Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Tuners
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. Grand Theft Auto Series

      1. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
    6. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
    7. GTA III

      1. Guides & Strategies
      2. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

      1. GTANet 20th Anniversary
    2. Support

    3. Suggestions

[REL\III|VC|SA|Manhunt] (Magic) TXD Builder


DK22Pac
 Share

Recommended Posts

Don't forget the anisotropic filtering part. Also, Memory Stream Fix may be needed depending on the size of the new files. I know I needed it.

How i aply "anisotropic filtering"???

 

 

I use stream memory, but this not resolved nothing.

 

10325302_676679629048134_261025494439623

 

10171756_676679665714797_753452259186915

 

10177428_676679642381466_239338215332879

 

My settings.

 

10341463_676679702381460_497362139083174

 

Files.

 

10305506_676680762381354_375898560725529

 

10313382_676680719048025_786425105162755

 

Size of gta3.img

 

1385436_676680739048023_1753231321689133

 

Thank you for you support. :)

Edited by Concavax
Link to comment
Share on other sites

 

Don't forget the anisotropic filtering part. Also, Memory Stream Fix may be needed depending on the size of the new files. I know I needed it.

How i aply "anisotropic filtering"???

 

This was explained on the previous page.

You need to force it through your Graphics Card software (CCC for ATi, no idea what NVidia uses)

Or you can force it through using ENB; check the enbseries.ini.

 

I've mipmapped Project Rosa (all versions) and it looks amazing. Took just less than 2 hours.

 

@riquenunes

Is your 'tool' just a batch script wrapped into an .exe?

Edited by methodunderg
fxoNkvf.png
Link to comment
Share on other sites

Or he can apply it to the textures using one of the tools, and SA has anisotropic filtering disabled on low settings, you need to put the visual fx settings to very high.

 

EDIT: And no, there is no other way. :p You'd better force it via CCC or Nvidia control panel.

Edited by TJGM
Link to comment
Share on other sites

Just for comparison, here's how it looks with anisotropic filtering disabled:

 

http://i.imgur.com/fVrmxgH.png

 

And here's how it looks with it enabled in NVidia control panel:

 

http://i.imgur.com/tviP3Ou.png

 

Notice how my game is also set to low settings.

 

@methodunderg: It's actually made in C#. I could have made a bat to do it, but I just feel more comfortable with C#, and couldn't be bothered learning the syntax to make it a batch script.

Edited by riquenunes
Link to comment
Share on other sites

 

 

Don't forget the anisotropic filtering part. Also, Memory Stream Fix may be needed depending on the size of the new files. I know I needed it.

How i aply "anisotropic filtering"???

 

This was explained on the previous page.

You need to force it through your Graphics Card software (CCC for ATi, no idea what NVidia uses)

Or you can force it through using ENB; check the enbseries.ini.

 

I've mipmapped Project Rosa (all versions) and it looks amazing. Took just less than 2 hours.

 

@riquenunes

Is your 'tool' just a batch script wrapped into an .exe?

 

Thats right :) Im sorry.

 

 

Just for comparison, here's how it looks with anisotropic filtering disabled:

 

http://i.imgur.com/fVrmxgH.png

 

And here's how it looks with it enabled in NVidia control panel:

 

http://i.imgur.com/tviP3Ou.png

 

Notice how my game is also set to low settings.

 

@methodunderg: It's actually made in C#. I could have made a bat to do it, but I just feel more comfortable with C#, and couldn't be bothered learning the syntax to make it a batch script.

I use ENB Series.

 

these are the settings Im using...

 

Are right?

 

10277329_676696365713127_132809092029874

 

And this is the results.

 

10170964_676696512379779_485235931226903

 

10254049_676696475713116_896513516005176

 

 

The bug :/

 

10353583_676697962379634_514579247949115

 

1422636_676697042379726_9114323753429873

 

 

For me, the AMD Vision Engine Control Center doesnt work.

And Enb is the best option, but i need to know what is the best configuration.

 

And thanks for your answers :)

Link to comment
Share on other sites

This thing must enable AF at low settings:

https://www.mediafire.com/?1j7slilc6ayzzlz

Link to comment
Share on other sites

Thanks DK, 'll try when I get home, because I am now in my college :D

Edited by Concavax
Link to comment
Share on other sites

We have mips in Vice City!

ApjKdX1.jpg

 

O9TbBOg.jpg

Edited by _DK
Link to comment
Share on other sites

The plugin currently works with 1.0 exe only.

  • Like 2
Link to comment
Share on other sites

I'm pretty sure that's not pre-light. Some buildings are considered 'dynamic' objects in San Andreas (normally spawned by scm), and when the player enters the range of a light, it doesn't only effect the player, it effects all dynamic objects.

Link to comment
Share on other sites

I'm pretty sure that's not pre-light. Some buildings are considered 'dynamic' objects in San Andreas (normally spawned by scm), and when the player enters the range of a light, it doesn't only effect the player, it effects all dynamic objects.

 

Can you give an example? Is it something like crack fortress?

Anyway, what the point of making The Pink Swan like that?

Edited by Alt
Link to comment
Share on other sites

 

I'm pretty sure that's not pre-light. Some buildings are considered 'dynamic' objects in San Andreas (normally spawned by scm), and when the player enters the range of a light, it doesn't only effect the player, it effects all dynamic objects.

 

Can you give an example? Is it something like crack fortress?

Anyway, what the point of making The Pink Swan like that?

 

Honestly, I have no idea. I'm not home right now, so I can't get an example, but it is an odd bug, it happens with most buildings in LV, and one in LS. I highly doubt it's pre-light, since it can't be dynamic and if I remove the pre-light section from the .dff I'm pretty sure the bug will remain the way it is.

Link to comment
Share on other sites

So, this issue have a solution?

 

PD:

Thanks for your answers.

Edited by Concavax
Link to comment
Share on other sites

  • 2 months later...
  • 5 weeks later...

Sorry for bump. :/

 

I use OpenIV with WTD2TXD.

Does someone know how to create alpha textures using WTD2TXD? Because when I add texture with alpha channel to .wtd, then use WTD2TXD, it doesn't work.

Edited by AdusPL

YYIvrot.png

Link to comment
Share on other sites

Use DXT3 or DXT5 or A8R8G8B8 for textures with alpha channel.

  • Like 2
Link to comment
Share on other sites

Use DXT3 or DXT5 or A8R8G8B8 for textures with alpha channel.

Thank you. :)

Works perfect.

 

 

 

24fcv3p.jpg

 

 

Edited by AdusPL

YYIvrot.png

Link to comment
Share on other sites

Amazing work! This is exactly what i have been waiting for to happen with Vice City, in particular. The next thing that could blow me away like this again would only have to be deffered lighting and shadow mapping for III and VC (probably won't be seeing that anytime soon)

Keep it up :)

Edited by Speccy
Link to comment
Share on other sites

  • 3 weeks later...
  • 2 months later...

It will work fine in game.

Why do you need to open it with TXD Workshop?

Link to comment
Share on other sites

It's not working for me now, but it worked before on my Windows7 32bit.
What can I do?

Textures:
[sA Main Folder]\txd\vehicles\test\texture1.dds
[sA Main Folder]\txd\vehicles\test\texture1.dds
[sA Main Folder]\txd\vehicles\test\texture1.dds

EXE size:
14 383 616 bytes

OS:
Windows 7 Ultimate 64Bits

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.