Concavax Posted May 7, 2014 Share Posted May 7, 2014 (edited) Don't forget the anisotropic filtering part. Also, Memory Stream Fix may be needed depending on the size of the new files. I know I needed it. How i aply "anisotropic filtering"??? I use stream memory, but this not resolved nothing. My settings. Files. Size of gta3.img Thank you for you support. Edited May 7, 2014 by Concavax Link to comment Share on other sites More sharing options...
TJGM Posted May 7, 2014 Share Posted May 7, 2014 It only works when the game settings are at Very High. Concavax 1 Link to comment Share on other sites More sharing options...
Concavax Posted May 7, 2014 Share Posted May 7, 2014 Exist another options, besides that? Link to comment Share on other sites More sharing options...
Gramps Posted May 7, 2014 Share Posted May 7, 2014 (edited) Don't forget the anisotropic filtering part. Also, Memory Stream Fix may be needed depending on the size of the new files. I know I needed it. How i aply "anisotropic filtering"??? This was explained on the previous page.You need to force it through your Graphics Card software (CCC for ATi, no idea what NVidia uses) Or you can force it through using ENB; check the enbseries.ini. I've mipmapped Project Rosa (all versions) and it looks amazing. Took just less than 2 hours. @riquenunes Is your 'tool' just a batch script wrapped into an .exe? Edited May 7, 2014 by methodunderg Concavax 1 Link to comment Share on other sites More sharing options...
TJGM Posted May 7, 2014 Share Posted May 7, 2014 (edited) Or he can apply it to the textures using one of the tools, and SA has anisotropic filtering disabled on low settings, you need to put the visual fx settings to very high. EDIT: And no, there is no other way. You'd better force it via CCC or Nvidia control panel. Edited May 7, 2014 by TJGM Link to comment Share on other sites More sharing options...
riquenunes Posted May 7, 2014 Share Posted May 7, 2014 (edited) Just for comparison, here's how it looks with anisotropic filtering disabled: http://i.imgur.com/fVrmxgH.png And here's how it looks with it enabled in NVidia control panel: http://i.imgur.com/tviP3Ou.png Notice how my game is also set to low settings. @methodunderg: It's actually made in C#. I could have made a bat to do it, but I just feel more comfortable with C#, and couldn't be bothered learning the syntax to make it a batch script. Edited May 7, 2014 by riquenunes Concavax 1 Link to comment Share on other sites More sharing options...
Concavax Posted May 7, 2014 Share Posted May 7, 2014 Don't forget the anisotropic filtering part. Also, Memory Stream Fix may be needed depending on the size of the new files. I know I needed it. How i aply "anisotropic filtering"??? This was explained on the previous page.You need to force it through your Graphics Card software (CCC for ATi, no idea what NVidia uses) Or you can force it through using ENB; check the enbseries.ini. I've mipmapped Project Rosa (all versions) and it looks amazing. Took just less than 2 hours. @riquenunes Is your 'tool' just a batch script wrapped into an .exe? Thats right Im sorry. Just for comparison, here's how it looks with anisotropic filtering disabled: http://i.imgur.com/fVrmxgH.png And here's how it looks with it enabled in NVidia control panel: http://i.imgur.com/tviP3Ou.png Notice how my game is also set to low settings. @methodunderg: It's actually made in C#. I could have made a bat to do it, but I just feel more comfortable with C#, and couldn't be bothered learning the syntax to make it a batch script. I use ENB Series. these are the settings Im using... Are right? And this is the results. The bug For me, the AMD Vision Engine Control Center doesnt work. And Enb is the best option, but i need to know what is the best configuration. And thanks for your answers Link to comment Share on other sites More sharing options...
DK22Pac Posted May 7, 2014 Author Share Posted May 7, 2014 This thing must enable AF at low settings: https://www.mediafire.com/?1j7slilc6ayzzlz Concavax 1 Link to comment Share on other sites More sharing options...
Concavax Posted May 7, 2014 Share Posted May 7, 2014 (edited) Thanks DK, 'll try when I get home, because I am now in my college Edited May 7, 2014 by Concavax Link to comment Share on other sites More sharing options...
Concavax Posted May 8, 2014 Share Posted May 8, 2014 (edited) This thing must enable AF at low settings: https://www.mediafire.com/?1j7slilc6ayzzlz Make a little diference. But, dint work. Edited May 8, 2014 by Concavax Link to comment Share on other sites More sharing options...
DK22Pac Posted May 10, 2014 Author Share Posted May 10, 2014 (edited) We have mips in Vice City! Edited May 10, 2014 by _DK Tadzik, Kov, Silent and 5 others 8 Link to comment Share on other sites More sharing options...
Kov Posted May 10, 2014 Share Posted May 10, 2014 You... did... it... TJGM 1 Link to comment Share on other sites More sharing options...
DK22Pac Posted May 10, 2014 Author Share Posted May 10, 2014 The plugin currently works with 1.0 exe only. Tadzik and TJGM 2 Link to comment Share on other sites More sharing options...
Concavax Posted May 11, 2014 Share Posted May 11, 2014 (edited) Hey Dk, because this happens? https://docs.google.com/file/d/0By7AtZ_WWJOja3cyWmlpMHVzOVU/edit Edited May 11, 2014 by Concavax Link to comment Share on other sites More sharing options...
Alt Posted May 11, 2014 Share Posted May 11, 2014 (edited) Hey Dk, because this happens? https://docs.google.com/file/d/0By7AtZ_WWJOja3cyWmlpMHVzOVU/edit Stock game has buggy prelight in some places. Edited May 11, 2014 by Alt Link to comment Share on other sites More sharing options...
TJGM Posted May 11, 2014 Share Posted May 11, 2014 Hey Dk, because this happens? https://docs.google.com/file/d/0By7AtZ_WWJOja3cyWmlpMHVzOVU/edit Stock game has buggy prelight in some places. I'm pretty sure that's not pre-light. Some buildings are considered 'dynamic' objects in San Andreas (normally spawned by scm), and when the player enters the range of a light, it doesn't only effect the player, it effects all dynamic objects. Link to comment Share on other sites More sharing options...
Alt Posted May 12, 2014 Share Posted May 12, 2014 (edited) Hey Dk, because this happens? https://docs.google.com/file/d/0By7AtZ_WWJOja3cyWmlpMHVzOVU/edit Stock game has buggy prelight in some places. I'm pretty sure that's not pre-light. Some buildings are considered 'dynamic' objects in San Andreas (normally spawned by scm), and when the player enters the range of a light, it doesn't only effect the player, it effects all dynamic objects. Can you give an example? Is it something like crack fortress? Anyway, what the point of making The Pink Swan like that? Edited May 12, 2014 by Alt Link to comment Share on other sites More sharing options...
TJGM Posted May 12, 2014 Share Posted May 12, 2014 Hey Dk, because this happens? https://docs.google.com/file/d/0By7AtZ_WWJOja3cyWmlpMHVzOVU/edit Stock game has buggy prelight in some places. I'm pretty sure that's not pre-light. Some buildings are considered 'dynamic' objects in San Andreas (normally spawned by scm), and when the player enters the range of a light, it doesn't only effect the player, it effects all dynamic objects. Can you give an example? Is it something like crack fortress? Anyway, what the point of making The Pink Swan like that? Honestly, I have no idea. I'm not home right now, so I can't get an example, but it is an odd bug, it happens with most buildings in LV, and one in LS. I highly doubt it's pre-light, since it can't be dynamic and if I remove the pre-light section from the .dff I'm pretty sure the bug will remain the way it is. Link to comment Share on other sites More sharing options...
Concavax Posted May 12, 2014 Share Posted May 12, 2014 (edited) So, this issue have a solution? PD: Thanks for your answers. Edited May 12, 2014 by Concavax Link to comment Share on other sites More sharing options...
YourCreatedHell Posted July 25, 2014 Share Posted July 25, 2014 (edited) Looks cool Edited July 25, 2014 by YourCreatedHell Link to comment Share on other sites More sharing options...
AdusPL Posted August 24, 2014 Share Posted August 24, 2014 (edited) Sorry for bump. I use OpenIV with WTD2TXD. Does someone know how to create alpha textures using WTD2TXD? Because when I add texture with alpha channel to .wtd, then use WTD2TXD, it doesn't work. Edited August 24, 2014 by AdusPL Link to comment Share on other sites More sharing options...
DK22Pac Posted August 24, 2014 Author Share Posted August 24, 2014 Use DXT3 or DXT5 or A8R8G8B8 for textures with alpha channel. AdusPL and Ash_735 2 Link to comment Share on other sites More sharing options...
AdusPL Posted August 25, 2014 Share Posted August 25, 2014 (edited) Use DXT3 or DXT5 or A8R8G8B8 for textures with alpha channel. Thank you. Works perfect. Edited August 25, 2014 by AdusPL Link to comment Share on other sites More sharing options...
Speccy Posted August 26, 2014 Share Posted August 26, 2014 (edited) Amazing work! This is exactly what i have been waiting for to happen with Vice City, in particular. The next thing that could blow me away like this again would only have to be deffered lighting and shadow mapping for III and VC (probably won't be seeing that anytime soon) Keep it up Edited August 26, 2014 by Speccy Link to comment Share on other sites More sharing options...
Reyks Posted September 14, 2014 Share Posted September 14, 2014 (edited) EDIT: Nevermind, problem solved. Edited September 17, 2014 by StrafeBolt Link to comment Share on other sites More sharing options...
SweetCheese Posted November 23, 2014 Share Posted November 23, 2014 (edited) how to fix this ? Edited November 23, 2014 by SweetCheese Link to comment Share on other sites More sharing options...
TJGM Posted November 23, 2014 Share Posted November 23, 2014 You can't open .txd's with txd workshop that were compiled with this tool, since it doesn't support the compression format. Link to comment Share on other sites More sharing options...
SweetCheese Posted November 23, 2014 Share Posted November 23, 2014 i want convert gta iv texture with DXT5 so i must use g-txd ? Link to comment Share on other sites More sharing options...
DK22Pac Posted November 25, 2014 Author Share Posted November 25, 2014 It will work fine in game. Why do you need to open it with TXD Workshop? Link to comment Share on other sites More sharing options...
direstraits Posted November 26, 2014 Share Posted November 26, 2014 It's not working for me now, but it worked before on my Windows7 32bit. What can I do? Textures: [sA Main Folder]\txd\vehicles\test\texture1.dds [sA Main Folder]\txd\vehicles\test\texture1.dds [sA Main Folder]\txd\vehicles\test\texture1.dds EXE size: 14 383 616 bytes OS: Windows 7 Ultimate 64Bits HQ Weapon Icons for SA Click Here Link to comment Share on other sites More sharing options...
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