEST1C_R3 1 Link to comment Share on other sites More sharing options...
dyz Posted August 17, 2014 Share Posted August 17, 2014 When GTA 5 comes to PC you should bring this awesome mod to that!! Link to comment Share on other sites More sharing options...
Tmaster Posted August 18, 2014 Author Share Posted August 18, 2014 Xanthi 1 Link to comment Share on other sites More sharing options...
stef538 Posted August 18, 2014 Share Posted August 18, 2014 Now that's awesome! did you rewrite the phone sco files? Link to comment Share on other sites More sharing options...
Ash_735 Posted August 18, 2014 Share Posted August 18, 2014 Because we were all using Camera phones in 1986. RyanDri3957V, Agem, Compeast and 3 others 6 Link to comment Share on other sites More sharing options...
Schmitor Posted August 19, 2014 Share Posted August 19, 2014 (edited) Hey, I have reinstalled twice and my radio still wont change to Vice City radio? Any suggestions? Edit: Nvm fixed it Edited August 19, 2014 by Schmitor Link to comment Share on other sites More sharing options...
VERSA Posted August 19, 2014 Share Posted August 19, 2014 omg what happened to the good old vice city rage Link to comment Share on other sites More sharing options...
johnthedev Posted August 19, 2014 Share Posted August 19, 2014 omg what happened to the good old vice city rage He shot RussianCJ in the face. Link to comment Share on other sites More sharing options...
Tmaster Posted August 19, 2014 Author Share Posted August 19, 2014 Stef538, yes. Ash735 It's just test. in game this phone be present will not be. Link to comment Share on other sites More sharing options...
universetwisters Posted August 19, 2014 Share Posted August 19, 2014 Hell, if we're talking about phones you guys can make a bigass 80s phone like that into a weapon. Compeast 1 Link to comment Share on other sites More sharing options...
Schmitor Posted August 19, 2014 Share Posted August 19, 2014 Hey can anyone tell me how to find the new melee weapons in this mod, in the trainer they are absent from being spawned Link to comment Share on other sites More sharing options...
EncryptedReality Posted August 19, 2014 Share Posted August 19, 2014 (edited) It appears that they are trying to revamp and transfer Vice City into the modern era. I personally got nothing against that, but it's kind of pointless on the old VC's map, i'd start the map from scratch and not use Rockstar's map as base if i was to do Vice City in present-day... Edited August 19, 2014 by GTARandom Link to comment Share on other sites More sharing options...
Ash_735 Posted August 19, 2014 Share Posted August 19, 2014 I personally got nothing against that, but it's kind of pointless on the old VC's map, i'd start the map from scratch and not use Rockstar's map as base if i was to do Vice City in present-day... I agree, it could be a great project, set it between GTA IV and GTAV, design a more realistic Vice City using games like Driv3r as inspiration (which used real miami as a bigger inspiration than Vice City did): Use those as a template to fill the 6km X 6km grid of GTA IV, take vehicles and weapons spanning from GTA IV / TLAD / TBOGT / GTAV / GTAV DLC, set the game in say, 2011*, exactly 25 years after the events of Vice City, and cater to it that way. *Totally not just saying that because I've been working on a radio concept of Vice City in 2011 either universetwisters, Ss4gogeta0 and Jestic 3 Link to comment Share on other sites More sharing options...
universetwisters Posted August 19, 2014 Share Posted August 19, 2014 *Totally not just saying that because I've been working on a radio concept of Vice City in 2011 either Please tell me VROCK isn't heavy heavy metal anymore Link to comment Share on other sites More sharing options...
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