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[REL\III|VC|SA|Manhunt] (Magic) TXD Builder


DK22Pac
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Victor_Knight

 

Use these settings

Compression         DXT1Compression (Alpha) DXT5

Of course i've tried, but ... :/

 

73okl5qaz75baj33g.jpg

 

and furthermore: output filesize is 85.5 kB against 32.1 kB (manually created using TXD workshop). With more textures and notably with larger resolutions like 2048 or 4096 the difference amounts to dozens of megabytes.

Edited by Victor_Knight
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When I want to delete completelly an alpha from a texture I use MS Paint: Open texture, save as, select the needed format, as MS Paint doesn't suport alpha it will automatically convert it into a completelly opaque texture

Edited by YOEL_44
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Hey guys, while DK working about new txd tool, how about this little tool i found : Txdf*cker. Might be good replacement to old txdworkshop. (for a while of course)

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  • 1 month later...

Any chances on Win XP support?

lol :D

 

Bet it's just compilation settings though.

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  • 2 months later...

i'm not sure to ask this but has GTA III not support anisotropic filtering? gonna chance to got AF on GTA III? :/

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i'm not sure to ask this but has GTA III not support anisotropic filtering? gonna chance to got AF on GTA III? :/

I have been talking with DK about this. Looks like GTAIII has very limited support. It is the first GTA title to use RW, after all. :)

  • Like 2
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The_GTA, oh, sad news, thanks in advance for your answer :) actually i'm want to retexture a whole texture for GTA III and Vice city ( i'm use mipmapsvicecity from DK and crashes? ) . this tool really looks very good on GTA SA, keep it up! :D

 

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No win XP Support=gtfo

heard

when I press reply Button... Edited by Ezekiel
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  • 2 months later...
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Oh my. Looks like something is happening. I am excited! Will the new editor support every TXD file there is? :O

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Igor Bogdanoff

Oh my. Looks like something is happening. I am excited! Will the new editor support every TXD file there is? :O

Most probably:

CRfKIp4WUAAGe3r.png

(Oh sh*t that means, Vice city on mali gpu without minecraft textures?)

Edited by Tomasak
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Hi,

 

I downloaded the program, but when I launch it, I get a following error message: The application was unable to start correctly (0xc000007b).

 

Does anyone have any idea if it is .NET framework or some missing C++ redist package related error? If yes, what version do I need to install? I'm using Window 8.1 btw.

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  • 5 months later...

Reading through this thread feels like nostalgia. At least it is if you have spent more than a year working on TXD format analysis. And then having solved the all-in-one Tool issue completely. Without DK's help there would be no Magic.TXD.

  • Like 3
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  • 1 month later...

I was messing around trying to convert vice city pc txd files to mobile. Under edit then setup txd version if I had it set to gta3, there was an option to select mobile as the platform. Neither vice city or san andreas set has the mobile platform option. Any reason for this? I chose custom and selected custom set and s3tc mobile for the data type and it did convert a bunch of txd files. Should this work?

About 60 to 70 percent of pc textures work when converted for san andreas by the way.

Great tool!

Any plans on incorporating more options for mobile specific conversion?


I was messing around trying to convert vice city pc txd files to mobile. Under edit then setup txd version if I had it set to gta3, there was an option to select mobile as the platform. Neither vice city or san andreas set has the mobile platform option. Any reason for this? I chose custom and selected custom set and s3tc mobile for the data type and it did convert a bunch of txd files. Should this work?

About 60 to 70 percent of pc textures work when converted for san andreas by the way.

Great tool!

Any plans on incorporating more options for mobile specific conversion?

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I was messing around trying to convert vice city pc txd files to mobile. Under edit then setup txd version if I had it set to gta3, there was an option to select mobile as the platform. Neither vice city or san andreas set has the mobile platform option. Any reason for this? I chose custom and selected custom set and s3tc mobile for the data type and it did convert a bunch of txd files. Should this work?

I based the conversion to mobile on GTA3 Android and iOS because it comes with TXD files. I think Vice City and San Andreas mobile come with "texture caches", which is a specialty of TXD F*cker. It is hard for me to test mobile because I am not rich enough to buy many phones of different architecture. :)

 

Very sure modding GTA3 mobile works flawlessly. I'd greatly appreciate if somebody made a tutorial about it with Magic.TXD!

 

About 60 to 70 percent of pc textures work when converted for san andreas by the way.

Great tool!

Any plans on incorporating more options for mobile specific conversion?

We will add more mobile features if people support us and we have the necessary hardware.

 

I am happy that it works for you!

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With San Andreas android, I resize the texture by half in magic.txd and then extract the textures. I then import the textures (checking which ones are alpha and no alpha) with txd f*er.

I don't know if you ever do any mobile modding but usually you would place the textures in the San Andreas texdb/gta3 folder but I have found that you could import them into texdb/txd folder if you wanted to.

I'll let you know if the converted Vice City PC textures work with the magic.txd editing option.

Also i haven't played gta3 mobile for a while, but when I do I'll try to convert using the option. If it works as you say that would be extremely easy.

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